mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 17:43:35 +01:00
@@ -899,7 +899,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(pda, slot_r_store)
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M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
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M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
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var/obj/item/weapon/card/id/centcom/W = new(M)
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W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
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@@ -964,7 +964,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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@@ -992,7 +992,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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var/obj/item/device/pda/centcom/pda = new(M)
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@@ -1104,7 +1104,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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@@ -1130,7 +1130,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_in_backpack)
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@@ -5,6 +5,7 @@
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item_state = "helm-command"
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armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
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siemens_coefficient = 0.6
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rig_restrict_helmet = 0 // ERT helmets can be taken on and off at will.
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var/obj/machinery/camera/camera
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/obj/item/clothing/head/helmet/space/rig/ert/attack_self(mob/user)
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@@ -16,7 +16,7 @@
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switch(mode)
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if(2)
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mode = 0
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charge_cost = 100
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charge_cost = 50
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fire_sound = 'sound/weapons/Taser.ogg'
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user << "\red [src.name] is now set to stun."
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projectile_type = "/obj/item/projectile/energy/electrode"
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@@ -57,14 +57,31 @@
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attack_self(mob/living/user as mob)
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user << "\red [src.name] has three settings, and they are all DESTROY."
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/obj/item/weapon/gun/energy/pulse_rifle/M1911
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name = "m1911-P"
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desc = "It's not the size of the gun, it's the size of the hole it puts through people."
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icon_state = "m1911-p"
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cell_type = "/obj/item/weapon/stock_parts/cell/infinite"
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w_class = 3.0
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/obj/item/weapon/gun/energy/pulse_rifle/carbine
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name = "pulse carbine"
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desc = "A compact variant of the pulse rifle with less firepower but easier storage."
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w_class = 3
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slot_flags = SLOT_BELT
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icon_state = "pulse_carbine"
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item_state = "pulse"
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cell_type = "/obj/item/weapon/stock_parts/cell/pulse/carbine"
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can_flashlight = 1
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/obj/item/weapon/gun/energy/pulse_rifle/pistol
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name = "pulse pistol"
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desc = "A pulse rifle in an easily concealed handgun package with low capacity."
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w_class = 2
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slot_flags = SLOT_BELT
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icon_state = "pulse_pistol"
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item_state = "gun"
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cell_type = "/obj/item/weapon/stock_parts/cell/pulse/pistol"
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/obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911
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name = "\improper M1911-P"
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desc = "A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people."
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icon_state = "m1911-p"
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item_state = "gun"
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cell_type = "/obj/item/weapon/stock_parts/cell/infinite"
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isHandgun()
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return 1
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@@ -1711,6 +1711,12 @@ datum
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..()
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return
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nanites
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name = "Nanites"
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id = "nanities"
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description = "Nanomachines that aid in rapid cellular regeneration."
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synaptizine
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name = "Synaptizine"
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id = "synaptizine"
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@@ -68,6 +68,14 @@
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..()
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reagents.add_reagent("synaptizine", 30)
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/obj/item/weapon/reagent_containers/hypospray/combat/nanites
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name = "combat stimulant injector"
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desc = "A modified air-needle autoinjector filled with expensive regeneration nanites."
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volume = 100
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/obj/item/weapon/reagent_containers/hypospray/combat/New()
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..()
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reagents.add_reagent("nanites", 70)
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/obj/item/weapon/reagent_containers/hypospray/autoinjector
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name = "emergency autoinjector"
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