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Merge remote-tracking branch 'upstream/master' into removes-cryobags
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@@ -81,7 +81,7 @@
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if((HULK in H.mutations) || (H.species.flags & NOGUNS))
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if((HULK in H.mutations) || (NOGUNS in H.species.species_traits))
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user << "<span class='warning'>Your fingers can't press the button!</span>"
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return
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@@ -99,7 +99,7 @@
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if(!get_location_accessible(H, "mouth"))
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to_chat(user, "<span class='warning'>The mask is in the way.</span>")
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return
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if((C.species && C.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
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if((C.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
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to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of facial hair.</span>")
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return
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if(C.f_style == "Shaved")
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@@ -130,7 +130,7 @@
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if(!get_location_accessible(H, "head"))
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to_chat(user, "<span class='warning'>The headgear is in the way.</span>")
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return
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if((C.species && C.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
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if((C.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
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to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of hair.</span>")
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return
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if(C.h_style == "Bald" || C.h_style == "Balding Hair" || C.h_style == "Skinhead")
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@@ -74,7 +74,7 @@
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H = M
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spawn(0) //Some mutations have sleeps in them, like monkey
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if(!(NOCLONE in M.mutations) && !(H && (H.species.flags & NO_DNA))) // prevents drained people from having their DNA changed
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if(!(NOCLONE in M.mutations) && !(H && (NO_DNA in H.species.species_traits))) // prevents drained people from having their DNA changed
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var/prev_ue = M.dna.unique_enzymes
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var/mutflags = 0
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// UI in syringe.
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@@ -113,7 +113,7 @@
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if(ishuman(M)) // Would've done this via species instead of type, but the basic mob doesn't have a species, go figure.
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var/mob/living/carbon/human/H = M
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if(H.species.flags & NO_DNA)
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if(NO_DNA in H.species.species_traits)
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return 0
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if(!user.IsAdvancedToolUser())
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@@ -24,7 +24,7 @@
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.species.flags & NO_DNA)
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if(NO_DNA in H.species.species_traits)
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to_chat(user, "<span class='warning'>You failed to inject [M], as they have no DNA to scramble, nor flesh to inject.</span>")
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return
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@@ -58,7 +58,7 @@
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var/mob/living/carbon/M = AM
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if(ishuman(M))
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if(isobj(M:shoes))
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if((M:shoes.flags&NOSLIP) || (M:species.bodyflags & FEET_NOSLIP))
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if(M:shoes.flags & NOSLIP)
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return
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else
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to_chat(M, "<span class='warning'>Your feet feel like they're on fire!</span>")
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@@ -38,14 +38,14 @@
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for(var/i in facial_hair_styles_list)
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var/datum/sprite_accessory/facial_hair/tmp_facial = facial_hair_styles_list[i]
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if(C.species.name in tmp_facial.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human hair styles.
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if(C.species.flags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
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if(C.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
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if(robohead.is_monitor)
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to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s face worth cutting. How disappointing.</span>")
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return
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continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
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species_facial_hair += i
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else
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if(C.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
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if(C.species.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
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if(!robohead.is_monitor)
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if("Human" in tmp_facial.species_allowed)
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species_facial_hair += i
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@@ -61,14 +61,14 @@
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for(var/i in hair_styles_list)
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var/datum/sprite_accessory/hair/tmp_hair = hair_styles_list[i]
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if(C.species.name in tmp_hair.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human facial hair styles.
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if(C.species.flags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
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if(C.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
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if(robohead.is_monitor)
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to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s head worth cutting. How disappointing.</span>")
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return
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continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
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species_hair += i
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else
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if(C.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
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if(C.species.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
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if(!robohead.is_monitor)
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if("Human" in tmp_hair.species_allowed)
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species_hair += i
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