From 8a39134e53dab9f4219ddfed4ac59c50f3cd951a Mon Sep 17 00:00:00 2001 From: Mitchell Date: Thu, 8 Nov 2018 15:17:03 -0600 Subject: [PATCH 1/2] Fixes #10161 --- code/game/objects/items/weapons/implants/implant_chem.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/items/weapons/implants/implant_chem.dm b/code/game/objects/items/weapons/implants/implant_chem.dm index 5f0fea79da9..62e1697bc6a 100644 --- a/code/game/objects/items/weapons/implants/implant_chem.dm +++ b/code/game/objects/items/weapons/implants/implant_chem.dm @@ -55,6 +55,7 @@ /obj/item/implantcase/chem name = "implant case - 'Remote Chemical'" desc = "A glass case containing a remote chemical implant." + container_type = OPENCONTAINER | INJECTABLE | DRAWABLE /obj/item/implantcase/chem/New() imp = new /obj/item/implant/chem(src) From 8f4a7890c9c875e9e81e7b1bbb59c8815853bd83 Mon Sep 17 00:00:00 2001 From: Mitchell Date: Thu, 8 Nov 2018 23:19:35 -0600 Subject: [PATCH 2/2] Adds to implantcase.dm instead. --- code/game/objects/items/weapons/implants/implant_chem.dm | 1 - code/game/objects/items/weapons/implants/implantcase.dm | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/implants/implant_chem.dm b/code/game/objects/items/weapons/implants/implant_chem.dm index 62e1697bc6a..5f0fea79da9 100644 --- a/code/game/objects/items/weapons/implants/implant_chem.dm +++ b/code/game/objects/items/weapons/implants/implant_chem.dm @@ -55,7 +55,6 @@ /obj/item/implantcase/chem name = "implant case - 'Remote Chemical'" desc = "A glass case containing a remote chemical implant." - container_type = OPENCONTAINER | INJECTABLE | DRAWABLE /obj/item/implantcase/chem/New() imp = new /obj/item/implant/chem(src) diff --git a/code/game/objects/items/weapons/implants/implantcase.dm b/code/game/objects/items/weapons/implants/implantcase.dm index ad53a49d084..df7ecdceb6d 100644 --- a/code/game/objects/items/weapons/implants/implantcase.dm +++ b/code/game/objects/items/weapons/implants/implantcase.dm @@ -8,6 +8,7 @@ throw_range = 5 w_class = WEIGHT_CLASS_TINY origin_tech = "materials=1;biotech=2" + container_type = OPENCONTAINER | INJECTABLE | DRAWABLE materials = list(MAT_GLASS=500) var/obj/item/implant/imp = null