mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 16:44:33 +01:00
Removes .0 at the end of w_class numbers
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@@ -7,7 +7,7 @@
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flags = CONDUCT
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force = 1
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throwforce = 2
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w_class = 1.0
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w_class = 1
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var/string_attached
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var/list/sideslist = list("heads","tails")
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var/cmineral = null
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@@ -521,7 +521,7 @@
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icon_state = "Jaunter"
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item_state = "electronic"
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throwforce = 0
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w_class = 2.0
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w_class = 2
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throw_speed = 3
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throw_range = 5
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origin_tech = "bluespace=2"
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@@ -677,7 +677,7 @@
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/obj/item/weapon/mining_drone_cube
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name = "mining drone cube"
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desc = "Compressed mining drone, ready for deployment. Just press the button to activate!"
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w_class = 2.0
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w_class = 2
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icon = 'icons/obj/aibots.dmi'
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icon_state = "minedronecube"
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item_state = "electronic"
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@@ -902,7 +902,7 @@
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icon_state = "lazarus_hypo"
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item_state = "hypo"
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throwforce = 0
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w_class = 2.0
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w_class = 2
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throw_speed = 3
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throw_range = 5
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var/loaded = 1
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@@ -962,7 +962,7 @@
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name = "mining scanner"
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icon_state = "mining1"
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item_state = "analyzer"
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w_class = 2.0
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w_class = 2
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flags = CONDUCT
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slot_flags = SLOT_BELT
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var/cooldown = 0
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@@ -993,7 +993,7 @@
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name = "advanced mining scanner"
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icon_state = "mining0"
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item_state = "analyzer"
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w_class = 2.0
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w_class = 2
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flags = CONDUCT
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slot_flags = SLOT_BELT
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var/cooldown = 0
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@@ -65,7 +65,7 @@
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force = 15.0
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throwforce = 10.0
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item_state = "pickaxe"
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w_class = 4.0
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w_class = 4
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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@@ -122,7 +122,7 @@
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icon_state = "smdrill"
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origin_tech = "materials=6;powerstorage=4;engineering=5;syndicate=3"
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desc = "Microscopic supermatter crystals cover the head of this tiny drill."
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w_class = 2.0
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w_class = 2
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/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
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@@ -166,7 +166,7 @@
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force = 8.0
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throwforce = 4.0
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item_state = "shovel"
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w_class = 3.0
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w_class = 3
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materials = list(MAT_METAL=50)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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@@ -178,7 +178,7 @@
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item_state = "spade"
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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w_class = 2
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/**********************Mining car (Crate like thing, not the rail car)**************************/
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@@ -199,7 +199,7 @@
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desc = "It allows you to store and deploy lazarus-injected creatures easier."
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icon = 'icons/obj/mobcap.dmi'
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icon_state = "mobcap0"
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w_class = 1.0
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w_class = 1
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throw_range = 20
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var/mob/living/simple_animal/captured = null
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var/colorindex = 0
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@@ -7,7 +7,7 @@
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flags = CONDUCT
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force = 10.0
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throwforce = 0
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w_class = 4.0
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w_class = 4
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/obj/item/weapon/moneybag/attack_hand(user as mob)
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var/amt_gold = 0
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