Removes .0 at the end of w_class numbers

This commit is contained in:
monster860
2016-07-08 12:26:34 -04:00
parent 1bdc353dff
commit 3df85518e1
156 changed files with 249 additions and 249 deletions
+1 -1
View File
@@ -67,7 +67,7 @@
throwforce = 0
throw_speed = 1
throw_range = 1
w_class = 1.0
w_class = 1
max_amount = 9999 //Dang that's a lot of tickets
/obj/item/stack/tickets/New(var/loc, var/amount=null)
+1 -1
View File
@@ -4,7 +4,7 @@
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = ""
flags = CONDUCT
w_class = 2.0
w_class = 2
materials = list(MAT_METAL=100)
throwforce = 2
throw_speed = 3
+1 -1
View File
@@ -3,7 +3,7 @@
icon = 'icons/obj/tank.dmi'
item_state = "assembly"
throwforce = 5
w_class = 3.0
w_class = 3
throw_speed = 2
throw_range = 4
flags = CONDUCT //Copied this from old code, so this may or may not be necessary
+1 -1
View File
@@ -5,7 +5,7 @@
item_state = "assembly"
flags = CONDUCT
throwforce = 5
w_class = 2.0
w_class = 2
throw_speed = 3
throw_range = 10
+1 -1
View File
@@ -6,7 +6,7 @@
var/obj/item/clothing/head/helmet/part1 = null
var/obj/item/device/radio/electropack/part2 = null
var/status = 0
w_class = 5.0
w_class = 5
flags = CONDUCT
/obj/item/assembly/shock_kit/Destroy()
+4 -4
View File
@@ -79,7 +79,7 @@
//Ears: currently only used for headsets and earmuffs
/obj/item/clothing/ears
name = "ears"
w_class = 1.0
w_class = 1
throwforce = 2
slot_flags = SLOT_EARS
@@ -119,7 +119,7 @@
/obj/item/clothing/ears/offear
name = "Other ear"
w_class = 5.0
w_class = 5
icon = 'icons/mob/screen_gen.dmi'
icon_state = "block"
slot_flags = SLOT_EARS | SLOT_TWOEARS
@@ -144,7 +144,7 @@
/obj/item/clothing/glasses
name = "glasses"
icon = 'icons/obj/clothing/glasses.dmi'
w_class = 2.0
w_class = 2
flags = GLASSESCOVERSEYES
slot_flags = SLOT_EYES
materials = list(MAT_GLASS = 250)
@@ -171,7 +171,7 @@ BLIND // can't see anything
/obj/item/clothing/gloves
name = "gloves"
gender = PLURAL //Carn: for grammarically correct text-parsing
w_class = 2.0
w_class = 2
icon = 'icons/obj/clothing/gloves.dmi'
siemens_coefficient = 0.50
body_parts_covered = HANDS
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/item/clothing/glasses
name = "glasses"
icon = 'icons/obj/clothing/glasses.dmi'
//w_class = 2.0
//w_class = 2
//flags = GLASSESCOVERSEYES
//slot_flags = SLOT_EYES
//var/vision_flags = 0
+1 -1
View File
@@ -325,7 +325,7 @@
throwforce = 3.0
throw_speed = 2
throw_range = 5
w_class = 2.0
w_class = 2
attack_verb = list("warned", "cautioned", "smashed")
/obj/item/clothing/head/griffin
+2 -2
View File
@@ -4,7 +4,7 @@
icon_state = "gas_alt"
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
w_class = 3.0
w_class = 3
item_state = "gas_alt"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
@@ -66,7 +66,7 @@
icon_state = "bane_mask"
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
w_class = 3.0
w_class = 3
item_state = "bane_mask"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
@@ -6,7 +6,7 @@
item_state = "" //no inhands
item_color = "bluetie"
slot_flags = SLOT_TIE
w_class = 2.0
w_class = 2
var/slot = "decor"
var/obj/item/clothing/under/has_suit = null //the suit the tie may be attached to
var/image/inv_overlay = null //overlay used when attached to clothing.
@@ -7,7 +7,7 @@
var/holster_allow = /obj/item/weapon/gun
var/obj/item/weapon/gun/holstered = null
action_button_name = "Holster"
w_class = 3.0 // so it doesn't fit in pockets
w_class = 3 // so it doesn't fit in pockets
//subtypes can override this to specify what can be holstered
/obj/item/clothing/accessory/holster/proc/can_holster(obj/item/weapon/gun/W)
@@ -7,7 +7,7 @@
var/slots = 3
var/obj/item/weapon/storage/internal/hold
action_button_name = "View Storage"
w_class = 3.0 // so it doesn't fit in pockets
w_class = 3 // so it doesn't fit in pockets
/obj/item/clothing/accessory/storage/New()
..()
+1 -1
View File
@@ -2,7 +2,7 @@
/obj/item/part/computer/circuitboard
density = 0
anchored = 0
w_class = 2.0
w_class = 2
name = "Circuit board"
icon = 'icons/obj/module.dmi'
icon_state = "id_mod"
+1 -1
View File
@@ -14,7 +14,7 @@
gender = PLURAL
icon = 'icons/obj/stock_parts.dmi'
icon_state = "hdd1"
w_class = 2.0
w_class = 2
var/emagged = 0
crit_fail = 0
+1 -1
View File
@@ -17,7 +17,7 @@
icon_state = "tatgun"
force = 0
throwforce = 0
w_class = 1.0
w_class = 1
var/used = 0
var/tattoo_name = "tiger stripe tattoo" // Tat name for visible messages
var/tattoo_icon = "Tiger Body" // body_accessory.dmi, new icons defined in sprite_accessories.dm
+1 -1
View File
@@ -7,7 +7,7 @@
desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
icon = 'icons/goonstation/objects/objects.dmi'
icon_state = "detscanner"
w_class = 3.0
w_class = 3
item_state = "electronic"
flags = CONDUCT | NOBLUDGEON
slot_flags = SLOT_BELT
+1 -1
View File
@@ -4,7 +4,7 @@
desc = "Eggs laid by a fish. This cluster seems... empty?"
icon = 'icons/obj/fish_items.dmi'
icon_state = "eggs"
w_class = 2.0
w_class = 2
var/fish_type = null //Holds the name of the fish that the egg is for
/obj/item/fish_eggs/New()
+5 -5
View File
@@ -23,7 +23,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
icon_state = "egg_scoop"
slot_flags = SLOT_BELT
throwforce = 0
w_class = 2.0
w_class = 2
throw_speed = 3
throw_range = 7
@@ -34,7 +34,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
icon_state = "net"
slot_flags = SLOT_BELT
throwforce = 0
w_class = 2.0
w_class = 2
throw_speed = 3
throw_range = 7
@@ -48,7 +48,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
icon = 'icons/obj/fish_items.dmi'
icon_state = "fish_food"
throwforce = 1
w_class = 2.0
w_class = 2
throw_speed = 3
throw_range = 7
@@ -59,7 +59,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
icon_state = "brush"
slot_flags = SLOT_BELT
throwforce = 0
w_class = 2.0
w_class = 2
throw_speed = 3
throw_range = 7
attack_verb = list("scrubbed", "brushed", "scraped")
@@ -103,7 +103,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
icon = 'icons/obj/fish_items.dmi'
icon_state = "fish"
throwforce = 1
w_class = 2.0
w_class = 2
throw_speed = 3
throw_range = 7
force = 1
+4 -4
View File
@@ -110,7 +110,7 @@
icon = 'icons/obj/trash.dmi'
icon_state = "corncob"
item_state = "corncob"
w_class = 2.0
w_class = 2
throwforce = 0
throw_speed = 4
throw_range = 20
@@ -129,7 +129,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "banana_peel"
item_state = "banana_peel"
w_class = 2.0
w_class = 2
throwforce = 0
throw_speed = 4
throw_range = 20
@@ -143,7 +143,7 @@
icon = 'icons/obj/harvest.dmi'
icon_state = "sunflower"
item_state = "sunflower"
w_class = 2.0
w_class = 2
throwforce = 0
throw_speed = 4
throw_range = 20
@@ -161,7 +161,7 @@
icon = 'icons/obj/harvest.dmi'
icon_state = "novaflower"
item_state = "sunflower"
w_class = 2.0
w_class = 2
throwforce = 0
throw_speed = 4
throw_range = 20
+2 -2
View File
@@ -5,7 +5,7 @@
flags = OPENCONTAINER | NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 4
w_class = 2.0
w_class = 2
throw_speed = 2
throw_range = 10
var/toxicity = 4
@@ -93,7 +93,7 @@
icon_state = "bottle16"
flags = OPENCONTAINER
possible_transfer_amounts = null
w_class = 2.0
w_class = 2
var/fertilizer //Reagent contained, if any.
+1 -1
View File
@@ -3,7 +3,7 @@
desc = "A small disk used for carrying data on plant genetics."
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "disk"
w_class = 1.0
w_class = 1
var/list/genes = list()
var/genesource = "unknown"
+1 -1
View File
@@ -5,7 +5,7 @@ var/global/list/plant_seed_sprites = list()
name = "packet of seeds"
icon = 'icons/obj/seeds.dmi'
icon_state = "blank"
w_class = 2.0
w_class = 2
var/seed_type
var/datum/seed/seed
+4 -4
View File
@@ -337,7 +337,7 @@
edge = 0
throw_speed = 2
throw_range = 3
w_class = 2.0
w_class = 2
extend = 0
flags = NOSHIELD
armour_penetration = 20
@@ -398,7 +398,7 @@
anchored = 0.0
var/matter = 0
var/mode = 1
w_class = 3.0
w_class = 3
/obj/item/weapon/bananapeel
name = "banana peel"
@@ -406,7 +406,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "banana_peel"
item_state = "banana_peel"
w_class = 1.0
w_class = 1
throwforce = 0
throw_speed = 4
throw_range = 20
@@ -417,7 +417,7 @@
icon = 'icons/obj/harvest.dmi'
icon_state = "corncob"
item_state = "corncob"
w_class = 1.0
w_class = 1
throwforce = 0
throw_speed = 4
throw_range = 20
+1 -1
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@@ -288,7 +288,7 @@
icon_state ="scanner"
throw_speed = 1
throw_range = 5
w_class = 1.0
w_class = 1
var/obj/machinery/computer/library/checkout/computer // Associated computer - Modes 1 to 3 use this
var/obj/item/weapon/book/book // Currently scanned book
var/mode = 0 // 0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory
+1 -1
View File
@@ -7,7 +7,7 @@
flags = CONDUCT
force = 1
throwforce = 2
w_class = 1.0
w_class = 1
var/string_attached
var/list/sideslist = list("heads","tails")
var/cmineral = null
+5 -5
View File
@@ -521,7 +521,7 @@
icon_state = "Jaunter"
item_state = "electronic"
throwforce = 0
w_class = 2.0
w_class = 2
throw_speed = 3
throw_range = 5
origin_tech = "bluespace=2"
@@ -677,7 +677,7 @@
/obj/item/weapon/mining_drone_cube
name = "mining drone cube"
desc = "Compressed mining drone, ready for deployment. Just press the button to activate!"
w_class = 2.0
w_class = 2
icon = 'icons/obj/aibots.dmi'
icon_state = "minedronecube"
item_state = "electronic"
@@ -902,7 +902,7 @@
icon_state = "lazarus_hypo"
item_state = "hypo"
throwforce = 0
w_class = 2.0
w_class = 2
throw_speed = 3
throw_range = 5
var/loaded = 1
@@ -962,7 +962,7 @@
name = "mining scanner"
icon_state = "mining1"
item_state = "analyzer"
w_class = 2.0
w_class = 2
flags = CONDUCT
slot_flags = SLOT_BELT
var/cooldown = 0
@@ -993,7 +993,7 @@
name = "advanced mining scanner"
icon_state = "mining0"
item_state = "analyzer"
w_class = 2.0
w_class = 2
flags = CONDUCT
slot_flags = SLOT_BELT
var/cooldown = 0
+5 -5
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@@ -65,7 +65,7 @@
force = 15.0
throwforce = 10.0
item_state = "pickaxe"
w_class = 4.0
w_class = 4
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
origin_tech = "materials=1;engineering=1"
@@ -122,7 +122,7 @@
icon_state = "smdrill"
origin_tech = "materials=6;powerstorage=4;engineering=5;syndicate=3"
desc = "Microscopic supermatter crystals cover the head of this tiny drill."
w_class = 2.0
w_class = 2
/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
@@ -166,7 +166,7 @@
force = 8.0
throwforce = 4.0
item_state = "shovel"
w_class = 3.0
w_class = 3
materials = list(MAT_METAL=50)
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
@@ -178,7 +178,7 @@
item_state = "spade"
force = 5.0
throwforce = 7.0
w_class = 2.0
w_class = 2
/**********************Mining car (Crate like thing, not the rail car)**************************/
@@ -199,7 +199,7 @@
desc = "It allows you to store and deploy lazarus-injected creatures easier."
icon = 'icons/obj/mobcap.dmi'
icon_state = "mobcap0"
w_class = 1.0
w_class = 1
throw_range = 20
var/mob/living/simple_animal/captured = null
var/colorindex = 0
+1 -1
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@@ -7,7 +7,7 @@
flags = CONDUCT
force = 10.0
throwforce = 0
w_class = 4.0
w_class = 4
/obj/item/weapon/moneybag/attack_hand(user as mob)
var/amt_gold = 0
@@ -4,7 +4,7 @@
max_damage = 200
icon_state = "brain2"
force = 1.0
w_class = 2.0
w_class = 2
throwforce = 1.0
throw_speed = 3
throw_range = 5
@@ -175,7 +175,7 @@
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 3
w_class = 2.0
w_class = 2
throw_speed = 5
throw_range = 10
origin_tech = "magnets=1;biotech=1"
@@ -2,7 +2,7 @@
name = "robot module"
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
w_class = 100.0
w_class = 100
item_state = "electronic"
flags = CONDUCT
@@ -91,7 +91,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
icon = 'icons/mob/tribbles.dmi'
icon_state = "tribble1"
item_state = "tribble1"
w_class = 10.0
w_class = 10
var/gestation = 0
/obj/item/toy/tribble/attack_self(mob/user as mob) //hug that tribble (and play a sound if we add one)
+1 -1
View File
@@ -81,7 +81,7 @@
icon_state = "quill"
item_state = "quill"
throwforce = 5
w_class = 3.0
w_class = 3
sharp = 1
edge = 0
+1 -1
View File
@@ -26,7 +26,7 @@
plane = HUD_PLANE
item_state = "nothing"
icon = 'icons/mob/screen_gen.dmi'
w_class = 5.0
w_class = 5
/obj/item/weapon/grab/New(var/mob/user, var/mob/victim)
+1 -1
View File
@@ -4,7 +4,7 @@
icon_state = "clipboard"
item_state = "clipboard"
throwforce = 0
w_class = 2.0
w_class = 2
throw_speed = 3
throw_range = 10
var/obj/item/weapon/pen/haspen //The stored pen.
+1 -1
View File
@@ -9,7 +9,7 @@
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper"
throwforce = 0
w_class = 1.0
w_class = 1
throw_range = 1
throw_speed = 1
layer = 4
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "paper"
item_state = "paper"
throwforce = 0
w_class = 1.0
w_class = 1
throw_range = 2
throw_speed = 1
layer = 4
+1 -1
View File
@@ -17,7 +17,7 @@
item_state = "pen"
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 0
w_class = 1.0
w_class = 1
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=10)
+4 -4
View File
@@ -15,7 +15,7 @@
desc = "A camera film cartridge. Insert it into a camera to reload it."
icon_state = "film"
item_state = "electropack"
w_class = 1.0
w_class = 1
/********
@@ -26,7 +26,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "photo"
item_state = "paper"
w_class = 2.0
w_class = 2
var/icon/img //Big photo image
var/scribble //Scribble on the back.
var/icon/tiny
@@ -141,7 +141,7 @@
desc = "A polaroid camera. 10 photos left."
icon_state = "camera"
item_state = "electropack"
w_class = 2.0
w_class = 2
slot_flags = SLOT_BELT
var/list/matter = list("metal" = 2000)
var/pictures_max = 10
@@ -489,7 +489,7 @@ var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","s
desc = "video camera that can send live feed to the entertainment network."
icon_state = "videocam"
item_state = "videocam"
w_class = 2.0
w_class = 2
slot_flags = SLOT_BELT
materials = list(MAT_METAL=2000)
var/on = 0
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "stamp-ok"
item_state = "stamp"
throwforce = 0
w_class = 1.0
w_class = 1
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=60)
+1 -1
View File
@@ -10,7 +10,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
icon = 'icons/obj/pda.dmi'
icon_state = "pda"
item_state = "electronic"
w_class = 1.0
w_class = 1
slot_flags = SLOT_PDA | SLOT_BELT
//Main variables
+1 -1
View File
@@ -112,7 +112,7 @@
desc = "Heavy-duty switching circuits for power control."
icon = 'icons/obj/module.dmi'
icon_state = "power_mod"
w_class = 2.0
w_class = 2
item_state = "electronic"
flags = CONDUCT
+3 -3
View File
@@ -466,7 +466,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
color = COLOR_RED
desc = "A coil of power cable."
throwforce = 10
w_class = 2.0
w_class = 2
throw_speed = 2
throw_range = 5
materials = list(MAT_METAL=10, MAT_GLASS=5)
@@ -541,9 +541,9 @@ obj/structure/cable/proc/cableColor(var/colorC)
/obj/item/stack/cable_coil/proc/update_wclass()
if(amount == 1)
w_class = 1.0
w_class = 1
else
w_class = 2.0
w_class = 2
/obj/item/stack/cable_coil/examine(mob/user)
if(!..(user, 1))
+1 -1
View File
@@ -81,4 +81,4 @@
name = "tracker electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
w_class = 2.0
w_class = 2
@@ -5,7 +5,7 @@
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/IonRifle.ogg'
origin_tech = "combat=2;magnets=4"
w_class = 5.0
w_class = 5
flags = CONDUCT
slot_flags = SLOT_BACK
ammo_type = list(/obj/item/ammo_casing/energy/ion)
@@ -1,5 +1,5 @@
/obj/item/weapon/gun/projectile/automatic
w_class = 3.0
w_class = 3
var/alarmed = 0
var/select = 1
can_suppress = 1
@@ -220,7 +220,7 @@
desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
icon_state = "bulldog"
item_state = "bulldog"
w_class = 3.0
w_class = 3
origin_tech = "combat=5;materials=4;syndicate=6"
mag_type = /obj/item/ammo_box/magazine/m12g
fire_sound = 'sound/weapons/Gunshot4.ogg'
@@ -3,7 +3,7 @@
desc = "A traditional shotgun with wood furniture and a four-shell capacity underneath."
icon_state = "shotgun"
item_state = "shotgun"
w_class = 4.0
w_class = 4
force = 10
flags = CONDUCT
slot_flags = SLOT_BACK
+1 -1
View File
@@ -4,7 +4,7 @@
desc = "Say hello to my little friend"
icon_state = "rocket"
item_state = "rocket"
w_class = 4.0
w_class = 4
throw_speed = 2
throw_range = 10
force = 5.0
@@ -153,7 +153,7 @@
icon_state = "bolt"
item_state = "bolt"
throwforce = 20
w_class = 3.0
w_class = 3
sharp = 1
edge = 0
@@ -334,7 +334,7 @@
icon_state = "bucket"
item_state = "bucket"
materials = list(MAT_METAL=200)
w_class = 3.0
w_class = 3
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(5,10,15,20,25,30,50,80,100,120)
volume = 120
@@ -384,7 +384,7 @@
icon_state = "canister"
item_state = "canister"
materials = list(MAT_METAL=300)
w_class = 4.0
w_class = 4
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,60)
@@ -7,7 +7,7 @@
flags = OPENCONTAINER | NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 0
w_class = 2.0
w_class = 2
throw_speed = 3
throw_range = 7
var/spray_maxrange = 3 //what the sprayer will set spray_currentrange to in the attack_self.
@@ -159,7 +159,7 @@
icon_state = "chemsprayer"
item_state = "chemsprayer"
throwforce = 0
w_class = 3.0
w_class = 3
spray_maxrange = 7
spray_currentrange = 7
amount_per_transfer_from_this = 10
+2 -2
View File
@@ -298,7 +298,7 @@ datum/tech/robotics
icon = 'icons/obj/cloning.dmi'
icon_state = "datadisk2"
item_state = "card-id"
w_class = 1.0
w_class = 1
materials = list(MAT_METAL=30, MAT_GLASS=10)
var/datum/tech/stored
@@ -312,7 +312,7 @@ datum/tech/robotics
icon = 'icons/obj/cloning.dmi'
icon_state = "datadisk2"
item_state = "card-id"
w_class = 1.0
w_class = 1
materials = list(MAT_METAL=30, MAT_GLASS=10)
var/datum/design/blueprint
@@ -82,7 +82,7 @@ datum
icon = 'icons/obj/device.dmi'
icon_state = "solution_tray"
materials = list(MAT_GLASS=5)
w_class = 1.0
w_class = 1
amount_per_transfer_from_this = 1
possible_transfer_amounts = list(1, 2)
volume = 2
@@ -4,7 +4,7 @@
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "flashgun"
item_state = "lampgreen"
w_class = 1.0
w_class = 1
slot_flags = SLOT_BELT
var/nearest_artifact_id = "unknown"
var/nearest_artifact_distance = -1
@@ -19,7 +19,7 @@
icon = 'icons/obj/device.dmi'
icon_state = "sampler0"
item_state = "screwdriver_brown"
w_class = 1.0
w_class = 1
//slot_flags = SLOT_BELT
var/sampled_turf = ""
var/num_stored_bags = 10
@@ -9,7 +9,7 @@
icon = 'icons/obj/pda.dmi'
icon_state = "crap"
item_state = "analyzer"
w_class = 1.0
w_class = 1
slot_flags = SLOT_BELT
var/list/positive_locations = list()
var/datum/depth_scan/current
+1 -1
View File
@@ -268,7 +268,7 @@
desc = "A key for a spacepod lock."
icon = 'icons/vehicles/spacepod.dmi'
icon_state = "podkey"
w_class = 1.0
w_class = 1
var/id = 0
// Key - Lock Interactions
+10 -10
View File
@@ -5,7 +5,7 @@
icon_state = "retractor"
materials = list(MAT_METAL=6000, MAT_GLASS=3000)
flags = CONDUCT
w_class = 2.0
w_class = 2
origin_tech = "materials=1;biotech=1"
@@ -16,7 +16,7 @@
icon_state = "hemostat"
materials = list(MAT_METAL=5000, MAT_GLASS=2500)
flags = CONDUCT
w_class = 1.0
w_class = 1
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "pinched")
@@ -28,7 +28,7 @@
icon_state = "cautery"
materials = list(MAT_METAL=2500, MAT_GLASS=750)
flags = CONDUCT
w_class = 1.0
w_class = 1
origin_tech = "materials=1;biotech=1"
attack_verb = list("burnt")
@@ -44,7 +44,7 @@
force = 15.0
sharp = 1
edge = 1
w_class = 3.0
w_class = 3
origin_tech = "materials=1;biotech=1"
attack_verb = list("drilled")
@@ -63,7 +63,7 @@
force = 10.0
sharp = 1
edge = 1
w_class = 1.0
w_class = 1
throwforce = 5.0
throw_speed = 3
throw_range = 5
@@ -124,7 +124,7 @@
force = 15.0
sharp = 1
edge = 1
w_class = 3.0
w_class = 3
throwforce = 9.0
throw_speed = 3
throw_range = 5
@@ -138,7 +138,7 @@
icon = 'icons/obj/surgery.dmi'
icon_state = "bone-gel"
force = 0
w_class = 2.0
w_class = 2
throwforce = 1.0
origin_tech = "materials=1;biotech=1"
@@ -149,7 +149,7 @@
force = 0
throwforce = 1.0
origin_tech = "materials=1;biotech=1"
w_class = 2.0
w_class = 2
/obj/item/weapon/bonesetter
name = "bone setter"
@@ -159,7 +159,7 @@
throwforce = 9.0
throw_speed = 3
throw_range = 5
w_class = 2.0
w_class = 2
attack_verb = list("attacked", "hit", "bludgeoned")
origin_tech = "materials=1;biotech=1"
@@ -168,6 +168,6 @@
desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
icon = 'icons/obj/surgery.dmi'
icon_state = "surgical_drapes"
w_class = 1.0
w_class = 1
origin_tech = "biotech=1"
attack_verb = list("slapped")
+1 -1
View File
@@ -4,7 +4,7 @@ var/list/GPS_list = list()
desc = "Helping lost spacemen find their way through the planets since 2016."
icon = 'icons/obj/telescience.dmi'
icon_state = "gps-c"
w_class = 2.0
w_class = 2
slot_flags = SLOT_BELT
origin_tech = "programming=2;engineering=2"
var/gpstag = "COM0"