Actually Fixes Traitor-Vamp

This commit is contained in:
Fox-McCloud
2016-06-19 09:05:13 -04:00
parent d9b1739b38
commit 3dd9a714fc
+1 -3
View File
@@ -2,12 +2,12 @@
name = "traitor+vampire"
config_tag = "traitorvamp"
traitors_possible = 3 //hard limit on traitors if scaling is turned off
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent")
restricted_jobs = list("AI", "Cyborg")
required_players = 10
required_enemies = 1 // how many of each type are required
recommended_enemies = 3
var/protected_species_vampire = list("Machine")
var/special_job_protection = list("Chaplain") //this must exist or else Chaplain can role for Vampire. That said, we don't want to rule out him getting traitor, either
/datum/game_mode/traitor/vampire/announce()
to_chat(world, "<B>The current game mode is - Traitor+Vampire!</B>")
@@ -23,8 +23,6 @@
for(var/mob/new_player/player in player_list)
if((player.mind in possible_vampires) && (player.client.prefs.species in protected_species_vampire))
possible_vampires -= player.mind
if((player.mind in possible_vampires) && (player.mind.assigned_role in special_job_protection))
possible_vampires -= player.mind
if(possible_vampires.len > 0)
var/datum/mind/vampire = pick(possible_vampires)