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Removes eye color vars on the human, stores it on the eyes
Also adds a proc nifty for SDQL fans, which grants greater control over spawning atoms. Also fixes deserialization to make hair show up again
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@@ -1851,9 +1851,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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character.age = age
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character.b_type = b_type
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character.r_eyes = r_eyes
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character.g_eyes = g_eyes
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character.b_eyes = b_eyes
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character.change_eye_color(r_eyes, g_eyes, b_eyes)
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//Head-specific
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var/obj/item/organ/external/head/H = character.get_organ("head")
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@@ -2016,4 +2014,4 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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popup.open(0)
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/datum/preferences/proc/close_load_dialog(mob/user)
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user << browse(null, "window=saves")
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user << browse(null, "window=saves")
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