diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 9d3315d9e05..29cf49a981c 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -302,6 +302,11 @@ About the new airlock wires panel:
flick("door_deny", src)
return
+/obj/machinery/door/airlock/examine(mob/user)
+ ..()
+ if(emagged)
+ to_chat(user, "Its access panel is smoking slightly.")
+
/obj/machinery/door/airlock/attack_ghost(mob/user)
if(p_open)
wires.Interact(user)
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 86c133408cf..8d87860705c 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -181,8 +181,6 @@
sleep(6)
open()
emagged = 1
- if(istype(src, /obj/machinery/door/airlock))
- desc = "Its access panel is smoking slightly."
return 1
/obj/machinery/door/blob_act()
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 180d35bcbe0..ccb1ed43c76 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -68,13 +68,13 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
new /datum/stack_recipe("mining airlock assembly", /obj/structure/door_assembly/door_assembly_min, 4, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("atmospherics airlock assembly", /obj/structure/door_assembly/door_assembly_atmo, 4, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("research airlock assembly", /obj/structure/door_assembly/door_assembly_research, 4, time = 50, one_per_turf = 1, on_floor = 1),
+ new /datum/stack_recipe("science airlock assembly", /obj/structure/door_assembly/door_assembly_science, 4, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("medical airlock assembly", /obj/structure/door_assembly/door_assembly_med, 4, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("maintenance airlock assembly", /obj/structure/door_assembly/door_assembly_mai, 4, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("external airlock assembly", /obj/structure/door_assembly/door_assembly_ext, 4, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("freezer airlock assembly", /obj/structure/door_assembly/door_assembly_fre, 4, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("airtight hatch assembly", /obj/structure/door_assembly/door_assembly_hatch, 4, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("maintenance hatch assembly", /obj/structure/door_assembly/door_assembly_mhatch, 4, time = 50, one_per_turf = 1, on_floor = 1),
- new /datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1),
), 4),
null,
@@ -127,7 +127,11 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list(
new /datum/stack_recipe("Surgery Table", /obj/machinery/optable, 5, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1),
new /datum/stack_recipe("Mass Driver frame", /obj/machinery/mass_driver_frame, 3, time = 50, one_per_turf = 1),
- new /datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 4, time = 50, one_per_turf = 1, on_floor = 1)
+ null,
+ new /datum/stack_recipe_list("airlock assemblies", list(
+ new /datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 4, time = 50, one_per_turf = 1, on_floor = 1),
+ new /datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1),
+ ), 4),
)
/obj/item/stack/sheet/plasteel
diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm
index 47047b081e7..b3c6f2181ce 100644
--- a/code/game/objects/items/weapons/RCD.dm
+++ b/code/game/objects/items/weapons/RCD.dm
@@ -43,7 +43,9 @@ RCD
/obj/machinery/door/airlock/glass_security = "Security (Glass)", /obj/machinery/door/airlock/glass_medical = "Medical (Glass)",
/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/atmos = "Atmospherics",
/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/glass_research = "Research (Glass)",
- /obj/machinery/door/airlock/glass_mining = "Mining (Glass)", /obj/machinery/door/airlock/glass_atmos = "Atmospherics (Glass)")
+ /obj/machinery/door/airlock/glass_mining = "Mining (Glass)", /obj/machinery/door/airlock/glass_atmos = "Atmospherics (Glass)",
+ /obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/glass_science = "Science (Glass)",
+ /obj/machinery/door/airlock/hatch = "Airtight Hatch", /obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch")
/obj/item/weapon/rcd/New()
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index a8bac85e4ec..7292cc0b68c 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -14,6 +14,7 @@
var/created_name = null
var/heat_proof_finished = 0 //whether to heat-proof the finished airlock
var/material_type = /obj/item/stack/sheet/metal
+ var/material_amt = 4
/obj/structure/door_assembly/New()
update_state()
@@ -113,12 +114,13 @@
airlock_type = "/maintenance_hatch"
glass = -1
-/obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
+/obj/structure/door_assembly/door_assembly_highsecurity
name = "high security airlock assembly"
base_icon_state = "highsec"
base_name = "high security airlock"
airlock_type = "/highsecurity"
glass = -1
+ material_type = /obj/item/stack/sheet/plasteel
/obj/structure/door_assembly/door_assembly_vault
name = "vault door assembly"
@@ -195,20 +197,20 @@
if(WT.remove_fuel(0, user))
playsound(loc, WT.usesound, 50, 1)
if(istext(glass))
- user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.")
+ user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly...")
if(do_after(user, 40 * WT.toolspeed, target = src))
if(!src || !WT.isOn())
return
- to_chat(user, "You welded the [glass] plating off!")
+ to_chat(user, "You weld the [glass] plating off.")
var/M = text2path("/obj/item/stack/sheet/mineral/[glass]")
new M(loc, 2)
glass = 0
else if(glass == 1)
- user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly.")
+ user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
if(do_after(user, 40 * WT.toolspeed, target = src))
if(!src || !WT.isOn())
return
- to_chat(user, "You welded the glass panel out!")
+ to_chat(user, "You weld the glass panel out.")
if(heat_proof_finished)
new /obj/item/stack/sheet/rglass(get_turf(src))
heat_proof_finished = 0
@@ -216,12 +218,12 @@
new /obj/item/stack/sheet/glass(get_turf(src))
glass = 0
else if(!anchored)
- user.visible_message("[user] disassembles the airlock assembly.", "You start to disassemble the airlock assembly.")
+ user.visible_message("[user] disassembles the airlock assembly.", "You start to disassemble the airlock assembly...")
if(do_after(user, 40 * WT.toolspeed, target = src))
if(!src || !WT.isOn())
return
- to_chat(user, "You dissasembled the airlock assembly!")
- new material_type(loc, 4)
+ to_chat(user, "You disassemble the airlock assembly.")
+ new material_type(loc, material_amt)
qdel(src)
else
to_chat(user, "You need more welding fuel.")
@@ -230,60 +232,60 @@
else if(iswrench(W) && state == 0)
playsound(loc, W.usesound, 100, 1)
if(anchored)
- user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.")
+ user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor...")
else
- user.visible_message("[user] secures the airlock assembly to the floor.", "You start to secure the airlock assembly to the floor.")
+ user.visible_message("[user] secures the airlock assembly to the floor.", "You start to secure the airlock assembly to the floor...")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src)
return
- to_chat(user, "You [anchored ? "un" : ""]secured the airlock assembly!")
+ to_chat(user, "You [anchored ? "un" : ""]secure the airlock assembly.")
anchored = !anchored
else if(iscoil(W) && state == 0 && anchored)
var/obj/item/stack/cable_coil/coil = W
- user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly.")
+ user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly...")
if(do_after(user, 40 * coil.toolspeed, target = src))
if(!src)
return
coil.use(1)
state = 1
- to_chat(user, "You wire the Airlock!")
+ to_chat(user, "You wire the airlock assembly.")
else if(iswirecutter(W) && state == 1)
playsound(loc, W.usesound, 100, 1)
- user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
+ user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly...")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src)
return
- to_chat(user, "You cut the airlock's wires!")
+ to_chat(user, "You cut the wires from the airlock assembly.")
if(state == 1)
new/obj/item/stack/cable_coil(loc, 1)
state = 0
else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 && W.icon_state != "door_electronics_smoked")
playsound(loc, W.usesound, 100, 1)
- user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
+ user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly...")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src)
return
user.drop_item()
W.loc = src
- to_chat(user, "You installed the airlock electronics!")
+ to_chat(user, "You install the airlock electronics.")
state = 2
name = "near finished airlock assembly"
electronics = W
else if(iscrowbar(W) && state == 2 )
playsound(loc, W.usesound, 100, 1)
- user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to install electronics into the airlock assembly.")
+ user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove electronics from the airlock assembly...")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src)
return
- to_chat(user, "You removed the airlock electronics!")
+ to_chat(user, "You remove the airlock electronics.")
state = 1
name = "wired airlock assembly"
var/obj/item/weapon/airlock_electronics/ae
@@ -300,7 +302,7 @@
if(S.amount>=1)
if(istype(S, /obj/item/stack/sheet/rglass) || istype(S, /obj/item/stack/sheet/glass))
playsound(loc, S.usesound, 100, 1)
- user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
+ user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly...")
if(do_after(user, 40 * S.toolspeed, target = src))
if(S.type == /obj/item/stack/sheet/rglass)
to_chat(user, "You install reinforced glass windows into the airlock assembly.")
@@ -313,20 +315,21 @@
var/M = S.sheettype
if(S.amount>=2)
playsound(loc, S.usesound, 100, 1)
- user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
+ user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly...")
if(do_after(user, 40 * S.toolspeed, target = src))
- to_chat(user, "You installed [M] plating into the airlock assembly!")
+ to_chat(user, "You install [M] plating into the airlock assembly.")
S.use(2)
glass = "[M]"
else if(isscrewdriver(W) && state == 2 )
playsound(loc, W.usesound, 100, 1)
- to_chat(user, "Now finishing the airlock.")
+ user.visible_message("[user] finishes the airlock.", \
+ "You start finishing the airlock...")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src)
return
- to_chat(user, "You finish the airlock!")
+ to_chat(user, "You finish the airlock.")
var/path
if(istext(glass))
path = text2path("/obj/machinery/door/airlock/[glass]")