First big chunk of the refactor

mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
This commit is contained in:
Crazylemon64
2018-07-16 13:54:30 -07:00
parent 280905bc20
commit 3db4229918
174 changed files with 3299 additions and 2045 deletions
@@ -302,14 +302,12 @@
if(cyborg.health < cyborg.maxHealth)
if(cyborg.health < 0)
repair_amount = -2.5
repair_amount = 2.5
powercost = 30
else
repair_amount = -1
repair_amount = 1
powercost = 10
cyborg.adjustBruteLoss(repair_amount)
cyborg.adjustFireLoss(repair_amount)
cyborg.updatehealth()
cyborg.heal_overall_damage(repair_amount, repair_amount)
cyborg.cell.use(powercost)
else
cyborg.cell.use(5)