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https://github.com/ParadiseSS13/Paradise.git
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First big chunk of the refactor
mid-refactor of `take_overall_damage` Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs Allows the dead to examine Removes the `blinded` var Refactor cyborg components so vision loss is instant Robot life/death updates instantly Adds instant updates for damage overlays and HUD icons for humans Final reconciliation with the species refactor Adds a stat debugging system and debugging logs Also fixes instant death on species change "Debugging logs" are used for stuff an admin wouldn't care about but someone debugging would I used it to fix people dying instantly when changing species due to temporary deletion of the brain Fox's requests Adds a more careful updating system to our reagents system
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@@ -207,9 +207,7 @@
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return
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O.forceMove(loc)
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if(user != O)
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for(var/mob/B in viewers(user, 3))
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if((B.client && !( B.blinded )))
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to_chat(B, text("<span class='warning'>[] stuffs [] into []!</span>", user, O, src))
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user.visible_message("<span class='warning'>[user] stuffs [O] into [src]!</span>")
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return
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/obj/structure/m_tray/Destroy()
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@@ -440,9 +438,7 @@
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return
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O.forceMove(loc)
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if(user != O)
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for(var/mob/B in viewers(user, 3))
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if((B.client && !( B.blinded )))
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to_chat(B, text("<span class='warning'>[] stuffs [] into []!</span>", user, O, src))
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user.visible_message("<span class='warning'>[user] stuffs [O] into [src]!</span>")
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//Foreach goto(99)
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return
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