Removes eye color vars on the human, stores it on the eyes

Also adds a proc nifty for SDQL fans, which grants greater control over
spawning atoms.

Also fixes deserialization to make hair show up again
This commit is contained in:
Crazylemon64
2016-08-13 23:05:32 -07:00
parent dbfc4562fa
commit 3ca5a1f3f7
21 changed files with 212 additions and 169 deletions
@@ -1851,9 +1851,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
character.age = age
character.b_type = b_type
character.r_eyes = r_eyes
character.g_eyes = g_eyes
character.b_eyes = b_eyes
character.change_eye_color(r_eyes, g_eyes, b_eyes)
//Head-specific
var/obj/item/organ/external/head/H = character.get_organ("head")
@@ -2016,4 +2014,4 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
popup.open(0)
/datum/preferences/proc/close_load_dialog(mob/user)
user << browse(null, "window=saves")
user << browse(null, "window=saves")