First big chunk of the refactor

mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
This commit is contained in:
Crazylemon64
2018-10-07 17:52:04 -07:00
parent 280905bc20
commit 3db4229918
174 changed files with 3299 additions and 2045 deletions
+1 -3
View File
@@ -94,9 +94,7 @@
hp -= Proj.damage
if(hp <= 0)
for(var/mob/O in oviewers())
if((O.client && !( O.blinded )))
to_chat(O, "<span class='warning'>[src] breaks into tiny pieces and collapses!</span>")
visible_message("<span class='warning'>[src] breaks into tiny pieces and collapses!</span>")
qdel(src)
// Create a temporary object to represent the damage