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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
Map update has a redone CE's office and AI upload. Explosions now let admins jump to them.
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@@ -243,7 +243,7 @@ proc/check_panel(mob/M)
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M << "\red <B>[my_target] flails around wildly.</B>"
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my_target.show_message("\red <B>[src] has been attacked by [my_target] </B>", 1) //Lazy.
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//src.health -= P.power
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src.health -= P.force
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return
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@@ -256,12 +256,13 @@ proc/check_panel(mob/M)
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O << "\red <B>[my_target] stumbles around.</B>"
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New()
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..()
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spawn(300)
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if(my_target)
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my_target.hallucinations -= src
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del(src)
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step_away(src,my_target,2)
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proccess()
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processing_objects.Add(src)
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proc/updateimage()
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@@ -283,8 +284,7 @@ proc/check_panel(mob/M)
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my_target << currentimage
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proc/proccess()
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if(!my_target) spawn(5) .()
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process()
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if(src.health < 0)
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collapse()
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return
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@@ -312,7 +312,6 @@ proc/check_panel(mob/M)
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if(prob(15))
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step_away(src,my_target,2)
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spawn(5) .()
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proc/collapse()
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collapse = 1
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