From 3dee56211e62f0ba465bf07483ce19f3db20e64c Mon Sep 17 00:00:00 2001 From: "rastaf.zero@gmail.com" Date: Tue, 22 Feb 2011 20:26:16 +0000 Subject: [PATCH] People now actually can hear machine overload buzzing during malf. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1089 316c924e-a436-60f5-8080-3fe189b3f50e --- code/game/gamemodes/malfunction/Malf_Modules.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index ddae6d8b089..19bfd25fc53 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -80,10 +80,11 @@ rcd light flash thingy on matter drain for(var/datum/game_mode/malfunction/AI_Module/small/overload_machine/overload in usr:current_modules) if(overload.uses > 0) overload.uses -- - for(var/mob/V in viewers(src, null)) - V.show_message(text("\blue You hear a loud electrical buzzing sound!")) + for(var/mob/V in hearers(obj, null)) + V.show_message("\blue You hear a loud electrical buzzing sound!", 2) spawn(50) explosion(get_turf(M), 0,1,1,0) + del(M) else usr << "Out of uses." else usr << "That's not a machine."