-Work done on facehuggers to stop them from being buggy if they're sterile or in a bag. Added icon sprites for inactive facehuggers when they're on a person, meaning they won't turn invisible.

Fixes Issue 1052
Fixes Issue 1065

-Added a world limit for blueprints naming areas.
-Fixed a wrongfully named research design.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5394 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-12-24 19:56:20 +00:00
parent de159e2d6f
commit 3e24586d6b
5 changed files with 21 additions and 33 deletions
@@ -124,7 +124,6 @@
throw_speed = 3
throw_range = 5
item_state = "beer"
//item_state - Need to find a bottle sprite
attack_verb = list("stabbed", "slashed", "attacked")
var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")