mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
Removes .0 at the end of w_class numbers
This commit is contained in:
@@ -14,7 +14,7 @@ AI MODULES
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desc = "An AI Module for transmitting encrypted instructions to the AI."
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flags = CONDUCT
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force = 5.0
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w_class = 2.0
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w_class = 2
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throwforce = 5.0
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throw_speed = 3
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throw_range = 15
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@@ -17,7 +17,7 @@ RCD
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throwforce = 10.0
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throw_speed = 3
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throw_range = 5
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w_class = 3.0
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w_class = 3
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materials = list(MAT_METAL=100000)
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origin_tech = "engineering=4;materials=2"
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var/datum/effect/system/spark_spread/spark_system
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@@ -13,7 +13,7 @@ RSF
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anchored = 0.0
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var/matter = 0
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var/mode = 1
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w_class = 3.0
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w_class = 3
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/obj/item/weapon/rsf/New()
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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@@ -15,7 +15,7 @@
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name = "card"
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desc = "A card."
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icon = 'icons/obj/card.dmi'
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w_class = 1.0
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w_class = 1
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var/associated_account_number = 0
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var/list/files = list( )
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@@ -22,7 +22,7 @@ var/global/list/moneytypes=list(
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throwforce = 1.0
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throw_speed = 1
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throw_range = 2
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w_class = 1.0
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w_class = 1
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var/access = list()
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access = access_crate_cash
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var/worth = 1 // Per chip
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@@ -7,7 +7,7 @@
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throwforce = 3.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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w_class = 2
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attack_verb = list("warned", "cautioned", "smashed")
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proximity_sign
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@@ -6,7 +6,7 @@
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icon = 'icons/obj/chronos.dmi'
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icon_state = "chronobackpack"
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item_state = "backpack"
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w_class = 4.0
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w_class = 4
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slot_flags = SLOT_BACK
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slowdown = 1
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action_button_name = "Equip/Unequip TED Gun"
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@@ -15,7 +15,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "banana_peel"
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item_state = "banana_peel"
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w_class = 1.0
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w_class = 1
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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@@ -77,7 +77,7 @@
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item_state = "bike_horn"
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hitsound = null
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throwforce = 3
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w_class = 1.0
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w_class = 1
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throw_speed = 3
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throw_range = 15
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attack_verb = list("HONKED")
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@@ -3,7 +3,7 @@
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desc = "A generic brand of lipstick."
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icon = 'icons/obj/items.dmi'
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icon_state = "lipstick"
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w_class = 1.0
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w_class = 1
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var/colour = "red"
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var/open = 0
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@@ -86,7 +86,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "razor"
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flags = CONDUCT
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w_class = 1.0
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w_class = 1
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/obj/item/weapon/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(ishuman(M))
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@@ -9,7 +9,7 @@
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icon_state = "gavelhammer"
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force = 5.0
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throwforce = 6.0
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w_class = 2.0
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w_class = 2
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attack_verb = list("bashed", "battered", "judged", "whacked")
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/obj/item/weapon/gavelhammer/suicide_act(mob/user)
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@@ -24,7 +24,7 @@
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icon_state = "gavelblock"
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force = 2.0
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throwforce = 2.0
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w_class = 1.0
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w_class = 1
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/obj/item/weapon/gavelblock/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/gavelhammer))
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@@ -6,7 +6,7 @@
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icon_state = "plastic-explosive0"
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item_state = "plasticx"
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flags = NOBLUDGEON
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w_class = 2.0
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w_class = 2
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origin_tech = "syndicate=2"
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var/datum/wires/explosive/plastic/wires = null
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var/timer = 10
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@@ -7,7 +7,7 @@
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hitsound = 'sound/weapons/smash.ogg'
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flags = CONDUCT
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throwforce = 10
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w_class = 3.0
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w_class = 3
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throw_speed = 2
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throw_range = 7
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force = 10
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@@ -29,7 +29,7 @@
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hitsound = null //it is much lighter, after all.
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flags = null //doesn't CONDUCT
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throwforce = 2
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w_class = 2.0
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w_class = 2
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force = 3.0
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materials = list()
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max_water = 30
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@@ -11,7 +11,7 @@
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throwforce = 10.0
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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w_class = 3
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materials = list(MAT_METAL=500)
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origin_tech = "combat=1;plasmatech=1"
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var/status = 0
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@@ -4,7 +4,7 @@ var/turf/T
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/obj/item/weapon/grenade/bananade
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name = "bananade"
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desc = "A yellow grenade."
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w_class = 2.0
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w_class = 2
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icon = 'icons/obj/grenade.dmi'
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icon_state = "banana"
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item_state = "flashbang"
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@@ -3,7 +3,7 @@
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desc = "HONK! brand Bananas. In a special applicator for rapid slipping of wide areas."
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icon_state = "banana"
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item_state = "flashbang"
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w_class = 2.0
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w_class = 2
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force = 2.0
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var/stage = 0
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var/state = 0
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@@ -55,7 +55,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "banana_peel"
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item_state = "banana_peel"
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w_class = 1.0
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w_class = 1
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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@@ -17,7 +17,7 @@
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/obj/item/weapon/grenade/iedcasing
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name = "improvised explosive assembly"
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desc = "An igniter stuffed into an aluminum shell."
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w_class = 2.0
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w_class = 2
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icon = 'icons/obj/grenade.dmi'
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icon_state = "improvised_grenade"
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item_state = "flashbang"
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@@ -67,7 +67,7 @@
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/obj/item/weapon/grenade/iedcasing/filled
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name = "improvised firebomb"
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desc = "A weak, improvised incendiary device."
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w_class = 2.0
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w_class = 2
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icon = 'icons/obj/grenade.dmi'
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icon_state = "improvised_grenade"
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item_state = "flashbang"
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@@ -1,7 +1,7 @@
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/obj/item/weapon/grenade
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name = "grenade"
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desc = "A hand held grenade, with an adjustable timer."
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w_class = 2.0
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w_class = 2
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icon = 'icons/obj/grenade.dmi'
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icon_state = "grenade"
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item_state = "flashbang"
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@@ -7,7 +7,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 5
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w_class = 2.0
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w_class = 2
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throw_speed = 2
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throw_range = 5
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materials = list(MAT_METAL=500)
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@@ -18,7 +18,7 @@
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*/
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/obj/item/weapon/kitchen/utensil
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force = 5.0
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w_class = 1.0
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w_class = 1
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throwforce = 0.0
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throw_speed = 3
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throw_range = 5
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@@ -164,7 +164,7 @@
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throwforce = 10.0
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throw_speed = 3
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throw_range = 7
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w_class = 3.0
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w_class = 3
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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/* Trays moved to /obj/item/weapon/storage/bag */
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@@ -181,7 +181,7 @@
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throwforce = 5
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throw_speed = 3
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throw_range = 3
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w_class = 2.0
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w_class = 2
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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/obj/item/weapon/kitchen/mould/bear
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@@ -6,7 +6,7 @@
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icon_state = "handcuff"
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flags = CONDUCT
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throwforce = 0
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w_class = 3.0
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w_class = 3
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origin_tech = "materials=1"
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slowdown = 7
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breakouttime = 300 //Deciseconds = 30s = 0.5 minute
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@@ -147,7 +147,7 @@
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icon_state = "match_unlit"
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var/lit = 0
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var/smoketime = 5
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w_class = 1.0
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w_class = 1
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origin_tech = "materials=1"
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attack_verb = list("burnt", "singed")
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@@ -30,7 +30,7 @@
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flags = CONDUCT
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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w_class = 2
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materials = list(MAT_METAL=50)
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attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
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@@ -40,7 +40,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "c_tube"
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throwforce = 1
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w_class = 1.0
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w_class = 1
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throw_speed = 4
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throw_range = 5
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@@ -62,7 +62,7 @@
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var/data = ""
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var/base_url = "http://svn.slurm.us/public/spacestation13/misc/game_kit"
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item_state = "sheet-metal"
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w_class = 5.0
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w_class = 5
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*/
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/obj/item/weapon/gift
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@@ -73,7 +73,7 @@
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var/size = 3.0
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var/obj/item/gift = null
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item_state = "gift"
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w_class = 4.0
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w_class = 4
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/obj/item/weapon/kidanglobe
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name = "Kidan homeworld globe"
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@@ -9,7 +9,7 @@
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throwforce = 5.0
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throw_speed = 3
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throw_range = 7
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w_class = 3.0
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w_class = 3
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attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
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var/mopping = 0
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var/mopcount = 0
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@@ -9,7 +9,7 @@ var/global/list/cached_icons = list()
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icon_state = "paint_neutral"
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item_state = "paintcan"
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materials = list(MAT_METAL=200)
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w_class = 3.0
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w_class = 3
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(10,20,30,50,70)
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volume = 70
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@@ -73,7 +73,7 @@ var/global/list/cached_icons = list()
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icon_state = "paint_neutral"
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color = "FFFFFF"
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item_state = "paintcan"
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w_class = 3.0
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w_class = 3
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/obj/item/weapon/paint/red
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name = "Red paint"
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll"
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var/uses = 4.0
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w_class = 2.0
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w_class = 2
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item_state = "paper"
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throw_speed = 4
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throw_range = 20
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@@ -7,7 +7,7 @@
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sharp = 1
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edge = 1
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desc = "Could probably be used as ... a throwing weapon?"
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w_class = 1.0
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w_class = 1
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force = 5.0
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throwforce = 10.0
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item_state = "shard-glass"
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@@ -4,7 +4,7 @@
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name = "blank picket sign"
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desc = "It's blank"
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force = 5
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w_class = 4.0
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w_class = 4
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attack_verb = list("bashed","smacked")
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var/delayed = 0 //used to do delays
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@@ -4,7 +4,7 @@
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "soap"
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w_class = 1.0
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w_class = 1
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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@@ -7,7 +7,7 @@
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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w_class = 2
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flags = NOSHIELD
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armour_penetration = 100
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attack_verb = list("bludgeoned", "whacked", "disciplined")
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@@ -73,5 +73,5 @@
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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w_class = 2
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flags = NOSHIELD
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@@ -59,7 +59,7 @@
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desc = "What?"
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gender = PLURAL
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icon = 'icons/obj/stock_parts.dmi'
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w_class = 2.0
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w_class = 2
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var/rating = 1
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New()
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src.pixel_x = rand(-5.0, 5)
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@@ -10,7 +10,7 @@
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item_state = "backpack"
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lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
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w_class = 4.0
|
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w_class = 4
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slot_flags = SLOT_BACK //ERROOOOO
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max_w_class = 3
|
||||
max_combined_w_class = 21
|
||||
@@ -85,7 +85,7 @@
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||||
desc = "Space Santa uses this to deliver toys to all the nice children in space on Christmas! Wow, it's pretty big!"
|
||||
icon_state = "giftbag0"
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||||
item_state = "giftbag"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
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max_w_class = 3
|
||||
max_combined_w_class = 400 // can store a ton of shit!
|
||||
|
||||
|
||||
@@ -389,7 +389,7 @@
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||||
throwforce = 10.0
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||||
throw_speed = 3
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||||
throw_range = 5
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
flags = CONDUCT
|
||||
materials = list(MAT_METAL=3000)
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||||
|
||||
|
||||
@@ -4,7 +4,7 @@
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||||
icon_state ="bible"
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||||
throw_speed = 1
|
||||
throw_range = 5
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||||
w_class = 3.0
|
||||
w_class = 3
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||||
var/mob/affecting = null
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||||
var/deity_name = "Christ"
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||||
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||||
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||||
@@ -8,7 +8,7 @@
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||||
force = 8.0
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||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
desc = "A box of crayons for all your rune drawing needs."
|
||||
icon = 'icons/obj/crayons.dmi'
|
||||
icon_state = "crayonbox"
|
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w_class = 2.0
|
||||
w_class = 2
|
||||
storage_slots = 6
|
||||
icon_type = "crayon"
|
||||
can_hold = list(
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||||
|
||||
@@ -209,7 +209,7 @@
|
||||
icon_state = "pill_canister"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/food/pill","/obj/item/weapon/dice","/obj/item/weapon/paper")
|
||||
allow_quick_gather = 1
|
||||
use_to_pickup = 1
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
var/l_hacking = 0
|
||||
var/emagged = 0
|
||||
var/open = 0
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
max_w_class = 2
|
||||
max_combined_w_class = 14
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
force = 8.0
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
@@ -213,7 +213,7 @@
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
force = 8.0
|
||||
w_class = 5.0
|
||||
w_class = 5
|
||||
max_w_class = 8
|
||||
anchored = 1.0
|
||||
density = 0
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
/obj/item/weapon/storage
|
||||
name = "storage"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
var/silent = 0 // No message on putting items in
|
||||
var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else)
|
||||
var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
materials = list(MAT_METAL = 500)
|
||||
origin_tech = "combat=1"
|
||||
attack_verb = list("robusted")
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
var/mob/currentUser = null
|
||||
var/obj/item/device/radio/origradio = null
|
||||
flags = CONDUCT | ONBELT
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
item_state = "radio"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
@@ -31,7 +31,7 @@
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "radio"
|
||||
throwforce = 5
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
materials = list(MAT_METAL=100)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "Jetpack (Empty)"
|
||||
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
item_state = "jetpack"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
var/datum/effect/system/ion_trail_follow/ion_trail
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
icon_state = "emergency"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
force = 4.0
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
volume = 3 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/watertank.dmi'
|
||||
icon_state = "waterbackpack"
|
||||
item_state = "waterbackpack"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
slot_flags = SLOT_BACK
|
||||
slowdown = 1
|
||||
action_button_name = "Toggle Mister"
|
||||
@@ -108,7 +108,7 @@
|
||||
icon = 'icons/obj/watertank.dmi'
|
||||
icon_state = "mister"
|
||||
item_state = "mister"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
amount_per_transfer_from_this = 50
|
||||
possible_transfer_amounts = list(25,50,100)
|
||||
volume = 500
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
var/broadcasting = null
|
||||
var/listening = 1.0
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
item_state = "electronic"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
@@ -98,7 +98,7 @@ Frequency:
|
||||
icon_state = "hand_tele"
|
||||
item_state = "electronic"
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=150)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
@@ -41,7 +41,7 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5.0
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
@@ -104,7 +104,7 @@
|
||||
force = 6.0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=80)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("pinched", "nipped")
|
||||
@@ -409,7 +409,7 @@
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
max_fuel = 80
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "engineering=3"
|
||||
|
||||
@@ -419,7 +419,7 @@
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
max_fuel = 40
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "engineering=4;plasmatech=3"
|
||||
var/last_gen = 0
|
||||
@@ -453,7 +453,7 @@
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
item_state = "crowbar"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "engineering=1"
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
@@ -479,7 +479,7 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "kit"
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
origin_tech = "combat=2"
|
||||
var/open = 0
|
||||
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
|
||||
///////////OFFHAND///////////////
|
||||
/obj/item/weapon/twohanded/offhand
|
||||
w_class = 5.0
|
||||
w_class = 5
|
||||
icon_state = "offhand"
|
||||
name = "offhand"
|
||||
flags = ABSTRACT
|
||||
@@ -131,7 +131,7 @@
|
||||
///////////Two hand required objects///////////////
|
||||
//This is for objects that require two hands to even pick up
|
||||
/obj/item/weapon/twohanded/required/
|
||||
w_class = 5.0
|
||||
w_class = 5
|
||||
|
||||
/obj/item/weapon/twohanded/required/attack_self()
|
||||
return
|
||||
@@ -165,7 +165,7 @@
|
||||
throwforce = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 5
|
||||
force_wielded = 24
|
||||
@@ -200,7 +200,7 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
force_unwielded = 3
|
||||
force_wielded = 34
|
||||
wieldsound = 'sound/weapons/saberon.ogg'
|
||||
@@ -288,7 +288,7 @@
|
||||
name = "spear"
|
||||
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
|
||||
force = 10
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 10
|
||||
force_wielded = 18 // Was 13, Buffed - RR
|
||||
@@ -366,7 +366,7 @@
|
||||
throwforce = 15
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 4.0 // can't fit in backpacks
|
||||
w_class = 4 // can't fit in backpacks
|
||||
force_unwielded = 15 //still pretty robust
|
||||
force_wielded = 40 //you'll gouge their eye out! Or a limb...maybe even their entire body!
|
||||
wieldsound = 'sound/weapons/chainsawstart.ogg'
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 7
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
|
||||
var/charges = 0 //how many restocking "charges" the refill has
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "toyhammer"
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throw_speed = 7
|
||||
throw_range = 15
|
||||
attack_verb = list("banned")
|
||||
|
||||
Reference in New Issue
Block a user