diff --git a/code/game/dna/dna2.dm b/code/game/dna/dna2.dm
index cb5cd14435c..7a97c8efef4 100644
--- a/code/game/dna/dna2.dm
+++ b/code/game/dna/dna2.dm
@@ -23,9 +23,12 @@ GLOBAL_LIST_EMPTY(bad_blocks)
/datum/dna
// READ-ONLY, GETS OVERWRITTEN
// DO NOT FUCK WITH THESE OR BYOND WILL EAT YOUR FACE
- var/uni_identity = "" // Encoded UI
- var/struc_enzymes = "" // Encoded SE
- var/unique_enzymes = "" // MD5 of player name
+ /// Encoded UI
+ var/uni_identity = ""
+ /// Encoded SE
+ var/struc_enzymes = ""
+ /// MD5 of player name
+ var/unique_enzymes = ""
// Original Encoded SE, for use with Ryetalin
var/struc_enzymes_original = "" // Encoded SE
@@ -41,11 +44,16 @@ GLOBAL_LIST_EMPTY(bad_blocks)
var/list/UI[DNA_UI_LENGTH]
// From old dna.
- var/blood_type = "A+" // Should probably change to an integer => string map but I'm lazy.
- var/real_name // Stores the real name of the person who originally got this dna datum. Used primarily for changelings,
-
- var/datum/species/species = new /datum/species/human //The type of mutant race the player is if applicable (i.e. potato-man)
- var/list/default_blocks = list() //list of all blocks toggled at roundstart
+ /// The blood type of the mob.
+ var/blood_type = "A+"
+ /// Stores the real name of the person who originally got this dna datum. Used primarily for changelings,
+ var/real_name
+ /// The type of mutant race the player is if applicable (i.e. potato-man)
+ var/datum/species/species = new /datum/species/human
+ /// list of all blocks toggled at roundstart
+ var/list/default_blocks = list()
+ /// The flavor text of the person. We store this here for polymorph and changelings.
+ var/flavor_text
// Make a copy of this strand.
// USE THIS WHEN COPYING STUFF OR YOU'LL GET CORRUPTION!
@@ -57,6 +65,7 @@ GLOBAL_LIST_EMPTY(bad_blocks)
new_dna.blood_type = blood_type
new_dna.real_name = real_name
new_dna.species = new species.type
+ new_dna.flavor_text = flavor_text
for(var/b = 1; b <= DNA_SE_LENGTH; b++)
new_dna.SE[b]=SE[b]
@@ -439,6 +448,7 @@ GLOBAL_LIST_EMPTY(bad_blocks)
// Because old DNA coders were insane or something
data["blood_type"] = blood_type
data["real_name"] = real_name
+ data["flavor_text"] = flavor_text
return data
/datum/dna/deserialize(data)
@@ -452,6 +462,7 @@ GLOBAL_LIST_EMPTY(bad_blocks)
species = new S
blood_type = data["blood_type"]
real_name = data["real_name"]
+ flavor_text = data["flavor_text"]
/datum/dna/proc/transfer_identity(mob/living/carbon/human/destination)
if(!istype(destination))
diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm
index 70cdf2edc9f..2e9cd296707 100644
--- a/code/game/gamemodes/miniantags/abduction/abduction.dm
+++ b/code/game/gamemodes/miniantags/abduction/abduction.dm
@@ -123,6 +123,7 @@
H.real_name = team_name + " Agent"
H.cleanSE() //No fat/blind/colourblind/epileptic/whatever ayys.
H.overeatduration = 0
+ H.dna.flavor_text = null
H.flavor_text = null
H.equipOutfit(/datum/outfit/abductor/agent)
greet_agent(agent,team_number)
@@ -140,6 +141,7 @@
H.real_name = team_name + " Scientist"
H.cleanSE() //No fat/blind/colourblind/epileptic/whatever ayys.
H.overeatduration = 0
+ H.dna.flavor_text = null
H.flavor_text = null
H.equipOutfit(/datum/outfit/abductor/scientist)
greet_scientist(scientist,team_number)
diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm
index 79f2f7bcbf4..67470854f0d 100644
--- a/code/game/gamemodes/nuclear/nuclear.dm
+++ b/code/game/gamemodes/nuclear/nuclear.dm
@@ -164,11 +164,12 @@
var/mob/living/carbon/human/M = synd_mind.current
M.set_species(/datum/species/human, TRUE)
+ M.dna.flavor_text = null
+ M.flavor_text = null
M.dna.ready_dna(M) // Quadriplegic Nuke Ops won't be participating in the paralympics
M.dna.species.create_organs(M)
M.cleanSE() //No fat/blind/colourblind/epileptic/whatever ops.
M.overeatduration = 0
- M.flavor_text = null
var/obj/item/organ/external/head/head_organ = M.get_organ("head")
var/hair_c = pick("#8B4513","#000000","#FF4500","#FFD700") // Brown, black, red, blonde
diff --git a/code/game/machinery/clonepod.dm b/code/game/machinery/clonepod.dm
index ad09a37c88e..4c72363d01f 100644
--- a/code/game/machinery/clonepod.dm
+++ b/code/game/machinery/clonepod.dm
@@ -313,7 +313,7 @@
/obj/machinery/clonepod/proc/create_clone()
clone = new /mob/living/carbon/human(src, patient_data.genetic_info.species.type)
- clone.change_dna(patient_data.genetic_info, FALSE, TRUE)
+ clone.change_dna(patient_data.genetic_info, FALSE)
for(var/obj/item/organ/external/limb in clone.bodyparts)
if(!(limb.limb_name in limbs_to_grow)) //if the limb was determined to be vital
diff --git a/code/modules/client/preference/character.dm b/code/modules/client/preference/character.dm
index 4b1932990b3..287329c21f3 100644
--- a/code/modules/client/preference/character.dm
+++ b/code/modules/client/preference/character.dm
@@ -1909,6 +1909,7 @@
character.change_eye_color(e_colour, skip_icons = TRUE)
character.original_eye_color = e_colour
+ character.dna.flavor_text = flavor_text
if(disabilities & DISABILITY_FLAG_FAT)
character.dna.SetSEState(GLOB.fatblock, TRUE, TRUE)
diff --git a/code/modules/mob/living/carbon/human/human_mob.dm b/code/modules/mob/living/carbon/human/human_mob.dm
index fd601ae0bb3..5ecfde966c7 100644
--- a/code/modules/mob/living/carbon/human/human_mob.dm
+++ b/code/modules/mob/living/carbon/human/human_mob.dm
@@ -1004,16 +1004,16 @@
dna.real_name = name
return name
-/mob/living/carbon/human/proc/change_dna(datum/dna/new_dna, include_species_change = FALSE, keep_flavor_text = FALSE)
+/mob/living/carbon/human/proc/change_dna(datum/dna/new_dna, include_species_change = FALSE)
if(include_species_change)
set_species(new_dna.species.type, retain_damage = TRUE, transformation = TRUE, keep_missing_bodyparts = TRUE)
dna = new_dna.Clone()
if(include_species_change) //We have to call this after new_dna.Clone() so that species actions don't get overwritten
dna.species.on_species_gain(src)
real_name = new_dna.real_name
+ if(dna.flavor_text)
+ flavor_text = dna.flavor_text
domutcheck(src, MUTCHK_FORCED) //Ensures species that get powers by the species proc handle_dna keep them
- if(!keep_flavor_text)
- flavor_text = ""
dna.UpdateSE()
dna.UpdateUI()
sync_organ_dna(TRUE)
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 3746e37a4e7..a3666a8e5ae 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -767,11 +767,13 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
to_chat(usr, "You have to be conscious to change your flavor text")
return
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
+ if(dna)
+ dna.flavor_text = msg // Only carbon mobs have DNA.
flavor_text = msg
/mob/proc/print_flavor_text(shrink = TRUE)
if(flavor_text && flavor_text != "")
- var/msg = replacetext(flavor_text, "\n", " ")
+ var/msg = !dna.flavor_text ? replacetext(dna.flavor_text, "\n", " ") : replacetext(flavor_text, "\n", " ")
if(length(msg) <= 40 || !shrink)
return "[msg]" // There is already encoded by tgui_input
else
diff --git a/code/modules/reagents/chemistry/reagents/toxins.dm b/code/modules/reagents/chemistry/reagents/toxins.dm
index bfc87638d23..5c5a2f96b85 100644
--- a/code/modules/reagents/chemistry/reagents/toxins.dm
+++ b/code/modules/reagents/chemistry/reagents/toxins.dm
@@ -227,7 +227,7 @@
var/mob/living/carbon/human/H = M
var/datum/dna/D = data["dna"]
if(!D.species.is_small)
- H.change_dna(D, TRUE, TRUE)
+ H.change_dna(D, TRUE)
return ..()