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First big chunk of the refactor
mid-refactor of `take_overall_damage` Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs Allows the dead to examine Removes the `blinded` var Refactor cyborg components so vision loss is instant Robot life/death updates instantly Adds instant updates for damage overlays and HUD icons for humans Final reconciliation with the species refactor Adds a stat debugging system and debugging logs Also fixes instant death on species change "Debugging logs" are used for stuff an admin wouldn't care about but someone debugging would I used it to fix people dying instantly when changing species due to temporary deletion of the brain Fox's requests Adds a more careful updating system to our reagents system
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@@ -31,7 +31,7 @@
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/datum/proc/vv_get_var(var_name)
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switch(var_name)
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if("attack_log")
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if("attack_log", "debug_log")
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return debug_variable(var_name, vars[var_name], 0, src, sanitize = FALSE)
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if("vars")
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return debug_variable(var_name, list(), 0, src)
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