First big chunk of the refactor

mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
This commit is contained in:
Crazylemon64
2018-07-16 13:54:30 -07:00
parent 280905bc20
commit 3db4229918
174 changed files with 3299 additions and 2045 deletions
-1
View File
@@ -54,7 +54,6 @@
H.Stun(3)
if(affecting)
affecting.receive_damage(1, 0)
H.updatehealth()
else if(ismouse(target))
var/mob/living/simple_animal/mouse/M = target
visible_message("<span class='danger'>SPLAT!</span>")