modifying visibility interface of ai to use generic visibility_interface

Conflicts:
	baystation12.dme
	code/game/gamemodes/malfunction/Malf_Modules.dm
	code/modules/mob/living/silicon/ai/freelook/cameranet.dm
	code/modules/mob/living/silicon/ai/freelook/chunk.dm
	code/modules/mob/living/silicon/ai/freelook/eye.dm
	code/modules/mob/living/silicon/ai/freelook/update_triggers.dm
This commit is contained in:
jack-fractal
2014-05-15 04:43:49 -04:00
committed by ZomgPonies
parent 466070e10f
commit 3df35fe03c
19 changed files with 119 additions and 461 deletions
@@ -1,6 +1,6 @@
var/datum/visibility_network/cameras/cameraNetwork = new()
var/datum/visibility_network/cameras/cameranet = new()
var/datum/visibility_network/cult/cultNetwork = new()
var/datum/visibility_network/list/visibility_networks = list("ALL_CAMERAS"=cameraNetwork, "CULT" = cultNetwork)
var/datum/visibility_network/list/visibility_networks = list("ALL_CAMERAS"=cameranet, "CULT" = cultNetwork)
// used by turfs and objects to update all visibility networks