mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
modifying visibility interface of ai to use generic visibility_interface
Conflicts: baystation12.dme code/game/gamemodes/malfunction/Malf_Modules.dm code/modules/mob/living/silicon/ai/freelook/cameranet.dm code/modules/mob/living/silicon/ai/freelook/chunk.dm code/modules/mob/living/silicon/ai/freelook/eye.dm code/modules/mob/living/silicon/ai/freelook/update_triggers.dm
This commit is contained in:
@@ -58,7 +58,7 @@ var/intercom_range_display_status = 0
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del(C)
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if(camera_range_display_status)
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for(var/obj/machinery/camera/C in cameranet.cameras)
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for(var/obj/machinery/camera/C in cameranet.viewpoints)
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new/obj/effect/debugging/camera_range(C.loc)
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feedback_add_details("admin_verb","mCRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -74,7 +74,7 @@ var/intercom_range_display_status = 0
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var/list/obj/machinery/camera/CL = list()
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for(var/obj/machinery/camera/C in cameranet.cameras)
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for(var/obj/machinery/camera/C in cameranet.viewpoints)
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CL += C
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var/output = {"<B>CAMERA ANOMALIES REPORT</B><HR>
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@@ -396,7 +396,7 @@ var/list/ai_list = list()
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unset_machine()
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src << browse(null, t1)
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if (href_list["switchcamera"])
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switchCamera(locate(href_list["switchcamera"])) in cameranet.cameras
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switchCamera(locate(href_list["switchcamera"])) in cameranet.viewpoints
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if (href_list["showalerts"])
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ai_alerts()
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//Carn: holopad requests
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@@ -626,7 +626,7 @@ var/list/ai_list = list()
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var/mob/living/silicon/ai/U = usr
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for (var/obj/machinery/camera/C in cameranet.cameras)
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for (var/obj/machinery/camera/C in cameranet.viewpoints)
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if(!C.can_use())
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continue
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@@ -644,7 +644,7 @@ var/list/ai_list = list()
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if(isnull(network))
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network = old_network // If nothing is selected
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else
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for(var/obj/machinery/camera/C in cameranet.cameras)
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for(var/obj/machinery/camera/C in cameranet.viewpoints)
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if(!C.can_use())
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continue
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if(network in C.network)
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@@ -1,150 +1,14 @@
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// CAMERA NET
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//
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// The datum containing all the chunks.
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var/const/CHUNK_SIZE = 16 // Only chunk sizes that are to the power of 2. E.g: 2, 4, 8, 16, etc..
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var/datum/cameranet/cameranet = new()
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/datum/cameranet
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// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Destroy().
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var/list/cameras = list()
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// The chunks of the map, mapping the areas that the cameras can see.
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var/list/chunks = list()
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var/ready = 0
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// Checks if a chunk has been Generated in x, y, z.
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/datum/cameranet/proc/chunkGenerated(x, y, z)
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x &= ~(CHUNK_SIZE - 1)
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y &= ~(CHUNK_SIZE - 1)
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var/key = "[x],[y],[z]"
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return (chunks[key])
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// Returns the chunk in the x, y, z.
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// If there is no chunk, it creates a new chunk and returns that.
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/datum/cameranet/proc/getCameraChunk(x, y, z)
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x &= ~(CHUNK_SIZE - 1)
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y &= ~(CHUNK_SIZE - 1)
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var/key = "[x],[y],[z]"
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if(!chunks[key])
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chunks[key] = new /datum/camerachunk(null, x, y, z)
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return chunks[key]
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// Updates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set.
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/datum/cameranet/proc/visibility(mob/camera/aiEye/ai)
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// 0xf = 15
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var/x1 = max(0, ai.x - 16) & ~(CHUNK_SIZE - 1)
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var/y1 = max(0, ai.y - 16) & ~(CHUNK_SIZE - 1)
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var/x2 = min(world.maxx, ai.x + 16) & ~(CHUNK_SIZE - 1)
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var/y2 = min(world.maxy, ai.y + 16) & ~(CHUNK_SIZE - 1)
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var/list/visibleChunks = list()
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for(var/x = x1; x <= x2; x += CHUNK_SIZE)
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for(var/y = y1; y <= y2; y += CHUNK_SIZE)
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visibleChunks |= getCameraChunk(x, y, ai.z)
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var/list/remove = ai.visibleCameraChunks - visibleChunks
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var/list/add = visibleChunks - ai.visibleCameraChunks
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for(var/chunk in remove)
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var/datum/camerachunk/c = chunk
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c.remove(ai)
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for(var/chunk in add)
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var/datum/camerachunk/c = chunk
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c.add(ai)
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// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
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/datum/cameranet/proc/updateVisibility(atom/A, var/opacity_check = 1)
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if(!ticker || (opacity_check && !A.opacity))
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return
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majorChunkChange(A, 2)
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/datum/cameranet/proc/updateChunk(x, y, z)
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// 0xf = 15
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if(!chunkGenerated(x, y, z))
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return
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var/datum/camerachunk/chunk = getCameraChunk(x, y, z)
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chunk.hasChanged()
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// Removes a camera from a chunk.
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/datum/cameranet/proc/removeCamera(obj/machinery/camera/c)
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if(c.can_use())
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majorChunkChange(c, 0)
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// Add a camera to a chunk.
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/datum/cameranet/proc/addCamera(obj/machinery/camera/c)
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if(c.can_use())
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majorChunkChange(c, 1)
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// Used for Cyborg cameras. Since portable cameras can be in ANY chunk.
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/datum/cameranet/proc/updatePortableCamera(obj/machinery/camera/c)
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if(c.can_use())
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majorChunkChange(c, 1)
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//else
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// majorChunkChange(c, 0)
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// Never access this proc directly!!!!
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// This will update the chunk and all the surrounding chunks.
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// It will also add the atom to the cameras list if you set the choice to 1.
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// Setting the choice to 0 will remove the camera from the chunks.
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// If you want to update the chunks around an object, without adding/removing a camera, use choice 2.
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/datum/cameranet/proc/majorChunkChange(atom/c, var/choice)
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// 0xf = 15
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if(!c)
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return
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var/turf/T = get_turf(c)
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if(T)
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var/x1 = max(0, T.x - (CHUNK_SIZE / 2)) & ~(CHUNK_SIZE - 1)
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var/y1 = max(0, T.y - (CHUNK_SIZE / 2)) & ~(CHUNK_SIZE - 1)
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var/x2 = min(world.maxx, T.x + (CHUNK_SIZE / 2)) & ~(CHUNK_SIZE - 1)
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var/y2 = min(world.maxy, T.y + (CHUNK_SIZE / 2)) & ~(CHUNK_SIZE - 1)
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//world << "X1: [x1] - Y1: [y1] - X2: [x2] - Y2: [y2]"
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for(var/x = x1; x <= x2; x += CHUNK_SIZE)
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for(var/y = y1; y <= y2; y += CHUNK_SIZE)
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if(chunkGenerated(x, y, T.z))
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var/datum/camerachunk/chunk = getCameraChunk(x, y, T.z)
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if(choice == 0)
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// Remove the camera.
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chunk.cameras -= c
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else if(choice == 1)
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// You can't have the same camera in the list twice.
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chunk.cameras |= c
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chunk.hasChanged()
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// Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.
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/datum/cameranet/proc/checkCameraVis(mob/living/target as mob)
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// 0xf = 15
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var/turf/position = get_turf(target)
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var/datum/camerachunk/chunk = getCameraChunk(position.x, position.y, position.z)
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if(chunk)
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if(chunk.changed)
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chunk.hasChanged(1) // Update now, no matter if it's visible or not.
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if(chunk.visibleTurfs[position])
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return 1
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return 0
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// Debug verb for VVing the chunk that the turf is in.
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/*
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/turf/verb/view_chunk()
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set src in world
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if(cameranet.chunkGenerated(x, y, z))
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var/datum/camerachunk/chunk = cameranet.getCameraChunk(x, y, z)
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usr.client.debug_variables(chunk)
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*/
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/datum/visibility_network/cameras
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ChunkType = /datum/visibility_chunk/camera
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/datum/visibility_network/cameras/getViewpointFromMob(var/mob/currentMob)
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var/mob/living/silicon/robot/currentRobot=currentMob
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if(currentRobot)
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return currentRobot.camera
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return FALSE
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/datum/visibility_network/cameras/validViewpoint(var/viewpoint)
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var/obj/machinery/camera/c = viewpoint
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if (!c)
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return FALSE
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return c.can_use()
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@@ -1,174 +1,23 @@
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#define UPDATE_BUFFER 25 // 2.5 seconds
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// CAMERA CHUNK
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//
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// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
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// Allows the AI Eye to stream these chunks and know what it can and cannot see.
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/datum/camerachunk
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var/list/obscuredTurfs = list()
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var/list/visibleTurfs = list()
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var/list/obscured = list()
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var/list/cameras = list()
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var/list/turfs = list()
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var/list/seenby = list()
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var/visible = 0
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var/changed = 0
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var/updating = 0
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var/x = 0
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var/y = 0
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var/z = 0
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// Add an AI eye to the chunk, then update if changed.
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/datum/camerachunk/proc/add(mob/camera/aiEye/ai)
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if(!ai.ai)
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return
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ai.visibleCameraChunks += src
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if(ai.ai.client)
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ai.ai.client.images += obscured
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visible++
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seenby += ai
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if(changed && !updating)
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update()
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// Remove an AI eye from the chunk, then update if changed.
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/datum/camerachunk/proc/remove(mob/camera/aiEye/ai)
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if(!ai.ai)
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return
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ai.visibleCameraChunks -= src
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if(ai.ai.client)
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ai.ai.client.images -= obscured
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seenby -= ai
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if(visible > 0)
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visible--
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// Called when a chunk has changed. I.E: A wall was deleted.
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/datum/camerachunk/proc/visibilityChanged(turf/loc)
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if(!visibleTurfs[loc])
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return
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hasChanged()
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// Updates the chunk, makes sure that it doesn't update too much. If the chunk isn't being watched it will
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// instead be flagged to update the next time an AI Eye moves near it.
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/datum/camerachunk/proc/hasChanged(var/update_now = 0)
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if(visible || update_now)
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if(!updating)
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updating = 1
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spawn(UPDATE_BUFFER) // Batch large changes, such as many doors opening or closing at once
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update()
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updating = 0
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else
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changed = 1
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// The actual updating. It gathers the visible turfs from cameras and puts them into the appropiate lists.
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/datum/camerachunk/proc/update()
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//set background = 1
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var/list/newVisibleTurfs = list()
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for(var/camera in cameras)
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var/obj/machinery/camera/c = camera
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if(!c)
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continue
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if(!c.can_use())
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continue
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var/turf/point = locate(src.x + (CHUNK_SIZE / 2), src.y + (CHUNK_SIZE / 2), src.z)
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if(get_dist(point, c) > CHUNK_SIZE + (CHUNK_SIZE / 2))
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continue
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for(var/turf/t in c.can_see())
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// Possible optimization: if(turfs[t]) here, rather than &= turfs afterwards.
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// List associations use a tree or hashmap of some sort (alongside the list itself)
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// so are surprisingly fast. (significantly faster than var/thingy/x in list, in testing)
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newVisibleTurfs[t] = t
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// Removes turf that isn't in turfs.
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newVisibleTurfs &= turfs
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var/list/visAdded = newVisibleTurfs - visibleTurfs
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var/list/visRemoved = visibleTurfs - newVisibleTurfs
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visibleTurfs = newVisibleTurfs
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obscuredTurfs = turfs - newVisibleTurfs
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for(var/turf in visAdded)
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var/turf/t = turf
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if(t.obscured)
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obscured -= t.obscured
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for(var/eye in seenby)
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var/mob/camera/aiEye/m = eye
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if(!m || !m.ai)
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continue
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if(m.ai.client)
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m.ai.client.images -= t.obscured
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for(var/turf in visRemoved)
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var/turf/t = turf
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if(obscuredTurfs[t])
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if(!t.obscured)
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t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
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obscured += t.obscured
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for(var/eye in seenby)
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var/mob/camera/aiEye/m = eye
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if(!m || !m.ai)
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seenby -= m
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continue
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if(m.ai.client)
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m.ai.client.images += t.obscured
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changed = 0
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// Create a new camera chunk, since the chunks are made as they are needed.
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/datum/camerachunk/New(loc, x, y, z)
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// 0xf = 15
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x &= ~(CHUNK_SIZE - 1)
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y &= ~(CHUNK_SIZE - 1)
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src.x = x
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src.y = y
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src.z = z
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for(var/obj/machinery/camera/c in range(CHUNK_SIZE, locate(x + (CHUNK_SIZE / 2), y + (CHUNK_SIZE / 2), z)))
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if(c.can_use())
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cameras += c
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for(var/turf/t in block(locate(x, y, z), locate(min(x + CHUNK_SIZE - 1, world.maxx), min(y + CHUNK_SIZE - 1, world.maxy), z)))
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turfs[t] = t
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for(var/camera in cameras)
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var/obj/machinery/camera/c = camera
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if(!c)
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continue
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if(!c.can_use())
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continue
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for(var/turf/t in c.can_see())
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// Possible optimization: if(turfs[t]) here, rather than &= turfs afterwards.
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// List associations use a tree or hashmap of some sort (alongside the list itself)
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// so are surprisingly fast. (significantly faster than var/thingy/x in list, in testing)
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visibleTurfs[t] = t
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// Removes turf that isn't in turfs.
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visibleTurfs &= turfs
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obscuredTurfs = turfs - visibleTurfs
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for(var/turf in obscuredTurfs)
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var/turf/t = turf
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if(!t.obscured)
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t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
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obscured += t.obscured
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#undef UPDATE_BUFFER
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/datum/visibility_chunk/camera
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/datum/visibility_chunk/camera/validViewpoint(var/viewpoint)
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var/obj/machinery/camera/c = viewpoint
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if(!c)
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return FALSE
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if(!c.can_use())
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return FALSE
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var/turf/point = locate(src.x + 8, src.y + 8, src.z)
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if(get_dist(point, c) > 24)
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return FALSE
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return TRUE
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/datum/visibility_chunk/camera/getVisibleTurfsForViewpoint(var/viewpoint)
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var/obj/machinery/camera/c = viewpoint
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return c.can_see()
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/datum/visibility_chunk/camera/findNearbyViewpoints()
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for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z)))
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if(c.can_use())
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viewpoints += c
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@@ -3,17 +3,43 @@
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// An invisible (no icon) mob that the AI controls to look around the station with.
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// It streams chunks as it moves around, which will show it what the AI can and cannot see.
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/mob/camera/aiEye
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/mob/aiEye
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name = "Inactive AI Eye"
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var/list/visibleCameraChunks = list()
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icon = 'icons/obj/status_display.dmi' // For AI friend secret shh :o
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var/mob/living/silicon/ai/ai = null
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density = 0
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status_flags = GODMODE // You can't damage it.
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mouse_opacity = 0
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see_in_dark = 7
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/mob/aiEye/New()
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..()
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visibility_interface = new /datum/visibility_interface/ai_eye(src)
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// Movement code. Returns 0 to stop air movement from moving it.
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/mob/aiEye/Move()
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return 0
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// Hide popout menu verbs
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/mob/aiEye/examine()
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set popup_menu = 0
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set src = usr.contents
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return 0
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/mob/aiEye/pull()
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set popup_menu = 0
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set src = usr.contents
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return 0
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|
||||
/mob/aiEye/point()
|
||||
set popup_menu = 0
|
||||
set src = usr.contents
|
||||
return 0
|
||||
|
||||
// Use this when setting the aiEye's location.
|
||||
// It will also stream the chunk that the new loc is in.
|
||||
|
||||
/mob/camera/aiEye/proc/setLoc(var/T)
|
||||
|
||||
/mob/aiEye/proc/setLoc(var/T)
|
||||
if(ai)
|
||||
if(!isturf(ai.loc))
|
||||
return
|
||||
@@ -28,7 +54,7 @@
|
||||
H.move_hologram()
|
||||
|
||||
|
||||
/mob/camera/aiEye/Move()
|
||||
/mob/aiEye/Move()
|
||||
return 0
|
||||
|
||||
// AI MOVEMENT
|
||||
@@ -36,7 +62,7 @@
|
||||
// The AI's "eye". Described on the top of the page.
|
||||
|
||||
/mob/living/silicon/ai
|
||||
var/mob/camera/aiEye/eyeobj = new()
|
||||
var/mob/aiEye/eyeobj = new()
|
||||
var/sprint = 10
|
||||
var/cooldown = 0
|
||||
var/acceleration = 1
|
||||
@@ -116,7 +142,8 @@
|
||||
|
||||
if(client && client.eye)
|
||||
client.eye = src
|
||||
for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks)
|
||||
|
||||
for(var/datum/visibility_chunk/camera/c in eyeobj.visibility_interface.visible_chunks)
|
||||
c.remove(eyeobj)
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_acceleration()
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
WHERE IS EVERYTHING?
|
||||
|
||||
cameranet.dm = Everything about the cameranet datum.
|
||||
cameraNetwork.dm = Everything about the cameraNetwork datum.
|
||||
chunk.dm = Everything about the chunk datum.
|
||||
eye.dm = Everything about the AI and the AIEye.
|
||||
updating.dm = Everything about triggers that will update chunks.
|
||||
|
||||
@@ -1,79 +1,3 @@
|
||||
#define BORG_CAMERA_BUFFER 30
|
||||
|
||||
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
|
||||
|
||||
// TURFS
|
||||
|
||||
/turf
|
||||
var/image/obscured
|
||||
|
||||
/turf/proc/visibilityChanged()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
/turf/simulated/Destroy()
|
||||
visibilityChanged()
|
||||
..()
|
||||
|
||||
/turf/simulated/New()
|
||||
..()
|
||||
visibilityChanged()
|
||||
|
||||
|
||||
|
||||
// STRUCTURES
|
||||
|
||||
/obj/structure/Destroy()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
..()
|
||||
|
||||
/obj/structure/New()
|
||||
..()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
// EFFECTS
|
||||
|
||||
/obj/effect/Destroy()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
..()
|
||||
|
||||
/obj/effect/New()
|
||||
..()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
|
||||
// DOORS
|
||||
|
||||
// Simply updates the visibility of the area when it opens/closes/destroyed.
|
||||
/obj/machinery/door/proc/update_freelok_sight()
|
||||
// Glass door glass = 1
|
||||
// don't check then?
|
||||
if(!glass && cameranet)
|
||||
cameranet.updateVisibility(src, 0)
|
||||
|
||||
|
||||
// ROBOT MOVEMENT
|
||||
|
||||
// Update the portable camera everytime the Robot moves.
|
||||
// This might be laggy, comment it out if there are problems.
|
||||
/mob/living/silicon/robot/var/updating = 0
|
||||
|
||||
/mob/living/silicon/robot/Move()
|
||||
var/oldLoc = src.loc
|
||||
. = ..()
|
||||
if(.)
|
||||
if(src.camera && src.camera.network.len)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(BORG_CAMERA_BUFFER)
|
||||
if(oldLoc != src.loc)
|
||||
cameranet.updatePortableCamera(src.camera)
|
||||
updating = 0
|
||||
|
||||
// CAMERA
|
||||
|
||||
// An addition to deactivate which removes/adds the camera from the chunk list based on if it works or not.
|
||||
@@ -81,23 +5,23 @@
|
||||
/obj/machinery/camera/deactivate(user as mob, var/choice = 1)
|
||||
..(user, choice)
|
||||
if(src.can_use())
|
||||
cameranet.addCamera(src)
|
||||
cameranet.addViewpoint(src)
|
||||
else
|
||||
src.SetLuminosity(0)
|
||||
cameranet.removeCamera(src)
|
||||
cameranet.removeViewpoint(src)
|
||||
|
||||
/obj/machinery/camera/New()
|
||||
..()
|
||||
cameranet.cameras += src //Camera must be added to global list of all cameras no matter what...
|
||||
cameranet.viewpoints += src //Camera must be added to global list of all cameras no matter what...
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
|
||||
if(open_networks.len) //If there is at least one open network, chunk is available for AI usage.
|
||||
cameranet.addCamera(src)
|
||||
cameranet.addViewpoint(src)
|
||||
|
||||
/obj/machinery/camera/Destroy()
|
||||
cameranet.cameras -= src
|
||||
/obj/machinery/camera/Del()
|
||||
cameranet.viewpoints -= src
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS)
|
||||
if(open_networks.len)
|
||||
cameranet.removeCamera(src)
|
||||
cameranet.removeViewpoint(src)
|
||||
..()
|
||||
|
||||
#undef BORG_CAMERA_BUFFER
|
||||
@@ -0,0 +1,10 @@
|
||||
/datum/visibility_interface/ai_eye
|
||||
chunk_type = /datum/visibility_chunk/camera
|
||||
|
||||
/datum/visibility_interface/ai_eye/getClient()
|
||||
var/mob/aiEye/eye = controller
|
||||
if (!eye)
|
||||
return FALSE
|
||||
if (!eye.ai)
|
||||
return FALSE
|
||||
return eye.ai.client
|
||||
@@ -205,6 +205,7 @@
|
||||
|
||||
|
||||
var/obj/control_object //Used by admins to possess objects. All mobs should have this var
|
||||
var/datum/visibility_interface/visibility_interface = null // used by the visibility system to provide an interface for the visibility networks
|
||||
|
||||
//Whether or not mobs can understand other mobtypes. These stay in /mob so that ghosts can hear everything.
|
||||
var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
|
||||
@@ -224,4 +225,4 @@
|
||||
|
||||
var/list/active_genes=list()
|
||||
|
||||
var/last_movement = -100 // Last world.time the mob actually moved of its own accord.
|
||||
var/last_movement = -100 // Last world.time the mob actually moved of its own accord.
|
||||
|
||||
@@ -101,7 +101,7 @@ proc/isembryo(A)
|
||||
return 0
|
||||
|
||||
/proc/isAIEye(A)
|
||||
if(istype(A, /mob/camera/aiEye))
|
||||
if(istype(A, /mob/aiEye))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
Reference in New Issue
Block a user