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synced 2026-07-20 03:25:49 +01:00
Removes .0 at the end of w_class numbers
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@@ -5,7 +5,7 @@
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/IonRifle.ogg'
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origin_tech = "combat=2;magnets=4"
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w_class = 5.0
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w_class = 5
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flags = CONDUCT
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slot_flags = SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/ion)
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@@ -1,5 +1,5 @@
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/obj/item/weapon/gun/projectile/automatic
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w_class = 3.0
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w_class = 3
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var/alarmed = 0
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var/select = 1
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can_suppress = 1
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@@ -220,7 +220,7 @@
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desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
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icon_state = "bulldog"
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item_state = "bulldog"
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w_class = 3.0
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w_class = 3
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origin_tech = "combat=5;materials=4;syndicate=6"
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mag_type = /obj/item/ammo_box/magazine/m12g
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fire_sound = 'sound/weapons/Gunshot4.ogg'
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@@ -3,7 +3,7 @@
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desc = "A traditional shotgun with wood furniture and a four-shell capacity underneath."
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icon_state = "shotgun"
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item_state = "shotgun"
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w_class = 4.0
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w_class = 4
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force = 10
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flags = CONDUCT
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slot_flags = SLOT_BACK
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@@ -4,7 +4,7 @@
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desc = "Say hello to my little friend"
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icon_state = "rocket"
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item_state = "rocket"
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w_class = 4.0
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w_class = 4
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throw_speed = 2
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throw_range = 10
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force = 5.0
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@@ -153,7 +153,7 @@
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icon_state = "bolt"
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item_state = "bolt"
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throwforce = 20
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w_class = 3.0
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w_class = 3
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sharp = 1
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edge = 0
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