mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
Removes .0 at the end of w_class numbers
This commit is contained in:
@@ -67,7 +67,7 @@
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throwforce = 0
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throw_speed = 1
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throw_range = 1
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w_class = 1.0
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w_class = 1
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max_amount = 9999 //Dang that's a lot of tickets
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/obj/item/stack/tickets/New(var/loc, var/amount=null)
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = ""
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flags = CONDUCT
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w_class = 2.0
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w_class = 2
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materials = list(MAT_METAL=100)
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throwforce = 2
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throw_speed = 3
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@@ -3,7 +3,7 @@
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icon = 'icons/obj/tank.dmi'
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item_state = "assembly"
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throwforce = 5
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w_class = 3.0
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w_class = 3
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throw_speed = 2
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throw_range = 4
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flags = CONDUCT //Copied this from old code, so this may or may not be necessary
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@@ -5,7 +5,7 @@
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item_state = "assembly"
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flags = CONDUCT
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throwforce = 5
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w_class = 2.0
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w_class = 2
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throw_speed = 3
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throw_range = 10
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@@ -6,7 +6,7 @@
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var/obj/item/clothing/head/helmet/part1 = null
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var/obj/item/device/radio/electropack/part2 = null
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var/status = 0
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w_class = 5.0
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w_class = 5
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flags = CONDUCT
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/obj/item/assembly/shock_kit/Destroy()
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@@ -79,7 +79,7 @@
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//Ears: currently only used for headsets and earmuffs
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/obj/item/clothing/ears
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name = "ears"
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w_class = 1.0
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w_class = 1
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throwforce = 2
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slot_flags = SLOT_EARS
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@@ -119,7 +119,7 @@
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/obj/item/clothing/ears/offear
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name = "Other ear"
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w_class = 5.0
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w_class = 5
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "block"
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slot_flags = SLOT_EARS | SLOT_TWOEARS
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@@ -144,7 +144,7 @@
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/obj/item/clothing/glasses
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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w_class = 2.0
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w_class = 2
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flags = GLASSESCOVERSEYES
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slot_flags = SLOT_EYES
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materials = list(MAT_GLASS = 250)
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@@ -171,7 +171,7 @@ BLIND // can't see anything
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/obj/item/clothing/gloves
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name = "gloves"
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gender = PLURAL //Carn: for grammarically correct text-parsing
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w_class = 2.0
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w_class = 2
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icon = 'icons/obj/clothing/gloves.dmi'
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siemens_coefficient = 0.50
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body_parts_covered = HANDS
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@@ -1,7 +1,7 @@
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/obj/item/clothing/glasses
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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//w_class = 2.0
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//w_class = 2
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//flags = GLASSESCOVERSEYES
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//slot_flags = SLOT_EYES
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//var/vision_flags = 0
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@@ -325,7 +325,7 @@
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throwforce = 3.0
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throw_speed = 2
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throw_range = 5
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w_class = 2.0
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w_class = 2
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attack_verb = list("warned", "cautioned", "smashed")
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/obj/item/clothing/head/griffin
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@@ -4,7 +4,7 @@
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icon_state = "gas_alt"
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flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
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w_class = 3.0
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w_class = 3
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item_state = "gas_alt"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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@@ -66,7 +66,7 @@
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icon_state = "bane_mask"
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flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
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w_class = 3.0
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w_class = 3
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item_state = "bane_mask"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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@@ -6,7 +6,7 @@
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item_state = "" //no inhands
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item_color = "bluetie"
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slot_flags = SLOT_TIE
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w_class = 2.0
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w_class = 2
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var/slot = "decor"
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var/obj/item/clothing/under/has_suit = null //the suit the tie may be attached to
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var/image/inv_overlay = null //overlay used when attached to clothing.
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@@ -7,7 +7,7 @@
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var/holster_allow = /obj/item/weapon/gun
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var/obj/item/weapon/gun/holstered = null
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action_button_name = "Holster"
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w_class = 3.0 // so it doesn't fit in pockets
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w_class = 3 // so it doesn't fit in pockets
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//subtypes can override this to specify what can be holstered
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/obj/item/clothing/accessory/holster/proc/can_holster(obj/item/weapon/gun/W)
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@@ -7,7 +7,7 @@
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var/slots = 3
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var/obj/item/weapon/storage/internal/hold
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action_button_name = "View Storage"
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w_class = 3.0 // so it doesn't fit in pockets
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w_class = 3 // so it doesn't fit in pockets
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/obj/item/clothing/accessory/storage/New()
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..()
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@@ -2,7 +2,7 @@
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/obj/item/part/computer/circuitboard
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density = 0
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anchored = 0
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w_class = 2.0
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w_class = 2
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name = "Circuit board"
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icon = 'icons/obj/module.dmi'
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icon_state = "id_mod"
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@@ -14,7 +14,7 @@
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gender = PLURAL
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "hdd1"
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w_class = 2.0
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w_class = 2
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var/emagged = 0
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crit_fail = 0
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@@ -17,7 +17,7 @@
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icon_state = "tatgun"
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force = 0
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throwforce = 0
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w_class = 1.0
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w_class = 1
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var/used = 0
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var/tattoo_name = "tiger stripe tattoo" // Tat name for visible messages
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var/tattoo_icon = "Tiger Body" // body_accessory.dmi, new icons defined in sprite_accessories.dm
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@@ -7,7 +7,7 @@
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desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
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icon = 'icons/goonstation/objects/objects.dmi'
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icon_state = "detscanner"
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w_class = 3.0
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w_class = 3
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item_state = "electronic"
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flags = CONDUCT | NOBLUDGEON
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slot_flags = SLOT_BELT
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@@ -4,7 +4,7 @@
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desc = "Eggs laid by a fish. This cluster seems... empty?"
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icon = 'icons/obj/fish_items.dmi'
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icon_state = "eggs"
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w_class = 2.0
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w_class = 2
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var/fish_type = null //Holds the name of the fish that the egg is for
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/obj/item/fish_eggs/New()
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@@ -23,7 +23,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
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icon_state = "egg_scoop"
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = 2.0
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w_class = 2
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throw_speed = 3
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throw_range = 7
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@@ -34,7 +34,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
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icon_state = "net"
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = 2.0
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w_class = 2
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throw_speed = 3
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throw_range = 7
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@@ -48,7 +48,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
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icon = 'icons/obj/fish_items.dmi'
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icon_state = "fish_food"
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throwforce = 1
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w_class = 2.0
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w_class = 2
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throw_speed = 3
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throw_range = 7
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@@ -59,7 +59,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
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icon_state = "brush"
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = 2.0
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w_class = 2
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throw_speed = 3
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throw_range = 7
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attack_verb = list("scrubbed", "brushed", "scraped")
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@@ -103,7 +103,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
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icon = 'icons/obj/fish_items.dmi'
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icon_state = "fish"
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throwforce = 1
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w_class = 2.0
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w_class = 2
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throw_speed = 3
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throw_range = 7
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force = 1
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@@ -110,7 +110,7 @@
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icon = 'icons/obj/trash.dmi'
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icon_state = "corncob"
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item_state = "corncob"
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w_class = 2.0
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w_class = 2
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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@@ -129,7 +129,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "banana_peel"
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item_state = "banana_peel"
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w_class = 2.0
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w_class = 2
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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@@ -143,7 +143,7 @@
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icon = 'icons/obj/harvest.dmi'
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icon_state = "sunflower"
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item_state = "sunflower"
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w_class = 2.0
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w_class = 2
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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@@ -161,7 +161,7 @@
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icon = 'icons/obj/harvest.dmi'
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icon_state = "novaflower"
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item_state = "sunflower"
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w_class = 2.0
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w_class = 2
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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@@ -5,7 +5,7 @@
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flags = OPENCONTAINER | NOBLUDGEON
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slot_flags = SLOT_BELT
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throwforce = 4
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w_class = 2.0
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w_class = 2
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throw_speed = 2
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throw_range = 10
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var/toxicity = 4
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@@ -93,7 +93,7 @@
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icon_state = "bottle16"
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flags = OPENCONTAINER
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possible_transfer_amounts = null
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w_class = 2.0
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w_class = 2
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var/fertilizer //Reagent contained, if any.
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@@ -3,7 +3,7 @@
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desc = "A small disk used for carrying data on plant genetics."
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icon = 'icons/obj/hydroponics_machines.dmi'
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icon_state = "disk"
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w_class = 1.0
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w_class = 1
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var/list/genes = list()
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var/genesource = "unknown"
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@@ -5,7 +5,7 @@ var/global/list/plant_seed_sprites = list()
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name = "packet of seeds"
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icon = 'icons/obj/seeds.dmi'
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icon_state = "blank"
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w_class = 2.0
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w_class = 2
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var/seed_type
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var/datum/seed/seed
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@@ -337,7 +337,7 @@
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edge = 0
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throw_speed = 2
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throw_range = 3
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w_class = 2.0
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w_class = 2
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extend = 0
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flags = NOSHIELD
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armour_penetration = 20
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@@ -398,7 +398,7 @@
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anchored = 0.0
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var/matter = 0
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var/mode = 1
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w_class = 3.0
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w_class = 3
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/obj/item/weapon/bananapeel
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name = "banana peel"
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@@ -406,7 +406,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "banana_peel"
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item_state = "banana_peel"
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w_class = 1.0
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w_class = 1
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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@@ -417,7 +417,7 @@
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icon = 'icons/obj/harvest.dmi'
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icon_state = "corncob"
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item_state = "corncob"
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w_class = 1.0
|
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w_class = 1
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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|
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@@ -288,7 +288,7 @@
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icon_state ="scanner"
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throw_speed = 1
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throw_range = 5
|
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w_class = 1.0
|
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w_class = 1
|
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var/obj/machinery/computer/library/checkout/computer // Associated computer - Modes 1 to 3 use this
|
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var/obj/item/weapon/book/book // Currently scanned book
|
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var/mode = 0 // 0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory
|
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|
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@@ -7,7 +7,7 @@
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flags = CONDUCT
|
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force = 1
|
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throwforce = 2
|
||||
w_class = 1.0
|
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w_class = 1
|
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var/string_attached
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var/list/sideslist = list("heads","tails")
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var/cmineral = null
|
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@@ -521,7 +521,7 @@
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icon_state = "Jaunter"
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item_state = "electronic"
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||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
origin_tech = "bluespace=2"
|
||||
@@ -677,7 +677,7 @@
|
||||
/obj/item/weapon/mining_drone_cube
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||||
name = "mining drone cube"
|
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desc = "Compressed mining drone, ready for deployment. Just press the button to activate!"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "minedronecube"
|
||||
item_state = "electronic"
|
||||
@@ -902,7 +902,7 @@
|
||||
icon_state = "lazarus_hypo"
|
||||
item_state = "hypo"
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
var/loaded = 1
|
||||
@@ -962,7 +962,7 @@
|
||||
name = "mining scanner"
|
||||
icon_state = "mining1"
|
||||
item_state = "analyzer"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 0
|
||||
@@ -993,7 +993,7 @@
|
||||
name = "advanced mining scanner"
|
||||
icon_state = "mining0"
|
||||
item_state = "analyzer"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 0
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
force = 15.0
|
||||
throwforce = 10.0
|
||||
item_state = "pickaxe"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
|
||||
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
@@ -122,7 +122,7 @@
|
||||
icon_state = "smdrill"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5;syndicate=3"
|
||||
desc = "Microscopic supermatter crystals cover the head of this tiny drill."
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
|
||||
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
|
||||
@@ -166,7 +166,7 @@
|
||||
force = 8.0
|
||||
throwforce = 4.0
|
||||
item_state = "shovel"
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
@@ -178,7 +178,7 @@
|
||||
item_state = "spade"
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
|
||||
|
||||
/**********************Mining car (Crate like thing, not the rail car)**************************/
|
||||
@@ -199,7 +199,7 @@
|
||||
desc = "It allows you to store and deploy lazarus-injected creatures easier."
|
||||
icon = 'icons/obj/mobcap.dmi'
|
||||
icon_state = "mobcap0"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throw_range = 20
|
||||
var/mob/living/simple_animal/captured = null
|
||||
var/colorindex = 0
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
flags = CONDUCT
|
||||
force = 10.0
|
||||
throwforce = 0
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
|
||||
/obj/item/weapon/moneybag/attack_hand(user as mob)
|
||||
var/amt_gold = 0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
max_damage = 200
|
||||
icon_state = "brain2"
|
||||
force = 1.0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throwforce = 1.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "robot module"
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "std_module"
|
||||
w_class = 100.0
|
||||
w_class = 100
|
||||
item_state = "electronic"
|
||||
flags = CONDUCT
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
|
||||
icon = 'icons/mob/tribbles.dmi'
|
||||
icon_state = "tribble1"
|
||||
item_state = "tribble1"
|
||||
w_class = 10.0
|
||||
w_class = 10
|
||||
var/gestation = 0
|
||||
|
||||
/obj/item/toy/tribble/attack_self(mob/user as mob) //hug that tribble (and play a sound if we add one)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
icon_state = "quill"
|
||||
item_state = "quill"
|
||||
throwforce = 5
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
sharp = 1
|
||||
edge = 0
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
plane = HUD_PLANE
|
||||
item_state = "nothing"
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
w_class = 5.0
|
||||
w_class = 5
|
||||
|
||||
|
||||
/obj/item/weapon/grab/New(var/mob/user, var/mob/victim)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "clipboard"
|
||||
item_state = "clipboard"
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
var/obj/item/weapon/pen/haspen //The stored pen.
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "paper"
|
||||
throwforce = 0
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throw_range = 1
|
||||
throw_speed = 1
|
||||
layer = 4
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "paper"
|
||||
item_state = "paper"
|
||||
throwforce = 0
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throw_range = 2
|
||||
throw_speed = 1
|
||||
layer = 4
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
item_state = "pen"
|
||||
slot_flags = SLOT_BELT | SLOT_EARS
|
||||
throwforce = 0
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=10)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
desc = "A camera film cartridge. Insert it into a camera to reload it."
|
||||
icon_state = "film"
|
||||
item_state = "electropack"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
|
||||
|
||||
/********
|
||||
@@ -26,7 +26,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "photo"
|
||||
item_state = "paper"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
var/icon/img //Big photo image
|
||||
var/scribble //Scribble on the back.
|
||||
var/icon/tiny
|
||||
@@ -141,7 +141,7 @@
|
||||
desc = "A polaroid camera. 10 photos left."
|
||||
icon_state = "camera"
|
||||
item_state = "electropack"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
slot_flags = SLOT_BELT
|
||||
var/list/matter = list("metal" = 2000)
|
||||
var/pictures_max = 10
|
||||
@@ -489,7 +489,7 @@ var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","s
|
||||
desc = "video camera that can send live feed to the entertainment network."
|
||||
icon_state = "videocam"
|
||||
item_state = "videocam"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
slot_flags = SLOT_BELT
|
||||
materials = list(MAT_METAL=2000)
|
||||
var/on = 0
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "stamp-ok"
|
||||
item_state = "stamp"
|
||||
throwforce = 0
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=60)
|
||||
|
||||
@@ -10,7 +10,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
icon = 'icons/obj/pda.dmi'
|
||||
icon_state = "pda"
|
||||
item_state = "electronic"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
slot_flags = SLOT_PDA | SLOT_BELT
|
||||
|
||||
//Main variables
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
desc = "Heavy-duty switching circuits for power control."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "power_mod"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
item_state = "electronic"
|
||||
flags = CONDUCT
|
||||
|
||||
|
||||
@@ -466,7 +466,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
color = COLOR_RED
|
||||
desc = "A coil of power cable."
|
||||
throwforce = 10
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=5)
|
||||
@@ -541,9 +541,9 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
|
||||
/obj/item/stack/cable_coil/proc/update_wclass()
|
||||
if(amount == 1)
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
else
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
|
||||
/obj/item/stack/cable_coil/examine(mob/user)
|
||||
if(!..(user, 1))
|
||||
|
||||
@@ -81,4 +81,4 @@
|
||||
name = "tracker electronics"
|
||||
icon = 'icons/obj/doors/door_assembly.dmi'
|
||||
icon_state = "door_electronics"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
fire_sound = 'sound/weapons/IonRifle.ogg'
|
||||
origin_tech = "combat=2;magnets=4"
|
||||
w_class = 5.0
|
||||
w_class = 5
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/ion)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/weapon/gun/projectile/automatic
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
var/alarmed = 0
|
||||
var/select = 1
|
||||
can_suppress = 1
|
||||
@@ -220,7 +220,7 @@
|
||||
desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
|
||||
icon_state = "bulldog"
|
||||
item_state = "bulldog"
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
origin_tech = "combat=5;materials=4;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/m12g
|
||||
fire_sound = 'sound/weapons/Gunshot4.ogg'
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A traditional shotgun with wood furniture and a four-shell capacity underneath."
|
||||
icon_state = "shotgun"
|
||||
item_state = "shotgun"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "Say hello to my little friend"
|
||||
icon_state = "rocket"
|
||||
item_state = "rocket"
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
force = 5.0
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
icon_state = "bolt"
|
||||
item_state = "bolt"
|
||||
throwforce = 20
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
sharp = 1
|
||||
edge = 0
|
||||
|
||||
|
||||
@@ -334,7 +334,7 @@
|
||||
icon_state = "bucket"
|
||||
item_state = "bucket"
|
||||
materials = list(MAT_METAL=200)
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
amount_per_transfer_from_this = 20
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50,80,100,120)
|
||||
volume = 120
|
||||
@@ -384,7 +384,7 @@
|
||||
icon_state = "canister"
|
||||
item_state = "canister"
|
||||
materials = list(MAT_METAL=300)
|
||||
w_class = 4.0
|
||||
w_class = 4
|
||||
|
||||
amount_per_transfer_from_this = 20
|
||||
possible_transfer_amounts = list(10,20,30,60)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
flags = OPENCONTAINER | NOBLUDGEON
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/spray_maxrange = 3 //what the sprayer will set spray_currentrange to in the attack_self.
|
||||
@@ -159,7 +159,7 @@
|
||||
icon_state = "chemsprayer"
|
||||
item_state = "chemsprayer"
|
||||
throwforce = 0
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
spray_maxrange = 7
|
||||
spray_currentrange = 7
|
||||
amount_per_transfer_from_this = 10
|
||||
|
||||
@@ -298,7 +298,7 @@ datum/tech/robotics
|
||||
icon = 'icons/obj/cloning.dmi'
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
var/datum/tech/stored
|
||||
|
||||
@@ -312,7 +312,7 @@ datum/tech/robotics
|
||||
icon = 'icons/obj/cloning.dmi'
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
var/datum/design/blueprint
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@ datum
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "solution_tray"
|
||||
materials = list(MAT_GLASS=5)
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
amount_per_transfer_from_this = 1
|
||||
possible_transfer_amounts = list(1, 2)
|
||||
volume = 2
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "flashgun"
|
||||
item_state = "lampgreen"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
slot_flags = SLOT_BELT
|
||||
var/nearest_artifact_id = "unknown"
|
||||
var/nearest_artifact_distance = -1
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "sampler0"
|
||||
item_state = "screwdriver_brown"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
//slot_flags = SLOT_BELT
|
||||
var/sampled_turf = ""
|
||||
var/num_stored_bags = 10
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon = 'icons/obj/pda.dmi'
|
||||
icon_state = "crap"
|
||||
item_state = "analyzer"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
slot_flags = SLOT_BELT
|
||||
var/list/positive_locations = list()
|
||||
var/datum/depth_scan/current
|
||||
|
||||
@@ -268,7 +268,7 @@
|
||||
desc = "A key for a spacepod lock."
|
||||
icon = 'icons/vehicles/spacepod.dmi'
|
||||
icon_state = "podkey"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
var/id = 0
|
||||
|
||||
// Key - Lock Interactions
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "retractor"
|
||||
materials = list(MAT_METAL=6000, MAT_GLASS=3000)
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
icon_state = "hemostat"
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2500)
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "pinched")
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
icon_state = "cautery"
|
||||
materials = list(MAT_METAL=2500, MAT_GLASS=750)
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("burnt")
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
force = 15.0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("drilled")
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
force = 10.0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
@@ -124,7 +124,7 @@
|
||||
force = 15.0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 3.0
|
||||
w_class = 3
|
||||
throwforce = 9.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
@@ -138,7 +138,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone-gel"
|
||||
force = 0
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
throwforce = 1.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
force = 0
|
||||
throwforce = 1.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
|
||||
/obj/item/weapon/bonesetter
|
||||
name = "bone setter"
|
||||
@@ -159,7 +159,7 @@
|
||||
throwforce = 9.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
attack_verb = list("attacked", "hit", "bludgeoned")
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
|
||||
@@ -168,6 +168,6 @@
|
||||
desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "surgical_drapes"
|
||||
w_class = 1.0
|
||||
w_class = 1
|
||||
origin_tech = "biotech=1"
|
||||
attack_verb = list("slapped")
|
||||
|
||||
@@ -4,7 +4,7 @@ var/list/GPS_list = list()
|
||||
desc = "Helping lost spacemen find their way through the planets since 2016."
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "gps-c"
|
||||
w_class = 2.0
|
||||
w_class = 2
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "programming=2;engineering=2"
|
||||
var/gpstag = "COM0"
|
||||
|
||||
Reference in New Issue
Block a user