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refactor very long line
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@@ -386,7 +386,12 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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submenu = SUBMENU_MAIN
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if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
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for(var/material in linked_destroy.loaded_item.materials)
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var/can_insert = min(linked_lathe.materials.max_amount - linked_lathe.materials.total_amount, linked_destroy.loaded_item.materials[material] * (linked_destroy.decon_mod / 10), linked_destroy.loaded_item.materials[material])
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var/space = linked_lathe.materials.max_amount - linked_lathe.materials.total_amount
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// as item rating increases, amount salvageable increases
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var/salvageable = linked_destroy.loaded_item.materials[material] * (linked_destroy.decon_mod / 10)
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// but you shouldn't salvage more than the raw materials amount
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var/available = linked_destroy.loaded_item.materials[material]
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var/can_insert = min(space, salvageable, available)
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linked_lathe.materials.insert_amount(can_insert, material)
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linked_destroy.loaded_item = null
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else
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