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Removes .0 at the end of w_class numbers
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@@ -65,7 +65,7 @@
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force = 15.0
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throwforce = 10.0
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item_state = "pickaxe"
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w_class = 4.0
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w_class = 4
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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@@ -122,7 +122,7 @@
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icon_state = "smdrill"
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origin_tech = "materials=6;powerstorage=4;engineering=5;syndicate=3"
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desc = "Microscopic supermatter crystals cover the head of this tiny drill."
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w_class = 2.0
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w_class = 2
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/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
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@@ -166,7 +166,7 @@
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force = 8.0
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throwforce = 4.0
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item_state = "shovel"
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w_class = 3.0
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w_class = 3
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materials = list(MAT_METAL=50)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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@@ -178,7 +178,7 @@
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item_state = "spade"
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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w_class = 2
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/**********************Mining car (Crate like thing, not the rail car)**************************/
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@@ -199,7 +199,7 @@
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desc = "It allows you to store and deploy lazarus-injected creatures easier."
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icon = 'icons/obj/mobcap.dmi'
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icon_state = "mobcap0"
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w_class = 1.0
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w_class = 1
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throw_range = 20
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var/mob/living/simple_animal/captured = null
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var/colorindex = 0
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