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First big chunk of the refactor
mid-refactor of `take_overall_damage` Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs Allows the dead to examine Removes the `blinded` var Refactor cyborg components so vision loss is instant Robot life/death updates instantly Adds instant updates for damage overlays and HUD icons for humans Final reconciliation with the species refactor Adds a stat debugging system and debugging logs Also fixes instant death on species change "Debugging logs" are used for stuff an admin wouldn't care about but someone debugging would I used it to fix people dying instantly when changing species due to temporary deletion of the brain Fox's requests Adds a more careful updating system to our reagents system
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@@ -232,7 +232,6 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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var/obj/item/organ/external/affecting = H.get_organ("[user.hand ? "l" : "r" ]_arm")
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if(affecting && affecting.receive_damage(0, 5)) // 5 burn damage
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H.UpdateDamageIcon()
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H.updatehealth()
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return
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else
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extinguish()
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@@ -554,4 +553,4 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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return TRUE
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/obj/item/attack_hulk(mob/living/carbon/human/user)
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return FALSE
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return FALSE
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