From 3e2b43bce6fa94643384d0d6c06d70c213bfec8e Mon Sep 17 00:00:00 2001 From: Gamerofthegame Date: Thu, 14 Feb 2013 00:46:57 -0500 Subject: [PATCH] Grants security maint access again, Detective security access again, allows two roboticists to spawn at the start of the round instead of just one and removed chef's access to the morgue. Kept Hydro's, though, because they can plant-clone people and that makes sense. All tested, works out perfectly fine. --- code/game/jobs/job/civilian.dm | 3 +-- code/game/jobs/job/science.dm | 2 +- code/game/jobs/job/security.dm | 8 ++++---- 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 0306f51e21d..7ed4080bf21 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -51,7 +51,7 @@ supervisors = "the head of personnel" selection_color = "#dddddd" access = list(access_hydroponics, access_bar, access_kitchen, access_morgue) - minimal_access = list(access_kitchen, access_morgue) + minimal_access = list(access_kitchen) alt_titles = list("Cook") @@ -281,7 +281,6 @@ selection_color = "#dddddd" access = list(access_janitor, access_maint_tunnels) minimal_access = list(access_janitor, access_maint_tunnels) - alt_titles = list("Custodial officer") equip(var/mob/living/carbon/human/H) diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index 625d48f8918..b71453292fd 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -69,7 +69,7 @@ department_flag = MEDSCI faction = "Station" total_positions = 2 - spawn_positions = 1 + spawn_positions = 2 supervisors = "research director" selection_color = "#ffeeff" access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access. diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 98c255b7dcf..dd04b9cbac7 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -56,7 +56,7 @@ supervisors = "the head of security" selection_color = "#ffeeee" access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_morgue) - minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court) + minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels) minimal_player_age = 7 equip(var/mob/living/carbon/human/H) @@ -94,8 +94,8 @@ selection_color = "#ffeeee" alt_titles = list("Forensic Technician") - access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) - minimal_access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) + access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) + minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) alt_titles = list("Forensic Technician") minimal_player_age = 7 equip(var/mob/living/carbon/human/H) @@ -142,7 +142,7 @@ supervisors = "the head of security" selection_color = "#ffeeee" access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue) - minimal_access = list(access_security, access_sec_doors, access_brig, access_court) + minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels) minimal_player_age = 7 equip(var/mob/living/carbon/human/H) if(!H) return 0