diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 0306f51e21d..7ed4080bf21 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -51,7 +51,7 @@ supervisors = "the head of personnel" selection_color = "#dddddd" access = list(access_hydroponics, access_bar, access_kitchen, access_morgue) - minimal_access = list(access_kitchen, access_morgue) + minimal_access = list(access_kitchen) alt_titles = list("Cook") @@ -281,7 +281,6 @@ selection_color = "#dddddd" access = list(access_janitor, access_maint_tunnels) minimal_access = list(access_janitor, access_maint_tunnels) - alt_titles = list("Custodial officer") equip(var/mob/living/carbon/human/H) diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index 625d48f8918..b71453292fd 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -69,7 +69,7 @@ department_flag = MEDSCI faction = "Station" total_positions = 2 - spawn_positions = 1 + spawn_positions = 2 supervisors = "research director" selection_color = "#ffeeff" access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access. diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 98c255b7dcf..dd04b9cbac7 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -56,7 +56,7 @@ supervisors = "the head of security" selection_color = "#ffeeee" access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_morgue) - minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court) + minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels) minimal_player_age = 7 equip(var/mob/living/carbon/human/H) @@ -94,8 +94,8 @@ selection_color = "#ffeeee" alt_titles = list("Forensic Technician") - access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) - minimal_access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) + access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) + minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) alt_titles = list("Forensic Technician") minimal_player_age = 7 equip(var/mob/living/carbon/human/H) @@ -142,7 +142,7 @@ supervisors = "the head of security" selection_color = "#ffeeee" access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue) - minimal_access = list(access_security, access_sec_doors, access_brig, access_court) + minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels) minimal_player_age = 7 equip(var/mob/living/carbon/human/H) if(!H) return 0