mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Removes .0 at the end of w_class numbers
This commit is contained in:
@@ -17,7 +17,7 @@
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var/r_speed = 1.0
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var/health = null
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var/hitsound = null
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var/w_class = 3.0
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var/w_class = 3
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var/slot_flags = 0 //This is used to determine on which slots an item can fit.
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pass_flags = PASSTABLE
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pressure_resistance = 3
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@@ -5,7 +5,7 @@
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desc = "A folded bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/bodybag.dmi'
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icon_state = "bodybag_folded"
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w_class = 2.0
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w_class = 2
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attack_self(mob/user)
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var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc)
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@@ -7,7 +7,7 @@
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desc = "A colourful crayon. Looks tasty. Mmmm..."
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icon = 'icons/obj/crayons.dmi'
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icon_state = "crayonred"
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w_class = 1.0
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w_class = 1
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slot_flags = SLOT_BELT | SLOT_EARS
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attack_verb = list("attacked", "coloured")
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var/colour = "#FF0000" //RGB
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@@ -3,7 +3,7 @@
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icon = 'icons/obj/aicards.dmi'
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icon_state = "aicard" // aicard-full
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item_state = "electronic"
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w_class = 2.0
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w_class = 2
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slot_flags = SLOT_BELT
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flags = NOBLUDGEON
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var/flush = null
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@@ -8,7 +8,7 @@
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icon = 'icons/obj/autopsy_scanner.dmi'
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icon_state = ""
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flags = CONDUCT
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w_class = 1.0
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w_class = 1
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origin_tech = "materials=1;biotech=1"
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var/list/datum/autopsy_data_scanner/wdata = list()
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var/list/datum/autopsy_data_scanner/chemtraces = list()
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@@ -7,7 +7,7 @@
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throwforce = 5.0
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throw_speed = 3
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throw_range = 5
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w_class = 2.0
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w_class = 2
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origin_tech = "syndicate=4;magnets=4"
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var/can_use = 1
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var/obj/effect/dummy/chameleon/active_dummy = null
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@@ -11,7 +11,7 @@
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icon_state = "hacktool-g"
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flags = CONDUCT
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force = 5.0
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w_class = 2.0
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w_class = 2
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throwforce = 5.0
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throw_range = 15
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throw_speed = 3
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@@ -148,7 +148,7 @@ obj/item/device/flashlight/lamp/bananalamp
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/obj/item/device/flashlight/flare
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name = "flare"
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desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
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w_class = 2.0
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w_class = 2
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brightness_on = 8 // Made it brighter (from 7 to 8).
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light_color = "#ff0000" // changed colour to a more brighter red.
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icon_state = "flare"
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@@ -3,7 +3,7 @@
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desc = "A device used to project your voice. Loudly."
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icon_state = "megaphone"
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item_state = "radio"
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w_class = 1.0
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w_class = 1
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flags = CONDUCT
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var/spamcheck = 0
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@@ -10,7 +10,7 @@
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icon_state = "multitool"
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flags = CONDUCT
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force = 5.0
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w_class = 2.0
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w_class = 2
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throwforce = 5.0
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throw_range = 15
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throw_speed = 3
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@@ -3,7 +3,7 @@
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icon = 'icons/obj/aicards.dmi'
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icon_state = "pai"
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item_state = "electronic"
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w_class = 2.0
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w_class = 2
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slot_flags = SLOT_BELT
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origin_tech = "programming=2"
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var/request_cooldown = 5 // five seconds
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@@ -5,7 +5,7 @@
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desc = "A nulling power sink which drains energy from electrical systems."
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icon_state = "powersink0"
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item_state = "electronic"
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w_class = 4.0
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w_class = 4
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flags = CONDUCT
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throwforce = 5
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throw_speed = 1
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@@ -6,7 +6,7 @@
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frequency = 1449
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flags = CONDUCT
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slot_flags = SLOT_BACK
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w_class = 5.0
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w_class = 5
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materials = list(MAT_METAL=10000, MAT_GLASS=2500)
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var/code = 2
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@@ -3,7 +3,7 @@
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desc = "Talk through this."
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icon_state = "intercom"
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anchored = 1
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w_class = 4.0
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w_class = 4
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canhear_range = 2
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flags = CONDUCT
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var/number = 0
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@@ -232,7 +232,7 @@
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icon = 'icons/obj/doors/door_assembly.dmi'
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icon_state = "door_electronics"
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desc = "Looks like a circuit. Probably is."
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w_class = 2.0
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w_class = 2
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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/obj/item/device/radio/intercom/locked
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@@ -117,7 +117,7 @@ REAGENT SCANNER
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 1.0
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w_class = 1
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throw_speed = 5
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throw_range = 10
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materials = list(MAT_METAL=200)
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@@ -283,7 +283,7 @@ REAGENT SCANNER
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name = "Health Analyzer Upgrade"
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icon_state = "healthupgrade"
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desc = "An upgrade unit that can be installed on a health analyzer for expanded functionality."
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w_class = 1.0
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w_class = 1
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origin_tech = "magnets=2;biotech=2"
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/obj/item/device/analyzer
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@@ -291,7 +291,7 @@ REAGENT SCANNER
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name = "analyzer"
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icon_state = "atmos"
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item_state = "analyzer"
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w_class = 2.0
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w_class = 2
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 0
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@@ -357,7 +357,7 @@ REAGENT SCANNER
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name = "mass-spectrometer"
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icon_state = "spectrometer"
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item_state = "analyzer"
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w_class = 2.0
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w_class = 2
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flags = CONDUCT | OPENCONTAINER
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slot_flags = SLOT_BELT
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throwforce = 5
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@@ -429,7 +429,7 @@ REAGENT SCANNER
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desc = "A hand-held reagent scanner which identifies chemical agents."
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icon_state = "spectrometer"
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item_state = "analyzer"
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w_class = 2.0
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w_class = 2
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 5
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@@ -486,7 +486,7 @@ REAGENT SCANNER
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icon_state = "adv_spectrometer_s"
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item_state = "analyzer"
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origin_tech = "biotech=1"
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w_class = 2.0
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w_class = 2
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flags = CONDUCT
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throwforce = 0
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throw_speed = 3
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@@ -3,7 +3,7 @@
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desc = "A miniature machine that tracks suit sensors across the station."
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icon = 'icons/obj/device.dmi'
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icon_state = "scanner"
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w_class = 2.0
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w_class = 2
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slot_flags = SLOT_BELT
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origin_tech = "biotech=3;materials=3;magnets=3"
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var/datum/nano_module/crew_monitor/crew_monitor
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@@ -19,7 +19,7 @@ effective or pretty fucking useless.
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desc = "A strange device with twin antennas."
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icon_state = "batterer"
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throwforce = 5
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w_class = 1.0
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w_class = 1
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throw_speed = 4
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throw_range = 10
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flags = CONDUCT
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@@ -79,7 +79,7 @@ effective or pretty fucking useless.
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 1.0
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w_class = 1
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=400)
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@@ -3,7 +3,7 @@
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desc = "Used by obese officers to save their breath for running."
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icon_state = "voice0"
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item_state = "flashtool" //looks exactly like a flash (and nothing like a flashbang)
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w_class = 1.0
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w_class = 1
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flags = CONDUCT
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var/spamcheck = 0
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@@ -5,7 +5,7 @@
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icon_state = "docs_generic"
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item_state = "paper"
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throwforce = 0
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w_class = 1.0
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w_class = 1
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throw_range = 1
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throw_speed = 1
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layer = 4
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@@ -1,6 +1,6 @@
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/obj/item/flag
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icon = 'icons/obj/flag.dmi'
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w_class = 4.0
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w_class = 4
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var/lit = 0
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var/burntime = 30
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@@ -16,7 +16,7 @@
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item_state = "beachball"
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density = 0
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anchored = 0
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w_class = 1.0
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w_class = 1
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force = 0.0
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throwforce = 0.0
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throw_speed = 1
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@@ -3,7 +3,7 @@
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name = "tape roll"
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icon = 'icons/policetape.dmi'
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icon_state = "rollstart"
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w_class = 1.0
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w_class = 1
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var/turf/start
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var/turf/end
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var/tape_type = /obj/item/tape
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@@ -5,7 +5,7 @@
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icon_state = "rods"
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item_state = "rods"
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flags = CONDUCT
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w_class = 3.0
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w_class = 3
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force = 9.0
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throwforce = 10.0
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throw_speed = 3
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@@ -4,7 +4,7 @@
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singular_name = "wired glass floor tile"
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desc = "A glass tile, which is wired, somehow."
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icon_state = "glass_wire"
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w_class = 3.0
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w_class = 3
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force = 3.0
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throwforce = 5.0
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throw_speed = 5
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@@ -72,7 +72,7 @@ var/global/list/datum/stack_recipe/mime_recipes = list ( \
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/obj/item/stack/sheet/mineral
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force = 5.0
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throwforce = 5
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w_class = 3.0
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w_class = 3
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throw_speed = 3
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throw_range = 3
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@@ -1,6 +1,6 @@
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/obj/item/stack/sheet
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name = "sheet"
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w_class = 3.0
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w_class = 3
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force = 5
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throwforce = 5
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max_amount = 50
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@@ -109,7 +109,7 @@
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icon = 'icons/obj/weapons.dmi'
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icon_state = "syndballoon"
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item_state = "syndballoon"
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w_class = 4.0
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w_class = 4
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/*
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* Fake telebeacon
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@@ -140,7 +140,7 @@
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icon_state = "sword0"
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item_state = "sword0"
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var/active = 0.0
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w_class = 2.0
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w_class = 2
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flags = NOSHIELD
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attack_verb = list("attacked", "struck", "hit")
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@@ -417,7 +417,7 @@ obj/item/toy/cards/deck
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icon = 'icons/obj/toy.dmi'
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deckstyle = "nanotrasen"
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icon_state = "deck_nanotrasen_full"
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w_class = 2.0
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w_class = 2
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var/cooldown = 0
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var/list/cards = list()
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@@ -547,7 +547,7 @@ obj/item/toy/cards/cardhand
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desc = "A number of cards not in a deck, customarily held in ones hand."
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icon = 'icons/obj/toy.dmi'
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icon_state = "nanotrasen_hand2"
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w_class = 1.0
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w_class = 1
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var/list/currenthand = list()
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var/choice = null
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@@ -640,7 +640,7 @@ obj/item/toy/cards/singlecard
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desc = "a card"
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icon = 'icons/obj/toy.dmi'
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icon_state = "singlecard_nanotrasen_down"
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w_class = 1.0
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w_class = 1
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var/cardname = null
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var/flipped = 0
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pixel_x = -5
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@@ -765,7 +765,7 @@ obj/item/toy/cards/deck/syndicate/black
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desc = "A plastic model of a Nuclear Fission Explosive."
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icon = 'icons/obj/toy.dmi'
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icon_state = "nuketoyidle"
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w_class = 2.0
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w_class = 2
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var/cooldown = 0
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/obj/item/toy/nuke/attack_self(mob/user)
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@@ -841,7 +841,7 @@ obj/item/toy/cards/deck/syndicate/black
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name = "toddler"
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desc = "This baby looks almost real. Wait, did it just burp?"
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force = 5
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w_class = 4.0
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w_class = 4
|
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slot_flags = SLOT_BACK
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@@ -864,7 +864,7 @@ obj/item/toy/cards/deck/syndicate/black
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desc = "Relive the excitement of a meteor shower! SweetMeat-eor. Co is not responsible for any injuries, headaches or hearing loss caused by Mini-Meteor"
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icon = 'icons/obj/toy.dmi'
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icon_state = "minimeteor"
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w_class = 2.0
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w_class = 2
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/obj/item/toy/minimeteor/throw_impact(atom/hit_atom)
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..()
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@@ -1098,7 +1098,7 @@ obj/item/toy/cards/deck/syndicate/black
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desc = "A big, plastic red button. Reads 'From HonkCo Pranks?' on the back."
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icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "bigred"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
var/cooldown = 0
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||||
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/obj/item/toy/redbutton/attack_self(mob/user)
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||||
@@ -1123,7 +1123,7 @@ obj/item/toy/cards/deck/syndicate/black
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||||
desc = "A little toy model AI core with real law announcing action!"
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "AI"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
var/cooldown = 0
|
||||
|
||||
/obj/item/toy/AI/attack_self(mob/user)
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||||
@@ -1142,7 +1142,7 @@ obj/item/toy/cards/deck/syndicate/black
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||||
desc = "An action figure modeled after 'The Owl', defender of justice."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "owlprize"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
var/cooldown = 0
|
||||
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||||
/obj/item/toy/owl/attack_self(mob/user)
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||||
@@ -1161,7 +1161,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
desc = "An action figure modeled after 'The Griffin', criminal mastermind."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "griffinprize"
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||||
w_class = 2.0
|
||||
w_class = 2
|
||||
var/cooldown = 0
|
||||
|
||||
/obj/item/toy/griffin/attack_self(mob/user)
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||||
@@ -1255,7 +1255,7 @@ obj/item/toy/cards/deck/syndicate/black
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||||
icon = 'icons/obj/toy.dmi'
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||||
icon_state = "minigibber"
|
||||
attack_verb = list("grinded", "gibbed")
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
var/cooldown = 0
|
||||
var/obj/stored_minature = null
|
||||
|
||||
@@ -1327,7 +1327,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
materials = list(MAT_METAL=2000)
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
throwforce = 5
|
||||
throw_speed = 4
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||||
throw_range = 5
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
//Added by Jack Rost
|
||||
/obj/item/trash
|
||||
icon = 'icons/obj/trash.dmi'
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
desc = "This is rubbish."
|
||||
|
||||
/obj/item/trash/raisins
|
||||
|
||||
@@ -14,7 +14,7 @@ AI MODULES
|
||||
desc = "An AI Module for transmitting encrypted instructions to the AI."
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
|
||||
@@ -17,7 +17,7 @@ RCD
|
||||
throwforce = 10.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=100000)
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
|
||||
@@ -13,7 +13,7 @@ RSF
|
||||
anchored = 0.0
|
||||
var/matter = 0
|
||||
var/mode = 1
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
|
||||
/obj/item/weapon/rsf/New()
|
||||
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
name = "card"
|
||||
desc = "A card."
|
||||
icon = 'icons/obj/card.dmi'
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
var/associated_account_number = 0
|
||||
|
||||
var/list/files = list( )
|
||||
|
||||
@@ -22,7 +22,7 @@ var/global/list/moneytypes=list(
|
||||
throwforce = 1.0
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
var/access = list()
|
||||
access = access_crate_cash
|
||||
var/worth = 1 // Per chip
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
throwforce = 3.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
attack_verb = list("warned", "cautioned", "smashed")
|
||||
|
||||
proximity_sign
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon = 'icons/obj/chronos.dmi'
|
||||
icon_state = "chronobackpack"
|
||||
item_state = "backpack"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
slot_flags = SLOT_BACK
|
||||
slowdown = 1
|
||||
action_button_name = "Equip/Unequip TED Gun"
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "banana_peel"
|
||||
item_state = "banana_peel"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throwforce = 0
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
@@ -77,7 +77,7 @@
|
||||
item_state = "bike_horn"
|
||||
hitsound = null
|
||||
throwforce = 3
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
attack_verb = list("HONKED")
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A generic brand of lipstick."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "lipstick"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
var/colour = "red"
|
||||
var/open = 0
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "razor"
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
|
||||
/obj/item/weapon/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(ishuman(M))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon_state = "gavelhammer"
|
||||
force = 5.0
|
||||
throwforce = 6.0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
attack_verb = list("bashed", "battered", "judged", "whacked")
|
||||
|
||||
/obj/item/weapon/gavelhammer/suicide_act(mob/user)
|
||||
@@ -24,7 +24,7 @@
|
||||
icon_state = "gavelblock"
|
||||
force = 2.0
|
||||
throwforce = 2.0
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
|
||||
/obj/item/weapon/gavelblock/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/gavelhammer))
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "plastic-explosive0"
|
||||
item_state = "plasticx"
|
||||
flags = NOBLUDGEON
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
origin_tech = "syndicate=2"
|
||||
var/datum/wires/explosive/plastic/wires = null
|
||||
var/timer = 10
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
flags = CONDUCT
|
||||
throwforce = 10
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
@@ -29,7 +29,7 @@
|
||||
hitsound = null //it is much lighter, after all.
|
||||
flags = null //doesn't CONDUCT
|
||||
throwforce = 2
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
force = 3.0
|
||||
materials = list()
|
||||
max_water = 30
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=500)
|
||||
origin_tech = "combat=1;plasmatech=1"
|
||||
var/status = 0
|
||||
|
||||
@@ -4,7 +4,7 @@ var/turf/T
|
||||
/obj/item/weapon/grenade/bananade
|
||||
name = "bananade"
|
||||
desc = "A yellow grenade."
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "banana"
|
||||
item_state = "flashbang"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "HONK! brand Bananas. In a special applicator for rapid slipping of wide areas."
|
||||
icon_state = "banana"
|
||||
item_state = "flashbang"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
force = 2.0
|
||||
var/stage = 0
|
||||
var/state = 0
|
||||
@@ -55,7 +55,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "banana_peel"
|
||||
item_state = "banana_peel"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throwforce = 0
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
/obj/item/weapon/grenade/iedcasing
|
||||
name = "improvised explosive assembly"
|
||||
desc = "An igniter stuffed into an aluminum shell."
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "improvised_grenade"
|
||||
item_state = "flashbang"
|
||||
@@ -67,7 +67,7 @@
|
||||
/obj/item/weapon/grenade/iedcasing/filled
|
||||
name = "improvised firebomb"
|
||||
desc = "A weak, improvised incendiary device."
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "improvised_grenade"
|
||||
item_state = "flashbang"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/weapon/grenade
|
||||
name = "grenade"
|
||||
desc = "A hand held grenade, with an adjustable timer."
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "grenade"
|
||||
item_state = "flashbang"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 5
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=500)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
*/
|
||||
/obj/item/weapon/kitchen/utensil
|
||||
force = 5.0
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throwforce = 0.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
@@ -164,7 +164,7 @@
|
||||
throwforce = 10.0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
/* Trays moved to /obj/item/weapon/storage/bag */
|
||||
@@ -181,7 +181,7 @@
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
|
||||
/obj/item/weapon/kitchen/mould/bear
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "handcuff"
|
||||
flags = CONDUCT
|
||||
throwforce = 0
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
origin_tech = "materials=1"
|
||||
slowdown = 7
|
||||
breakouttime = 300 //Deciseconds = 30s = 0.5 minute
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
icon_state = "match_unlit"
|
||||
var/lit = 0
|
||||
var/smoketime = 5
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("burnt", "singed")
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=50)
|
||||
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "c_tube"
|
||||
throwforce = 1
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throw_speed = 4
|
||||
throw_range = 5
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
var/data = ""
|
||||
var/base_url = "http://svn.slurm.us/public/spacestation13/misc/game_kit"
|
||||
item_state = "sheet-metal"
|
||||
w_class = 5.0
|
||||
w_class = 5
|
||||
*/
|
||||
|
||||
/obj/item/weapon/gift
|
||||
@@ -73,7 +73,7 @@
|
||||
var/size = 3.0
|
||||
var/obj/item/gift = null
|
||||
item_state = "gift"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
|
||||
/obj/item/weapon/kidanglobe
|
||||
name = "Kidan homeworld globe"
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
|
||||
var/mopping = 0
|
||||
var/mopcount = 0
|
||||
|
||||
@@ -9,7 +9,7 @@ var/global/list/cached_icons = list()
|
||||
icon_state = "paint_neutral"
|
||||
item_state = "paintcan"
|
||||
materials = list(MAT_METAL=200)
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(10,20,30,50,70)
|
||||
volume = 70
|
||||
@@ -73,7 +73,7 @@ var/global/list/cached_icons = list()
|
||||
icon_state = "paint_neutral"
|
||||
color = "FFFFFF"
|
||||
item_state = "paintcan"
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
|
||||
/obj/item/weapon/paint/red
|
||||
name = "Red paint"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll"
|
||||
var/uses = 4.0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
item_state = "paper"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
sharp = 1
|
||||
edge = 1
|
||||
desc = "Could probably be used as ... a throwing weapon?"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
force = 5.0
|
||||
throwforce = 10.0
|
||||
item_state = "shard-glass"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "blank picket sign"
|
||||
desc = "It's blank"
|
||||
force = 5
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
attack_verb = list("bashed","smacked")
|
||||
|
||||
var/delayed = 0 //used to do delays
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "soap"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throwforce = 0
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
flags = NOSHIELD
|
||||
armour_penetration = 100
|
||||
attack_verb = list("bludgeoned", "whacked", "disciplined")
|
||||
@@ -73,5 +73,5 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
flags = NOSHIELD
|
||||
@@ -59,7 +59,7 @@
|
||||
desc = "What?"
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
var/rating = 1
|
||||
New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
item_state = "backpack"
|
||||
lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
slot_flags = SLOT_BACK //ERROOOOO
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 21
|
||||
@@ -85,7 +85,7 @@
|
||||
desc = "Space Santa uses this to deliver toys to all the nice children in space on Christmas! Wow, it's pretty big!"
|
||||
icon_state = "giftbag0"
|
||||
item_state = "giftbag"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 400 // can store a ton of shit!
|
||||
|
||||
|
||||
@@ -389,7 +389,7 @@
|
||||
throwforce = 10.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
flags = CONDUCT
|
||||
materials = list(MAT_METAL=3000)
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state ="bible"
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
var/mob/affecting = null
|
||||
var/deity_name = "Christ"
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
force = 8.0
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
desc = "A box of crayons for all your rune drawing needs."
|
||||
icon = 'icons/obj/crayons.dmi'
|
||||
icon_state = "crayonbox"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
storage_slots = 6
|
||||
icon_type = "crayon"
|
||||
can_hold = list(
|
||||
|
||||
@@ -209,7 +209,7 @@
|
||||
icon_state = "pill_canister"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/food/pill","/obj/item/weapon/dice","/obj/item/weapon/paper")
|
||||
allow_quick_gather = 1
|
||||
use_to_pickup = 1
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
var/l_hacking = 0
|
||||
var/emagged = 0
|
||||
var/open = 0
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
max_w_class = 2
|
||||
max_combined_w_class = 14
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
force = 8.0
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
@@ -213,7 +213,7 @@
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
force = 8.0
|
||||
w_class = 5.0
|
||||
w_class = 5
|
||||
max_w_class = 8
|
||||
anchored = 1.0
|
||||
density = 0
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
/obj/item/weapon/storage
|
||||
name = "storage"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
var/silent = 0 // No message on putting items in
|
||||
var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else)
|
||||
var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
materials = list(MAT_METAL = 500)
|
||||
origin_tech = "combat=1"
|
||||
attack_verb = list("robusted")
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
var/mob/currentUser = null
|
||||
var/obj/item/device/radio/origradio = null
|
||||
flags = CONDUCT | ONBELT
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
item_state = "radio"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
@@ -31,7 +31,7 @@
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "radio"
|
||||
throwforce = 5
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
materials = list(MAT_METAL=100)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "Jetpack (Empty)"
|
||||
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
item_state = "jetpack"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
var/datum/effect/system/ion_trail_follow/ion_trail
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
icon_state = "emergency"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
force = 4.0
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
volume = 3 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/watertank.dmi'
|
||||
icon_state = "waterbackpack"
|
||||
item_state = "waterbackpack"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
slot_flags = SLOT_BACK
|
||||
slowdown = 1
|
||||
action_button_name = "Toggle Mister"
|
||||
@@ -108,7 +108,7 @@
|
||||
icon = 'icons/obj/watertank.dmi'
|
||||
icon_state = "mister"
|
||||
item_state = "mister"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
amount_per_transfer_from_this = 50
|
||||
possible_transfer_amounts = list(25,50,100)
|
||||
volume = 500
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
var/broadcasting = null
|
||||
var/listening = 1.0
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
item_state = "electronic"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
@@ -98,7 +98,7 @@ Frequency:
|
||||
icon_state = "hand_tele"
|
||||
item_state = "electronic"
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=150)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
@@ -41,7 +41,7 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5.0
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
@@ -104,7 +104,7 @@
|
||||
force = 6.0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=80)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("pinched", "nipped")
|
||||
@@ -409,7 +409,7 @@
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
max_fuel = 80
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "engineering=3"
|
||||
|
||||
@@ -419,7 +419,7 @@
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
max_fuel = 40
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "engineering=4;plasmatech=3"
|
||||
var/last_gen = 0
|
||||
@@ -453,7 +453,7 @@
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
item_state = "crowbar"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "engineering=1"
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
@@ -479,7 +479,7 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "kit"
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
origin_tech = "combat=2"
|
||||
var/open = 0
|
||||
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
|
||||
///////////OFFHAND///////////////
|
||||
/obj/item/weapon/twohanded/offhand
|
||||
w_class = 5.0
|
||||
w_class = 5
|
||||
icon_state = "offhand"
|
||||
name = "offhand"
|
||||
flags = ABSTRACT
|
||||
@@ -131,7 +131,7 @@
|
||||
///////////Two hand required objects///////////////
|
||||
//This is for objects that require two hands to even pick up
|
||||
/obj/item/weapon/twohanded/required/
|
||||
w_class = 5.0
|
||||
w_class = 5
|
||||
|
||||
/obj/item/weapon/twohanded/required/attack_self()
|
||||
return
|
||||
@@ -165,7 +165,7 @@
|
||||
throwforce = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 5
|
||||
force_wielded = 24
|
||||
@@ -200,7 +200,7 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
force_unwielded = 3
|
||||
force_wielded = 34
|
||||
wieldsound = 'sound/weapons/saberon.ogg'
|
||||
@@ -288,7 +288,7 @@
|
||||
name = "spear"
|
||||
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
|
||||
force = 10
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 10
|
||||
force_wielded = 18 // Was 13, Buffed - RR
|
||||
@@ -366,7 +366,7 @@
|
||||
throwforce = 15
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 4.0 // can't fit in backpacks
|
||||
w_class = 4 // can't fit in backpacks
|
||||
force_unwielded = 15 //still pretty robust
|
||||
force_wielded = 40 //you'll gouge their eye out! Or a limb...maybe even their entire body!
|
||||
wieldsound = 'sound/weapons/chainsawstart.ogg'
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 7
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
|
||||
var/charges = 0 //how many restocking "charges" the refill has
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "toyhammer"
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throw_speed = 7
|
||||
throw_range = 15
|
||||
attack_verb = list("banned")
|
||||
|
||||
@@ -14,7 +14,7 @@ LINEN BINS
|
||||
throwforce = 1
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
item_color = "white"
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
|
||||
icon = 'icons/obj/inflatable.dmi'
|
||||
icon_state = "folded_wall"
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
|
||||
/obj/item/inflatable/attack_self(mob/user)
|
||||
playsound(loc, 'sound/items/zip.ogg', 75, 1)
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
icon_state = "stool"
|
||||
force = 10
|
||||
throwforce = 10
|
||||
w_class = 5.0
|
||||
w_class = 5
|
||||
var/obj/structure/stool/origin = null
|
||||
|
||||
/obj/item/weapon/stool/attack_self(mob/user as mob)
|
||||
|
||||
Reference in New Issue
Block a user