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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
Removes .0 at the end of w_class numbers
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@@ -4,7 +4,7 @@
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max_damage = 200
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icon_state = "brain2"
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force = 1.0
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w_class = 2.0
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w_class = 2
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throwforce = 1.0
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throw_speed = 3
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throw_range = 5
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@@ -175,7 +175,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 2.0
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w_class = 2
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throw_speed = 5
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throw_range = 10
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origin_tech = "magnets=1;biotech=1"
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@@ -2,7 +2,7 @@
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name = "robot module"
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icon = 'icons/obj/module.dmi'
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icon_state = "std_module"
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w_class = 100.0
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w_class = 100
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item_state = "electronic"
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flags = CONDUCT
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@@ -91,7 +91,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
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icon = 'icons/mob/tribbles.dmi'
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icon_state = "tribble1"
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item_state = "tribble1"
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w_class = 10.0
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w_class = 10
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var/gestation = 0
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/obj/item/toy/tribble/attack_self(mob/user as mob) //hug that tribble (and play a sound if we add one)
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@@ -81,7 +81,7 @@
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icon_state = "quill"
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item_state = "quill"
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throwforce = 5
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w_class = 3.0
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w_class = 3
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sharp = 1
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edge = 0
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@@ -26,7 +26,7 @@
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plane = HUD_PLANE
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item_state = "nothing"
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icon = 'icons/mob/screen_gen.dmi'
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w_class = 5.0
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w_class = 5
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/obj/item/weapon/grab/New(var/mob/user, var/mob/victim)
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