mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 23:17:02 +01:00
First big chunk of the refactor
mid-refactor of `take_overall_damage` Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs Allows the dead to examine Removes the `blinded` var Refactor cyborg components so vision loss is instant Robot life/death updates instantly Adds instant updates for damage overlays and HUD icons for humans Final reconciliation with the species refactor Adds a stat debugging system and debugging logs Also fixes instant death on species change "Debugging logs" are used for stuff an admin wouldn't care about but someone debugging would I used it to fix people dying instantly when changing species due to temporary deletion of the brain Fox's requests Adds a more careful updating system to our reagents system
This commit is contained in:
@@ -94,9 +94,7 @@
|
||||
|
||||
hp -= Proj.damage
|
||||
if(hp <= 0)
|
||||
for(var/mob/O in oviewers())
|
||||
if((O.client && !( O.blinded )))
|
||||
to_chat(O, "<span class='warning'>[src] breaks into tiny pieces and collapses!</span>")
|
||||
visible_message("<span class='warning'>[src] breaks into tiny pieces and collapses!</span>")
|
||||
qdel(src)
|
||||
|
||||
// Create a temporary object to represent the damage
|
||||
|
||||
Reference in New Issue
Block a user