diff --git a/code/modules/mining/coins.dm b/code/modules/mining/coins.dm index 16643f8842a..e8103eebba6 100644 --- a/code/modules/mining/coins.dm +++ b/code/modules/mining/coins.dm @@ -25,43 +25,43 @@ /obj/item/weapon/coin/gold cmineral = "gold" icon_state = "coin_gold_heads" - materials = list(MAT_GOLD = 200) + materials = list(MAT_GOLD = 400) credits = 160 /obj/item/weapon/coin/silver cmineral = "silver" icon_state = "coin_silver_heads" - materials = list(MAT_SILVER = 200) + materials = list(MAT_SILVER = 400) credits = 40 /obj/item/weapon/coin/diamond cmineral = "diamond" icon_state = "coin_diamond_heads" - materials = list(MAT_DIAMOND = 200) + materials = list(MAT_DIAMOND = 400) credits = 120 /obj/item/weapon/coin/iron cmineral = "iron" icon_state = "coin_iron_heads" - materials = list(MAT_METAL = 200) + materials = list(MAT_METAL = 400) credits = 20 /obj/item/weapon/coin/plasma cmineral = "plasma" icon_state = "coin_plasma_heads" - materials = list(MAT_PLASMA = 200) + materials = list(MAT_PLASMA = 400) credits = 80 /obj/item/weapon/coin/uranium cmineral = "uranium" icon_state = "coin_uranium_heads" - materials = list(MAT_URANIUM = 200) + materials = list(MAT_URANIUM = 400) credits = 160 /obj/item/weapon/coin/clown cmineral = "bananium" icon_state = "coin_bananium_heads" - materials = list(MAT_BANANIUM = 200) + materials = list(MAT_BANANIUM = 400) credits = 600 //makes the clown cri /obj/item/weapon/coin/adamantine diff --git a/code/modules/reagents/reagent_containers/food/drinks.dm b/code/modules/reagents/reagent_containers/food/drinks.dm index 97c2693e439..375b30faeae 100644 --- a/code/modules/reagents/reagent_containers/food/drinks.dm +++ b/code/modules/reagents/reagent_containers/food/drinks.dm @@ -175,7 +175,7 @@ force = 14 throwforce = 10 amount_per_transfer_from_this = 20 - materials = list(MAT_GOLD=800) + materials = list(MAT_GOLD=1000) possible_transfer_amounts = null volume = 150 flags = CONDUCT | OPENCONTAINER @@ -358,14 +358,14 @@ name = "Captain's Flask" desc = "A metal flask belonging to the captain" icon_state = "flask" - materials = list(MAT_SILVER=300) + materials = list(MAT_SILVER=500) volume = 60 /obj/item/weapon/reagent_containers/food/drinks/flask/detflask name = "Detective's Flask" desc = "A metal flask with a leather band and golden badge belonging to the detective." icon_state = "detflask" - materials = list(MAT_METAL=200) + materials = list(MAT_METAL=250) volume = 60 /obj/item/weapon/reagent_containers/food/drinks/flask/barflask