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https://github.com/ParadiseSS13/Paradise.git
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Readded the crafting to tables
Well at least now i can brag about how you can do this with just few lines Conflicts: code/game/objects/structures/tables_racks.dm
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@@ -25,7 +25,7 @@ var/global/datum/crafting_controller/crafting_master = new()
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reqs = list(/obj/item/weapon/handcuffs/cable = 1,
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/obj/item/stack/cable_coil = 1,
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/obj/item/device/assembly/igniter = 1,
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/obj/item/weapon/reagent_containers/food/drinks/soda_cans = 1,
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/obj/item/weapon/reagent_containers/food/drinks/cans = 1,
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/datum/reagent/fuel = 10)
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time = 80
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@@ -35,9 +35,9 @@ var/global/datum/crafting_controller/crafting_master = new()
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reqs = list(/obj/item/weapon/handcuffs/cable = 1,
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/obj/item/stack/rods = 1,
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/obj/item/weapon/wirecutters = 1,
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/obj/item/weapon/stock_parts/cell = 1)
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/obj/item/weapon/cell = 1)
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time = 80
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parts = list(/obj/item/weapon/stock_parts/cell = 1)
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parts = list(/obj/item/weapon/cell = 1)
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/datum/crafting_recipe/ed209
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name = "ED209"
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@@ -50,7 +50,7 @@ var/global/datum/crafting_controller/crafting_master = new()
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/obj/item/stack/sheet/metal = 5,
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/obj/item/stack/cable_coil = 5,
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/obj/item/weapon/gun/energy/taser = 1,
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/obj/item/weapon/stock_parts/cell = 1,
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/obj/item/weapon/cell = 1,
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/obj/item/device/assembly/prox_sensor = 1,
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/obj/item/robot_parts/r_arm = 1)
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tools = list(/obj/item/weapon/weldingtool, /obj/item/weapon/screwdriver)
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@@ -39,16 +39,23 @@
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update_icon()
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update_adjacent()
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craft_holder = new craft_holder()
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craft_holder.recipes = crafting_master.all_crafting_recipes
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/obj/structure/table/Destroy()
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update_adjacent()
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..()
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/obj/structure/table/proc/destroy()
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new parts(loc)
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density = 0
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qdel(src)
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/obj/structure/table/MouseDrop(atom/over)
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if(usr.stat || usr.lying || !Adjacent(usr) || (over != usr))
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return
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craft_holder.interact(usr)
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/obj/structure/table/update_icon()
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if(flipped)
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var/type = 0
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