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Wizard will now report if they mind swapped with a person after round completion. Or in other words, if they're in a different body than round start.
Changing changelings during the round should probably work proper now. AI will now report that people woken up from cryo sleep, when they join. The arrival shuttle changed to accomodate this. Added poff to pAIs until TLE revises that whole process. You should be able to message them back now. Slighly revised the entry shuttle. Added a holding facility to CentCom. Made the DJ station fully unsimulated. Removed unsimulated floor from derelict. Hopefully I got all the tiles. NOTE: When simulated floor meets unsimulated floor, Atmos goes berserk. Don't do this. Also, you can't deconstruct unsimulated stuff. A few other misc adjustment to the map. Added a variable to Rev that tracks what heads are supposed to be assassinated. Not sure why it didn't exist before. Added some ticker mind checking to a few procs I forgot about. Yup. Added an option to check assassinate objectives by special role. Some foundation for future ninja stuff. Ninjas now swap battery by clicking on their suit with the battery in hand. Some misc icon changes for areas. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1668 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -233,43 +233,30 @@ proc/process_ghost_teleport_locs()
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/area/centcom/evac
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name = "Centcom Emergency Shuttle"
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icon_state = "purple"
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requires_power = 0
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/area/centcom/suppy
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name = "Centcom Supply Shuttle"
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icon_state = "purple"
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requires_power = 0
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/area/centcom/ferry
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name = "Centcom Transport Shuttle"
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icon_state = "purple"
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requires_power = 0
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/area/centcom/shuttle
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name = "Centcom Administration Shuttle"
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icon_state = "purple"
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requires_power = 0
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/area/centcom/test
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name = "Centcom Testing Facility"
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icon_state = "purple"
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requires_power = 0
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/area/centcom/living
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name = "Centcom Living Quarters"
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icon_state = "purple"
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requires_power = 0
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/area/centcom/specops
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name = "Centcom Special Ops"
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icon_state = "purple"
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requires_power = 0
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/area/centcom/creed
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name = "Creed's Office"
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icon_state = "purple"
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requires_power = 0
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/area/centcom/holding
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name = "Holding Facility"
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//EXTRA
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@@ -820,7 +807,7 @@ proc/process_ghost_teleport_locs()
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/area/quartermaster/miningdock
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name = "Mining Dock"
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icon_state = "yellow"
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icon_state = "mining"
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/area/quartermaster/miningstorage
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name = "Mining Storage"
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@@ -128,6 +128,7 @@ var
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list/newplayer_start = list()
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list/latejoin = list()
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list/prisonwarp = list() //prisoners go to these
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list/holdingfacility = list() //captured people go here
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list/mazewarp = list()
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list/tdome1 = list()
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list/tdome2 = list()
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@@ -37,6 +37,7 @@
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var/subscreen // Which specific function of the main screen is being displayed
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var/tnote // Message history var used for PDA Messaging functions
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var/poff = 0 // For PDA messanging.
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var/secHUD = 0 // Toggles whether the Security HUD is active or not
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var/medHUD = 0 // Toggles whether the Medical HUD is active or not
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