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-Work done on facehuggers to stop them from being buggy if they're sterile or in a bag. Added icon sprites for inactive facehuggers when they're on a person, meaning they won't turn invisible.
Fixes Issue 1052 Fixes Issue 1065 -Added a world limit for blueprints naming areas. -Fixed a wrongfully named research design. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5394 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -124,7 +124,6 @@
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throw_speed = 3
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throw_range = 5
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item_state = "beer"
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//item_state - Need to find a bottle sprite
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attack_verb = list("stabbed", "slashed", "attacked")
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var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
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