From 3d7004af3d628125250259c48f45b98e341eceb3 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 22 Nov 2015 14:35:37 -0500 Subject: [PATCH] HULK fixes --- code/game/objects/items/weapons/dna_injector.dm | 1 + code/modules/mob/living/carbon/human/human_movement.dm | 4 +++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm index 0a91cc28708..7d5ed6bac7f 100644 --- a/code/game/objects/items/weapons/dna_injector.dm +++ b/code/game/objects/items/weapons/dna_injector.dm @@ -85,6 +85,7 @@ M.dna.SetSEValue(block,src.GetValue()) domutcheck(M, null, block!=null) uses-- + M.update_icons() spawn(0)//this prevents the collapse of space-time continuum if (user) diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index a8d0dc93bff..b286bc7f760 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -46,7 +46,9 @@ tally += 2*stance_damage //damaged/missing feet or legs is slow if(RUN in mutations) - tally = -1 + tally -= 1 + if(HULK in mutations) + tally += 1 if(status_flags & IGNORESLOWDOWN) // make sure this is always at the end so we don't have ignore slowdown getting ignored itself tally = -1