modifying visibility interface of ai to use generic visibility_interface

Conflicts:
	baystation12.dme
	code/game/gamemodes/malfunction/Malf_Modules.dm
	code/modules/mob/living/silicon/ai/freelook/cameranet.dm
	code/modules/mob/living/silicon/ai/freelook/chunk.dm
	code/modules/mob/living/silicon/ai/freelook/eye.dm
	code/modules/mob/living/silicon/ai/freelook/update_triggers.dm
This commit is contained in:
jack-fractal
2013-12-07 16:34:24 -05:00
committed by ZomgPonies
parent 466070e10f
commit 3df35fe03c
19 changed files with 119 additions and 461 deletions
+2 -2
View File
@@ -58,7 +58,7 @@ var/intercom_range_display_status = 0
del(C)
if(camera_range_display_status)
for(var/obj/machinery/camera/C in cameranet.cameras)
for(var/obj/machinery/camera/C in cameranet.viewpoints)
new/obj/effect/debugging/camera_range(C.loc)
feedback_add_details("admin_verb","mCRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -74,7 +74,7 @@ var/intercom_range_display_status = 0
var/list/obj/machinery/camera/CL = list()
for(var/obj/machinery/camera/C in cameranet.cameras)
for(var/obj/machinery/camera/C in cameranet.viewpoints)
CL += C
var/output = {"<B>CAMERA ANOMALIES REPORT</B><HR>