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Let protolathe's be loaded with chemicals again, let circuitprinter drop chemicals when deconstructed
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@@ -1,6 +1,6 @@
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/*///////////////Circuit Imprinter (By Darem)////////////////////////
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Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in
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a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of
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a /datum/design on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of
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using metal and glass, it uses glass and reagents (usually sulfuric acis).
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*/
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@@ -69,6 +69,12 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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if (panel_open)
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if(istype(O, /obj/item/weapon/crowbar))
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for(var/obj/I in component_parts)
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if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
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reagents.trans_to(I, reagents.total_volume)
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if(I.reliability != 100 && crit_fail)
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I.crit_fail = 1
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I.loc = src.loc
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if(g_amount >= 3750)
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var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
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G.amount = round(g_amount / 3750)
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@@ -57,14 +57,11 @@ Note: Must be placed west/left of and R&D console to function.
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efficiency_coeff = max(T, 1)
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/obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if (shocked)
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shock(user,50)
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if(exchange_parts(user, O))
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return 1
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if (O.is_open_container())
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return 1
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if (shocked)
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shock(user,50)
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if (istype(O, /obj/item/weapon/screwdriver))
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if (default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O))
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@@ -118,6 +115,8 @@ Note: Must be placed west/left of and R&D console to function.
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if (!linked_console)
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user << "\The protolathe must be linked to an R&D console first!"
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return 1
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if (O.is_open_container())
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return
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if (busy)
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user << "\red The protolathe is busy. Please wait for completion of previous operation."
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return 1
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@@ -180,4 +179,5 @@ Note: Must be placed west/left of and R&D console to function.
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new stacktype(src.loc, amount)
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busy = 0
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src.updateUsrDialog()
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return
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return
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