mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Attack Chain Migration: /turf (#27530)
* Attack Chain Migration: /turf * don't clobber component/signal vars when copying holodeck turfs * Attack Chain Migration: /turf * don't clobber component/signal vars when copying holodeck turfs * Fixes from first round of testing * rename signals, add afterattack skip * Update code/game/turfs/simulated/minerals.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * Add some tests. * Update code/game/turfs/simulated/minerals.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * fix TM issues * make soap instantaneous and remove hardcoded sleep * add sentinel value for obj placement direction choice * fix tests --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
@@ -34,10 +34,17 @@
|
||||
|
||||
origin_test.Fail("could not spawn obj [obj_type] in hand of [puppet]")
|
||||
|
||||
/datum/test_puppeteer/proc/spawn_obj_nearby(obj_type)
|
||||
for(var/turf/T in RANGE_TURFS(1, puppet.loc))
|
||||
if(!is_blocked_turf(T, exclude_mobs = FALSE))
|
||||
return origin_test.allocate(obj_type, T)
|
||||
/datum/test_puppeteer/proc/spawn_obj_nearby(obj_type, direction = -1)
|
||||
var/turf/T
|
||||
if(direction >= 0)
|
||||
T = get_step(puppet, direction)
|
||||
else
|
||||
for(var/turf/nearby in RANGE_TURFS(1, puppet.loc))
|
||||
if(!is_blocked_turf(nearby, exclude_mobs = FALSE))
|
||||
T = nearby
|
||||
|
||||
if(T)
|
||||
return origin_test.allocate(obj_type, T)
|
||||
|
||||
origin_test.Fail("could not spawn obj [obj_type] near [src]")
|
||||
|
||||
@@ -56,6 +63,23 @@
|
||||
var/mob/new_mob = origin_test.allocate(mob_type, T)
|
||||
return new_mob
|
||||
|
||||
/datum/test_puppeteer/proc/change_turf_nearby(turf_type, direction = -1)
|
||||
var/turf/T
|
||||
if(direction >= 0)
|
||||
T = get_step(puppet, direction)
|
||||
else
|
||||
// just check for any contents, not blocked_turf which includes turf density
|
||||
// (which we don't really care about)
|
||||
for(var/turf/nearby in RANGE_TURFS(1, puppet))
|
||||
if(!length(nearby.contents))
|
||||
T = nearby
|
||||
|
||||
if(T)
|
||||
T.ChangeTurf(turf_type)
|
||||
return T
|
||||
|
||||
origin_test.Fail("could not spawn turf [turf_type] near [src]")
|
||||
|
||||
/datum/test_puppeteer/proc/check_attack_log(snippet)
|
||||
for(var/log_text in puppet.attack_log_old)
|
||||
if(findtextEx(log_text, snippet))
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
/datum/game_test/attack_chain_turf/Run()
|
||||
var/datum/test_puppeteer/player = new(src)
|
||||
var/area/admin_area = get_area(player.puppet)
|
||||
|
||||
// So we can actually place a mounted frame here
|
||||
admin_area.requires_power = TRUE
|
||||
var/turf/wall = player.change_turf_nearby(/turf/simulated/wall, EAST)
|
||||
player.spawn_obj_in_hand(/obj/item/mounted/frame/alarm_frame)
|
||||
player.click_on(wall)
|
||||
TEST_ASSERT(locate(/obj/machinery/alarm) in player.puppet.loc, "Did not find built air alarm frame")
|
||||
admin_area.requires_power = FALSE
|
||||
|
||||
var/turf/plating = player.change_turf_nearby(/turf/simulated/floor/plating)
|
||||
var/obj/item/stack/rods/rods = player.spawn_obj_in_hand(/obj/item/stack/rods/fifty)
|
||||
rods.toolspeed = 0 // Don't want to try waiting this out in a test
|
||||
player.click_on(plating)
|
||||
var/turf/engine = get_turf(plating)
|
||||
TEST_ASSERT(istype(engine, /turf/simulated/floor/engine), "Did not find plating converted to engine floor")
|
||||
player.puppet.drop_item_to_ground(rods, force = TRUE)
|
||||
|
||||
var/obj/item/storage/bag/ore/ore_bag = player.spawn_obj_in_hand(/obj/item/storage/bag/ore)
|
||||
var/obj/item/stack/ore/gold/gold = player.spawn_obj_nearby(/obj/item/stack/ore/gold, SOUTH)
|
||||
var/turf/asteroid = player.change_turf_nearby(/turf/simulated/floor/plating/asteroid, SOUTH)
|
||||
player.click_on(asteroid)
|
||||
TEST_ASSERT(gold in ore_bag, "Did not find gold in ore bag")
|
||||
qdel(ore_bag)
|
||||
|
||||
plating = player.change_turf_nearby(/turf/simulated/floor/plating)
|
||||
var/obj/rpd = player.spawn_obj_in_hand(/obj/item/rpd)
|
||||
player.click_on(plating)
|
||||
TEST_ASSERT(locate(/obj/machinery/atmospherics/pipe) in plating, "Did not find pipe placed with RPD")
|
||||
qdel(rpd)
|
||||
|
||||
var/obj/resonator = player.spawn_obj_in_hand(/obj/item/resonator)
|
||||
var/turf/mineral_wall = player.change_turf_nearby(/turf/simulated/mineral/ancient)
|
||||
player.click_on(mineral_wall)
|
||||
sleep(3 SECONDS)
|
||||
TEST_ASSERT(istype(get_turf(mineral_wall), /turf/simulated/floor/plating/asteroid), "Did not find mineral wall dug with resonator")
|
||||
qdel(resonator)
|
||||
|
||||
var/obj/item/soap/soap = player.spawn_obj_in_hand(/obj/item/soap)
|
||||
soap.cleanspeed = 0
|
||||
var/turf/T = get_turf(player.puppet)
|
||||
new/obj/effect/spawner/themed_mess/bloody(T)
|
||||
TEST_ASSERT(locate(/obj/effect/decal/cleanable) in T, "Did not find any mess decal on turf")
|
||||
player.click_on(T)
|
||||
TEST_ASSERT_NOT(locate(/obj/effect/decal/cleanable) in T, "Mess decal remained on turf after soap use")
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "_game_test.dm"
|
||||
#include "atmos\test_ventcrawl.dm"
|
||||
#include "attack_chain\test_attack_chain_cult_dagger.dm"
|
||||
#include "attack_chain\test_attack_chain_turf.dm"
|
||||
#include "attack_chain\test_attack_chain_vehicles.dm"
|
||||
#include "games\test_cards.dm"
|
||||
#include "jobs\test_job_globals.dm"
|
||||
|
||||
Reference in New Issue
Block a user