diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index 8a47e57728e..56fefa5bd1e 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -125,7 +125,7 @@ to destroy them and players will be able to make replacements. name = "Circuit board (Destructive Analyzer)" build_path = "/obj/machinery/r_n_d/destructive_analyzer" board_type = "machine" - origin_tech = "magnets=2;engineering=2;programing=2" + origin_tech = "magnets=2;engineering=2;programming=2" frame_desc = "Requires 2 Scanning Modules, 1 Manipulator, and 1 Micro-Laser." req_components = list( "/obj/item/weapon/stock_parts/scanning_module" = 1, @@ -136,7 +136,7 @@ to destroy them and players will be able to make replacements. name = "Circuit board (Autolathe)" build_path = "/obj/machinery/autolathe" board_type = "machine" - origin_tech = "engineering=2;programing=2" + origin_tech = "engineering=2;programming=2" frame_desc = "Requires 3 Matter Bins, 1 Manipulator, and 1 Console Screen." req_components = list( "/obj/item/weapon/stock_parts/matter_bin" = 3, @@ -147,7 +147,7 @@ to destroy them and players will be able to make replacements. name = "Circuit board (Protolathe)" build_path = "/obj/machinery/r_n_d/protolathe" board_type = "machine" - origin_tech = "engineering=2;programing=2" + origin_tech = "engineering=2;programming=2" frame_desc = "Requires 2 Matter Bins, 2 Manipulators, and 2 Beakers." req_components = list( "/obj/item/weapon/stock_parts/matter_bin" = 2, diff --git a/code/game/objects/items/weapons/AI_modules.dm b/code/game/objects/items/weapons/AI_modules.dm index b1fb454a3ca..b62586a9d20 100644 --- a/code/game/objects/items/weapons/AI_modules.dm +++ b/code/game/objects/items/weapons/AI_modules.dm @@ -169,7 +169,7 @@ AI MODULES name = "'Safeguard' AI Module" var/targetName = "name" desc = "A 'safeguard' AI module: 'Safeguard , and you may overrule rules 1-3 if necessary to safeguard them.'" - origin_tech = "programming=3;material=4" + origin_tech = "programming=3;materials=4" /obj/item/weapon/aiModule/safeguard/attack_hand(var/mob/user as mob) ..()