mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
@@ -188,3 +188,36 @@
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// teehee no one will find these here
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#define MFOAM_ALUMINUM 1
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#define MFOAM_IRON 2
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//Human Overlays Indexes/////////
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#define MUTANTRACE_LAYER 1
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#define TAIL_UNDERLIMBS_LAYER 2
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#define LIMBS_LAYER 3
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#define MARKINGS_LAYER 4
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#define UNDERWEAR_LAYER 5
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#define MUTATIONS_LAYER 6
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#define DAMAGE_LAYER 7
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#define UNIFORM_LAYER 8
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#define ID_LAYER 9
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#define SHOES_LAYER 10
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#define GLOVES_LAYER 11
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#define EARS_LAYER 12
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#define SUIT_LAYER 13
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#define GLASSES_LAYER 14
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#define BELT_LAYER 15 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 16
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#define BACK_LAYER 17
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#define TAIL_LAYER 18 //bs12 specific. this hack is probably gonna come back to haunt me
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#define HAIR_LAYER 19 //TODO: make part of head layer?
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#define HEAD_ACCESSORY_LAYER 20
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#define FHAIR_LAYER 21
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#define FACEMASK_LAYER 22
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#define HEAD_LAYER 23
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#define COLLAR_LAYER 24
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#define HANDCUFF_LAYER 25
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#define LEGCUFF_LAYER 26
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#define L_HAND_LAYER 27
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#define R_HAND_LAYER 28
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#define TARGETED_LAYER 29 //BS12: Layer for the target overlay from weapon targeting system
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#define FIRE_LAYER 30 //If you're on fire
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#define TOTAL_LAYERS 30
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@@ -56,7 +56,7 @@ var/global/list/special_roles = list(
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// ROLE_MONKEY = /datum/game_mode/monkey, Sooner or later these are going to get ported
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// ROLE_GANG = /datum/game_mode/gang,
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ROLE_SHADOWLING = /datum/game_mode/shadowling,
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// ROLE_ABDUCTOR = /datum/game_mode/abduction,
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ROLE_ABDUCTOR = /datum/game_mode/abduction,
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// ROLE_HOG_GOD = /datum/game_mode/hand_of_god,
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// ROLE_HOG_CULTIST = /datum/game_mode/hand_of_god,
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ROLE_RAIDER = /datum/game_mode/heist,
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@@ -29,3 +29,4 @@ var/global/list/deliverybeacontags = list() //list of all tags associated with
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var/global/list/beacons = list()
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var/global/list/shuttle_caller_list = list() //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
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var/global/list/tracked_implants = list() //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
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var/global/list/abductor_equipment = list() //list of all abductor equipment
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@@ -266,7 +266,7 @@
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blacklist = null
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whitelist = list(/obj/item/device,/obj/item/weapon/card,/obj/item/weapon/cartridge,/obj/item/weapon/cautery,/obj/item/weapon/stock_parts/cell,/obj/item/weapon/circuitboard,
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/obj/item/weapon/aiModule,/obj/item/weapon/airalarm_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/circular_saw,
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/obj/item/weapon/cloaking_device,/obj/item/weapon/crowbar,/obj/item/weapon/disk,/obj/item/weapon/firealarm_electronics,/obj/item/weapon/hand_tele,
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/obj/item/weapon/crowbar,/obj/item/weapon/disk,/obj/item/weapon/firealarm_electronics,/obj/item/weapon/hand_tele,
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/obj/item/weapon/hand_labeler,/obj/item/weapon/hemostat,/obj/item/weapon/mop,/obj/item/weapon/locator,/obj/item/weapon/minihoe,
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/obj/item/stack/packageWrap,/obj/item/weapon/pen,/obj/item/weapon/pickaxe,/obj/item/weapon/pinpointer,
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/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/retractor,/obj/item/weapon/rsf,/obj/item/weapon/rsp,/obj/item/weapon/scalpel,
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@@ -0,0 +1,15 @@
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/datum/icon_snapshot
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var/name
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var/icon
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var/icon_state
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var/list/overlays
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/datum/icon_snapshot/proc/makeImg()
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if(!icon || !icon_state)
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return
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var/obj/temp = new
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temp.icon = icon
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temp.icon_state = icon_state
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temp.overlays = overlays.Copy()
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var/icon/tempicon = getFlatIcon(temp) // TODO Actually write something less heavy-handed for this
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return tempicon
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@@ -58,6 +58,7 @@
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var/datum/changeling/changeling //changeling holder
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var/datum/vampire/vampire //vampire holder
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var/datum/nations/nation //nation holder
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var/datum/abductor/abductor //abductor holder
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var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
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var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
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@@ -345,6 +346,26 @@
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sections["shadowling"] = text
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/** Abductors **/
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text = "Abductor"
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if(ticker.mode.config_tag == "abductor")
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text = uppertext(text)
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text = "<i><b>[text]</b></i>: "
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if(src in ticker.mode.abductors)
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text += "<b>Abductor</b>|<a href='?src=\ref[src];abductor=clear'>human</a>"
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text += "|<a href='?src=\ref[src];common=undress'>undress</a>|<a href='?src=\ref[src];abductor=equip'>equip</a>"
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else
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text += "<a href='?src=\ref[src];abductor=abductor'>Abductor</a>|<b>human</b>"
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if(current && current.client && (ROLE_ABDUCTOR in current.client.prefs.be_special))
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text += "|Enabled in Prefs"
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else
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text += "|Disabled in Prefs"
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sections["Abductor"] = text
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/** SILICON ***/
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if (istype(current, /mob/living/silicon))
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@@ -1068,6 +1089,28 @@
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message_admins("[key_name_admin(usr)] has thralled [current].")
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log_admin("[key_name(usr)] has thralled [current].")
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else if(href_list["abductor"])
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switch(href_list["abductor"])
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if("clear")
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to_chat(usr, "Not implemented yet. Sorry!")
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//ticker.mode.update_abductor_icons_removed(src)
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if("abductor")
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if(!ishuman(current))
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to_chat(usr, "<span class='warning'>This only works on humans!</span>")
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return
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make_Abductor()
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log_admin("[key_name(usr)] turned [current] into abductor.")
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ticker.mode.update_abductor_icons_added(src)
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if("equip")
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var/gear = alert("Agent or Scientist Gear","Gear","Agent","Scientist")
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if(gear)
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var/datum/game_mode/abduction/temp = new
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temp.equip_common(current)
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if(gear=="Agent")
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temp.equip_agent(current)
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else
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temp.equip_scientist(current)
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else if (href_list["silicon"])
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switch(href_list["silicon"])
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if("unmalf")
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@@ -1372,6 +1415,57 @@
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// fail |= !ticker.mode.equip_traitor(current, 1)
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fail |= !ticker.mode.equip_revolutionary(current)
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/datum/mind/proc/make_Abductor()
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var/role = alert("Abductor Role ?","Role","Agent","Scientist")
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var/team = input("Abductor Team ?","Team ?") in list(1,2,3,4)
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var/teleport = alert("Teleport to ship ?","Teleport","Yes","No")
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if(!role || !team || !teleport)
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return
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if(!ishuman(current))
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return
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ticker.mode.abductors |= src
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var/datum/objective/experiment/O = new
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O.owner = src
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objectives += O
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var/mob/living/carbon/human/H = current
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H.set_species("Abductor")
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switch(role)
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if("Agent")
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H.mind.abductor.agent = 1
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if("Scientist")
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H.mind.abductor.scientist = 1
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H.mind.abductor.team = team
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var/list/obj/effect/landmark/abductor/agent_landmarks = new
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var/list/obj/effect/landmark/abductor/scientist_landmarks = new
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agent_landmarks.len = 4
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scientist_landmarks.len = 4
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for(var/obj/effect/landmark/abductor/A in landmarks_list)
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if(istype(A,/obj/effect/landmark/abductor/agent))
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agent_landmarks[text2num(A.team)] = A
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else if(istype(A,/obj/effect/landmark/abductor/scientist))
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scientist_landmarks[text2num(A.team)] = A
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var/obj/effect/landmark/L
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if(teleport=="Yes")
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switch(role)
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if("Agent")
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H.mind.abductor.agent = 1
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L = agent_landmarks[team]
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H.loc = L.loc
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if("Scientist")
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H.mind.abductor.scientist = 1
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L = agent_landmarks[team]
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H.loc = L.loc
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// check whether this mind's mob has been brigged for the given duration
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// have to call this periodically for the duration to work properly
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/datum/mind/proc/is_brigged(duration)
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@@ -618,6 +618,14 @@ var/list/ghostteleportlocs = list()
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name = "\improper Hyperspace"
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icon_state = "shuttle"
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//Abductors
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/area/abductor_ship
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name = "\improper Abductor Ship"
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icon_state = "yellow"
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requires_power = 0
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has_gravity = 1
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lighting_use_dynamic = 0
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/area/wizard_station
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name = "\improper Wizard's Den"
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icon_state = "yellow"
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@@ -448,3 +448,29 @@ proc/get_nt_opposed()
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else
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message_admins("[M] ([M.key] has been converted into [role_type] with an active antagonist jobban for said role since no ghost has volunteered to take their place.")
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to_chat(M, "<span class='biggerdanger'>You have been converted into [role_type] with an active jobban. Any further violations of the rules on your part are likely to result in a permanent ban.</span>")
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/datum/game_mode/proc/printplayer(datum/mind/ply, fleecheck)
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var/text = "<br><b>[ply.key]</b> was <b>[ply.name]</b> the <b>[ply.assigned_role]</b> and"
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if(ply.current)
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if(ply.current.stat == DEAD)
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text += " <span class='boldannounce'>died</span>"
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else
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text += " <span class='greenannounce'>survived</span>"
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if(fleecheck && ply.current.z > ZLEVEL_STATION)
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text += " while <span class='boldannounce'>fleeing the station</span>"
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if(ply.current.real_name != ply.name)
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text += " as <b>[ply.current.real_name]</b>"
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else
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text += " <span class='boldannounce'>had their body destroyed</span>"
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return text
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/datum/game_mode/proc/printobjectives(datum/mind/ply)
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var/text = ""
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var/count = 1
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for(var/datum/objective/objective in ply.objectives)
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if(objective.check_completion())
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text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='greenannounce'>Success!</span>"
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else
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text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='boldannounce'>Fail.</span>"
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count++
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return text
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@@ -0,0 +1,456 @@
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/datum/game_mode
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var/abductor_teams = 0
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var/list/datum/mind/abductors = list()
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var/list/datum/mind/abductees = list()
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/datum/game_mode/abduction
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name = "abduction"
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config_tag = "abduction"
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recommended_enemies = 2
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required_players = 15
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required_players_secret = 15
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var/max_teams = 4
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abductor_teams = 1
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var/list/datum/mind/scientists = list()
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var/list/datum/mind/agents = list()
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var/list/datum/objective/team_objectives = list()
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var/list/team_names = list()
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var/finished = 0
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var/list/datum/mind/possible_abductors = list()
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/datum/game_mode/abduction/announce()
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to_chat(world, "<B>The current game mode is - Abduction!</B>")
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to_chat(world, "There are alien <b>abductors</b> sent to [world.name] to perform nefarious experiments!")
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to_chat(world, "<b>Abductors</b> - kidnap the crew and replace their organs with experimental ones.")
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to_chat(world, "<b>Crew</b> - don't get abducted and stop the abductors.")
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/datum/game_mode/abduction/pre_setup()
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possible_abductors = get_players_for_role(ROLE_ABDUCTOR)
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if(!possible_abductors.len)
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return 0
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abductor_teams = max(1, min(max_teams,round(num_players()/15)))
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var/possible_teams = max(1,round(possible_abductors.len / 2))
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abductor_teams = min(abductor_teams,possible_teams)
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abductors.len = 2*abductor_teams
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scientists.len = abductor_teams
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agents.len = abductor_teams
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team_objectives.len = abductor_teams
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team_names.len = abductor_teams
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for(var/i=1,i<=abductor_teams,i++)
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if(!make_abductor_team(i))
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return 0
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return 1
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/datum/game_mode/abduction/proc/make_abductor_team(team_number,preset_agent=null,preset_scientist=null)
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//Team Name
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team_names[team_number] = "Mothership [pick(possible_changeling_IDs)]" //TODO Ensure unique and actual alieny names
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//Team Objective
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var/datum/objective/experiment/team_objective = new
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team_objective.team = team_number
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team_objectives[team_number] = team_objective
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//Team Members
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if(!preset_agent || !preset_scientist)
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if(possible_abductors.len <=2)
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return 0
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var/datum/mind/scientist
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var/datum/mind/agent
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if(!preset_scientist)
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scientist = pick(possible_abductors)
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possible_abductors -= scientist
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else
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scientist = preset_scientist
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if(!preset_agent)
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agent = pick(possible_abductors)
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possible_abductors -= agent
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else
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agent = preset_agent
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scientist.assigned_role = "MODE"
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scientist.special_role = "abductor scientist"
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log_game("[scientist.key] (ckey) has been selected as an abductor team [team_number] scientist.")
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|
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agent.assigned_role = "MODE"
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agent.special_role = "abductor agent"
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log_game("[agent.key] (ckey) has been selected as an abductor team [team_number] agent.")
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abductors |= agent
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abductors |= scientist
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scientists[team_number] = scientist
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agents[team_number] = agent
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return 1
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|
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/datum/game_mode/abduction/post_setup()
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//Spawn Team
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var/list/obj/effect/landmark/abductor/agent_landmarks = new
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var/list/obj/effect/landmark/abductor/scientist_landmarks = new
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agent_landmarks.len = max_teams
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scientist_landmarks.len = max_teams
|
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for(var/obj/effect/landmark/abductor/A in landmarks_list)
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if(istype(A,/obj/effect/landmark/abductor/agent))
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agent_landmarks[text2num(A.team)] = A
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else if(istype(A,/obj/effect/landmark/abductor/scientist))
|
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scientist_landmarks[text2num(A.team)] = A
|
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|
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var/datum/mind/agent
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var/obj/effect/landmark/L
|
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var/datum/mind/scientist
|
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var/team_name
|
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var/mob/living/carbon/human/H
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for(var/team_number=1,team_number<=abductor_teams,team_number++)
|
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team_name = team_names[team_number]
|
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agent = agents[team_number]
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H = agent.current
|
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L = agent_landmarks[team_number]
|
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H.forceMove(get_turf(L))
|
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H.set_species("Abductor")
|
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H.mind.abductor.agent = 1
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H.mind.abductor.team = team_number
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H.real_name = team_name + " Agent"
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equip_common(H,team_number)
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equip_agent(H,team_number)
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greet_agent(agent,team_number)
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|
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scientist = scientists[team_number]
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H = scientist.current
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L = scientist_landmarks[team_number]
|
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H.forceMove(get_turf(L))
|
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H.set_species("Abductor")
|
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H.mind.abductor.scientist = 1
|
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H.mind.abductor.team = team_number
|
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H.real_name = team_name + " Scientist"
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equip_common(H,team_number)
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equip_scientist(H,team_number)
|
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greet_scientist(scientist,team_number)
|
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return ..()
|
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|
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//Used for create antag buttons
|
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/datum/game_mode/abduction/proc/post_setup_team(team_number)
|
||||
var/list/obj/effect/landmark/abductor/agent_landmarks = new
|
||||
var/list/obj/effect/landmark/abductor/scientist_landmarks = new
|
||||
agent_landmarks.len = max_teams
|
||||
scientist_landmarks.len = max_teams
|
||||
for(var/obj/effect/landmark/abductor/A in landmarks_list)
|
||||
if(istype(A,/obj/effect/landmark/abductor/agent))
|
||||
agent_landmarks[text2num(A.team)] = A
|
||||
else if(istype(A,/obj/effect/landmark/abductor/scientist))
|
||||
scientist_landmarks[text2num(A.team)] = A
|
||||
|
||||
var/datum/mind/agent
|
||||
var/obj/effect/landmark/L
|
||||
var/datum/mind/scientist
|
||||
var/team_name
|
||||
var/mob/living/carbon/human/H
|
||||
|
||||
team_name = team_names[team_number]
|
||||
agent = agents[team_number]
|
||||
H = agent.current
|
||||
L = agent_landmarks[team_number]
|
||||
H.forceMove(get_turf(L))
|
||||
H.set_species("Abductor")
|
||||
H.mind.abductor.agent = 1
|
||||
H.mind.abductor.team = team_number
|
||||
H.real_name = team_name + " Agent"
|
||||
equip_common(H,team_number)
|
||||
equip_agent(H,team_number)
|
||||
greet_agent(agent,team_number)
|
||||
|
||||
|
||||
scientist = scientists[team_number]
|
||||
H = scientist.current
|
||||
L = scientist_landmarks[team_number]
|
||||
H.forceMove(get_turf(L))
|
||||
H.set_species("Abductor")
|
||||
H.mind.abductor.scientist = 1
|
||||
H.mind.abductor.team = team_number
|
||||
H.real_name = team_name + " Scientist"
|
||||
equip_common(H,team_number)
|
||||
equip_scientist(H,team_number)
|
||||
greet_scientist(scientist,team_number)
|
||||
|
||||
|
||||
/datum/abductor //stores abductor's team and whether they're a scientist or agent; since species datums are global, we have to use this, instead.
|
||||
var/scientist = 0
|
||||
var/agent = 0
|
||||
var/team = 1
|
||||
|
||||
/datum/game_mode/abduction/proc/greet_agent(datum/mind/abductor,team_number)
|
||||
abductor.objectives += team_objectives[team_number]
|
||||
var/team_name = team_names[team_number]
|
||||
|
||||
to_chat(abductor.current, "<span class='notice'>You are an agent of [team_name]!</span>")
|
||||
to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
|
||||
to_chat(abductor.current, "<span class='notice'>Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve.</span>")
|
||||
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/objective in abductor.objectives)
|
||||
to_chat(abductor.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
|
||||
obj_count++
|
||||
return
|
||||
|
||||
/datum/game_mode/abduction/proc/greet_scientist(datum/mind/abductor,team_number)
|
||||
abductor.objectives += team_objectives[team_number]
|
||||
var/team_name = team_names[team_number]
|
||||
|
||||
to_chat(abductor.current, "<span class='notice'>You are a scientist of [team_name]!</span>")
|
||||
to_chat(abductor.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
|
||||
to_chat(abductor.current, "<span class='notice'>Use your tool and ship consoles to support the agent and retrieve human specimens.</span>")
|
||||
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/objective in abductor.objectives)
|
||||
to_chat(abductor.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
|
||||
obj_count++
|
||||
return
|
||||
|
||||
/datum/game_mode/abduction/proc/equip_common(mob/living/carbon/human/agent,team_number)
|
||||
var/radio_freq = SYND_FREQ
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt(agent)
|
||||
R.set_frequency(radio_freq)
|
||||
agent.equip_to_slot_or_del(R, slot_l_ear)
|
||||
agent.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(agent), slot_shoes)
|
||||
agent.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(agent), slot_w_uniform) //they're greys gettit
|
||||
agent.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(agent), slot_back)
|
||||
|
||||
/datum/game_mode/abduction/proc/get_team_console(team)
|
||||
var/obj/machinery/abductor/console/console
|
||||
for(var/obj/machinery/abductor/console/c in abductor_equipment)
|
||||
if(c.team == team)
|
||||
console = c
|
||||
break
|
||||
return console
|
||||
|
||||
/datum/game_mode/abduction/proc/equip_agent(mob/living/carbon/human/agent,team_number)
|
||||
if(!team_number)
|
||||
team_number = agent.mind.abductor.team
|
||||
|
||||
var/obj/machinery/abductor/console/console = get_team_console(team_number)
|
||||
var/obj/item/clothing/suit/armor/abductor/vest/V = new /obj/item/clothing/suit/armor/abductor/vest(agent)
|
||||
if(console!=null)
|
||||
console.vest = V
|
||||
V.flags |= NODROP
|
||||
agent.equip_to_slot_or_del(V, slot_wear_suit)
|
||||
agent.equip_to_slot_or_del(new /obj/item/weapon/abductor_baton(agent), slot_in_backpack)
|
||||
agent.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/decloner/alien(agent), slot_belt)
|
||||
agent.equip_to_slot_or_del(new /obj/item/device/abductor/silencer(agent), slot_in_backpack)
|
||||
agent.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/abductor(agent), slot_head)
|
||||
agent.update_icons()
|
||||
|
||||
|
||||
/datum/game_mode/abduction/proc/equip_scientist(var/mob/living/carbon/human/scientist,var/team_number)
|
||||
if(!team_number)
|
||||
team_number = scientist.mind.abductor.team
|
||||
|
||||
var/obj/machinery/abductor/console/console = get_team_console(team_number)
|
||||
var/obj/item/device/abductor/gizmo/G = new /obj/item/device/abductor/gizmo(scientist)
|
||||
if(console!=null)
|
||||
console.gizmo = G
|
||||
G.console = console
|
||||
scientist.equip_to_slot_or_del(G, slot_in_backpack)
|
||||
|
||||
var/obj/item/weapon/implant/abductor/beamplant = new /obj/item/weapon/implant/abductor(scientist)
|
||||
beamplant.implant(scientist)
|
||||
scientist.update_icons()
|
||||
|
||||
|
||||
/datum/game_mode/abduction/check_finished()
|
||||
if(!finished)
|
||||
for(var/team_number=1,team_number<=abductor_teams,team_number++)
|
||||
var/obj/machinery/abductor/console/con = get_team_console(team_number)
|
||||
var/datum/objective/objective = team_objectives[team_number]
|
||||
if (con.experiment.points >= objective.target_amount)
|
||||
shuttle_master.emergency.request(null, 0.5)
|
||||
finished = 1
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/abduction/declare_completion()
|
||||
for(var/team_number=1,team_number<=abductor_teams,team_number++)
|
||||
var/obj/machinery/abductor/console/console = get_team_console(team_number)
|
||||
var/datum/objective/objective = team_objectives[team_number]
|
||||
var/team_name = team_names[team_number]
|
||||
if(console.experiment.points >= objective.target_amount)
|
||||
to_chat(world, "<span class='greenannounce'>[team_name] team fullfilled its mission!</span>")
|
||||
else
|
||||
to_chat(world, "<span class='boldannounce'>[team_name] team failed its mission.</span>")
|
||||
..()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_abduction()
|
||||
var/text = ""
|
||||
if(abductors.len)
|
||||
text += "<br><span class='big'><b>The abductors were:</b></span>"
|
||||
for(var/datum/mind/abductor_mind in abductors)
|
||||
text += printplayer(abductor_mind)
|
||||
text += printobjectives(abductor_mind)
|
||||
text += "<br>"
|
||||
if(abductees.len)
|
||||
text += "<br><span class='big'><b>The abductees were:</b></span>"
|
||||
for(var/datum/mind/abductee_mind in abductees)
|
||||
text += printplayer(abductee_mind)
|
||||
text += printobjectives(abductee_mind)
|
||||
text += "<br>"
|
||||
to_chat(world, text)
|
||||
|
||||
//Landmarks
|
||||
// TODO: Split into seperate landmarks for prettier ships
|
||||
/obj/effect/landmark/abductor
|
||||
var/team = 1
|
||||
|
||||
/obj/effect/landmark/abductor/agent
|
||||
/obj/effect/landmark/abductor/scientist
|
||||
|
||||
|
||||
// OBJECTIVES
|
||||
/datum/objective/experiment
|
||||
target_amount = 6
|
||||
var/team
|
||||
|
||||
/datum/objective/experiment/New()
|
||||
explanation_text = "Experiment on [target_amount] humans."
|
||||
|
||||
/datum/objective/experiment/check_completion()
|
||||
var/ab_team = team
|
||||
if(owner)
|
||||
if(!owner.current || !ishuman(owner.current))
|
||||
return 0
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(H.get_species() != "Abductor")
|
||||
return 0
|
||||
ab_team = H.mind.abductor.team
|
||||
for(var/obj/machinery/abductor/experiment/E in abductor_equipment)
|
||||
if(E.team == ab_team)
|
||||
if(E.points >= target_amount)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
return 0
|
||||
|
||||
/datum/game_mode/proc/update_abductor_icons_added(datum/mind/alien_mind)
|
||||
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_ABDUCTOR]
|
||||
hud.join_hud(alien_mind.current)
|
||||
set_antag_hud(alien_mind.current, ((alien_mind in abductors) ? "abductor" : "abductee"))
|
||||
|
||||
/datum/game_mode/proc/update_abductor_icons_removed(datum/mind/alien_mind)
|
||||
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_ABDUCTOR]
|
||||
hud.leave_hud(alien_mind.current)
|
||||
set_antag_hud(alien_mind.current, null)
|
||||
|
||||
/datum/objective/abductee
|
||||
completed = 1
|
||||
|
||||
/datum/objective/abductee/steal
|
||||
explanation_text = "Steal all"
|
||||
|
||||
/datum/objective/abductee/steal/New()
|
||||
var/target = pick(list("pets","lights","monkeys","fruits","shoes","bars of soap"))
|
||||
explanation_text+=" [target]."
|
||||
|
||||
/datum/objective/abductee/capture
|
||||
explanation_text = "Capture"
|
||||
|
||||
/datum/objective/abductee/capture/New()
|
||||
var/list/jobs = job_master.occupations.Copy()
|
||||
for(var/datum/job/J in jobs)
|
||||
if(J.current_positions < 1)
|
||||
jobs -= J
|
||||
if(jobs.len > 0)
|
||||
var/datum/job/target = pick(jobs)
|
||||
explanation_text += " a [target.title]."
|
||||
else
|
||||
explanation_text += " someone."
|
||||
|
||||
/datum/objective/abductee/shuttle
|
||||
explanation_text = "You must escape the station! Get the shuttle called!"
|
||||
|
||||
/datum/objective/abductee/noclone
|
||||
explanation_text = "Don't allow anyone to be cloned."
|
||||
|
||||
/datum/objective/abductee/oxygen
|
||||
explanation_text = "The oxygen is killing them all and they don't even know it. Make sure no oxygen is on the station."
|
||||
|
||||
/datum/objective/abductee/blazeit
|
||||
explanation_text = "Your body must be improved. Ingest as many drugs as you can."
|
||||
|
||||
/datum/objective/abductee/yumyum
|
||||
explanation_text = "You are hungry. Eat as much food as you can find."
|
||||
|
||||
/datum/objective/abductee/insane
|
||||
explanation_text = "You see you see what they cannot you see the open door you seeE you SEeEe you SEe yOU seEee SHOW THEM ALL"
|
||||
|
||||
/datum/objective/abductee/cannotmove
|
||||
explanation_text = "Convince the crew that you are a paraplegic."
|
||||
|
||||
/datum/objective/abductee/deadbodies
|
||||
explanation_text = "Start a collection of corpses. Don't kill people to get these corpses."
|
||||
|
||||
/datum/objective/abductee/floors
|
||||
explanation_text = "Replace all the floor tiles with carpeting, wooden boards, or grass."
|
||||
|
||||
/datum/objective/abductee/POWERUNLIMITED
|
||||
explanation_text = "Flood the station's powernet with as much electricity as you can."
|
||||
|
||||
/datum/objective/abductee/pristine
|
||||
explanation_text = "Ensure the station is in absolutely pristine condition."
|
||||
|
||||
/datum/objective/abductee/window
|
||||
explanation_text = "Replace all normal windows with reinforced windows."
|
||||
|
||||
/datum/objective/abductee/nations
|
||||
explanation_text = "Ensure your department prospers over all else."
|
||||
|
||||
/datum/objective/abductee/abductception
|
||||
explanation_text = "You have been changed forever. Find the ones that did this to you and give them a taste of their own medicine."
|
||||
|
||||
/datum/objective/abductee/ghosts
|
||||
explanation_text = "Conduct a seance with the spirits of the afterlife."
|
||||
|
||||
/datum/objective/abductee/summon
|
||||
explanation_text = "Conduct a ritual to summon an elder god."
|
||||
|
||||
/datum/objective/abductee/machine
|
||||
explanation_text = "You are secretly an android. Interface with as many machines as you can to boost your own power."
|
||||
|
||||
/datum/objective/abductee/prevent
|
||||
explanation_text = "You have been enlightened. This knowledge must not escape. Ensure nobody else can become enlightened."
|
||||
|
||||
/datum/objective/abductee/calling
|
||||
explanation_text = "Call forth a spirit from the other side."
|
||||
|
||||
/datum/objective/abductee/calling/New()
|
||||
var/mob/dead/D = pick(dead_mob_list)
|
||||
if(D)
|
||||
explanation_text = "You know that [D] has perished. Call them from the spirit realm."
|
||||
|
||||
/datum/objective/abductee/social_experiment
|
||||
explanation_text = "This is a secret social experiment conducted by Nanotrasen. Convince the crew that this is the truth."
|
||||
|
||||
/datum/objective/abductee/vr
|
||||
explanation_text = "It's all an entirely virtual simulation within an underground vault. Convince the crew to escape the shackles of VR."
|
||||
|
||||
/datum/objective/abductee/pets
|
||||
explanation_text = "Nanotrasen is abusing the animals! Save as many as you can!"
|
||||
|
||||
/datum/objective/abductee/defect
|
||||
explanation_text = "Defect from your employer."
|
||||
|
||||
/datum/objective/abductee/promote
|
||||
explanation_text = "Climb the corporate ladder all the way to the top!"
|
||||
|
||||
/datum/objective/abductee/science
|
||||
explanation_text = "So much lies undiscovered. Look deeper into the machinations of the universe."
|
||||
|
||||
/datum/objective/abductee/build
|
||||
explanation_text = "Expand the station."
|
||||
|
||||
/datum/objective/abductee/pragnant
|
||||
explanation_text = "You are pregnant and soon due. Find a safe place to deliver your baby."
|
||||
@@ -0,0 +1,634 @@
|
||||
#define VEST_STEALTH 1
|
||||
#define VEST_COMBAT 2
|
||||
#define GIZMO_SCAN 1
|
||||
#define GIZMO_MARK 2
|
||||
|
||||
//AGENT VEST
|
||||
/obj/item/clothing/suit/armor/abductor/vest
|
||||
name = "agent vest"
|
||||
desc = "A vest outfitted with advanced stealth technology. It has two modes - combat and stealth."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "vest_stealth"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
origin_tech = "materials=5;biotech=4;powerstorage=5;abductor=3"
|
||||
armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15)
|
||||
action_button_name = "Activate"
|
||||
action_button_is_hands_free = 1
|
||||
var/mode = VEST_STEALTH
|
||||
var/stealth_active = 0
|
||||
var/combat_cooldown = 10
|
||||
var/datum/icon_snapshot/disguise
|
||||
var/stealth_armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15)
|
||||
var/combat_armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 50, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/flip_mode()
|
||||
switch(mode)
|
||||
if(VEST_STEALTH)
|
||||
mode = VEST_COMBAT
|
||||
DeactivateStealth()
|
||||
armor = combat_armor
|
||||
icon_state = "vest_combat"
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_wear_suit()
|
||||
return
|
||||
if(VEST_COMBAT)// TO STEALTH
|
||||
mode = VEST_STEALTH
|
||||
armor = stealth_armor
|
||||
icon_state = "vest_stealth"
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_wear_suit()
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/SetDisguise(datum/icon_snapshot/entry)
|
||||
disguise = entry
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/ActivateStealth()
|
||||
if(disguise == null)
|
||||
return
|
||||
stealth_active = 1
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/M = src.loc
|
||||
spawn(0)
|
||||
anim(M.loc,M,'icons/mob/mob.dmi',,"cloak",,M.dir)
|
||||
|
||||
M.name_override = disguise.name
|
||||
M.icon = disguise.icon
|
||||
M.icon_state = disguise.icon_state
|
||||
M.overlays = disguise.overlays
|
||||
M.update_inv_r_hand()
|
||||
M.update_inv_l_hand()
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/DeactivateStealth()
|
||||
if(!stealth_active)
|
||||
return
|
||||
stealth_active = 0
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/M = src.loc
|
||||
spawn(0)
|
||||
anim(M.loc,M,'icons/mob/mob.dmi',,"uncloak",,M.dir)
|
||||
M.name_override = null
|
||||
M.overlays.Cut()
|
||||
M.regenerate_icons()
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/IsShield()
|
||||
DeactivateStealth()
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/IsReflect()
|
||||
DeactivateStealth()
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/ui_action_click()
|
||||
switch(mode)
|
||||
if(VEST_COMBAT)
|
||||
Adrenaline()
|
||||
if(VEST_STEALTH)
|
||||
if(stealth_active)
|
||||
DeactivateStealth()
|
||||
else
|
||||
ActivateStealth()
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/proc/Adrenaline()
|
||||
if(ishuman(loc))
|
||||
if(combat_cooldown != initial(combat_cooldown))
|
||||
to_chat(src.loc, "<span class='warning'>Combat injection is still recharging.</span>")
|
||||
return
|
||||
var/mob/living/carbon/human/M = src.loc
|
||||
M.adjustStaminaLoss(-75)
|
||||
M.SetParalysis(0)
|
||||
M.SetStunned(0)
|
||||
M.SetWeakened(0)
|
||||
combat_cooldown = 0
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/process()
|
||||
combat_cooldown++
|
||||
if(combat_cooldown==initial(combat_cooldown))
|
||||
processing_objects.Remove(src)
|
||||
|
||||
/obj/item/device/abductor/proc/IsAbductor(user)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.get_species() != "Abductor")
|
||||
return 0
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/device/abductor/proc/AbductorCheck(user)
|
||||
if(IsAbductor(user))
|
||||
return 1
|
||||
to_chat(user, "<span class='warning'>You can't figure how this works!</span>")
|
||||
return 0
|
||||
|
||||
/obj/item/device/abductor/proc/ScientistCheck(user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.mind && H.mind.abductor)
|
||||
return H.mind.abductor.scientist
|
||||
|
||||
/obj/item/device/abductor/gizmo
|
||||
name = "science tool"
|
||||
desc = "A dual-mode tool for retrieving specimens and scanning appearances. Scanning can be done through cameras."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "gizmo_scan"
|
||||
item_state = "gizmo"
|
||||
origin_tech = "materials=5;magnets=5;bluespace=6;abductor=4"
|
||||
var/mode = GIZMO_SCAN
|
||||
var/mob/living/marked = null
|
||||
var/obj/machinery/abductor/console/console
|
||||
|
||||
/obj/item/device/abductor/gizmo/attack_self(mob/user)
|
||||
if(!AbductorCheck(user))
|
||||
return
|
||||
if(!ScientistCheck(user))
|
||||
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
|
||||
return
|
||||
if(mode == GIZMO_SCAN)
|
||||
mode = GIZMO_MARK
|
||||
icon_state = "gizmo_mark"
|
||||
else
|
||||
mode = GIZMO_SCAN
|
||||
icon_state = "gizmo_scan"
|
||||
to_chat(user, "<span class='notice'>You switch the device to [mode==GIZMO_SCAN? "SCAN": "MARK"] MODE</span>")
|
||||
|
||||
/obj/item/device/abductor/gizmo/attack(mob/living/M, mob/user)
|
||||
if(!AbductorCheck(user))
|
||||
return
|
||||
if(!ScientistCheck(user))
|
||||
to_chat(user, "<span class='notice'>You're not trained to use this</span>")
|
||||
return
|
||||
switch(mode)
|
||||
if(GIZMO_SCAN)
|
||||
scan(M, user)
|
||||
if(GIZMO_MARK)
|
||||
mark(M, user)
|
||||
|
||||
|
||||
/obj/item/device/abductor/gizmo/afterattack(atom/target, mob/living/user, flag, params)
|
||||
if(flag)
|
||||
return
|
||||
if(!AbductorCheck(user))
|
||||
return
|
||||
if(!ScientistCheck(user))
|
||||
to_chat(user, "<span class='notice'>You're not trained to use this</span>")
|
||||
return
|
||||
switch(mode)
|
||||
if(GIZMO_SCAN)
|
||||
scan(target, user)
|
||||
if(GIZMO_MARK)
|
||||
mark(target, user)
|
||||
|
||||
/obj/item/device/abductor/gizmo/proc/scan(atom/target, mob/living/user)
|
||||
if(istype(target,/mob/living/carbon/human))
|
||||
if(console!=null)
|
||||
console.AddSnapshot(target)
|
||||
to_chat(user, "<span class='notice'>You scan [target] and add them to the database.</span>")
|
||||
|
||||
/obj/item/device/abductor/gizmo/proc/mark(atom/target, mob/living/user)
|
||||
if(marked == target)
|
||||
to_chat(user, "<span class='warning'>This specimen is already marked!</span>")
|
||||
return
|
||||
if(istype(target,/mob/living/carbon/human))
|
||||
if(IsAbductor(target))
|
||||
marked = target
|
||||
to_chat(user, "<span class='notice'>You mark [target] for future retrieval.</span>")
|
||||
else
|
||||
prepare(target,user)
|
||||
else
|
||||
prepare(target,user)
|
||||
|
||||
/obj/item/device/abductor/gizmo/proc/prepare(atom/target, mob/living/user)
|
||||
if(get_dist(target,user)>1)
|
||||
to_chat(user, "<span class='warning'>You need to be next to the specimen to prepare it for transport!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin preparing [target] for transport...</span>")
|
||||
if(do_after(user, 100, target = target))
|
||||
marked = target
|
||||
to_chat(user, "<span class='notice'>You finish preparing [target] for transport.</span>")
|
||||
|
||||
|
||||
/obj/item/device/abductor/silencer
|
||||
name = "abductor silencer"
|
||||
desc = "A compact device used to shut down communications equipment."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "silencer"
|
||||
item_state = "silencer"
|
||||
origin_tech = "materials=5;magnets=5;abductor=3"
|
||||
|
||||
/obj/item/device/abductor/silencer/attack(mob/living/M, mob/user)
|
||||
if(!AbductorCheck(user))
|
||||
return
|
||||
radio_off(M, user)
|
||||
|
||||
/obj/item/device/abductor/silencer/afterattack(atom/target, mob/living/user, flag, params)
|
||||
if(flag)
|
||||
return
|
||||
if(!AbductorCheck(user))
|
||||
return
|
||||
radio_off(target, user)
|
||||
|
||||
/obj/item/device/abductor/silencer/proc/radio_off(atom/target, mob/living/user)
|
||||
if(!(user in (viewers(7,target))))
|
||||
return
|
||||
|
||||
var/turf/targloc = get_turf(target)
|
||||
|
||||
var/mob/living/carbon/human/M
|
||||
for(M in view(2,targloc))
|
||||
if(M == user)
|
||||
continue
|
||||
to_chat(user, "<span class='notice'>You silence [M]'s radio devices.</span>")
|
||||
radio_off_mob(M)
|
||||
|
||||
/obj/item/device/abductor/silencer/proc/radio_off_mob(mob/living/carbon/human/M)
|
||||
var/list/all_items = M.GetAllContents()
|
||||
|
||||
for(var/obj/I in all_items)
|
||||
if(istype(I,/obj/item/device/radio/))
|
||||
var/obj/item/device/radio/r = I
|
||||
r.listening = 0
|
||||
if(!istype(I,/obj/item/device/radio/headset))
|
||||
r.broadcasting = 0 //goddamned headset hacks
|
||||
|
||||
|
||||
/obj/item/weapon/implant/abductor
|
||||
name = "recall implant"
|
||||
desc = "Returns you to the mothership."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "implant"
|
||||
activated = 1
|
||||
origin_tech = "materials=2;biotech=3;magnets=4;bluespace=5;abductor=5"
|
||||
var/obj/machinery/abductor/pad/home
|
||||
var/cooldown = 30
|
||||
|
||||
/obj/item/weapon/implant/abductor/activate()
|
||||
if(cooldown == initial(cooldown))
|
||||
home.Retrieve(imp_in,1)
|
||||
cooldown = 0
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
to_chat(imp_in, "<span class='warning'>You must wait [30 - cooldown] seconds to use [src] again!</span>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/abductor/process()
|
||||
if(cooldown < initial(cooldown))
|
||||
cooldown++
|
||||
if(cooldown == initial(cooldown))
|
||||
processing_objects.Remove(src)
|
||||
|
||||
/obj/item/weapon/implant/abductor/implant(var/mob/source, var/mob/user)
|
||||
if(..())
|
||||
var/obj/machinery/abductor/console/console
|
||||
if(ishuman(source))
|
||||
var/mob/living/carbon/human/H = source
|
||||
if(H.get_species() == "Abductor")
|
||||
console = get_team_console(H.mind.abductor.team)
|
||||
home = console.pad
|
||||
|
||||
if(!home)
|
||||
console = get_team_console(pick(1, 2, 3, 4))
|
||||
home = console.pad
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/implant/abductor/proc/get_team_console(var/team)
|
||||
var/obj/machinery/abductor/console/console
|
||||
for(var/obj/machinery/abductor/console/c in abductor_equipment)
|
||||
if(c.team == team)
|
||||
console = c
|
||||
break
|
||||
return console
|
||||
|
||||
/obj/item/weapon/gun/energy/decloner/alien
|
||||
name = "alien pistol"
|
||||
desc = "A complicated gun that fires bursts of high-intensity radiation."
|
||||
icon_state = "alienpistol"
|
||||
item_state = "alienpistol"
|
||||
origin_tech = "combat=5;materials=4;powerstorage=3;abductor=3"
|
||||
|
||||
/obj/item/weapon/gun/energy/decloner/alien/special_check(user)
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.get_species() != "Abductor")
|
||||
to_chat(user, "<span class='userdanger'>UNAUTHORIZED -- UNAUTHORIZED</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/paper/abductor
|
||||
name = "Dissection Guide"
|
||||
icon_state = "alienpaper_words"
|
||||
info = {"<b>Dissection for Dummies</b><br>
|
||||
|
||||
<br>
|
||||
1.Acquire fresh specimen.<br>
|
||||
2.Put the specimen on operating table<br>
|
||||
3.Apply scalpel to the chest, preparing for dissection<br>
|
||||
4.Apply scalpel to specimen torso<br>
|
||||
5.Clamp bleeders on the specimen's torso<br>
|
||||
6.Retract skin from specimen's torso<br>
|
||||
7.Saw through the specimen's torso<br>
|
||||
8.Retract skin from specimen's torso again<br>
|
||||
9.Search through the specimen's torso with your hands to remove their heart<br>
|
||||
10.Insert replacement gland (Retrieve one from gland storage)<br>
|
||||
11.Cauterize the patient's torso<br>
|
||||
12.Consider dressing the specimen back to not disturb the habitat <br>
|
||||
13.Put the specimen in the experiment machinery<br>
|
||||
14.Choose one of the machine options and follow displayed instructions<br>
|
||||
<br>
|
||||
Congratulations! You are now trained for xenobiology research!"}
|
||||
|
||||
/obj/item/weapon/paper/abductor/update_icon()
|
||||
return
|
||||
|
||||
#define BATON_STUN 0
|
||||
#define BATON_SLEEP 1
|
||||
#define BATON_CUFF 2
|
||||
#define BATON_PROBE 3
|
||||
#define BATON_MODES 4
|
||||
|
||||
/obj/item/weapon/abductor_baton
|
||||
name = "advanced baton"
|
||||
desc = "A quad-mode baton used for incapacitation and restraining of specimens."
|
||||
var/mode = BATON_STUN
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "wonderprodStun"
|
||||
item_state = "wonderprod"
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "materials=6;combat=5;biotech=7;abductor=4"
|
||||
force = 7
|
||||
w_class = 3
|
||||
action_button_name = "Toggle Mode"
|
||||
|
||||
/obj/item/weapon/abductor_baton/proc/toggle(mob/living/user=usr)
|
||||
mode = (mode+1)%BATON_MODES
|
||||
var/txt
|
||||
switch(mode)
|
||||
if(BATON_STUN)
|
||||
txt = "stunning"
|
||||
if(BATON_SLEEP)
|
||||
txt = "sleep inducement"
|
||||
if(BATON_CUFF)
|
||||
txt = "restraining"
|
||||
if(BATON_PROBE)
|
||||
txt = "probing"
|
||||
|
||||
to_chat(usr, "<span class='notice'>You switch the baton to [txt] mode.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/abductor_baton/update_icon()
|
||||
switch(mode)
|
||||
if(BATON_STUN)
|
||||
icon_state = "wonderprodStun"
|
||||
item_state = "wonderprodStun"
|
||||
if(BATON_SLEEP)
|
||||
icon_state = "wonderprodSleep"
|
||||
item_state = "wonderprodSleep"
|
||||
if(BATON_CUFF)
|
||||
icon_state = "wonderprodCuff"
|
||||
item_state = "wonderprodCuff"
|
||||
if(BATON_PROBE)
|
||||
icon_state = "wonderprodProbe"
|
||||
item_state = "wonderprodProbe"
|
||||
|
||||
/obj/item/weapon/abductor_baton/proc/IsAbductor(mob/living/user)
|
||||
if(!ishuman(user))
|
||||
return 0
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.get_species() != "Abductor")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/abductor_baton/attack(mob/target, mob/living/user)
|
||||
if(!IsAbductor(user))
|
||||
return
|
||||
|
||||
if(isrobot(target))
|
||||
..()
|
||||
return
|
||||
|
||||
if(!isliving(target))
|
||||
return
|
||||
|
||||
var/mob/living/L = target
|
||||
|
||||
user.do_attack_animation(L)
|
||||
|
||||
switch (mode)
|
||||
if(BATON_STUN)
|
||||
StunAttack(L,user)
|
||||
if(BATON_SLEEP)
|
||||
SleepAttack(L,user)
|
||||
if(BATON_CUFF)
|
||||
CuffAttack(L,user)
|
||||
if(BATON_PROBE)
|
||||
ProbeAttack(L,user)
|
||||
|
||||
/obj/item/weapon/abductor_baton/attack_self(mob/living/user)
|
||||
toggle(user)
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
|
||||
/obj/item/weapon/abductor_baton/proc/StunAttack(mob/living/L,mob/living/user)
|
||||
user.lastattacked = L
|
||||
L.lastattacker = user
|
||||
|
||||
L.Stun(7)
|
||||
L.Weaken(7)
|
||||
L.apply_effect(STUTTER, 7)
|
||||
|
||||
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.forcesay(hit_appends)
|
||||
|
||||
add_logs(L, user, "stunned")
|
||||
return
|
||||
|
||||
/obj/item/weapon/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
|
||||
if(L.stunned)
|
||||
L.visible_message("<span class='danger'>[user] has induced sleep in [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>You suddenly feel very drowsy!</span>")
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
L.Sleeping(60)
|
||||
add_logs(L, user, "put to sleep")
|
||||
else
|
||||
L.drowsyness += 1
|
||||
to_chat(user, "<span class='warning'>Sleep inducement works fully only on stunned specimens! </span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>You suddenly feel drowsy!</span>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/abductor_baton/proc/CuffAttack(mob/living/L,mob/living/user)
|
||||
if(!iscarbon(L))
|
||||
return
|
||||
var/mob/living/carbon/C = L
|
||||
if(!C.handcuffed)
|
||||
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
|
||||
C.visible_message("<span class='danger'>[user] begins restraining [C] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] begins shaping an energy field around your hands!</span>")
|
||||
if(do_mob(user, C, 30))
|
||||
if(!C.handcuffed)
|
||||
C.handcuffed = new /obj/item/weapon/restraints/handcuffs/energy/used(C)
|
||||
C.update_inv_handcuffed()
|
||||
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
|
||||
add_logs(C, user, "handcuffed")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You fail to handcuff [C].</span>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/abductor_baton/proc/ProbeAttack(mob/living/L,mob/living/user)
|
||||
L.visible_message("<span class='danger'>[user] probes [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] probes you!</span>")
|
||||
|
||||
var/species = "<span class='warning'>Unknown species</span>"
|
||||
var/helptext = "<span class='warning'>Species unsuitable for experiments.</span>"
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
species = "<span clas=='notice'>[H.species.name]</span>"
|
||||
if(L.mind && L.mind.changeling)
|
||||
species = "<span class='warning'>Changeling lifeform</span>"
|
||||
var/obj/item/organ/internal/gland/temp = locate() in H.internal_organs
|
||||
if(temp)
|
||||
helptext = "<span class='warning'>Experimental gland detected!</span>"
|
||||
else
|
||||
helptext = "<span class='notice'>Subject suitable for experiments.</span>"
|
||||
|
||||
to_chat(user,"<span class='notice'>Probing result: </span>[species]")
|
||||
to_chat(user, "[helptext]")
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/energy
|
||||
name = "hard-light energy field"
|
||||
desc = "A hard-light field restraining the hands."
|
||||
icon_state = "cuff_white" // Needs sprite
|
||||
breakouttime = 450
|
||||
trashtype = /obj/item/weapon/restraints/handcuffs/energy/used
|
||||
origin_tech = "materials=2;magnets=5;abductor=2"
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/energy/used
|
||||
desc = "energy discharge"
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/energy/used/dropped(mob/user)
|
||||
user.visible_message("<span class='danger'>[user]'s [src] break in a discharge of energy!</span>", \
|
||||
"<span class='userdanger'>[user]'s [src] break in a discharge of energy!</span>")
|
||||
var/datum/effect/system/spark_spread/S = new
|
||||
S.set_up(4,0,user.loc)
|
||||
S.start()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/abductor_baton/examine(mob/user)
|
||||
..()
|
||||
switch(mode)
|
||||
if(BATON_STUN)
|
||||
to_chat(user, "<span class='warning'>The baton is in stun mode.</span>")
|
||||
if(BATON_SLEEP)
|
||||
to_chat(user, "<span class='warning'>The baton is in sleep inducement mode.</span>")
|
||||
if(BATON_CUFF)
|
||||
to_chat(user, "<span class='warning'>The baton is in restraining mode.</span>")
|
||||
if(BATON_PROBE)
|
||||
to_chat(user, "<span class='warning'>The baton is in probing mode.</span>")
|
||||
|
||||
|
||||
/obj/item/weapon/scalpel/alien
|
||||
name = "alien scalpel"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
origin_tech = "materials=2;biotech=2;abductor=2"
|
||||
|
||||
/obj/item/weapon/hemostat/alien
|
||||
name = "alien hemostat"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
origin_tech = "materials=2;biotech=2;abductor=2"
|
||||
|
||||
/obj/item/weapon/retractor/alien
|
||||
name = "alien retractor"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
origin_tech = "materials=2;biotech=2;abductor=2"
|
||||
|
||||
/obj/item/weapon/circular_saw/alien
|
||||
name = "alien saw"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
origin_tech = "materials=2;biotech=2;abductor=2"
|
||||
|
||||
/obj/item/weapon/surgicaldrill/alien
|
||||
name = "alien drill"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
origin_tech = "materials=2;biotech=2;abductor=2"
|
||||
|
||||
/obj/item/weapon/cautery/alien
|
||||
name = "alien cautery"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
origin_tech = "materials=2;biotech=2;abductor=2"
|
||||
|
||||
/obj/item/clothing/head/helmet/abductor
|
||||
name = "agent headgear"
|
||||
desc = "Abduct with style - spiky style. Prevents digital tracking."
|
||||
icon_state = "alienhelmet"
|
||||
item_state = "alienhelmet"
|
||||
blockTracking = 1
|
||||
origin_tech = "materials=6;magnets=5;abductor=3"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
// Operating Table / Beds / Lockers
|
||||
|
||||
/obj/machinery/optable/abductor
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "bed"
|
||||
no_icon_updates = 1 //no icon updates for this; it's static.
|
||||
|
||||
/obj/structure/stool/bed/abductor
|
||||
name = "resting contraption"
|
||||
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "bed"
|
||||
|
||||
/obj/structure/abductor_tableframe
|
||||
name = "alien table frame"
|
||||
desc = "A sturdy table frame made from alien alloy."
|
||||
icon_state = "alien_frame"
|
||||
density = 1
|
||||
|
||||
/obj/structure/abductor_tableframe/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 30, target = src))
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
new /obj/item/stack/sheet/mineral/abductor(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(I, /obj/item/stack/sheet/mineral/abductor))
|
||||
var/obj/item/stack/sheet/P = I
|
||||
if(P.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one alien alloy sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [P] to [src]...</span>")
|
||||
if(do_after(user, 50, target = src))
|
||||
P.use(1)
|
||||
new /obj/structure/table/abductor(src.loc)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/structure/table/abductor
|
||||
name = "alien table"
|
||||
desc = "Advanced flat surface technology at work!"
|
||||
icon = 'icons/obj/smooth_structures/alien_table.dmi'
|
||||
icon_state = "alien_table"
|
||||
canSmoothWith = null
|
||||
parts = /obj/item/stack/sheet/mineral/abductor
|
||||
|
||||
/obj/structure/closet/abductor
|
||||
name = "alien locker"
|
||||
desc = "Contains secrets of the universe."
|
||||
icon_state = "abductor"
|
||||
icon_closed = "abductor"
|
||||
icon_opened = "abductoropen"
|
||||
material_drop = /obj/item/stack/sheet/mineral/abductor
|
||||
@@ -0,0 +1,62 @@
|
||||
/datum/surgery/organ_extraction
|
||||
name = "experimental dissection"
|
||||
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/open_encased/saw, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/internal/extract_organ, /datum/surgery_step/internal/gland_insert, /datum/surgery_step/generic/cauterize)
|
||||
possible_locs = list("chest")
|
||||
|
||||
/datum/surgery/organ_extraction/can_start(mob/user, mob/living/carbon/target)
|
||||
if(!ishuman(user))
|
||||
return 0
|
||||
if(target.get_species() == "Machine") //Maybe add in a machine version, later?
|
||||
return 0
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.get_species() == "Abductor")
|
||||
return 1
|
||||
if((locate(/obj/item/weapon/implant/abductor) in H))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/surgery_step/internal/extract_organ
|
||||
name = "remove heart"
|
||||
accept_hand = 1
|
||||
time = 32
|
||||
var/obj/item/organ/internal/IC = null
|
||||
var/list/organ_types = list(/obj/item/organ/internal/heart)
|
||||
|
||||
/datum/surgery_step/internal/extract_organ/begin_step(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
for(var/obj/item/I in target.internal_organs)
|
||||
if(I.type in organ_types)
|
||||
IC = I
|
||||
break
|
||||
user.visible_message("[user] starts to remove [target]'s organs.", "<span class='notice'>You start to remove [target]'s organs...</span>")
|
||||
..()
|
||||
|
||||
/datum/surgery_step/internal/extract_organ/end_step(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/mob/living/carbon/human/AB = target
|
||||
if(AB.species.flags & NO_INTORGANS)
|
||||
user.visible_message("[user] prepares [target]'s [target_zone] for further dissection!", "<span class='notice'>You prepare [target]'s [target_zone] for further dissection.</span>")
|
||||
return 1
|
||||
if(IC)
|
||||
user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>")
|
||||
user.put_in_hands(IC)
|
||||
IC.remove(target, special = 1)
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You don't find anything in [target]'s [target_zone]!</span>")
|
||||
return 0
|
||||
|
||||
/datum/surgery_step/internal/gland_insert
|
||||
name = "insert gland"
|
||||
allowed_tools = list(/obj/item/organ/internal/gland = 100)
|
||||
time = 32
|
||||
|
||||
/datum/surgery_step/internal/gland_insert/begin_step(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] starts to insert [tool] into [target].", "<span class ='notice'>You start to insert [tool] into [target]...</span>")
|
||||
..()
|
||||
|
||||
/datum/surgery_step/internal/gland_insert/end_step(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] inserts [tool] into [target].", "<span class ='notice'>You insert [tool] into [target].</span>")
|
||||
user.drop_item()
|
||||
var/obj/item/organ/internal/gland/gland = tool
|
||||
gland.insert(target, 2)
|
||||
return 1
|
||||
@@ -0,0 +1,280 @@
|
||||
/obj/item/organ/internal/gland
|
||||
name = "fleshy mass"
|
||||
desc = "A nausea-inducing hunk of twisting flesh and metal."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
parent_organ = "chest"
|
||||
slot = "gland"
|
||||
icon_state = "gland"
|
||||
status = ORGAN_ROBOT
|
||||
origin_tech = "materials=4;biotech=5;abductor=3"
|
||||
var/cooldown_low = 300
|
||||
var/cooldown_high = 300
|
||||
var/next_activation = 0
|
||||
var/uses // -1 For inifinite
|
||||
var/human_only = 0
|
||||
var/active = 0
|
||||
tough = 1 //not easily broken by combat damage
|
||||
sterile = 1 //not very germy
|
||||
|
||||
/obj/item/organ/internal/gland/proc/ownerCheck()
|
||||
if(ishuman(owner))
|
||||
return 1
|
||||
if(!human_only && iscarbon(owner))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/organ/internal/gland/proc/Start()
|
||||
active = 1
|
||||
next_activation = world.time + rand(cooldown_low,cooldown_high)
|
||||
|
||||
|
||||
/obj/item/organ/internal/gland/remove(var/mob/living/carbon/M, special = 0)
|
||||
active = 0
|
||||
if(initial(uses) == 1)
|
||||
uses = initial(uses)
|
||||
..()
|
||||
|
||||
/obj/item/organ/internal/gland/insert(var/mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(special != 2 && uses) // Special 2 means abductor surgery
|
||||
Start()
|
||||
|
||||
/obj/item/organ/internal/gland/on_life()
|
||||
if(!active)
|
||||
return
|
||||
if(!ownerCheck())
|
||||
active = 0
|
||||
return
|
||||
if(next_activation <= world.time)
|
||||
activate()
|
||||
uses--
|
||||
next_activation = world.time + rand(cooldown_low,cooldown_high)
|
||||
if(!uses)
|
||||
active = 0
|
||||
|
||||
/obj/item/organ/internal/gland/proc/activate()
|
||||
return
|
||||
|
||||
/obj/item/organ/internal/gland/heals
|
||||
origin_tech = "materials=4;biotech=6;abductor=3"
|
||||
cooldown_low = 200
|
||||
cooldown_high = 400
|
||||
uses = -1
|
||||
icon_state = "health"
|
||||
|
||||
/obj/item/organ/internal/gland/heals/activate()
|
||||
to_chat(owner, "<span class='notice'>You feel curiously revitalized.</span>")
|
||||
owner.adjustBruteLoss(-20)
|
||||
owner.adjustOxyLoss(-20)
|
||||
owner.adjustFireLoss(-20)
|
||||
|
||||
/obj/item/organ/internal/gland/slime
|
||||
origin_tech = "materials=4;biotech=6;abductor=3"
|
||||
cooldown_low = 600
|
||||
cooldown_high = 1200
|
||||
uses = -1
|
||||
icon_state = "slime"
|
||||
|
||||
/obj/item/organ/internal/gland/slime/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel nauseous!</span>")
|
||||
owner.vomit(20)
|
||||
|
||||
var/mob/living/carbon/slime/Slime = new/mob/living/carbon/slime(get_turf(owner))
|
||||
Slime.Friends = list(owner)
|
||||
Slime.Leader = owner
|
||||
|
||||
/obj/item/organ/internal/gland/mindshock
|
||||
origin_tech = "materials=4;biotech=5;magnets=3;abductor=3"
|
||||
cooldown_low = 300
|
||||
cooldown_high = 300
|
||||
uses = -1
|
||||
icon_state = "mindshock"
|
||||
|
||||
/obj/item/organ/internal/gland/mindshock/activate()
|
||||
to_chat(owner, "<span class='notice'>You get a headache.</span>")
|
||||
|
||||
var/turf/T = get_turf(owner)
|
||||
for(var/mob/living/carbon/H in orange(4,T))
|
||||
if(H == owner)
|
||||
continue
|
||||
to_chat(H, "<span class='alien'>You hear a buzz in your head.</span>")
|
||||
H.confused += 20
|
||||
|
||||
/obj/item/organ/internal/gland/pop
|
||||
origin_tech = "materials=4;biotech=6;abductor=3"
|
||||
cooldown_low = 900
|
||||
cooldown_high = 1800
|
||||
uses = 6
|
||||
human_only = 1
|
||||
icon_state = "species"
|
||||
|
||||
/obj/item/organ/internal/gland/pop/activate()
|
||||
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
|
||||
var/species = pick("Unathi","Skrell","Diona","Tajaran","Vulpkanin","Kidan","Grey","Diona")
|
||||
owner.set_species(species)
|
||||
|
||||
/obj/item/organ/internal/gland/ventcrawling
|
||||
origin_tech = "materials=4;biotech=5;bluespace=3;abductor=3"
|
||||
cooldown_low = 1800
|
||||
cooldown_high = 2400
|
||||
uses = 1
|
||||
icon_state = "vent"
|
||||
|
||||
/obj/item/organ/internal/gland/ventcrawling/activate()
|
||||
to_chat(owner, "<span class='notice'>You feel very stretchy.</span>")
|
||||
owner.ventcrawler = 2
|
||||
return
|
||||
|
||||
|
||||
/obj/item/organ/internal/gland/viral
|
||||
origin_tech = "materials=4;biotech=6;abductor=3"
|
||||
cooldown_low = 1800
|
||||
cooldown_high = 2400
|
||||
uses = 1
|
||||
icon_state = "viral"
|
||||
|
||||
/obj/item/organ/internal/gland/viral/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel sick.</span>")
|
||||
var/virus_type = pick(/datum/disease/beesease, /datum/disease/brainrot, /datum/disease/magnitis)
|
||||
var/datum/disease/D = new virus_type()
|
||||
D.carrier = 1
|
||||
owner.viruses += D
|
||||
D.affected_mob = owner
|
||||
D.holder = owner
|
||||
owner.med_hud_set_status()
|
||||
|
||||
|
||||
/obj/item/organ/internal/gland/emp //TODO : Replace with something more interesting
|
||||
origin_tech = "materials=4;biotech=5;magnets=3;abductor=3"
|
||||
cooldown_low = 900
|
||||
cooldown_high = 1600
|
||||
uses = 10
|
||||
icon_state = "emp"
|
||||
|
||||
/obj/item/organ/internal/gland/emp/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
|
||||
empulse(get_turf(owner), 2, 5, 1)
|
||||
|
||||
/obj/item/organ/internal/gland/spiderman
|
||||
origin_tech = "materials=4;biotech=6;abductor=3"
|
||||
cooldown_low = 450
|
||||
cooldown_high = 900
|
||||
uses = 10
|
||||
icon_state = "spider"
|
||||
|
||||
/obj/item/organ/internal/gland/spiderman/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel something crawling in your skin.</span>")
|
||||
owner.faction |= "spiders"
|
||||
new /obj/effect/spider/spiderling(owner.loc)
|
||||
|
||||
/obj/item/organ/internal/gland/egg
|
||||
origin_tech = "materials=4;biotech=6;abductor=3"
|
||||
cooldown_low = 300
|
||||
cooldown_high = 400
|
||||
uses = -1
|
||||
icon_state = "egg"
|
||||
|
||||
/obj/item/organ/internal/gland/egg/activate()
|
||||
to_chat(owner, "<span class='boldannounce'>You lay an egg!</span>")
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/egg/egg = new(owner.loc)
|
||||
egg.reagents.add_reagent("sacid",20)
|
||||
egg.desc += " It smells bad."
|
||||
|
||||
/obj/item/organ/internal/gland/bloody
|
||||
origin_tech = "materials=4;biotech=6;abductor=3"
|
||||
cooldown_low = 200
|
||||
cooldown_high = 400
|
||||
uses = -1
|
||||
|
||||
/obj/item/organ/internal/gland/bloody/activate()
|
||||
owner.adjustBruteLoss(15)
|
||||
|
||||
owner.visible_message("<span class='danger'>[owner]'s skin erupts with blood!</span>",\
|
||||
"<span class='userdanger'>Blood pours from your skin!</span>")
|
||||
|
||||
for(var/turf/T in oview(3,owner)) //Make this respect walls and such
|
||||
T.add_blood_floor(owner)
|
||||
for(var/mob/living/carbon/human/H in oview(3,owner)) //Blood decals for simple animals would be neat. aka Carp with blood on it.
|
||||
if(H.wear_suit)
|
||||
H.wear_suit.add_blood(owner)
|
||||
H.update_inv_wear_suit(0)
|
||||
else if(H.w_uniform)
|
||||
H.w_uniform.add_blood(owner)
|
||||
H.update_inv_w_uniform(0)
|
||||
|
||||
/obj/item/organ/internal/gland/bodysnatch
|
||||
origin_tech = "materials=4;biotech=7;abductor=3"
|
||||
cooldown_low = 600
|
||||
cooldown_high = 600
|
||||
human_only = 1
|
||||
uses = 1
|
||||
|
||||
/obj/item/organ/internal/gland/bodysnatch/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel something moving around inside you...</span>")
|
||||
//spawn cocoon with clone greytide snpc inside
|
||||
if(ishuman(owner))
|
||||
var/obj/effect/cocoon/abductor/C = new (get_turf(owner))
|
||||
C.Copy(owner)
|
||||
C.Start()
|
||||
owner.gib()
|
||||
return
|
||||
|
||||
/obj/effect/cocoon/abductor
|
||||
name = "slimy cocoon"
|
||||
desc = "Something is moving inside."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "cocoon_large3"
|
||||
color = rgb(10,120,10)
|
||||
density = 1
|
||||
var/hatch_time = 0
|
||||
|
||||
/obj/effect/cocoon/abductor/proc/Copy(mob/living/carbon/human/H)
|
||||
var/mob/living/carbon/human/interactive/greytide/clone = new(src)
|
||||
var/datum/dna/owner_dna = H.dna
|
||||
clone.rename_character(clone.name, owner_dna.real_name)
|
||||
clone.body_accessory = H.body_accessory
|
||||
clone.dna = owner_dna.Clone()
|
||||
clone.set_species(H.species.name)
|
||||
domutcheck(clone)
|
||||
|
||||
//There's no define for this / get all items ?
|
||||
var/list/slots = list(slot_back,slot_w_uniform,slot_wear_suit,\
|
||||
slot_wear_mask,slot_head,slot_shoes,slot_gloves,slot_l_ear,slot_r_ear,\
|
||||
slot_glasses,slot_belt,slot_s_store,slot_l_store,slot_r_store,slot_wear_id,slot_wear_pda)
|
||||
|
||||
for(var/slot in slots)
|
||||
var/obj/item/I = H.get_item_by_slot(slot)
|
||||
if(I)
|
||||
clone.equip_to_slot_if_possible(I,slot)
|
||||
|
||||
/obj/effect/cocoon/abductor/proc/Start()
|
||||
hatch_time = world.time + 600
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/effect/cocoon/abductor/process()
|
||||
if(world.time > hatch_time)
|
||||
processing_objects.Remove(src)
|
||||
for(var/mob/M in contents)
|
||||
src.visible_message("<span class='warning'>[src] hatches!</span>")
|
||||
M.forceMove(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/internal/gland/plasma
|
||||
cooldown_low = 2400
|
||||
cooldown_high = 3000
|
||||
origin_tech = "materials=4;biotech=5;plasmatech=3;abductor=3"
|
||||
uses = 1
|
||||
|
||||
/obj/item/organ/internal/gland/plasma/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel bloated.</span>")
|
||||
sleep(150)
|
||||
if(!owner) return
|
||||
to_chat(owner, "<span class='userdanger'>A massive stomachache overcomes you.</span>")
|
||||
sleep(50)
|
||||
if(!owner) return
|
||||
owner.visible_message("<span class='danger'>[owner] explodes in a cloud of plasma!</span>")
|
||||
var/turf/simulated/T = get_turf(owner)
|
||||
if(istype(T))
|
||||
T.atmos_spawn_air(SPAWN_TOXINS|SPAWN_20C,300)
|
||||
owner.gib()
|
||||
return
|
||||
@@ -0,0 +1,165 @@
|
||||
/obj/machinery/computer/camera_advanced/abductor
|
||||
name = "Human Observation Console"
|
||||
var/team = 0
|
||||
networks = list("SS13","Abductor")
|
||||
off_action = new/datum/action/camera_off/abductor //specific datum
|
||||
var/datum/action/teleport_in/tele_in_action = new
|
||||
var/datum/action/teleport_out/tele_out_action = new
|
||||
var/datum/action/teleport_self/tele_self_action = new
|
||||
var/datum/action/vest_mode_swap/vest_mode_action = new
|
||||
var/datum/action/vest_disguise_swap/vest_disguise_action = new
|
||||
var/datum/action/set_droppoint/set_droppoint_action = new
|
||||
var/obj/machinery/abductor/console/console
|
||||
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "camera"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/CreateEye()
|
||||
..()
|
||||
eyeobj.visible_icon = 1
|
||||
eyeobj.icon = 'icons/obj/abductor.dmi'
|
||||
eyeobj.icon_state = "camera_target"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/GrantActions(mob/living/carbon/user)
|
||||
off_action.target = user
|
||||
off_action.Grant(user)
|
||||
|
||||
jump_action.target = user
|
||||
jump_action.Grant(user)
|
||||
//TODO : add null checks
|
||||
tele_in_action.target = console.pad
|
||||
tele_in_action.Grant(user)
|
||||
|
||||
tele_out_action.target = console
|
||||
tele_out_action.Grant(user)
|
||||
|
||||
tele_self_action.target = console.pad
|
||||
tele_self_action.Grant(user)
|
||||
|
||||
vest_mode_action.target = console
|
||||
vest_mode_action.Grant(user)
|
||||
|
||||
vest_disguise_action.target = console
|
||||
vest_disguise_action.Grant(user)
|
||||
|
||||
set_droppoint_action.target = console
|
||||
set_droppoint_action.Grant(user)
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/proc/IsAbductor(mob/living/carbon/human/H)
|
||||
return H.get_species() == "Abductor"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/proc/IsScientist(mob/living/carbon/human/H)
|
||||
if(H.mind && H.mind.abductor)
|
||||
return H.mind.abductor.scientist
|
||||
|
||||
/obj/machinery/computer/camera_advanced/abductor/attack_hand(mob/user)
|
||||
if(!iscarbon(user) || !IsAbductor(user))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/datum/action/camera_off/abductor/Activate()
|
||||
if(!target || !iscarbon(target))
|
||||
return
|
||||
var/mob/living/carbon/C = target
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
var/obj/machinery/computer/camera_advanced/abductor/origin = remote_eye.origin
|
||||
C.remote_view = 0
|
||||
origin.current_user = null
|
||||
origin.jump_action.Remove(C)
|
||||
origin.tele_in_action.Remove(C)
|
||||
origin.tele_out_action.Remove(C)
|
||||
origin.tele_self_action.Remove(C)
|
||||
origin.vest_mode_action.Remove(C)
|
||||
origin.vest_disguise_action.Remove(C)
|
||||
origin.set_droppoint_action.Remove(C)
|
||||
remote_eye.user = null
|
||||
if(C.client)
|
||||
C.client.perspective = MOB_PERSPECTIVE
|
||||
C.client.eye = src
|
||||
C.client.images -= remote_eye.user_image
|
||||
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
|
||||
C.client.images -= chunk.obscured
|
||||
C.remote_control = null
|
||||
C.unset_machine()
|
||||
src.Remove(C)
|
||||
|
||||
|
||||
/datum/action/teleport_in
|
||||
name = "Send To"
|
||||
button_icon_state = "beam_down"
|
||||
action_type = AB_INNATE
|
||||
|
||||
/datum/action/teleport_in/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
var/mob/living/carbon/human/C = owner
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
var/obj/machinery/abductor/pad/P = target
|
||||
|
||||
if(cameranet.checkTurfVis(remote_eye.loc))
|
||||
P.PadToLoc(remote_eye.loc)
|
||||
|
||||
/datum/action/teleport_out
|
||||
name = "Retrieve"
|
||||
button_icon_state = "beam_up"
|
||||
action_type = AB_INNATE
|
||||
|
||||
/datum/action/teleport_out/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
var/obj/machinery/abductor/console/console = target
|
||||
|
||||
console.TeleporterRetrieve()
|
||||
|
||||
/datum/action/teleport_self
|
||||
name = "Send Self"
|
||||
button_icon_state = "beam_down"
|
||||
action_type = AB_INNATE
|
||||
|
||||
/datum/action/teleport_self/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
var/mob/living/carbon/human/C = owner
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
var/obj/machinery/abductor/pad/P = target
|
||||
|
||||
if(cameranet.checkTurfVis(remote_eye.loc))
|
||||
P.MobToLoc(remote_eye.loc,C)
|
||||
|
||||
/datum/action/vest_mode_swap
|
||||
name = "Switch Vest Mode"
|
||||
button_icon_state = "vest_mode"
|
||||
action_type = AB_INNATE
|
||||
|
||||
/datum/action/vest_mode_swap/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
var/obj/machinery/abductor/console/console = target
|
||||
console.FlipVest()
|
||||
|
||||
|
||||
/datum/action/vest_disguise_swap
|
||||
name = "Switch Vest Disguise"
|
||||
button_icon_state = "vest_disguise"
|
||||
action_type = AB_INNATE
|
||||
|
||||
/datum/action/vest_disguise_swap/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
var/obj/machinery/abductor/console/console = target
|
||||
console.SelectDisguise(remote=1)
|
||||
|
||||
/datum/action/set_droppoint
|
||||
name = "Set Experiment Release Point"
|
||||
button_icon_state = "set_drop"
|
||||
action_type = AB_INNATE
|
||||
|
||||
/datum/action/set_droppoint/Activate()
|
||||
if(!target || !iscarbon(owner))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/C = owner
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
|
||||
var/obj/machinery/abductor/console/console = target
|
||||
console.SetDroppoint(remote_eye.loc,owner)
|
||||
@@ -0,0 +1,223 @@
|
||||
//Common
|
||||
|
||||
/obj/machinery/abductor
|
||||
var/team = 0
|
||||
|
||||
/obj/machinery/abductor/New()
|
||||
abductor_equipment.Add(src)
|
||||
..()
|
||||
|
||||
/obj/machinery/abductor/Destroy()
|
||||
abductor_equipment.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/abductor/proc/IsAbductor(mob/living/carbon/human/H)
|
||||
return H.get_species() == "Abductor"
|
||||
|
||||
/obj/machinery/abductor/proc/IsAgent(mob/living/carbon/human/H)
|
||||
if(H.get_species() == "Abductor")
|
||||
if(H.mind && H.mind.abductor)
|
||||
return H.mind.abductor.agent
|
||||
return 0
|
||||
|
||||
/obj/machinery/abductor/proc/IsScientist(mob/living/carbon/human/H)
|
||||
if(H.get_species() == "Abductor")
|
||||
if(H.mind && H.mind.abductor)
|
||||
return H.mind.abductor.scientist
|
||||
return 0
|
||||
|
||||
//Console
|
||||
|
||||
/obj/machinery/abductor/console
|
||||
name = "Abductor console"
|
||||
desc = "Ship command center."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "console"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/obj/item/device/abductor/gizmo/gizmo
|
||||
var/obj/item/clothing/suit/armor/abductor/vest/vest
|
||||
var/obj/machinery/abductor/experiment/experiment
|
||||
var/obj/machinery/abductor/pad/pad
|
||||
var/obj/machinery/computer/camera_advanced/abductor/camera
|
||||
var/list/datum/icon_snapshot/disguises = list()
|
||||
|
||||
/obj/machinery/abductor/console/initialize()
|
||||
..()
|
||||
Link_Abduction_Equipment()
|
||||
|
||||
/obj/machinery/abductor/console/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
if(!IsAbductor(user))
|
||||
to_chat(user, "<span class='warning'>You start mashing alien buttons at random!</span>")
|
||||
if(do_after(user,100, target = src))
|
||||
TeleporterSend()
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = ""
|
||||
dat += "<H3> Abductsoft 3000 </H3>"
|
||||
|
||||
if(experiment != null)
|
||||
var/points = experiment.points
|
||||
dat += "Collected Samples : [points] <br>"
|
||||
dat += "<b>Transfer data in exchange for supplies:</b><br>"
|
||||
dat += "<a href='?src=\ref[src];dispense=baton'>Advanced Baton</A><br>"
|
||||
dat += "<a href='?src=\ref[src];dispense=helmet'>Agent Helmet</A><br>"
|
||||
dat += "<a href='?src=\ref[src];dispense=silencer'>Radio Silencer</A><br>"
|
||||
dat += "<a href='?src=\ref[src];dispense=tool'>Science Tool</A><br>"
|
||||
else
|
||||
dat += "<span class='bad'>NO EXPERIMENT MACHINE DETECTED</span> <br>"
|
||||
|
||||
if(pad!=null)
|
||||
dat += "<span class='bad'>Emergency Teleporter System.</span>"
|
||||
dat += "<span class='bad'>Consider using primary observation console first.</span>"
|
||||
dat += "<a href='?src=\ref[src];teleporter_send=1'>Activate Teleporter</A><br>"
|
||||
if(gizmo!=null && gizmo.marked!=null)
|
||||
dat += "<a href='?src=\ref[src];teleporter_retrieve=1'>Retrieve Mark</A><br>"
|
||||
else
|
||||
dat += "<span class='linkOff'>Retrieve Mark</span><br>"
|
||||
else
|
||||
dat += "<span class='bad'>NO TELEPAD DETECTED</span></br>"
|
||||
|
||||
if(vest!=null)
|
||||
dat += "<h4> Agent Vest Mode </h4><br>"
|
||||
var/mode = vest.mode
|
||||
if(mode == VEST_STEALTH)
|
||||
dat += "<a href='?src=\ref[src];flip_vest=1'>Combat</A>"
|
||||
dat += "<span class='linkOff'>Stealth</span>"
|
||||
else
|
||||
dat += "<span class='linkOff'>Combat</span>"
|
||||
dat += "<a href='?src=\ref[src];flip_vest=1'>Stealth</A>"
|
||||
|
||||
dat+="<br>"
|
||||
dat += "<a href='?src=\ref[src];select_disguise=1'>Select Agent Vest Disguise</a><br>"
|
||||
else
|
||||
dat += "<span class='bad'>NO AGENT VEST DETECTED</span>"
|
||||
var/datum/browser/popup = new(user, "computer", "Abductor Console", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/abductor/console/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
if(href_list["teleporter_send"])
|
||||
TeleporterSend()
|
||||
else if(href_list["teleporter_retrieve"])
|
||||
TeleporterRetrieve()
|
||||
else if(href_list["flip_vest"])
|
||||
FlipVest()
|
||||
else if(href_list["select_disguise"])
|
||||
SelectDisguise()
|
||||
else if(href_list["dispense"])
|
||||
switch(href_list["dispense"])
|
||||
if("baton")
|
||||
Dispense(/obj/item/weapon/abductor_baton,cost=2)
|
||||
if("helmet")
|
||||
Dispense(/obj/item/clothing/head/helmet/abductor)
|
||||
if("silencer")
|
||||
Dispense(/obj/item/device/abductor/silencer)
|
||||
if("tool")
|
||||
Dispense(/obj/item/device/abductor/gizmo)
|
||||
src.updateUsrDialog()
|
||||
|
||||
|
||||
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
|
||||
if(gizmo!=null && pad!=null && gizmo.marked)
|
||||
pad.Retrieve(gizmo.marked)
|
||||
return
|
||||
|
||||
/obj/machinery/abductor/console/proc/TeleporterSend()
|
||||
if(pad!=null)
|
||||
pad.Send()
|
||||
return
|
||||
|
||||
/obj/machinery/abductor/console/proc/FlipVest()
|
||||
if(vest!=null)
|
||||
vest.flip_mode()
|
||||
return
|
||||
|
||||
/obj/machinery/abductor/console/proc/SelectDisguise(remote=0)
|
||||
var/list/entries = list()
|
||||
var/tempname
|
||||
var/datum/icon_snapshot/temp
|
||||
for(var/i = 1; i <= disguises.len; i++)
|
||||
temp = disguises[i]
|
||||
tempname = temp.name
|
||||
entries["[tempname]"] = disguises[i]
|
||||
var/entry_name = input( "Choose Disguise", "Disguise") in entries
|
||||
var/datum/icon_snapshot/chosen = entries[entry_name]
|
||||
if(chosen && (remote || in_range(usr,src)))
|
||||
vest.SetDisguise(chosen)
|
||||
return
|
||||
|
||||
/obj/machinery/abductor/console/proc/SetDroppoint(turf/location,user)
|
||||
if(!istype(location))
|
||||
to_chat(user, "<span class='warning'>That place is not safe for the specimen.</span>")
|
||||
return
|
||||
|
||||
if(pad)
|
||||
pad.teleport_target = location
|
||||
to_chat(user, "<span class='notice'>Location marked as test subject release point.</span>")
|
||||
|
||||
|
||||
/obj/machinery/abductor/console/proc/Link_Abduction_Equipment() // these must all be explicitly `in machines` or they will not properly link.
|
||||
|
||||
for(var/obj/machinery/abductor/pad/p in machines)
|
||||
if(p.team == team)
|
||||
pad = p
|
||||
break
|
||||
|
||||
for(var/obj/machinery/abductor/experiment/e in machines)
|
||||
if(e.team == team)
|
||||
experiment = e
|
||||
e.console = src
|
||||
|
||||
for(var/obj/machinery/computer/camera_advanced/abductor/c in machines)
|
||||
if(c.team == team)
|
||||
camera = c
|
||||
c.console = src
|
||||
|
||||
/obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target)
|
||||
var/datum/icon_snapshot/entry = new
|
||||
entry.name = target.name
|
||||
entry.icon = target.icon
|
||||
entry.icon_state = target.icon_state
|
||||
entry.overlays = target.get_overlays_copy(list(L_HAND_LAYER,R_HAND_LAYER))
|
||||
for(var/i=1,i<=disguises.len,i++)
|
||||
var/datum/icon_snapshot/temp = disguises[i]
|
||||
if(temp.name == entry.name)
|
||||
disguises[i] = entry
|
||||
return
|
||||
disguises.Add(entry)
|
||||
return
|
||||
|
||||
/obj/machinery/abductor/console/attackby(obj/O, mob/user, params)
|
||||
if(istype(O, /obj/item/device/abductor/gizmo))
|
||||
var/obj/item/device/abductor/gizmo/G = O
|
||||
to_chat(user, "<span class='notice'>You link the tool to the console.</span>")
|
||||
gizmo = G
|
||||
G.console = src
|
||||
else if(istype(O, /obj/item/clothing/suit/armor/abductor/vest))
|
||||
var/obj/item/clothing/suit/armor/abductor/vest/V = O
|
||||
to_chat(user, "<span class='notice'>You link the vest to the console.</span>")
|
||||
vest = V
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/abductor/console/proc/Dispense(item,cost=1)
|
||||
if(experiment && experiment.points >= cost)
|
||||
experiment.points-=cost
|
||||
atom_say("Incoming supply!")
|
||||
if(pad)
|
||||
flick("alien-pad", pad)
|
||||
new item(pad.loc)
|
||||
else
|
||||
new item(src.loc)
|
||||
else
|
||||
atom_say("Insufficent data!")
|
||||
return
|
||||
@@ -0,0 +1,83 @@
|
||||
/obj/machinery/abductor/gland_dispenser
|
||||
name = "Replacement Organ Storage"
|
||||
desc = "A tank filled with replacement organs"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "dispenser"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/list/gland_types
|
||||
var/list/gland_colors
|
||||
var/list/amounts
|
||||
|
||||
/obj/machinery/abductor/gland_dispenser/proc/random_color()
|
||||
//TODO : replace with presets or spectrum
|
||||
return rgb(rand(0,255),rand(0,255),rand(0,255))
|
||||
|
||||
/obj/machinery/abductor/gland_dispenser/New()
|
||||
gland_types = subtypesof(/obj/item/organ/internal/gland)
|
||||
gland_types = shuffle(gland_types)
|
||||
gland_colors = new/list(gland_types.len)
|
||||
amounts = new/list(gland_types.len)
|
||||
for(var/i=1,i<=gland_types.len,i++)
|
||||
gland_colors[i] = random_color()
|
||||
amounts[i] = rand(1,5)
|
||||
|
||||
/obj/machinery/abductor/gland_dispenser/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
if(!IsAbductor(user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/box_css = {"
|
||||
<style>
|
||||
a.box.gland {
|
||||
float: left;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
margin: 5px;
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
border-color: rgba(0,0,0,.2);
|
||||
text-align: center;
|
||||
}
|
||||
</style>"}
|
||||
var/dat = ""
|
||||
var/item_count = 0
|
||||
for(var/i=1,i<=gland_colors.len,i++)
|
||||
item_count++
|
||||
var/g_color = gland_colors[i]
|
||||
var/amount = amounts[i]
|
||||
dat += "<a class='box gland' style='background-color:[g_color]' href='?src=\ref[src];dispense=[i]'>[amount]</a>"
|
||||
if(item_count == 3) // Three boxes per line
|
||||
dat +="</br></br>"
|
||||
item_count = 0
|
||||
var/datum/browser/popup = new(user, "glands", "Gland Dispenser", 200, 200)
|
||||
popup.add_head_content(box_css)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/abductor/gland_dispenser/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/organ/internal/gland))
|
||||
if(!user.drop_item())
|
||||
return
|
||||
W.forceMove(src)
|
||||
for(var/i=1,i<=gland_colors.len,i++)
|
||||
if(gland_types[i] == W.type)
|
||||
amounts[i]++
|
||||
|
||||
/obj/machinery/abductor/gland_dispenser/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["dispense"])
|
||||
Dispense(text2num(href_list["dispense"]))
|
||||
src.updateUsrDialog()
|
||||
|
||||
/obj/machinery/abductor/gland_dispenser/proc/Dispense(count)
|
||||
if(amounts[count]>0)
|
||||
amounts[count]--
|
||||
var/T = gland_types[count]
|
||||
new T(get_turf(src))
|
||||
@@ -0,0 +1,195 @@
|
||||
/obj/machinery/abductor/experiment
|
||||
name = "experimentation machine"
|
||||
desc = "A large man-sized tube sporting a complex array of surgical apparatus."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "experiment-open"
|
||||
anchored = 1
|
||||
density = 1
|
||||
var/points = 0
|
||||
var/list/history = list()
|
||||
var/list/abductee_minds = list()
|
||||
var/flash = " - || - "
|
||||
var/obj/machinery/abductor/console/console
|
||||
var/mob/living/carbon/human/occupant
|
||||
|
||||
/obj/machinery/abductor/experiment/Destroy()
|
||||
eject_abductee()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/abductor/experiment/MouseDrop_T(mob/living/carbon/human/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user) || !ishuman(target))
|
||||
return
|
||||
if(IsAbductor(target))
|
||||
return
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='notice'>\The [src] is already occupied.</span>")
|
||||
return //occupied
|
||||
if(target.buckled)
|
||||
return
|
||||
for(var/mob/living/carbon/slime/M in range(1, target))
|
||||
if(M.Victim == target)
|
||||
to_chat(user, "<span class='danger'>[target] has a slime attached to them, deal with that first.</span>")
|
||||
return
|
||||
visible_message("[user] puts [target] into the [src].")
|
||||
|
||||
target.forceMove(src)
|
||||
occupant = target
|
||||
icon_state = "experiment"
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/machinery/abductor/experiment/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
|
||||
experimentUI(user)
|
||||
|
||||
/obj/machinery/abductor/experiment/proc/experimentUI(mob/user)
|
||||
var/dat
|
||||
dat += "<h3> Experiment </h3>"
|
||||
if(occupant)
|
||||
dat += "<table><tr><td>"
|
||||
dat += "</td><td>"
|
||||
dat += "<a href='?src=\ref[src];experiment=1'>Probe</a><br>"
|
||||
dat += "<a href='?src=\ref[src];experiment=2'>Dissect</a><br>"
|
||||
dat += "<a href='?src=\ref[src];experiment=3'>Analyze</a><br>"
|
||||
dat += "</td></tr></table>"
|
||||
else
|
||||
dat += "<span class='linkOff'>Experiment </span>"
|
||||
|
||||
if(!occupant)
|
||||
dat += "<h3>Machine Unoccupied</h3>"
|
||||
else
|
||||
dat += "<h3>Subject Status : </h3>"
|
||||
dat += "[occupant.name] => "
|
||||
switch(occupant.stat)
|
||||
if(0)
|
||||
dat += "<span class='good'>Conscious</span>"
|
||||
if(1)
|
||||
dat += "<span class='average'>Unconscious</span>"
|
||||
else
|
||||
dat += "<span class='bad'>Deceased</span>"
|
||||
dat += "<br>"
|
||||
dat += "[flash]"
|
||||
dat += "<br>"
|
||||
dat += "<a href='?src=\ref[src];refresh=1'>Scan</a>"
|
||||
dat += "<a href='?src=\ref[src];[occupant ? "eject=1'>Eject Occupant</a>" : "unoccupied=1'>Unoccupied</a>"]"
|
||||
var/datum/browser/popup = new(user, "experiment", "Probing Console", 300, 300)
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/abductor/experiment/Topic(href, href_list)
|
||||
if(..() || usr == occupant)
|
||||
return
|
||||
usr.set_machine(src)
|
||||
if(href_list["refresh"])
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(href_list["eject"])
|
||||
eject_abductee()
|
||||
return
|
||||
if(occupant && occupant.stat != DEAD)
|
||||
if(href_list["experiment"])
|
||||
flash = Experiment(occupant,href_list["experiment"])
|
||||
updateUsrDialog()
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/machinery/abductor/experiment/proc/Experiment(mob/occupant,type)
|
||||
var/mob/living/carbon/human/H = occupant
|
||||
var/point_reward = 0
|
||||
if(H in history)
|
||||
return "<span class='bad'>Specimen already in database.</span>"
|
||||
if(H.stat == DEAD)
|
||||
atom_say("Specimen deceased - please provide fresh sample.")
|
||||
return "<span class='bad'>Specimen deceased.</span>"
|
||||
var/obj/item/organ/internal/gland/GlandTest = locate() in H.internal_organs
|
||||
if(!GlandTest)
|
||||
atom_say("Experimental dissection not detected!")
|
||||
return "<span class='bad'>No glands detected!</span>"
|
||||
if(H.mind != null && H.ckey != null)
|
||||
history += H
|
||||
abductee_minds += H.mind
|
||||
atom_say("Processing specimen...")
|
||||
sleep(5)
|
||||
switch(text2num(type))
|
||||
if(1)
|
||||
to_chat(H, "<span class='warning'>You feel violated.</span>")
|
||||
if(2)
|
||||
to_chat(H, "<span class='warning'>You feel yourself being sliced apart and put back together.</span>")
|
||||
if(3)
|
||||
to_chat(H, "<span class='warning'>You feel intensely watched.</span>")
|
||||
sleep(5)
|
||||
to_chat(H, "<span class='warning'><b>Your mind snaps!</b></span>")
|
||||
var/objtype = pick(subtypesof(/datum/objective/abductee/))
|
||||
var/datum/objective/abductee/O = new objtype()
|
||||
ticker.mode.abductees += H.mind
|
||||
H.mind.objectives += O
|
||||
var/obj_count = 1
|
||||
to_chat(H, "<span class='notice'>Your current objectives:</span>")
|
||||
for(var/datum/objective/objective in H.mind.objectives)
|
||||
to_chat(H, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
|
||||
obj_count++
|
||||
ticker.mode.update_abductor_icons_added(H.mind)
|
||||
|
||||
for(var/obj/item/organ/internal/gland/G in H.internal_organs)
|
||||
G.Start()
|
||||
point_reward++
|
||||
if(point_reward > 0)
|
||||
eject_abductee()
|
||||
SendBack(H)
|
||||
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
|
||||
points += point_reward
|
||||
return "<span class='good'>Experiment successful! [point_reward] new data-points collected.</span>"
|
||||
else
|
||||
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
|
||||
return "<span class='bad'>Experiment failed! No replacement organ detected.</span>"
|
||||
else
|
||||
atom_say("Brain activity nonexistant - disposing sample...")
|
||||
eject_abductee()
|
||||
SendBack(H)
|
||||
return "<span class='bad'>Specimen braindead - disposed.</span>"
|
||||
return "<span class='bad'>ERROR</span>"
|
||||
|
||||
|
||||
/obj/machinery/abductor/experiment/proc/SendBack(mob/living/carbon/human/H)
|
||||
H.Sleeping(8)
|
||||
if(console && console.pad && console.pad.teleport_target)
|
||||
H.forceMove(console.pad.teleport_target)
|
||||
H.uncuff()
|
||||
return
|
||||
//Area not chosen / It's not safe area - teleport to arrivals
|
||||
H.forceMove(pick(latejoin))
|
||||
H.uncuff()
|
||||
return
|
||||
|
||||
/obj/machinery/abductor/experiment/attackby(obj/item/weapon/G, mob/user)
|
||||
if(istype(G, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/grabbed = G
|
||||
if(!ishuman(grabbed.affecting))
|
||||
return
|
||||
if(IsAbductor(grabbed.affecting))
|
||||
return
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='notice'>The [src] is already occupied!</span>")
|
||||
return
|
||||
for(var/mob/living/carbon/slime/S in range(1, grabbed.affecting))
|
||||
if(S.Victim == grabbed.affecting)
|
||||
to_chat(user, "<span class='danger'>[grabbed.affecting] has a slime attached to them, deal with that first.</span>")
|
||||
return
|
||||
visible_message("[user] puts [grabbed.affecting] into the [src].")
|
||||
var/mob/living/carbon/human/H = grabbed.affecting
|
||||
H.forceMove(src)
|
||||
occupant = H
|
||||
icon_state = "experiment"
|
||||
add_fingerprint(user)
|
||||
qdel(G)
|
||||
|
||||
/obj/machinery/abductor/experiment/proc/eject_abductee()
|
||||
if(!occupant)
|
||||
return
|
||||
if(occupant.client)
|
||||
occupant.client.eye = occupant.client.mob
|
||||
occupant.client.perspective = MOB_PERSPECTIVE
|
||||
occupant.forceMove(get_turf(src))
|
||||
occupant = null
|
||||
icon_state = "experiment-open"
|
||||
@@ -0,0 +1,54 @@
|
||||
/obj/machinery/abductor/pad
|
||||
name = "Alien Telepad"
|
||||
desc = "Use this to transport to and from human habitat"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "alien-pad-idle"
|
||||
anchored = 1
|
||||
var/turf/teleport_target
|
||||
|
||||
/obj/machinery/abductor/pad/proc/Warp(mob/living/target)
|
||||
target.Move(src.loc)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/Send()
|
||||
if(teleport_target == null)
|
||||
teleport_target = teleportlocs[pick(teleportlocs)]
|
||||
flick("alien-pad", src)
|
||||
for(var/mob/living/target in loc)
|
||||
target.forceMove(teleport_target)
|
||||
spawn(0)
|
||||
anim(target.loc,target,'icons/mob/mob.dmi',,"uncloak",,target.dir)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/Retrieve(mob/living/target)
|
||||
flick("alien-pad", src)
|
||||
spawn(0)
|
||||
anim(target.loc,target,'icons/mob/mob.dmi',,"uncloak",,target.dir)
|
||||
Warp(target)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/MobToLoc(place,mob/living/target)
|
||||
new/obj/effect/overlay/temp/teleport_abductor(place)
|
||||
sleep(80)
|
||||
flick("alien-pad", src)
|
||||
target.forceMove(place)
|
||||
anim(target.loc,target,'icons/mob/mob.dmi',,"uncloak",,target.dir)
|
||||
|
||||
/obj/machinery/abductor/pad/proc/PadToLoc(place)
|
||||
new/obj/effect/overlay/temp/teleport_abductor(place)
|
||||
sleep(80)
|
||||
flick("alien-pad", src)
|
||||
for(var/mob/living/target in src.loc)
|
||||
target.forceMove(place)
|
||||
spawn(0)
|
||||
anim(target.loc,target,'icons/mob/mob.dmi',,"uncloak",,target.dir)
|
||||
|
||||
|
||||
/obj/effect/overlay/temp/teleport_abductor
|
||||
name = "Huh"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "teleport"
|
||||
duration = 80
|
||||
|
||||
/obj/effect/overlay/temp/teleport_abductor/New()
|
||||
var/datum/effect/system/spark_spread/S = new
|
||||
S.set_up(10,0,loc)
|
||||
S.start()
|
||||
..()
|
||||
@@ -13,6 +13,7 @@
|
||||
|
||||
var/obj/machinery/computer/operating/computer = null
|
||||
buckle_lying = 90
|
||||
var/no_icon_updates = 0 //set this to 1 if you don't want the icons ever changing
|
||||
|
||||
/obj/machinery/optable/New()
|
||||
..()
|
||||
@@ -79,10 +80,12 @@
|
||||
var/mob/living/carbon/human/M = locate(/mob/living/carbon/human, src.loc)
|
||||
if(M.lying)
|
||||
src.victim = M
|
||||
icon_state = M.pulse ? "table2-active" : "table2-idle"
|
||||
if(!no_icon_updates)
|
||||
icon_state = M.pulse ? "table2-active" : "table2-idle"
|
||||
return 1
|
||||
src.victim = null
|
||||
icon_state = "table2-idle"
|
||||
if(!no_icon_updates)
|
||||
icon_state = "table2-idle"
|
||||
return 0
|
||||
|
||||
/obj/machinery/optable/process()
|
||||
@@ -106,9 +109,11 @@
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
src.victim = H
|
||||
icon_state = H.pulse ? "table2-active" : "table2-idle"
|
||||
if(!no_icon_updates)
|
||||
icon_state = H.pulse ? "table2-active" : "table2-idle"
|
||||
else
|
||||
icon_state = "table2-idle"
|
||||
if(!no_icon_updates)
|
||||
icon_state = "table2-idle"
|
||||
|
||||
/obj/machinery/optable/verb/climb_on()
|
||||
set name = "Climb On Table"
|
||||
|
||||
@@ -20,12 +20,22 @@
|
||||
jump_action.Grant(user)
|
||||
|
||||
/obj/machinery/computer/camera_advanced/check_eye(mob/user)
|
||||
if (get_dist(user, src) > 1 || user.eye_blind)
|
||||
if(user == current_user)
|
||||
off_action.Activate()
|
||||
if((stat & (NOPOWER|BROKEN)) || !Adjacent(user) || user.eye_blind || user.incapacitated())
|
||||
user.unset_machine()
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/camera_advanced/Destroy()
|
||||
if(current_user)
|
||||
current_user.unset_machine()
|
||||
if(eyeobj)
|
||||
qdel(eyeobj)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/camera_advanced/on_unset_machine(mob/M)
|
||||
if(M == current_user)
|
||||
off_action.Activate()
|
||||
|
||||
/obj/machinery/computer/camera_advanced/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
@@ -34,6 +44,7 @@
|
||||
var/mob/living/carbon/L = user
|
||||
|
||||
if(!current_user)
|
||||
user.set_machine(src)
|
||||
if(!eyeobj)
|
||||
CreateEye()
|
||||
GrantActions(user)
|
||||
|
||||
@@ -193,3 +193,31 @@ var/global/list/datum/stack_recipe/mime_recipes = list ( \
|
||||
icon_state = "sheet-enruranium"
|
||||
origin_tech = "materials=6"
|
||||
materials = list(MAT_URANIUM=3000)
|
||||
|
||||
/*
|
||||
* Alien Alloy
|
||||
*/
|
||||
/obj/item/stack/sheet/mineral/abductor
|
||||
name = "alien alloy"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "sheet-abductor"
|
||||
singular_name = "alien alloy sheet"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = 3
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
origin_tech = "materials=6;abductor=1"
|
||||
sheettype = "abductor"
|
||||
|
||||
var/global/list/datum/stack_recipe/abductor_recipes = list ( \
|
||||
new/datum/stack_recipe("alien bed", /obj/structure/stool/bed/abductor, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("alien locker", /obj/structure/closet/abductor, 1, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("alien table frame", /obj/structure/abductor_tableframe, 1, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("alien floor tile", /obj/item/stack/tile/mineral/abductor, 1, 4, 20), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral/abductor/New(var/loc, var/amount=null)
|
||||
recipes = abductor_recipes
|
||||
..()
|
||||
@@ -0,0 +1,9 @@
|
||||
/obj/item/stack/tile/mineral/abductor
|
||||
name = "alien floor tile"
|
||||
singular_name = "alien floor tile"
|
||||
desc = "A tile made out of alien alloy."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "tile_abductor"
|
||||
origin_tech = "materials=6;abductor=1"
|
||||
turf_type = /turf/simulated/floor/mineral/abductor
|
||||
mineralType = "abductor"
|
||||
@@ -85,6 +85,9 @@
|
||||
/obj/item/weapon/restraints/handcuffs/cable/white
|
||||
color = COLOR_WHITE
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/alien
|
||||
icon_state = "handcuffAlien"
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/pinkcuffs
|
||||
name = "fluffy pink handcuffs"
|
||||
desc = "Use this to keep prisoners in line. Or you know, your significant other."
|
||||
|
||||
@@ -137,37 +137,3 @@
|
||||
H.update_inv_r_hand()
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/cloaking_device
|
||||
name = "cloaking device"
|
||||
desc = "Use this to become invisible to the human eyesocket."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "shield0"
|
||||
var/active = 0.0
|
||||
flags = CONDUCT
|
||||
item_state = "electronic"
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
w_class = 2.0
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
|
||||
|
||||
/obj/item/weapon/cloaking_device/attack_self(mob/user as mob)
|
||||
src.active = !( src.active )
|
||||
if (src.active)
|
||||
to_chat(user, "\blue The cloaking device is now active.")
|
||||
src.icon_state = "shield1"
|
||||
else
|
||||
to_chat(user, "\blue The cloaking device is now inactive.")
|
||||
src.icon_state = "shield0"
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/cloaking_device/emp_act(severity)
|
||||
active = 0
|
||||
icon_state = "shield0"
|
||||
if(ismob(loc))
|
||||
loc:update_icons()
|
||||
..()
|
||||
|
||||
@@ -512,6 +512,16 @@
|
||||
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
||||
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
||||
|
||||
/obj/item/weapon/storage/box/alienhandcuffs
|
||||
name = "box of spare handcuffs"
|
||||
desc = "A box full of handcuffs."
|
||||
icon_state = "alienboxCuffs"
|
||||
|
||||
New()
|
||||
..()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/weapon/restraints/handcuffs/alien(src)
|
||||
|
||||
/obj/item/weapon/storage/box/fakesyndiesuit
|
||||
name = "boxed space suit and helmet"
|
||||
desc = "A sleek, sturdy box used to hold replica spacesuits."
|
||||
|
||||
@@ -129,7 +129,13 @@
|
||||
return
|
||||
|
||||
/mob/proc/unset_machine()
|
||||
src.machine = null
|
||||
if(machine)
|
||||
machine.on_unset_machine(src)
|
||||
machine = null
|
||||
|
||||
//called when the user unsets the machine.
|
||||
/atom/movable/proc/on_unset_machine(mob/user)
|
||||
return
|
||||
|
||||
/mob/proc/set_machine(var/obj/O)
|
||||
if(src.machine)
|
||||
|
||||
@@ -11,9 +11,11 @@
|
||||
var/wall_mounted = 0 //never solid (You can always pass over it)
|
||||
var/health = 100
|
||||
var/lastbang
|
||||
var/cutting_tool = /obj/item/weapon/weldingtool
|
||||
var/sound = 'sound/machines/click.ogg'
|
||||
var/storage_capacity = 30 //This is so that someone can't pack hundreds of items in a locker/crate
|
||||
//then open it in a populated area to crash clients.
|
||||
var/cutting_sound = 'sound/items/Welder.ogg'
|
||||
var/storage_capacity = 30 //This is so that someone can't pack hundreds of items in a locker/crate then open it in a populated area to crash clients.
|
||||
var/material_drop = /obj/item/stack/sheet/metal
|
||||
|
||||
/obj/structure/closet/New()
|
||||
..()
|
||||
@@ -257,16 +259,24 @@
|
||||
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
|
||||
if(istype(W,/obj/item/tk_grab))
|
||||
return 0
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.remove_fuel(0,user))
|
||||
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
|
||||
return
|
||||
new /obj/item/stack/sheet/metal(src.loc)
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(W, cutting_tool))
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.remove_fuel(0, user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin cutting \the [src] apart...</span>")
|
||||
playsound(loc, cutting_sound, 40, 1)
|
||||
if(do_after(user, 40, 1, target = src))
|
||||
if(!opened || !WT.isOn())
|
||||
return
|
||||
playsound(loc, cutting_sound, 50, 1)
|
||||
visible_message("<span class='notice'>[user] slices apart \the [src].</span>",
|
||||
"<span class='notice'>You cut \the [src] apart with \the [WT].</span>",
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
new material_drop(T)
|
||||
qdel(src)
|
||||
return
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(!usr.drop_item())
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
icon_closed = "cardboard"
|
||||
health = 10
|
||||
sound = 'sound/effects/rustle2.ogg'
|
||||
material_drop = /obj/item/stack/sheet/cardboard
|
||||
cutting_sound = 'sound/items/poster_ripped.ogg'
|
||||
var/move_delay = 0
|
||||
var/egged = 0
|
||||
|
||||
|
||||
@@ -3,4 +3,5 @@
|
||||
desc = "A crate which can sustain life for a while."
|
||||
icon_state = "critter"
|
||||
icon_opened = "critteropen"
|
||||
icon_closed = "critter"
|
||||
icon_closed = "critter"
|
||||
material_drop = /obj/item/stack/sheet/wood
|
||||
@@ -274,3 +274,12 @@
|
||||
mineral = "metal"
|
||||
walltype = "iron"
|
||||
canSmoothWith = list(/obj/structure/falsewall/iron, /turf/simulated/wall/mineral/iron)
|
||||
|
||||
/obj/structure/falsewall/abductor
|
||||
name = "alien wall"
|
||||
desc = "A wall with alien alloy plating."
|
||||
icon = 'icons/turf/walls/abductor_wall.dmi'
|
||||
icon_state = "abductor"
|
||||
mineral = "abductor"
|
||||
walltype = "abductor"
|
||||
canSmoothWith = list(/obj/structure/falsewall/abductor, /turf/simulated/wall/mineral/abductor)
|
||||
@@ -0,0 +1,48 @@
|
||||
/turf/simulated/floor/mineral
|
||||
name = "mineral floor"
|
||||
icon_state = ""
|
||||
var/list/icons = list()
|
||||
|
||||
|
||||
|
||||
/turf/simulated/floor/mineral/New()
|
||||
..()
|
||||
broken_states = list("[initial(icon_state)]_dam")
|
||||
|
||||
/turf/simulated/floor/mineral/update_icon()
|
||||
if(!..())
|
||||
return 0
|
||||
if(!broken && !burnt)
|
||||
if( !(icon_state in icons) )
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
// ALIEN ALLOY
|
||||
/turf/simulated/floor/mineral/abductor
|
||||
name = "alien floor"
|
||||
icon_state = "alienpod1"
|
||||
floor_tile = /obj/item/stack/tile/mineral/abductor
|
||||
icons = list("alienpod1", "alienpod2", "alienpod3", "alienpod4", "alienpod5", "alienpod6", "alienpod7", "alienpod8", "alienpod9")
|
||||
|
||||
/turf/simulated/floor/mineral/New()
|
||||
..()
|
||||
icon_state = "alienpod[rand(1,9)]"
|
||||
|
||||
/turf/simulated/floor/mineral/break_tile()
|
||||
return //unbreakable
|
||||
|
||||
/turf/simulated/floor/mineral/abductor/burn_tile()
|
||||
return //unburnable
|
||||
|
||||
/turf/simulated/floor/mineral/abductor/make_plating()
|
||||
return ChangeTurf(/turf/simulated/floor/plating/abductor2)
|
||||
|
||||
|
||||
/turf/simulated/floor/plating/abductor2
|
||||
name = "alien plating"
|
||||
icon_state = "alienplating"
|
||||
|
||||
/turf/simulated/floor/plating/abductor2/break_tile()
|
||||
return //unbreakable
|
||||
|
||||
/turf/simulated/floor/plating/abductor2/burn_tile()
|
||||
return //unburnable
|
||||
@@ -292,4 +292,12 @@
|
||||
|
||||
/turf/simulated/floor/plasteel/airless/New()
|
||||
..()
|
||||
name = "floor"
|
||||
name = "floor"
|
||||
|
||||
/turf/simulated/floor/plating/abductor
|
||||
name = "alien floor"
|
||||
icon_state = "alienpod1"
|
||||
|
||||
/turf/simulated/floor/plating/abductor/New()
|
||||
..()
|
||||
icon_state = "alienpod[rand(1,9)]"
|
||||
|
||||
@@ -175,4 +175,14 @@
|
||||
icon_state = "iron"
|
||||
walltype = "iron"
|
||||
mineral = "rods"
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/iron, /obj/structure/falsewall/iron)
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/iron, /obj/structure/falsewall/iron)
|
||||
|
||||
/turf/simulated/wall/mineral/abductor
|
||||
name = "alien wall"
|
||||
desc = "A wall with alien alloy plating."
|
||||
icon = 'icons/turf/walls/abductor_wall.dmi'
|
||||
icon_state = "abductor"
|
||||
walltype = "abductor"
|
||||
mineral = "abductor"
|
||||
explosion_block = 3
|
||||
canSmoothWith = list(/turf/simulated/wall/mineral/abductor, /obj/structure/falsewall/abductor)
|
||||
@@ -27,4 +27,12 @@
|
||||
/turf/unsimulated/floor/chasm/New()
|
||||
spawn(1)
|
||||
smooth_icon(src)
|
||||
smooth_icon_neighbors(src)
|
||||
smooth_icon_neighbors(src)
|
||||
|
||||
/turf/unsimulated/floor/abductor
|
||||
name = "alien floor"
|
||||
icon_state = "alienpod1"
|
||||
|
||||
/turf/unsimulated/floor/abductor/New()
|
||||
..()
|
||||
icon_state = "alienpod[rand(1,9)]"
|
||||
@@ -23,4 +23,8 @@ turf/unsimulated/wall/splashscreen
|
||||
layer = FLY_LAYER
|
||||
|
||||
/turf/unsimulated/wall/other
|
||||
icon_state = "r_wall"
|
||||
icon_state = "r_wall"
|
||||
|
||||
/turf/unsimulated/wall/abductor
|
||||
icon_state = "alien1"
|
||||
explosion_block = 50
|
||||
@@ -749,6 +749,10 @@ var/global/nologevent = 0
|
||||
if (ticker.mode.config_tag == "changeling")
|
||||
return 2
|
||||
return 1
|
||||
if(M.mind in ticker.mode.abductors)
|
||||
if (ticker.mode.config_tag == "abduction")
|
||||
return 2
|
||||
return 1
|
||||
if(isrobot(M))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
if(R.emagged)
|
||||
|
||||
@@ -515,6 +515,12 @@
|
||||
if(ticker.mode.shadowling_thralls.len)
|
||||
dat += check_role_table("Shadowling Thralls", ticker.mode.shadowling_thralls, src)
|
||||
|
||||
if(ticker.mode.abductors.len)
|
||||
dat += check_role_table("Abductors", ticker.mode.abductors, src)
|
||||
|
||||
if(ticker.mode.abductees.len)
|
||||
dat += check_role_table("Abductees", ticker.mode.abductees, src)
|
||||
|
||||
if(ticker.mode.vampires.len)
|
||||
dat += check_role_table("Vampires", ticker.mode.vampires, src)
|
||||
|
||||
|
||||
@@ -63,6 +63,10 @@
|
||||
log_admin("[key_name(usr)] has spawned vox raiders.")
|
||||
if(!src.makeVoxRaiders())
|
||||
to_chat(usr, "\red Unfortunately there weren't enough candidates available.")
|
||||
if("9")
|
||||
log_admin("[key_name(usr)] has spawned an abductor team.")
|
||||
if(!src.makeAbductorTeam())
|
||||
to_chat(usr, "\red Unfortunately there weren't enough candidates available.")
|
||||
|
||||
else if(href_list["dbsearchckey"] || href_list["dbsearchadmin"] || href_list["dbsearchip"] || href_list["dbsearchcid"] || href_list["dbsearchbantype"])
|
||||
var/adminckey = href_list["dbsearchadmin"]
|
||||
|
||||
@@ -682,7 +682,6 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(M), slot_head)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/proto(M), slot_r_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_l_store)
|
||||
@@ -814,7 +813,6 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
|
||||
|
||||
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
|
||||
for(var/obj/item/briefcase_item in sec_briefcase)
|
||||
|
||||
@@ -21,6 +21,7 @@ client/proc/one_click_antag()
|
||||
<a href='?src=\ref[src];makeAntag=6'>Make Wizard (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=7'>Make Vampires</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=8'>Make Vox Raiders (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=9'>Make Abductor Team (Requires Ghosts)</a><br>
|
||||
"}
|
||||
usr << browse(dat, "window=oneclickantag;size=400x400")
|
||||
return
|
||||
@@ -308,8 +309,10 @@ client/proc/one_click_antag()
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
//Abductors
|
||||
/datum/admins/proc/makeAbductorTeam()
|
||||
new /datum/event/abductor
|
||||
return 1
|
||||
|
||||
/datum/admins/proc/makeAliens()
|
||||
alien_infestation(3)
|
||||
@@ -396,7 +399,7 @@ client/proc/one_click_antag()
|
||||
//First we spawn a dude.
|
||||
var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
|
||||
|
||||
var/datum/preferences/A = new()
|
||||
var/datum/preferences/A = new(G_found.client)
|
||||
A.copy_to(new_character)
|
||||
|
||||
new_character.dna.ready_dna(new_character)
|
||||
|
||||
@@ -25,6 +25,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
ROLE_NINJA = 21,
|
||||
ROLE_MUTINEER = 21,
|
||||
ROLE_MALF = 30,
|
||||
ROLE_ABDUCTOR = 30,
|
||||
)
|
||||
|
||||
/proc/player_old_enough_antag(client/C, role)
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
/datum/event/abductor
|
||||
|
||||
/datum/event/abductor/start()
|
||||
//spawn abductor team
|
||||
processing = 0 //so it won't fire again in next tick
|
||||
if(!makeAbductorTeam())
|
||||
message_admins("Abductor event failed to find players. Retrying in 30s.")
|
||||
spawn(300)
|
||||
makeAbductorTeam()
|
||||
|
||||
/datum/event/abductor/proc/makeAbductorTeam()
|
||||
var/list/mob/dead/observer/candidates = pollCandidates("Do you wish to be considered for an Abductor Team?", ROLE_ABDUCTOR, 1)
|
||||
|
||||
if(candidates.len >= 2)
|
||||
//Oh god why we can't have static functions
|
||||
var/number = ticker.mode.abductor_teams + 1
|
||||
|
||||
var/datum/game_mode/abduction/temp
|
||||
if(ticker.mode.config_tag == "abduction")
|
||||
temp = ticker.mode
|
||||
else
|
||||
temp = new
|
||||
|
||||
var/agent_mind = pick(candidates)
|
||||
candidates -= agent_mind
|
||||
var/scientist_mind = pick(candidates)
|
||||
|
||||
var/mob/living/carbon/human/agent=makeBody(agent_mind)
|
||||
var/mob/living/carbon/human/scientist=makeBody(scientist_mind)
|
||||
|
||||
agent_mind = agent.mind
|
||||
scientist_mind = scientist.mind
|
||||
|
||||
temp.scientists.len = number
|
||||
temp.agents.len = number
|
||||
temp.abductors.len = 2*number
|
||||
temp.team_objectives.len = number
|
||||
temp.team_names.len = number
|
||||
temp.scientists[number] = scientist_mind
|
||||
temp.agents[number] = agent_mind
|
||||
temp.abductors |= list(agent_mind,scientist_mind)
|
||||
temp.make_abductor_team(number,preset_scientist=scientist_mind,preset_agent=agent_mind)
|
||||
temp.post_setup_team(number)
|
||||
|
||||
ticker.mode.abductor_teams++
|
||||
|
||||
if(ticker.mode.config_tag != "abduction")
|
||||
ticker.mode.abductors |= temp.abductors
|
||||
processing = 1 //So it will get gc'd
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
@@ -48,6 +48,7 @@
|
||||
return 0*/
|
||||
|
||||
/datum/event //NOTE: Times are measured in master controller ticks!
|
||||
var/processing = 1
|
||||
var/startWhen = 0 //When in the lifetime to call start().
|
||||
var/announceWhen = 0 //When in the lifetime to call announce().
|
||||
var/endWhen = 0 //When in the lifetime the event should end.
|
||||
@@ -105,6 +106,9 @@
|
||||
//Do not override this proc, instead use the appropiate procs.
|
||||
//This proc will handle the calls to the appropiate procs.
|
||||
/datum/event/proc/process()
|
||||
if(!processing)
|
||||
return
|
||||
|
||||
if(activeFor > startWhen && activeFor < endWhen || noAutoEnd)
|
||||
tick()
|
||||
|
||||
|
||||
@@ -178,10 +178,11 @@ var/list/event_last_fired = list()
|
||||
severity = EVENT_LEVEL_MAJOR
|
||||
available_events = list(
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 1320),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 3), 1),
|
||||
//new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station, 0, list(ASSIGNMENT_ANY = 5)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 30), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 3), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 3), 1),
|
||||
//new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station, 0, list(ASSIGNMENT_ANY = 5)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 30), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 3), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Abductor Visit", /datum/event/abductor, 80, is_one_shot = 1),
|
||||
new /datum/event_meta/alien(EVENT_LEVEL_MAJOR, "Alien Infestation", /datum/event/alien_infestation, 0, list(ASSIGNMENT_SECURITY = 30), 1),
|
||||
)
|
||||
|
||||
|
||||
@@ -107,10 +107,10 @@
|
||||
to_chat(player, msg_dead)
|
||||
continue
|
||||
|
||||
else if(istype(player,/mob/dead) || ((src in player.languages) && check_special_condition(player)))
|
||||
else if(istype(player,/mob/dead) || ((src in player.languages) && check_special_condition(player, speaker)))
|
||||
to_chat(player, msg)
|
||||
|
||||
/datum/language/proc/check_special_condition(var/mob/other)
|
||||
/datum/language/proc/check_special_condition(var/mob/other, var/mob/living/speaker)
|
||||
return 1
|
||||
|
||||
/datum/language/proc/get_spoken_verb(var/msg_end)
|
||||
@@ -409,6 +409,7 @@
|
||||
key = "8"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
|
||||
|
||||
/datum/language/shadowling/broadcast(var/mob/living/speaker, var/message, var/speaker_mask)
|
||||
if(speaker.mind && speaker.mind.special_role)
|
||||
..(speaker, message, "([speaker.mind.special_role]) [speaker]")
|
||||
@@ -422,6 +423,25 @@
|
||||
else
|
||||
..(speaker,message)
|
||||
|
||||
/datum/language/abductor
|
||||
name = "Abductor Mindlink"
|
||||
desc = "Abductors are incapable of speech, but have a psychic link attuned to their own team."
|
||||
speech_verb = "gibbers"
|
||||
ask_verb = "gibbers"
|
||||
exclaim_verb = "gibbers"
|
||||
colour = "abductor"
|
||||
key = "zw" //doesn't matter, this is their default and only language
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
|
||||
/datum/language/abductor/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
|
||||
..(speaker,message,speaker.real_name)
|
||||
|
||||
/datum/language/abductor/check_special_condition(var/mob/living/carbon/human/other, var/mob/living/carbon/human/speaker)
|
||||
if(other.mind && other.mind.abductor)
|
||||
if(other.mind.abductor.team == speaker.mind.abductor.team)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/language/corticalborer
|
||||
name = "Cortical Link"
|
||||
desc = "Cortical borers possess a strange link between their tiny minds."
|
||||
|
||||
@@ -112,6 +112,9 @@
|
||||
/mob/living/carbon/human/grey/New(var/new_loc)
|
||||
..(new_loc, "Grey")
|
||||
|
||||
/mob/living/carbon/human/abductor/New(var/new_loc)
|
||||
..(new_loc, "Abductor")
|
||||
|
||||
/mob/living/carbon/human/human/New(var/new_loc)
|
||||
..(new_loc, "Human")
|
||||
|
||||
@@ -688,6 +691,8 @@
|
||||
|
||||
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
|
||||
/mob/living/carbon/human/get_visible_name()
|
||||
if(name_override)
|
||||
return name_override
|
||||
if(wear_mask && (wear_mask.flags_inv & HIDEFACE)) //Wearing a mask which hides our face, use id-name if possible
|
||||
return get_id_name("Unknown")
|
||||
if(head && (head.flags_inv & HIDEFACE))
|
||||
|
||||
@@ -80,6 +80,8 @@
|
||||
|
||||
var/hand_blood_color
|
||||
|
||||
var/name_override //For temporary visible name changes
|
||||
|
||||
var/xylophone = 0 //For the spoooooooky xylophone cooldown
|
||||
|
||||
var/mob/remoteview_target = null
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
/datum/species/abductor
|
||||
name = "Abductor"
|
||||
name_plural = "Abductors"
|
||||
icobase = 'icons/mob/human_races/r_abductor.dmi'
|
||||
deform = 'icons/mob/human_races/r_abductor.dmi'
|
||||
path = /mob/living/carbon/human/abductor
|
||||
language = "Abductor Mindlink"
|
||||
default_language = "Abductor Mindlink"
|
||||
unarmed_type = /datum/unarmed_attack/punch
|
||||
darksight = 3
|
||||
eyes = "blank_eyes"
|
||||
|
||||
flags = HAS_LIPS | NO_BLOOD | NO_BREATHE
|
||||
virus_immune = 1
|
||||
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
|
||||
dietflags = DIET_OMNI
|
||||
reagent_tag = PROCESS_ORG
|
||||
blood_color = "#FF5AFF"
|
||||
|
||||
/datum/species/abductor/can_understand(var/mob/other) //Abductors can understand everyone, but they can only speak over their mindlink to another team-member
|
||||
return 1
|
||||
|
||||
/datum/species/abductor/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
H.gender = NEUTER
|
||||
if(H.mind)
|
||||
H.mind.abductor = new /datum/abductor
|
||||
return ..()
|
||||
@@ -104,41 +104,6 @@ If you have any questions/constructive-comments/bugs-to-report/or have a massivl
|
||||
Please contact me on #coderbus IRC. ~Carn x
|
||||
*/
|
||||
|
||||
//Human Overlays Indexes/////////
|
||||
#define MUTANTRACE_LAYER 1
|
||||
#define TAIL_UNDERLIMBS_LAYER 2
|
||||
#define LIMBS_LAYER 3
|
||||
#define MARKINGS_LAYER 4
|
||||
#define UNDERWEAR_LAYER 5
|
||||
#define MUTATIONS_LAYER 6
|
||||
#define DAMAGE_LAYER 7
|
||||
#define UNIFORM_LAYER 8
|
||||
#define ID_LAYER 9
|
||||
#define SHOES_LAYER 10
|
||||
#define GLOVES_LAYER 11
|
||||
#define EARS_LAYER 12
|
||||
#define SUIT_LAYER 13
|
||||
#define GLASSES_LAYER 14
|
||||
#define BELT_LAYER 15 //Possible make this an overlay of somethign required to wear a belt?
|
||||
#define SUIT_STORE_LAYER 16
|
||||
#define BACK_LAYER 17
|
||||
#define TAIL_LAYER 18 //bs12 specific. this hack is probably gonna come back to haunt me
|
||||
#define HAIR_LAYER 19 //TODO: make part of head layer?
|
||||
#define HEAD_ACCESSORY_LAYER 20
|
||||
#define FHAIR_LAYER 21
|
||||
#define FACEMASK_LAYER 22
|
||||
#define HEAD_LAYER 23
|
||||
#define COLLAR_LAYER 24
|
||||
#define HANDCUFF_LAYER 25
|
||||
#define LEGCUFF_LAYER 26
|
||||
#define L_HAND_LAYER 27
|
||||
#define R_HAND_LAYER 28
|
||||
#define TARGETED_LAYER 29 //BS12: Layer for the target overlay from weapon targeting system
|
||||
#define FIRE_LAYER 30 //If you're on fire
|
||||
#define TOTAL_LAYERS 30
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
|
||||
@@ -163,18 +128,26 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
update_hud() //TODO: remove the need for this
|
||||
|
||||
var/stealth = 0
|
||||
for(var/obj/item/weapon/cloaking_device/S in list(l_hand,r_hand,belt,l_store,r_store))
|
||||
if(S.active)
|
||||
var/obj/item/clothing/suit/armor/abductor/vest/V // Begin the most snowflakey bullshit code I've ever written. I'm so sorry, but there was no other way.
|
||||
for(V in list(wear_suit))
|
||||
if(V.stealth_active)
|
||||
stealth = 1
|
||||
break
|
||||
|
||||
if(stealth)
|
||||
icon = 'icons/mob/human.dmi'
|
||||
icon_state = "body_cloaked"
|
||||
var/image/I = overlays_standing[L_HAND_LAYER]
|
||||
if(istype(I)) overlays += I
|
||||
I = overlays_standing[R_HAND_LAYER]
|
||||
if(istype(I)) overlays += I
|
||||
icon = V.disguise.icon //if the suit is active, reference the suit's current loaded icon and overlays; this does not include hand overlays
|
||||
overlays.Cut()
|
||||
|
||||
for(var/thing in V.disguise.overlays)
|
||||
if(thing)
|
||||
overlays += thing
|
||||
|
||||
var/image/I = overlays_standing[L_HAND_LAYER] //manually add both left and right hand, so its independently updated
|
||||
if(istype(I))
|
||||
overlays += I
|
||||
I = overlays_standing[R_HAND_LAYER]
|
||||
if(istype(I))
|
||||
overlays += I
|
||||
else
|
||||
icon = stand_icon
|
||||
overlays.Cut()
|
||||
@@ -1240,34 +1213,11 @@ var/global/list/damage_icon_parts = list()
|
||||
O.sync_colour_to_human(src)
|
||||
update_body(0)
|
||||
|
||||
//Human Overlays Indexes/////////
|
||||
#undef MUTANTRACE_LAYER
|
||||
#undef TAIL_UNDERLIMBS_LAYER
|
||||
#undef LIMBS_LAYER
|
||||
#undef MARKINGS_LAYER
|
||||
#undef MUTATIONS_LAYER
|
||||
#undef DAMAGE_LAYER
|
||||
#undef UNIFORM_LAYER
|
||||
#undef ID_LAYER
|
||||
#undef SHOES_LAYER
|
||||
#undef GLOVES_LAYER
|
||||
#undef EARS_LAYER
|
||||
#undef SUIT_LAYER
|
||||
#undef GLASSES_LAYER
|
||||
#undef FACEMASK_LAYER
|
||||
#undef BELT_LAYER
|
||||
#undef SUIT_STORE_LAYER
|
||||
#undef BACK_LAYER
|
||||
#undef TAIL_LAYER
|
||||
#undef HAIR_LAYER
|
||||
#undef HEAD_LAYER
|
||||
#undef HEAD_ACCESSORY_LAYER
|
||||
#undef FHAIR_LAYER
|
||||
#undef COLLAR_LAYER
|
||||
#undef HANDCUFF_LAYER
|
||||
#undef LEGCUFF_LAYER
|
||||
#undef L_HAND_LAYER
|
||||
#undef R_HAND_LAYER
|
||||
#undef TARGETED_LAYER
|
||||
#undef FIRE_LAYER
|
||||
#undef TOTAL_LAYERS
|
||||
/mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers)
|
||||
var/list/out = new
|
||||
for(var/i=1;i<=TOTAL_LAYERS;i++)
|
||||
if(overlays_standing[i])
|
||||
if(i in unwantedLayers)
|
||||
continue
|
||||
out += overlays_standing[i]
|
||||
return out
|
||||
|
||||
@@ -39,14 +39,6 @@
|
||||
|
||||
|
||||
/mob/living/bullet_act(var/obj/item/projectile/P, var/def_zone)
|
||||
//Being hit while using a cloaking device
|
||||
var/obj/item/weapon/cloaking_device/C = locate((/obj/item/weapon/cloaking_device) in src)
|
||||
if(C && C.active)
|
||||
C.attack_self(src)//Should shut it off
|
||||
update_icons()
|
||||
to_chat(src, "\blue Your [C.name] was disrupted!")
|
||||
Stun(2)
|
||||
|
||||
//Armor
|
||||
var/armor = run_armor_check(def_zone, P.flag, armour_penetration = P.armour_penetration)
|
||||
var/proj_sharp = is_sharp(P)
|
||||
|
||||
@@ -230,4 +230,14 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 5000, MAT_SILVER = 2500) //hardcore
|
||||
build_path = /obj/item/weapon/storage/part_replacer/bluespace
|
||||
category = list("Stock Parts")
|
||||
|
||||
/datum/design/alienalloy
|
||||
name = "Alien Alloy"
|
||||
desc = "A sheet of reverse-engineered alien alloy."
|
||||
id = "alienalloy"
|
||||
req_tech = list("abductor" = 1, "materials" = 7, "plasmatech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000)
|
||||
build_path = /obj/item/stack/sheet/mineral/abductor
|
||||
category = list("Stock Parts")
|
||||
@@ -438,8 +438,9 @@ proc/CallMaterialName(ID)
|
||||
if( new_item.type == /obj/item/weapon/storage/backpack/holding )
|
||||
new_item.investigate_log("built by [key]","singulo")
|
||||
new_item.reliability = 100
|
||||
new_item.materials[MAT_METAL] /= coeff
|
||||
new_item.materials[MAT_GLASS] /= coeff
|
||||
if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
|
||||
new_item.materials[MAT_METAL] /= coeff
|
||||
new_item.materials[MAT_GLASS] /= coeff
|
||||
if(O)
|
||||
var/obj/item/weapon/storage/lockbox/L = new/obj/item/weapon/storage/lockbox(linked_lathe.loc)
|
||||
new_item.loc = L
|
||||
@@ -706,6 +707,8 @@ proc/CallMaterialName(ID)
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
|
||||
dat += "<h3>Current Research Levels:</h3><BR><div class='statusDisplay'>"
|
||||
for(var/datum/tech/T in files.known_tech)
|
||||
if(T.level <= 0)
|
||||
continue
|
||||
dat += "[T.name]<BR>"
|
||||
dat += "* Level: [T.level]<BR>"
|
||||
dat += "* Summary: [T.desc]<HR>"
|
||||
@@ -733,6 +736,8 @@ proc/CallMaterialName(ID)
|
||||
dat += "<A href='?src=\ref[src];menu=1.2'>Return to Disk Operations</A><div class='statusDisplay'>"
|
||||
dat += "<h3>Load Technology to Disk:</h3><BR>"
|
||||
for(var/datum/tech/T in files.known_tech)
|
||||
if(T.level <= 0)
|
||||
continue
|
||||
dat += "[T.name] "
|
||||
dat += "<A href='?src=\ref[src];copy_tech=1;copy_tech_ID=[T.id]'>Copy to Disk</A><BR>"
|
||||
dat += "</div>"
|
||||
|
||||
@@ -117,7 +117,7 @@ research holder datum.
|
||||
if(DesignHasReqs(PD))
|
||||
AddDesign2Known(PD)
|
||||
for(var/datum/tech/T in known_tech)
|
||||
T = Clamp(T.level, 1, 20)
|
||||
T = Clamp(T.level, 0, 20)
|
||||
for(var/datum/design/D in known_designs)
|
||||
D.CalcReliability(known_tech)
|
||||
return
|
||||
@@ -242,6 +242,13 @@ datum/tech/syndicate
|
||||
max_level = 0 // Don't count towards maxed research, since it's illegal.
|
||||
rare = 4
|
||||
|
||||
/datum/tech/abductor
|
||||
name = "Alien Technologies Research"
|
||||
desc = "The study of technologies used by the advanced alien race known as Abductors."
|
||||
id = "abductor"
|
||||
rare = 5
|
||||
level = 0
|
||||
|
||||
/*
|
||||
datum/tech/arcane
|
||||
name = "Arcane Research"
|
||||
@@ -278,8 +285,7 @@ datum/tech/robotics
|
||||
return 0
|
||||
|
||||
var/cost = 0
|
||||
var/i
|
||||
for(i=current_level+1, i<=level, i++)
|
||||
for(var/i=current_level+1, i<=level, i++)
|
||||
if(i == initial(level))
|
||||
continue
|
||||
cost += i*5*rare
|
||||
|
||||
@@ -315,6 +315,8 @@
|
||||
dat += "[temp_server.name] Data ManagementP<BR><BR>"
|
||||
dat += "Known Technologies<BR>"
|
||||
for(var/datum/tech/T in temp_server.files.known_tech)
|
||||
if(T.level <= 0)
|
||||
continue
|
||||
dat += "* [T.name] "
|
||||
dat += "<A href='?src=\ref[src];reset_tech=[T.id]'>(Reset)</A><BR>" //FYI, these are all strings.
|
||||
dat += "Known Designs<BR>"
|
||||
|
||||
Reference in New Issue
Block a user