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Adds Botany Jugs, and fixes hydroponic trays draining sealed containers [now without map edits] (#14212)
* Adds Botany Jugs, and lid test for hydro trays * adds 1u and 2u transfer amounts back to changed items * fixed item references in some .dmm * improves weed/pest killer jug sprites, and corrects overlays procs * removes uneeded image def * improves sprites further * adjusts coloring of l4z reagant * Buffs Jugs to 80u each (from 50u) * balances nutrient vending numbers * resizes jugs * fixes conflict in .dmi * Resizes Jugs again * removes commented out code * Fixes * futher fixes * Fixes some issues, adds sounds for jugs. * reverts to using New() * removes jug.dm and reverts all nutrient back to bottles
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@@ -88,7 +88,7 @@
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id = "weed_killer"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/reagent_containers/glass/bottle/killer/weedkiller
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/killer/weedkiller
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category = list("initial","Botany Chemicals")
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/datum/design/pest_spray
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@@ -96,12 +96,12 @@
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id = "pest_spray"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/reagent_containers/glass/bottle/killer/pestkiller
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/killer/pestkiller
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category = list("initial","Botany Chemicals")
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/datum/design/botany_bottle
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name = "Empty Bottle"
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id = "botany_bottle"
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name = "Empty Jug"
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id = "botany_jug"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 5)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/empty
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