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Merge pull request #4381 from Tastyfish/macros-macros-everywhere
Some math, mob helper, etc one-liner optimizations
This commit is contained in:
@@ -1,10 +1,3 @@
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// fun if you want to typecast humans/monkeys/etc without writing long path-filled lines.
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/proc/ishuman(A)
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if(istype(A, /mob/living/carbon/human))
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return 1
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return 0
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/proc/issmall(A)
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if(A && istype(A, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = A
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@@ -12,56 +5,6 @@
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return 1
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return 0
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/proc/isbrain(A)
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if(A && istype(A, /mob/living/carbon/brain))
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return 1
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return 0
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/proc/isalien(A)
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if(istype(A, /mob/living/carbon/alien))
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return 1
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return 0
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/proc/isalienadult(A)
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if(istype(A, /mob/living/carbon/alien/humanoid))
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return 1
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return 0
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/proc/islarva(A)
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if(istype(A, /mob/living/carbon/alien/larva))
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return 1
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return 0
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proc/isfacehugger(A)
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if(istype(A, /obj/item/clothing/mask/facehugger))
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return 1
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return 0
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proc/isembryo(A)
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if(istype(A, /obj/item/organ/internal/body_egg/alien_embryo))
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return 1
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return 0
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/proc/isslime(A)
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if(istype(A, /mob/living/carbon/slime))
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return 1
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return 0
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/proc/isrobot(A)
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if(istype(A, /mob/living/silicon/robot))
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return 1
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return 0
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/proc/isanimal(A)
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if(istype(A, /mob/living/simple_animal))
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return 1
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return 0
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/proc/iscorgi(A)
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if(istype(A, /mob/living/simple_animal/pet/corgi))
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return 1
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return 0
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/proc/ispet(A)
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if(istype(A, /mob/living/simple_animal))
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var/mob/living/simple_animal/SA = A
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@@ -69,46 +12,6 @@ proc/isembryo(A)
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return 1
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return 0
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/proc/iscrab(A)
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if(istype(A, /mob/living/simple_animal/crab))
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return 1
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return 0
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/proc/iscat(A)
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if(istype(A, /mob/living/simple_animal/pet/cat))
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return 1
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return 0
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/proc/ismouse(A)
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if(istype(A, /mob/living/simple_animal/mouse))
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return 1
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return 0
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/proc/isbear(A)
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if(istype(A, /mob/living/simple_animal/hostile/bear))
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return 1
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return 0
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/proc/iscarp(A)
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if(istype(A, /mob/living/simple_animal/hostile/carp))
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return 1
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return 0
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/proc/isbot(A)
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if(istype(A, /mob/living/simple_animal/bot))
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return 1
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return 0
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/proc/isclown(A)
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if(istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
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return 1
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return 0
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/proc/isAI(A)
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if(istype(A, /mob/living/silicon/ai))
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return 1
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return 0
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/mob/proc/isSynthetic()
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return 0
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@@ -119,76 +22,6 @@ proc/isembryo(A)
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return 0
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return 1
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/proc/isAIEye(A)
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if(istype(A, /mob/camera/aiEye))
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return 1
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return 0
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/proc/ispAI(A)
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if(istype(A, /mob/living/silicon/pai))
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return 1
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return 0
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/proc/iscarbon(A)
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if(istype(A, /mob/living/carbon))
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return 1
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return 0
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/proc/issilicon(A)
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if(istype(A, /mob/living/silicon))
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return 1
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return 0
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/proc/isSilicon(A) // Bay support
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if(istype(A, /mob/living/silicon))
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return 1
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return 0
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/proc/isliving(A)
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if(istype(A, /mob/living))
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return 1
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return 0
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/proc/isswarmer(A)
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if(istype(A, /mob/living/simple_animal/hostile/swarmer))
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return 1
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return 0
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/proc/isguardian(A)
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if(istype(A, /mob/living/simple_animal/hostile/guardian))
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return 1
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return 0
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/proc/isobserver(A)
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if(istype(A, /mob/dead/observer))
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return 1
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return 0
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/proc/isSpirit(A)
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if(istype(A, /mob/spirit))
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return 1
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return 0
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proc/isovermind(A)
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if(istype(A, /mob/camera/blob))
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return 1
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return 0
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/proc/ismask(A)
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if(istype(A, /mob/spirit/mask))
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return 1
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return 0
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/proc/isAutoAnnouncer(A)
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if(istype(A, /mob/living/automatedannouncer))
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return 1
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return 0
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/proc/isorgan(A)
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if(istype(A, /obj/item/organ/external))
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return 1
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return 0
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/proc/isloyal(A) //Checks to see if the person contains a loyalty implant, then checks that the implant is actually inside of them
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for(var/obj/item/weapon/implant/loyalty/L in A)
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if(L && L.implanted)
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@@ -220,14 +53,6 @@ proc/isNonCrewAntag(A)
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return 1
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proc/isnewplayer(A)
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if(istype(A, /mob/new_player))
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return 1
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return 0
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proc/hasorgans(A)
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return ishuman(A)
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proc/iscuffed(A)
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if(istype(A, /mob/living/carbon))
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var/mob/living/carbon/C = A
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@@ -255,10 +80,6 @@ proc/getsensorlevel(A)
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return U.sensor_mode
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return SUIT_SENSOR_OFF
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/proc/is_admin(var/mob/user)
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return check_rights(R_ADMIN, 0, user) != 0
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/proc/check_zone(zone)
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if(!zone) return "chest"
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switch(zone)
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@@ -537,8 +358,7 @@ var/list/intents = list(I_HELP,I_DISARM,I_GRAB,I_HARM)
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return P
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/proc/get_both_hands(mob/living/carbon/M)
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var/list/hands = list(M.l_hand, M.r_hand)
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return hands
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return list(M.l_hand, M.r_hand)
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//Direct dead say used both by emote and say
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