diff --git a/code/datums/uplink_items/uplink_nuclear.dm b/code/datums/uplink_items/uplink_nuclear.dm index 913a49fd075..7c13a9ed15f 100644 --- a/code/datums/uplink_items/uplink_nuclear.dm +++ b/code/datums/uplink_items/uplink_nuclear.dm @@ -109,11 +109,10 @@ /datum/uplink_item/support/gygax name = "Gygax Exosuit" - desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. \ - This model lacks a method of space propulsion, and therefore it is advised to repair the mothership's teleporter if you wish to make use of it." + desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks." reference = "GE" item = /obj/mecha/combat/gygax/dark/loaded - cost = 400 + cost = 350 /datum/uplink_item/support/mauler name = "Mauler Exosuit" diff --git a/code/game/mecha/combat/gygax.dm b/code/game/mecha/combat/gygax.dm index 6742c606111..a40907d6e53 100644 --- a/code/game/mecha/combat/gygax.dm +++ b/code/game/mecha/combat/gygax.dm @@ -65,7 +65,7 @@ /obj/mecha/combat/gygax/dark/loaded/Initialize(mapload) . = ..() - var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot + var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/syndie ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster ME.attach(src) diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 5e02b662dfa..a1a29b0b6e2 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -305,7 +305,6 @@ return FALSE /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot - equip_cooldown = 2 SECONDS name = "\improper LBX AC 10 \"Scattershot\"" icon_state = "mecha_scatter" origin_tech = "combat=4" @@ -316,6 +315,12 @@ projectiles_per_shot = 4 variance = 25 harmful = TRUE + equip_cooldown = 2 SECONDS + +/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/syndie //Version used for Dark Gygax + name = "\improper LBX AC 20-r \"Scattershot .45\"" + origin_tech = "combat=4;syndicate=2" //Crew is not going to get it normally anyways + projectile = /obj/item/projectile/bullet/midbullet /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg equip_cooldown = 1 SECONDS