diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm
index fdd1bb07541..ed9e9c1bf2e 100644
--- a/code/modules/clothing/under/accessories/accessory.dm
+++ b/code/modules/clothing/under/accessories/accessory.dm
@@ -37,13 +37,18 @@
/obj/item/clothing/accessory/attack(mob/living/carbon/human/H, mob/living/user)
// This code lets you put accessories on other people by attacking their sprite with the accessory
if(istype(H))
+ if(H.wear_suit && H.wear_suit.flags_inv & HIDEJUMPSUIT)
+ user << "[H]'s body is covered, and you cannot attach \the [src]."
+ return 1
var/obj/item/clothing/under/U = H.w_uniform
if(istype(U))
user.visible_message("[user] is putting a [src.name] on [H]'s [U.name]!", "You begin to put a [src.name] on [H]'s [U.name]...")
if(do_after(user,40,target=H))
user.visible_message("[user] puts a [src.name] on [H]'s [U.name]!", "You finish putting a [src.name] on [H]'s [U.name].")
U.attackby(src, user)
- return 1
+ else
+ user << "[H] is not wearing anything to attach \the [src] to."
+ return 1
return ..()
//default attackby behaviour