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First big chunk of the refactor
mid-refactor of `take_overall_damage` Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs Allows the dead to examine Removes the `blinded` var Refactor cyborg components so vision loss is instant Robot life/death updates instantly Adds instant updates for damage overlays and HUD icons for humans Final reconciliation with the species refactor Adds a stat debugging system and debugging logs Also fixes instant death on species change "Debugging logs" are used for stuff an admin wouldn't care about but someone debugging would I used it to fix people dying instantly when changing species due to temporary deletion of the brain Fox's requests Adds a more careful updating system to our reagents system
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@@ -54,7 +54,6 @@
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H.Stun(3)
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if(affecting)
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affecting.receive_damage(1, 0)
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H.updatehealth()
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else if(ismouse(target))
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var/mob/living/simple_animal/mouse/M = target
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visible_message("<span class='danger'>SPLAT!</span>")
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