First big chunk of the refactor

mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
This commit is contained in:
Crazylemon64
2018-10-07 17:52:04 -07:00
parent 280905bc20
commit 3db4229918
174 changed files with 3299 additions and 2045 deletions
@@ -262,8 +262,9 @@
return list()
/mob/living/simple_animal/hostile/syndicate/ranged/wildwest/death(gibbed)
if(!on_alert)
// putting this up here so we don't say anything after deathgasp
if(can_die() && !on_alert)
say("How could you betray the Syndicate?")
for(var/mob/living/simple_animal/hostile/syndicate/ranged/wildwest/W in living_mob_list)
W.on_alert = TRUE
..(gibbed)
return ..(gibbed)