mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 11:07:12 +01:00
Conflict resolution.
This commit is contained in:
@@ -277,7 +277,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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source.layer = FLOAT_LAYER
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A.overlays += source
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source.layer = old_layer
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to_chat(src, "<span class='ghostalert'><a href=?src=\ref[src];reenter=1>(Click to re-enter)</a></span>")
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to_chat(src, "<span class='ghostalert'><a href=?src=[UID()];reenter=1>(Click to re-enter)</a></span>")
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if(sound)
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src << sound(sound)
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@@ -550,18 +550,18 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if((!target) || (!ghost)) return
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if(isAI(target)) // AI core/eye follow links
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var/mob/living/silicon/ai/A = target
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. = "<a href='byond://?src=\ref[ghost];follow=\ref[A]'>core</a>"
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. = "<a href='byond://?src=[ghost.UID()];follow=\ref[A]'>core</a>"
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if(A.client && A.eyeobj) // No point following clientless AI eyes
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. += "|<a href='byond://?src=\ref[ghost];follow=\ref[A.eyeobj]'>eye</a>"
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. += "|<a href='byond://?src=[ghost.UID()];follow=\ref[A.eyeobj]'>eye</a>"
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return
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else if(istype(target, /mob/dead/observer))
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var/mob/dead/observer/O = target
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. = "<a href='byond://?src=\ref[ghost];follow=\ref[target]'>follow</a>"
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. = "<a href='byond://?src=[ghost.UID()];follow=\ref[target]'>follow</a>"
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if(O.mind && O.mind.current)
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. += "|<a href='byond://?src=\ref[ghost];follow=\ref[O.mind.current]'>body</a>"
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. += "|<a href='byond://?src=[ghost.UID()];follow=\ref[O.mind.current]'>body</a>"
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return
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else
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return "<a href='byond://?src=\ref[ghost];follow=\ref[target]'>follow</a>"
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return "<a href='byond://?src=[ghost.UID()];follow=\ref[target]'>follow</a>"
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//BEGIN TELEPORT HREF CODE
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/mob/dead/observer/Topic(href, href_list)
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@@ -163,14 +163,14 @@
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if(changed_voice)
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if(impersonating)
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track = "<a href='byond://?src=\ref[src];track=\ref[impersonating]'>[speaker_name] ([jobname])</a>"
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track = "<a href='byond://?src=[UID()];track=\ref[impersonating]'>[speaker_name] ([jobname])</a>"
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else
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track = "[speaker_name] ([jobname])"
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else
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if(istype(follow_target, /mob/living/simple_animal/bot))
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track = "<a href='byond://?src=\ref[src];trackbot=\ref[follow_target]'>[speaker_name] ([jobname])</a>"
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track = "<a href='byond://?src=[UID()];trackbot=\ref[follow_target]'>[speaker_name] ([jobname])</a>"
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else
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track = "<a href='byond://?src=\ref[src];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
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track = "<a href='byond://?src=[UID()];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
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if(isobserver(src))
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if(speaker && (speaker_name != speaker.real_name) && !isAI(speaker)) //Announce computer and various stuff that broadcasts doesn't use it's real name but AI's can't pretend to be other mobs.
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@@ -534,7 +534,7 @@
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if(drone_only && !istype(S,/mob/living/silicon/robot/drone))
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continue
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else if(istype(S , /mob/living/silicon/ai))
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message_start = "<i><span class='game say'>[name], <a href='byond://?src=\ref[S];track=\ref[speaker]'><span class='name'>[speaker.name]</span></a>"
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message_start = "<i><span class='game say'>[name], <a href='byond://?src=[S.UID()];track=\ref[speaker]'><span class='name'>[speaker.name]</span></a>"
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else if(!S.binarycheck())
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continue
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@@ -617,14 +617,14 @@
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var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
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if(default_language)
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dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
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dat += "Current default language: [default_language] - <a href='byond://?src=[UID()];default_lang=reset'>reset</a><br/><br/>"
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for(var/datum/language/L in languages)
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if(!(L.flags & NONGLOBAL))
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if(L == default_language)
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dat += "<b>[L.name] (:[L.key])</b> - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
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dat += "<b>[L.name] (:[L.key])</b> - default - <a href='byond://?src=[UID()];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
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else
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dat += "<b>[L.name] (:[L.key])</b> - <a href=\"byond://?src=\ref[src];default_lang=[L]\">set default</a><br/>[L.desc]<br/><br/>"
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dat += "<b>[L.name] (:[L.key])</b> - <a href=\"byond://?src=[UID()];default_lang=[L]\">set default</a><br/>[L.desc]<br/><br/>"
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src << browse(dat, "window=checklanguage")
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@@ -319,19 +319,19 @@ In all, this is a lot like the monkey code. /N
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user.set_machine(src)
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var/dat = {"<table>
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<tr><td><B>Left Hand:</B></td><td><A href='?src=\ref[src];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td><B>Right Hand:</B></td><td><A href='?src=\ref[src];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td><B>Left Hand:</B></td><td><A href='?src=[UID()];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td><B>Right Hand:</B></td><td><A href='?src=[UID()];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td> </td></tr>"}
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dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Head:</B></td><td><A href='?src=[UID()];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td> </td></tr>"
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dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Pouches:</B></td><td><A href='?src=\ref[src];item=pockets'>[((l_store && !(l_store.flags&ABSTRACT)) || (r_store && !(r_store.flags&ABSTRACT))) ? "Full" : "<font color=grey>Empty</font>"]</A>"
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dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=[UID()];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Pouches:</B></td><td><A href='?src=[UID()];item=pockets'>[((l_store && !(l_store.flags&ABSTRACT)) || (r_store && !(r_store.flags&ABSTRACT))) ? "Full" : "<font color=grey>Empty</font>"]</A>"
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dat += {"</table>
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<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
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<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
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"}
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var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 500)
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@@ -47,7 +47,7 @@
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/obj/item/device/mmi/posibrain/proc/request_player()
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for(var/mob/dead/observer/O in player_list)
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if(check_observer(O))
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to_chat(O, "<span class='boldnotice'>\A [src] has been activated. (<a href='?src=\ref[O];jump=\ref[src]'>Teleport</a> | <a href='?src=\ref[src];signup=\ref[O]'>Sign Up</a>)</span>")
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to_chat(O, "<span class='boldnotice'>\A [src] has been activated. (<a href='?src=[O.UID()];jump=\ref[src]'>Teleport</a> | <a href='?src=[UID()];signup=\ref[O]'>Sign Up</a>)</span>")
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/obj/item/device/mmi/posibrain/proc/check_observer(var/mob/dead/observer/O)
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if(O.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
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@@ -591,27 +591,27 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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user.set_machine(src)
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var/dat = {"<table>
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<tr><td><B>Left Hand:</B></td><td><A href='?src=\ref[src];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td><B>Right Hand:</B></td><td><A href='?src=\ref[src];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td><B>Left Hand:</B></td><td><A href='?src=[UID()];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td><B>Right Hand:</B></td><td><A href='?src=[UID()];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td> </td></tr>"}
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dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
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dat += "<tr><td><B>Back:</B></td><td><A href='?src=[UID()];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
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if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank))
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dat += " <A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += " <A href='?src=[UID()];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += "</td></tr><tr><td> </td></tr>"
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dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Head:</B></td><td><A href='?src=[UID()];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Mask:</B></td><td><A href='?src=[UID()];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(handcuffed)
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dat += "<tr><td><B>Handcuffed:</B> <A href='?src=\ref[src];item=[slot_handcuffed]'>Remove</A></td></tr>"
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dat += "<tr><td><B>Handcuffed:</B> <A href='?src=[UID()];item=[slot_handcuffed]'>Remove</A></td></tr>"
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if(legcuffed)
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dat += "<tr><td><A href='?src=\ref[src];item=[slot_legcuffed]'>Legcuffed</A></td></tr>"
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dat += "<tr><td><A href='?src=[UID()];item=[slot_legcuffed]'>Legcuffed</A></td></tr>"
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dat += {"</table>
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<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
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<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
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"}
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var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 500)
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@@ -819,6 +819,9 @@
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src.gib()
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else if(TOXIC_FARTS in mutations)
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message = "<b>[src]</b> unleashes a [pick("horrible","terrible","foul","disgusting","awful")] fart."
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else if(SUPER_FART in mutations)
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message = "<b>[src]</b> unleashes a [pick("loud","deafening")] fart."
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newtonian_move(dir)
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else
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message = "<b>[src]</b> [pick("passes wind","farts")]."
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m_type = 2
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@@ -468,8 +468,8 @@
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if(R.fields["id"] == E.fields["id"])
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criminal = R.fields["criminal"]
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msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=\ref[src];criminal=1'>\[[criminal]\]</a>\n"
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msg += "<span class = 'deptradio'>Security records:</span> <a href='?src=\ref[src];secrecord=`'>\[View\]</a> <a href='?src=\ref[src];secrecordadd=`'>\[Add comment\]</a>\n"
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msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=[UID()];criminal=1'>\[[criminal]\]</a>\n"
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msg += "<span class = 'deptradio'>Security records:</span> <a href='?src=[UID()];secrecord=`'>\[View\]</a> <a href='?src=[UID()];secrecordadd=`'>\[Add comment\]</a>\n"
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if(hasHUD(user,"medical"))
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var/perpname = "wot"
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@@ -490,8 +490,8 @@
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if(R.fields["id"] == E.fields["id"])
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medical = R.fields["p_stat"]
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msg += "<span class = 'deptradio'>Physical status:</span> <a href='?src=\ref[src];medical=1'>\[[medical]\]</a>\n"
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msg += "<span class = 'deptradio'>Medical records:</span> <a href='?src=\ref[src];medrecord=`'>\[View\]</a> <a href='?src=\ref[src];medrecordadd=`'>\[Add comment\]</a>\n"
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msg += "<span class = 'deptradio'>Physical status:</span> <a href='?src=[UID()];medical=1'>\[[medical]\]</a>\n"
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msg += "<span class = 'deptradio'>Medical records:</span> <a href='?src=[UID()];medrecord=`'>\[View\]</a> <a href='?src=[UID()];medrecordadd=`'>\[Add comment\]</a>\n"
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if(print_flavor_text()) msg += "[print_flavor_text()]\n"
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@@ -525,46 +525,46 @@
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var/list/obscured = check_obscured_slots()
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var/dat = {"<table>
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<tr><td><B>Left Hand:</B></td><td><A href='?src=\ref[src];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td><B>Right Hand:</B></td><td><A href='?src=\ref[src];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td><B>Left Hand:</B></td><td><A href='?src=[UID()];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td><B>Right Hand:</B></td><td><A href='?src=[UID()];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
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<tr><td> </td></tr>"}
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dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
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dat += "<tr><td><B>Back:</B></td><td><A href='?src=[UID()];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
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if(has_breathable_mask && istype(back, /obj/item/weapon/tank))
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dat += " <A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += " <A href='?src=[UID()];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += "</td></tr><tr><td> </td></tr>"
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dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Head:</B></td><td><A href='?src=[UID()];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_wear_mask in obscured)
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dat += "<tr><td><font color=grey><B>Mask:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Mask:</B></td><td><A href='?src=[UID()];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(!issmall(src))
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if(slot_glasses in obscured)
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dat += "<tr><td><font color=grey><B>Eyes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags&ABSTRACT)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=[UID()];item=[slot_glasses]'>[(glasses && !(glasses.flags&ABSTRACT)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_l_ear in obscured)
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dat += "<tr><td><font color=grey><B>Left Ear:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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dat += "<tr><td><B>Left Ear:</B></td><td><A href='?src=\ref[src];item=[slot_l_ear]'>[(l_ear && !(l_ear.flags&ABSTRACT)) ? l_ear : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Left Ear:</B></td><td><A href='?src=[UID()];item=[slot_l_ear]'>[(l_ear && !(l_ear.flags&ABSTRACT)) ? l_ear : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_r_ear in obscured)
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dat += "<tr><td><font color=grey><B>Right Ear:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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dat += "<tr><td><B>Right Ear:</B></td><td><A href='?src=\ref[src];item=[slot_r_ear]'>[(r_ear && !(r_ear.flags&ABSTRACT)) ? r_ear : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td><B>Right Ear:</B></td><td><A href='?src=[UID()];item=[slot_r_ear]'>[(r_ear && !(r_ear.flags&ABSTRACT)) ? r_ear : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td> </td></tr>"
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|
||||
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=[UID()];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
if(wear_suit)
|
||||
dat += "<tr><td> ↳<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags&ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
|
||||
dat += "<tr><td> ↳<B>Suit Storage:</B></td><td><A href='?src=[UID()];item=[slot_s_store]'>[(s_store && !(s_store.flags&ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
|
||||
if(has_breathable_mask && istype(s_store, /obj/item/weapon/tank))
|
||||
dat += " <A href='?src=\ref[src];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
|
||||
dat += " <A href='?src=[UID()];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
|
||||
dat += "</td></tr>"
|
||||
else
|
||||
dat += "<tr><td><font color=grey> ↳<B>Suit Storage:</B></font></td></tr>"
|
||||
@@ -572,17 +572,17 @@
|
||||
if(slot_shoes in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags&ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=[UID()];item=[slot_shoes]'>[(shoes && !(shoes.flags&ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if(slot_gloves in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags&ABSTRACT)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=[UID()];item=[slot_gloves]'>[(gloves && !(gloves.flags&ABSTRACT)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if(slot_w_uniform in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Uniform:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags&ABSTRACT)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=[UID()];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags&ABSTRACT)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if(w_uniform == null || (slot_w_uniform in obscured))
|
||||
dat += "<tr><td><font color=grey> ↳<B>Pockets:</B></font></td></tr>"
|
||||
@@ -591,30 +591,30 @@
|
||||
dat += "<tr><td><font color=grey> ↳<B>Suit Sensors:</B></font></td></tr>"
|
||||
dat += "<tr><td><font color=grey> ↳<B>PDA:</B></font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td> ↳<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags&ABSTRACT)) ? belt : "<font color=grey>Empty</font>"]</A>"
|
||||
dat += "<tr><td> ↳<B>Belt:</B></td><td><A href='?src=[UID()];item=[slot_belt]'>[(belt && !(belt.flags&ABSTRACT)) ? belt : "<font color=grey>Empty</font>"]</A>"
|
||||
if(has_breathable_mask && istype(belt, /obj/item/weapon/tank))
|
||||
dat += " <A href='?src=\ref[src];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
|
||||
dat += " <A href='?src=[UID()];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
|
||||
dat += "</td></tr>"
|
||||
dat += "<tr><td> ↳<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags&ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
|
||||
dat += " <A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags&ABSTRACT)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
|
||||
dat += "<tr><td> ↳<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags&ABSTRACT)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td> ↳<B>PDA:</B></td><td><A href='?src=\ref[src];item=[slot_wear_pda]'>[(wear_pda && !(wear_pda.flags&ABSTRACT)) ? wear_pda : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td> ↳<B>Pockets:</B></td><td><A href='?src=[UID()];pockets=left'>[(l_store && !(l_store.flags&ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
|
||||
dat += " <A href='?src=[UID()];pockets=right'>[(r_store && !(r_store.flags&ABSTRACT)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
|
||||
dat += "<tr><td> ↳<B>ID:</B></td><td><A href='?src=[UID()];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags&ABSTRACT)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td> ↳<B>PDA:</B></td><td><A href='?src=[UID()];item=[slot_wear_pda]'>[(wear_pda && !(wear_pda.flags&ABSTRACT)) ? wear_pda : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
if(istype(w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = w_uniform
|
||||
dat += "<tr><td> ↳<B>Suit Sensors:</b></td><td><A href='?src=\ref[src];set_sensor=1'>[U.has_sensor >= 2 ? "</a><font color=grey>--SENSORS LOCKED--</font>" : "Set Sensors</a>"]</td></tr>"
|
||||
dat += "<tr><td> ↳<B>Suit Sensors:</b></td><td><A href='?src=[UID()];set_sensor=1'>[U.has_sensor >= 2 ? "</a><font color=grey>--SENSORS LOCKED--</font>" : "Set Sensors</a>"]</td></tr>"
|
||||
|
||||
if(U.accessories.len)
|
||||
dat += "<tr><td> ↳<A href='?src=\ref[src];strip_accessory=1'>Remove Accessory</a></td></tr>"
|
||||
dat += "<tr><td> ↳<A href='?src=[UID()];strip_accessory=1'>Remove Accessory</a></td></tr>"
|
||||
|
||||
|
||||
if(handcuffed)
|
||||
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=\ref[src];item=[slot_handcuffed]'>Remove</A></td></tr>"
|
||||
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=[UID()];item=[slot_handcuffed]'>Remove</A></td></tr>"
|
||||
if(legcuffed)
|
||||
dat += "<tr><td><A href='?src=\ref[src];item=[slot_legcuffed]'>Legcuffed</A></td></tr>"
|
||||
dat += "<tr><td><A href='?src=[UID()];item=[slot_legcuffed]'>Legcuffed</A></td></tr>"
|
||||
|
||||
dat += {"</table>
|
||||
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
|
||||
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
|
||||
"}
|
||||
|
||||
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 540)
|
||||
@@ -888,7 +888,7 @@
|
||||
to_chat(usr, "<b>Major Crimes:</b> [R.fields["ma_crim"]]")
|
||||
to_chat(usr, "<b>Details:</b> [R.fields["ma_crim_d"]]")
|
||||
to_chat(usr, "<b>Notes:</b> [R.fields["notes"]]")
|
||||
to_chat(usr, "<a href='?src=\ref[src];secrecordComment=`'>\[View Comment Log\]</a>")
|
||||
to_chat(usr, "<a href='?src=[UID()];secrecordComment=`'>\[View Comment Log\]</a>")
|
||||
read = 1
|
||||
|
||||
if(!read)
|
||||
@@ -919,7 +919,7 @@
|
||||
counter++
|
||||
if(counter == 1)
|
||||
to_chat(usr, "No comment found")
|
||||
to_chat(usr, "<a href='?src=\ref[src];secrecordadd=`'>\[Add comment\]</a>")
|
||||
to_chat(usr, "<a href='?src=[UID()];secrecordadd=`'>\[Add comment\]</a>")
|
||||
|
||||
if(!read)
|
||||
to_chat(usr, "\red Unable to locate a data core entry for this person.")
|
||||
@@ -1019,7 +1019,7 @@
|
||||
to_chat(usr, "<b>Major Disabilities:</b> [R.fields["ma_dis"]]")
|
||||
to_chat(usr, "<b>Details:</b> [R.fields["ma_dis_d"]]")
|
||||
to_chat(usr, "<b>Notes:</b> [R.fields["notes"]]")
|
||||
to_chat(usr, "<a href='?src=\ref[src];medrecordComment=`'>\[View Comment Log\]</a>")
|
||||
to_chat(usr, "<a href='?src=[UID()];medrecordComment=`'>\[View Comment Log\]</a>")
|
||||
read = 1
|
||||
|
||||
if(!read)
|
||||
@@ -1050,7 +1050,7 @@
|
||||
counter++
|
||||
if(counter == 1)
|
||||
to_chat(usr, "No comment found")
|
||||
to_chat(usr, "<a href='?src=\ref[src];medrecordadd=`'>\[Add comment\]</a>")
|
||||
to_chat(usr, "<a href='?src=[UID()];medrecordadd=`'>\[Add comment\]</a>")
|
||||
|
||||
if(!read)
|
||||
to_chat(usr, "\red Unable to locate a data core entry for this person.")
|
||||
|
||||
@@ -1,100 +0,0 @@
|
||||
/datum/species/drask
|
||||
name = "Drask"
|
||||
name_plural = "Drask"
|
||||
icobase = 'icons/mob/human_races/r_drask.dmi'
|
||||
deform = 'icons/mob/human_races/r_drask.dmi'
|
||||
path = /mob/living/carbon/human/drask
|
||||
default_language = "Galactic Common"
|
||||
language = "Orluum"
|
||||
unarmed_type = /datum/unarmed_attack/punch
|
||||
eyes = "drask_eyes_s"
|
||||
darksight = 5
|
||||
|
||||
speech_sounds = list('sound/voice/DraskTalk.ogg')
|
||||
speech_chance = 20
|
||||
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
|
||||
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
|
||||
|
||||
burn_mod = 2
|
||||
//exotic_blood = "cryoxadone"
|
||||
body_temperature = 273
|
||||
|
||||
blurb = "Hailing from Hoorlm, planet outside what is usually considered a habitable \
|
||||
orbit, the Drask evolved to live in extreme cold. Their strange bodies seem \
|
||||
to operate better the colder their surroundings are, and can regenerate rapidly \
|
||||
when breathing supercooled gas. <br/><br/> On their homeworld, the Drask live long lives \
|
||||
in their labyrinthine settlements, carved out beneath Hoorlm's icy surface, where the air \
|
||||
is of breathable density."
|
||||
|
||||
suicide_messages = list(
|
||||
"is self-warming with friction!",
|
||||
"is jamming fingers through their big eyes!",
|
||||
"is sucking in warm air!",
|
||||
"is holding their breath!")
|
||||
|
||||
flags = IS_WHITELISTED | HAS_LIPS
|
||||
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT
|
||||
bodyflags = FEET_CLAWS | HAS_SKIN_TONE | HAS_BODY_MARKINGS
|
||||
dietflags = DIET_OMNI
|
||||
|
||||
cold_level_1 = -1 //Default 260 - Lower is better
|
||||
cold_level_2 = -1 //Default 200
|
||||
cold_level_3 = -1 //Default 120
|
||||
cold_env_multiplier = -1
|
||||
|
||||
heat_level_1 = 300 //Default 360 - Higher is better
|
||||
heat_level_2 = 340 //Default 400
|
||||
heat_level_3 = 400 //Default 460
|
||||
heat_level_3_breathe = 600 //Default 1000
|
||||
hot_env_multiplier = 2
|
||||
|
||||
flesh_color = "#a3d4eb"
|
||||
reagent_tag = PROCESS_ORG
|
||||
base_color = "#a3d4eb"
|
||||
blood_color = "#a3d4eb"
|
||||
butt_sprite = "drask"
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /obj/item/organ/internal/heart/drask,
|
||||
"lungs" = /obj/item/organ/internal/lungs/drask,
|
||||
"metabolic strainer" = /obj/item/organ/internal/liver/drask,
|
||||
"eyes" = /obj/item/organ/internal/eyes/drask,
|
||||
"brain" = /obj/item/organ/internal/brain/drask
|
||||
)
|
||||
|
||||
|
||||
/datum/species/drask/handle_temperature(datum/gas_mixture/breath, var/mob/living/carbon/human/H)
|
||||
if( abs(310.15 - breath.temperature) > 50)
|
||||
if(H.status_flags & GODMODE) return 1 //godmode
|
||||
if(breath.temperature < 260)
|
||||
if(prob(20))
|
||||
to_chat(H, "<span class='notice'> You feel an invigorating coldness in your lungs!</span>")
|
||||
if(breath.temperature > heat_level_1)
|
||||
if(prob(20))
|
||||
to_chat(H, "<span class='warning'>You feel your face burning and a searing heat in your lungs!</span>")
|
||||
|
||||
switch(breath.temperature)
|
||||
|
||||
if(-INFINITY to 60)
|
||||
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 ticks
|
||||
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
|
||||
H.throw_alert("temp", /obj/screen/alert/cold/drask, 3)
|
||||
|
||||
if(61 to 200)
|
||||
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 ticks
|
||||
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2)
|
||||
H.throw_alert("temp", /obj/screen/alert/cold/drask, 2)
|
||||
|
||||
if(201 to 260)
|
||||
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1*0.5) //0.5 healed every 4 ticks
|
||||
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1)
|
||||
H.throw_alert("temp", /obj/screen/alert/cold/drask, 1)
|
||||
|
||||
if(heat_level_1 to heat_level_2)
|
||||
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat")
|
||||
|
||||
if(heat_level_2 to heat_level_3_breathe)
|
||||
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat")
|
||||
|
||||
if(heat_level_3_breathe to INFINITY)
|
||||
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
|
||||
@@ -236,4 +236,4 @@
|
||||
H.adjust_fire_stacks(0.5)
|
||||
H.IgniteMob()
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -908,3 +908,103 @@
|
||||
if(H)
|
||||
H.update_hair()
|
||||
H.update_fhair()
|
||||
|
||||
/datum/species/drask
|
||||
name = "Drask"
|
||||
name_plural = "Drask"
|
||||
icobase = 'icons/mob/human_races/r_drask.dmi'
|
||||
deform = 'icons/mob/human_races/r_drask.dmi'
|
||||
path = /mob/living/carbon/human/drask
|
||||
default_language = "Galactic Common"
|
||||
language = "Orluum"
|
||||
unarmed_type = /datum/unarmed_attack/punch
|
||||
eyes = "drask_eyes_s"
|
||||
darksight = 5
|
||||
|
||||
speech_sounds = list('sound/voice/DraskTalk.ogg')
|
||||
speech_chance = 20
|
||||
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
|
||||
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
|
||||
|
||||
burn_mod = 2
|
||||
//exotic_blood = "cryoxadone"
|
||||
body_temperature = 273
|
||||
|
||||
blurb = "Hailing from Hoorlm, planet outside what is usually considered a habitable \
|
||||
orbit, the Drask evolved to live in extreme cold. Their strange bodies seem \
|
||||
to operate better the colder their surroundings are, and can regenerate rapidly \
|
||||
when breathing supercooled gas. <br/><br/> On their homeworld, the Drask live long lives \
|
||||
in their labyrinthine settlements, carved out beneath Hoorlm's icy surface, where the air \
|
||||
is of breathable density."
|
||||
|
||||
suicide_messages = list(
|
||||
"is self-warming with friction!",
|
||||
"is jamming fingers through their big eyes!",
|
||||
"is sucking in warm air!",
|
||||
"is holding their breath!")
|
||||
|
||||
flags = IS_WHITELISTED | HAS_LIPS
|
||||
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT
|
||||
bodyflags = FEET_CLAWS | HAS_SKIN_TONE | HAS_BODY_MARKINGS
|
||||
dietflags = DIET_OMNI
|
||||
|
||||
cold_level_1 = -1 //Default 260 - Lower is better
|
||||
cold_level_2 = -1 //Default 200
|
||||
cold_level_3 = -1 //Default 120
|
||||
cold_env_multiplier = -1
|
||||
|
||||
heat_level_1 = 300 //Default 360 - Higher is better
|
||||
heat_level_2 = 340 //Default 400
|
||||
heat_level_3 = 400 //Default 460
|
||||
heat_level_3_breathe = 600 //Default 1000
|
||||
hot_env_multiplier = 2
|
||||
|
||||
flesh_color = "#a3d4eb"
|
||||
reagent_tag = PROCESS_ORG
|
||||
base_color = "#a3d4eb"
|
||||
blood_color = "#a3d4eb"
|
||||
butt_sprite = "drask"
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /obj/item/organ/internal/heart/drask,
|
||||
"lungs" = /obj/item/organ/internal/lungs/drask,
|
||||
"metabolic strainer" = /obj/item/organ/internal/liver/drask,
|
||||
"eyes" = /obj/item/organ/internal/eyes/drask,
|
||||
"brain" = /obj/item/organ/internal/brain/drask
|
||||
)
|
||||
|
||||
/datum/species/drask/handle_temperature(datum/gas_mixture/breath, var/mob/living/carbon/human/H)
|
||||
if( abs(310.15 - breath.temperature) > 50)
|
||||
if(H.status_flags & GODMODE) return 1 //godmode
|
||||
if(breath.temperature < 260)
|
||||
if(prob(20))
|
||||
to_chat(H, "<span class='notice'> You feel an invigorating coldness in your lungs!</span>")
|
||||
if(breath.temperature > heat_level_1)
|
||||
if(prob(20))
|
||||
to_chat(H, "<span class='warning'>You feel your face burning and a searing heat in your lungs!</span>")
|
||||
|
||||
switch(breath.temperature)
|
||||
|
||||
if(-INFINITY to 60)
|
||||
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 ticks
|
||||
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
|
||||
H.throw_alert("temp", /obj/screen/alert/cold/drask, 3)
|
||||
|
||||
if(61 to 200)
|
||||
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 ticks
|
||||
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2)
|
||||
H.throw_alert("temp", /obj/screen/alert/cold/drask, 2)
|
||||
|
||||
if(201 to 260)
|
||||
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1*0.5) //0.5 healed every 4 ticks
|
||||
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1)
|
||||
H.throw_alert("temp", /obj/screen/alert/cold/drask, 1)
|
||||
|
||||
if(heat_level_1 to heat_level_2)
|
||||
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat")
|
||||
|
||||
if(heat_level_2 to heat_level_3_breathe)
|
||||
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat")
|
||||
|
||||
if(heat_level_3_breathe to INFINITY)
|
||||
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
|
||||
|
||||
@@ -29,7 +29,8 @@ var/list/department_radio_keys = list(
|
||||
":U" = "Supply", "#U" = "Supply", ".U" = "Supply",
|
||||
":Z" = "Service", "#Z" = "Service", ".Z" = "Service",
|
||||
":P" = "AI Private", "#P" = "AI Private", ".P" = "AI Private",
|
||||
":-" = "Special Ops", "#-" = "Special Ops", ".-" = "Special Ops"
|
||||
":-" = "Special Ops", "#-" = "Special Ops", ".-" = "Special Ops",
|
||||
":_" = "SyndTeam", "#_" = "SyndTeam", "._" = "SyndTeam"
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -634,7 +634,7 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
var/d
|
||||
var/area/bot_area
|
||||
d += "<A HREF=?src=\ref[src];botrefresh=\ref[Bot]>Query network status</A><br>"
|
||||
d += "<A HREF=?src=[UID()];botrefresh=\ref[Bot]>Query network status</A><br>"
|
||||
d += "<table width='100%'><tr><td width='40%'><h3>Name</h3></td><td width='20%'><h3>Status</h3></td><td width='30%'><h3>Location</h3></td><td width='10%'><h3>Control</h3></td></tr>"
|
||||
|
||||
for(var/mob/living/simple_animal/bot/Bot in simple_animal_list)
|
||||
@@ -644,8 +644,8 @@ var/list/ai_verbs_default = list(
|
||||
//If the bot is on, it will display the bot's current mode status. If the bot is not mode, it will just report "Idle". "Inactive if it is not on at all.
|
||||
d += "<td width='20%'>[Bot.on ? "[Bot.mode ? "<span class='average'>[ Bot.mode_name[Bot.mode] ]</span>": "<span class='good'>Idle</span>"]" : "<span class='bad'>Inactive</span>"]</td>"
|
||||
d += "<td width='30%'>[bot_area.name]</td>"
|
||||
d += "<td width='10%'><A HREF=?src=\ref[src];interface=\ref[Bot]>Interface</A></td>"
|
||||
d += "<td width='10%'><A HREF=?src=\ref[src];callbot=\ref[Bot]>Call</A></td>"
|
||||
d += "<td width='10%'><A HREF=?src=[UID()];interface=\ref[Bot]>Interface</A></td>"
|
||||
d += "<td width='10%'><A HREF=?src=[UID()];callbot=\ref[Bot]>Call</A></td>"
|
||||
d += "</tr>"
|
||||
d = format_text(d)
|
||||
|
||||
@@ -1063,7 +1063,7 @@ var/list/ai_verbs_default = list(
|
||||
if(tobeopened)
|
||||
switch(alert(src, "Do you want to open \the [tobeopened] for [target]?","Doorknob_v2a.exe","Yes","No"))
|
||||
if("Yes")
|
||||
var/nhref = "src=\ref[tobeopened];aiEnable=7"
|
||||
var/nhref = "src=[tobeopened.UID()];aiEnable=7"
|
||||
tobeopened.Topic(nhref, params2list(nhref), tobeopened, 1)
|
||||
to_chat(src, "\blue You've opened \the [tobeopened] for [target].")
|
||||
if("No")
|
||||
|
||||
@@ -17,7 +17,7 @@ var/const/VOX_PATH = "sound/vox_fem/"
|
||||
var/index = 0
|
||||
for(var/word in vox_sounds)
|
||||
index++
|
||||
dat += "<A href='?src=\ref[src];say_word=[word]'>[capitalize(word)]</A>"
|
||||
dat += "<A href='?src=[UID()];say_word=[word]'>[capitalize(word)]</A>"
|
||||
if(index != vox_sounds.len)
|
||||
dat += " / "
|
||||
|
||||
|
||||
@@ -180,28 +180,28 @@ var/datum/paiController/paiController // Global handler for pAI candidates
|
||||
|
||||
<table>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=\ref[src];option=name;new=1;candidate=\ref[candidate]'>Name</a>:</th>
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=name;new=1;candidate=\ref[candidate]'>Name</a>:</th>
|
||||
<td class="desc">[candidate.name] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=\ref[src];option=desc;new=1;candidate=\ref[candidate]'>Description</a>:</th>
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=desc;new=1;candidate=\ref[candidate]'>Description</a>:</th>
|
||||
<td class="desc">[candidate.description] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=\ref[src];option=role;new=1;candidate=\ref[candidate]'>Preferred Role</a>:</th>
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=role;new=1;candidate=\ref[candidate]'>Preferred Role</a>:</th>
|
||||
<td class="desc">[candidate.role] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
<td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td>
|
||||
</tr>
|
||||
<tr class="d0">
|
||||
<th rowspan="2"><a href='byond://?src=\ref[src];option=ooc;new=1;candidate=\ref[candidate]'>OOC Comments</a>:</th>
|
||||
<th rowspan="2"><a href='byond://?src=[UID()];option=ooc;new=1;candidate=\ref[candidate]'>OOC Comments</a>:</th>
|
||||
<td class="desc">[candidate.comments] </td>
|
||||
</tr>
|
||||
<tr class="d1">
|
||||
@@ -212,17 +212,17 @@ var/datum/paiController/paiController // Global handler for pAI candidates
|
||||
<table>
|
||||
<tr>
|
||||
<td class="button">
|
||||
<a href='byond://?src=\ref[src];option=save;new=1;candidate=\ref[candidate]' class="button">Save Personality</a>
|
||||
<a href='byond://?src=[UID()];option=save;new=1;candidate=\ref[candidate]' class="button">Save Personality</a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="button">
|
||||
<a href='byond://?src=\ref[src];option=load;new=1;candidate=\ref[candidate]' class="button">Load Personality</a>
|
||||
<a href='byond://?src=[UID()];option=load;new=1;candidate=\ref[candidate]' class="button">Load Personality</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table>
|
||||
<td class="button"><a href='byond://?src=\ref[src];option=submit;new=1;candidate=\ref[candidate]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
|
||||
<td class="button"><a href='byond://?src=[UID()];option=submit;new=1;candidate=\ref[candidate]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
|
||||
</table><br>
|
||||
|
||||
<body>
|
||||
@@ -333,7 +333,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
|
||||
</tr>
|
||||
</table>
|
||||
<table class="download">
|
||||
<td class="download"><a href='byond://?src=\ref[src];download=1;candidate=\ref[c];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
|
||||
<td class="download"><a href='byond://?src=[UID()];download=1;candidate=\ref[c];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
|
||||
</td>
|
||||
</table>
|
||||
<br>
|
||||
@@ -351,7 +351,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
|
||||
if(O.client && (ROLE_PAI in O.client.prefs.be_special))
|
||||
if(player_old_enough_antag(O.client,ROLE_PAI))
|
||||
if(check_recruit(O))
|
||||
to_chat(O, "<span class='boldnotice'>A pAI card activated by [user.real_name] is looking for personalities. (<a href='?src=\ref[O];jump=\ref[P]'>Teleport</a> | <a href='?src=\ref[src];signup=\ref[O]'>Sign Up</a>)</span>")
|
||||
to_chat(O, "<span class='boldnotice'>A pAI card activated by [user.real_name] is looking for personalities. (<a href='?src=[O.UID()];jump=\ref[P]'>Teleport</a> | <a href='?src=[UID()];signup=\ref[O]'>Sign Up</a>)</span>")
|
||||
//question(O.client)
|
||||
|
||||
proc/check_recruit(var/mob/dead/observer/O)
|
||||
|
||||
@@ -38,12 +38,12 @@
|
||||
dat += "<BR>[D.real_name] ([D.stat == 2 ? "<font color='red'>INACTIVE" : "<font color='green'>ACTIVE"]</FONT>)"
|
||||
dat += "<font dize = 9><BR>Cell charge: [D.cell.charge]/[D.cell.maxcharge]."
|
||||
dat += "<BR>Currently located in: [get_area(D)]."
|
||||
dat += "<BR><A href='?src=\ref[src];resync=\ref[D]'>Resync</A> | <A href='?src=\ref[src];shutdown=\ref[D]'>Shutdown</A></font>"
|
||||
dat += "<BR><A href='?src=[UID()];resync=\ref[D]'>Resync</A> | <A href='?src=[UID()];shutdown=\ref[D]'>Shutdown</A></font>"
|
||||
|
||||
dat += "<BR><BR><B>Request drone presence in area:</B> <A href='?src=\ref[src];setarea=1'>[drone_call_area]</A> (<A href='?src=\ref[src];ping=1'>Send ping</A>)"
|
||||
dat += "<BR><BR><B>Request drone presence in area:</B> <A href='?src=[UID()];setarea=1'>[drone_call_area]</A> (<A href='?src=[UID()];ping=1'>Send ping</A>)"
|
||||
|
||||
dat += "<BR><BR><B>Drone fabricator</B>: "
|
||||
dat += "[dronefab ? "<A href='?src=\ref[src];toggle_fab=1'>[(dronefab.produce_drones && !(dronefab.stat & NOPOWER)) ? "ACTIVE" : "INACTIVE"]</A>" : "<font color='red'><b>FABRICATOR NOT DETECTED.</b></font> (<A href='?src=\ref[src];search_fab=1'>search</a>)"]"
|
||||
dat += "[dronefab ? "<A href='?src=[UID()];toggle_fab=1'>[(dronefab.produce_drones && !(dronefab.stat & NOPOWER)) ? "ACTIVE" : "INACTIVE"]</A>" : "<font color='red'><b>FABRICATOR NOT DETECTED.</b></font> (<A href='?src=[UID()];search_fab=1'>search</a>)"]"
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
onclose(user, "computer")
|
||||
return
|
||||
|
||||
@@ -295,14 +295,14 @@
|
||||
module = new /obj/item/weapon/robot_module/drone(src)
|
||||
|
||||
var/dat = "<HEAD><TITLE>Drone modules</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
|
||||
dat += {"<A HREF='?src=\ref[src];mach_close=robotmod'>Close</A>
|
||||
dat += {"<A HREF='?src=[UID()];mach_close=robotmod'>Close</A>
|
||||
<BR>
|
||||
<BR>
|
||||
<B>Activated Modules</B>
|
||||
<BR>
|
||||
Module 1: [module_state_1 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_1]>[module_state_1]<A>" : "No Module"]<BR>
|
||||
Module 2: [module_state_2 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_2]>[module_state_2]<A>" : "No Module"]<BR>
|
||||
Module 3: [module_state_3 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_3]>[module_state_3]<A>" : "No Module"]<BR>
|
||||
Module 1: [module_state_1 ? "<A HREF=?src=[UID()];mod=\ref[module_state_1]>[module_state_1]<A>" : "No Module"]<BR>
|
||||
Module 2: [module_state_2 ? "<A HREF=?src=[UID()];mod=\ref[module_state_2]>[module_state_2]<A>" : "No Module"]<BR>
|
||||
Module 3: [module_state_3 ? "<A HREF=?src=[UID()];mod=\ref[module_state_3]>[module_state_3]<A>" : "No Module"]<BR>
|
||||
<BR>
|
||||
<B>Installed Modules</B><BR><BR>"}
|
||||
|
||||
@@ -319,7 +319,7 @@
|
||||
else if(activated(O))
|
||||
module_string += text("[O]: <B>Activated</B><BR>")
|
||||
else
|
||||
module_string += text("[O]: <A HREF=?src=\ref[src];act=\ref[O]>Activate</A><BR>")
|
||||
module_string += text("[O]: <A HREF=?src=[UID()];act=\ref[O]>Activate</A><BR>")
|
||||
|
||||
if((istype(O,/obj/item/weapon) || istype(O,/obj/item/device)) && !(istype(O,/obj/item/stack/cable_coil)))
|
||||
tools += module_string
|
||||
@@ -334,7 +334,7 @@
|
||||
else if(activated(module.emag))
|
||||
dat += text("[module.emag]: <B>Activated</B><BR>")
|
||||
else
|
||||
dat += text("[module.emag]: <A HREF=?src=\ref[src];act=\ref[module.emag]>Activate</A><BR>")
|
||||
dat += text("[module.emag]: <A HREF=?src=[UID()];act=\ref[module.emag]>Activate</A><BR>")
|
||||
|
||||
dat += resources
|
||||
|
||||
|
||||
@@ -1030,15 +1030,15 @@ var/list/robot_verbs_default = list(
|
||||
if(!module)
|
||||
pick_module()
|
||||
return
|
||||
var/dat = {"<A HREF='?src=\ref[src];mach_close=robotmod'>Close</A>
|
||||
var/dat = {"<A HREF='?src=[UID()];mach_close=robotmod'>Close</A>
|
||||
<BR>
|
||||
<BR>
|
||||
<B>Activated Modules</B>
|
||||
<BR>
|
||||
<table border='0'>
|
||||
<tr><td>Module 1:</td><td>[module_state_1 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_1]>[module_state_1]<A>" : "No Module"]</td></tr>
|
||||
<tr><td>Module 2:</td><td>[module_state_2 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_2]>[module_state_2]<A>" : "No Module"]</td></tr>
|
||||
<tr><td>Module 3:</td><td>[module_state_3 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_3]>[module_state_3]<A>" : "No Module"]</td></tr>
|
||||
<tr><td>Module 1:</td><td>[module_state_1 ? "<A HREF=?src=[UID()];mod=\ref[module_state_1]>[module_state_1]<A>" : "No Module"]</td></tr>
|
||||
<tr><td>Module 2:</td><td>[module_state_2 ? "<A HREF=?src=[UID()];mod=\ref[module_state_2]>[module_state_2]<A>" : "No Module"]</td></tr>
|
||||
<tr><td>Module 3:</td><td>[module_state_3 ? "<A HREF=?src=[UID()];mod=\ref[module_state_3]>[module_state_3]<A>" : "No Module"]</td></tr>
|
||||
</table><BR>
|
||||
<B>Installed Modules</B><BR><BR>
|
||||
|
||||
@@ -1049,18 +1049,18 @@ var/list/robot_verbs_default = list(
|
||||
else if(activated(obj))
|
||||
dat += text("<tr><td>[obj]</td><td><B>Activated</B></td></tr>")
|
||||
else
|
||||
dat += text("<tr><td>[obj]</td><td><A HREF=?src=\ref[src];act=\ref[obj]>Activate</A></td></tr>")
|
||||
dat += text("<tr><td>[obj]</td><td><A HREF=?src=[UID()];act=\ref[obj]>Activate</A></td></tr>")
|
||||
if(emagged)
|
||||
if(activated(module.emag))
|
||||
dat += text("<tr><td>[module.emag]</td><td><B>Activated</B></td></tr>")
|
||||
else
|
||||
dat += text("<tr><td>[module.emag]</td><td><A HREF=?src=\ref[src];act=\ref[module.emag]>Activate</A></td></tr>")
|
||||
dat += text("<tr><td>[module.emag]</td><td><A HREF=?src=[UID()];act=\ref[module.emag]>Activate</A></td></tr>")
|
||||
dat += "</table>"
|
||||
/*
|
||||
if(activated(obj))
|
||||
dat += text("[obj]: \[<B>Activated</B> | <A HREF=?src=\ref[src];deact=\ref[obj]>Deactivate</A>\]<BR>")
|
||||
dat += text("[obj]: \[<B>Activated</B> | <A HREF=?src=[UID()];deact=\ref[obj]>Deactivate</A>\]<BR>")
|
||||
else
|
||||
dat += text("[obj]: \[<A HREF=?src=\ref[src];act=\ref[obj]>Activate</A> | <B>Deactivated</B>\]<BR>")
|
||||
dat += text("[obj]: \[<A HREF=?src=[UID()];act=\ref[obj]>Activate</A> | <B>Deactivated</B>\]<BR>")
|
||||
*/
|
||||
var/datum/browser/popup = new(src, "robotmod", "Modules")
|
||||
popup.set_content(dat)
|
||||
@@ -1301,7 +1301,7 @@ var/list/robot_verbs_default = list(
|
||||
return
|
||||
switch(notifytype)
|
||||
if(1) //New Cyborg
|
||||
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - New cyborg connection detected: <a href='byond://?src=\ref[connected_ai];track2=\ref[connected_ai];track=\ref[src]'>[name]</a></span><br>")
|
||||
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - New cyborg connection detected: <a href='byond://?src=[connected_ai.UID()];track2=\ref[connected_ai];track=\ref[src]'>[name]</a></span><br>")
|
||||
if(2) //New Module
|
||||
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - Cyborg module change detected: [name] has loaded the [designation] module.</span><br>")
|
||||
if(3) //New Name
|
||||
|
||||
@@ -176,15 +176,15 @@
|
||||
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
|
||||
|
||||
if(default_language)
|
||||
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
|
||||
dat += "Current default language: [default_language] - <a href='byond://?src=[UID()];default_lang=reset'>reset</a><br/><br/>"
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(!(L.flags & NONGLOBAL))
|
||||
var/default_str
|
||||
if(L == default_language)
|
||||
default_str = " - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a>"
|
||||
default_str = " - default - <a href='byond://?src=[UID()];default_lang=reset'>reset</a>"
|
||||
else
|
||||
default_str = " - <a href='byond://?src=\ref[src];default_lang=[L]'>set default</a>"
|
||||
default_str = " - <a href='byond://?src=[UID()];default_lang=[L]'>set default</a>"
|
||||
|
||||
var/synth = (L in speech_synthesizer_langs)
|
||||
dat += "<b>[L.name] (:[L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
|
||||
@@ -326,7 +326,7 @@
|
||||
to_chat(src, "\The [A.alarm_name()].")
|
||||
|
||||
if(alarm_raised)
|
||||
to_chat(src, "<A HREF=?src=\ref[src];showalerts=1>\[Show Alerts\]</A>")
|
||||
to_chat(src, "<A HREF=?src=[UID()];showalerts=1>\[Show Alerts\]</A>")
|
||||
|
||||
for(var/datum/alarm_handler/AH in queued_alarms)
|
||||
var/list/alarms = queued_alarms[AH]
|
||||
@@ -338,7 +338,7 @@
|
||||
/mob/living/silicon/ai/raised_alarm(var/datum/alarm/A)
|
||||
var/cameratext = ""
|
||||
for(var/obj/machinery/camera/C in A.cameras())
|
||||
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>"
|
||||
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=[UID()];switchcamera=\ref[C]>[C.c_tag]</A>"
|
||||
to_chat(src, "[A.alarm_name()]! ([(cameratext)? cameratext : "No Camera"])")
|
||||
|
||||
/mob/living/silicon/adjustToxLoss(var/amount)
|
||||
|
||||
@@ -880,9 +880,9 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
var/hack
|
||||
if(issilicon(user) || check_rights(R_ADMIN, 0, user)) //Allows silicons or admins to toggle the emag status of a bot.
|
||||
hack += "[emagged == 2 ? "Software compromised! Unit may exhibit dangerous or erratic behavior." : "Unit operating normally. Release safety lock?"]<BR>"
|
||||
hack += "Harm Prevention Safety System: <A href='?src=\ref[src];operation=hack'>[emagged ? "<span class='bad'>DANGER</span>" : "Engaged"]</A><BR>"
|
||||
hack += "Harm Prevention Safety System: <A href='?src=[UID()];operation=hack'>[emagged ? "<span class='bad'>DANGER</span>" : "Engaged"]</A><BR>"
|
||||
else if(!locked) //Humans with access can use this option to hide a bot from the AI's remote control panel and PDA control.
|
||||
hack += "Remote network control radio: <A href='?src=\ref[src];operation=remote'>[remote_disabled ? "Disconnected" : "Connected"]</A><BR>"
|
||||
hack += "Remote network control radio: <A href='?src=[UID()];operation=remote'>[remote_disabled ? "Disconnected" : "Connected"]</A><BR>"
|
||||
return hack
|
||||
|
||||
/mob/living/simple_animal/bot/proc/showpai(mob/user)
|
||||
@@ -892,9 +892,9 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
eject += "Personality card status: "
|
||||
if(paicard)
|
||||
if(client)
|
||||
eject += "<A href='?src=\ref[src];operation=ejectpai'>Active</A>"
|
||||
eject += "<A href='?src=[UID()];operation=ejectpai'>Active</A>"
|
||||
else
|
||||
eject += "<A href='?src=\ref[src];operation=ejectpai'>Inactive</A>"
|
||||
eject += "<A href='?src=[UID()];operation=ejectpai'>Inactive</A>"
|
||||
else if(!allow_pai || key)
|
||||
eject += "Unavailable"
|
||||
else
|
||||
|
||||
@@ -203,10 +203,10 @@
|
||||
Status: []<BR>
|
||||
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
|
||||
Maintenance panel panel is [open ? "opened" : "closed"]"},
|
||||
text("<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>"))
|
||||
text("<A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A>"))
|
||||
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
|
||||
dat += text({"<BR>Cleans Blood: []<BR>"}, text("<A href='?src=\ref[src];operation=blood'>[blood ? "Yes" : "No"]</A>"))
|
||||
dat += text({"<BR>Patrol station: []<BR>"}, text("<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"))
|
||||
dat += text({"<BR>Cleans Blood: []<BR>"}, text("<A href='?src=[UID()];operation=blood'>[blood ? "Yes" : "No"]</A>"))
|
||||
dat += text({"<BR>Patrol station: []<BR>"}, text("<A href='?src=[UID()];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"))
|
||||
return dat
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/Topic(href, href_list)
|
||||
|
||||
@@ -104,7 +104,7 @@ Status: []<BR>
|
||||
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
|
||||
Maintenance panel panel is [open ? "opened" : "closed"]<BR>"},
|
||||
|
||||
"<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>" )
|
||||
"<A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A>" )
|
||||
|
||||
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
|
||||
if(!lasercolor)
|
||||
@@ -117,12 +117,12 @@ Operating Mode: []<BR>
|
||||
Report Arrests[]<BR>
|
||||
Auto Patrol[]"},
|
||||
|
||||
"<A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
|
||||
"<A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
|
||||
"<A href='?src=[UID()];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[UID()];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[UID()];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[UID()];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
|
||||
"<A href='?src=[UID()];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[UID()];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
|
||||
|
||||
return dat
|
||||
|
||||
|
||||
@@ -65,25 +65,25 @@
|
||||
dat += hack(user)
|
||||
dat += showpai(user)
|
||||
dat += "<TT><B>Floor Repairer Controls v1.1</B></TT><BR><BR>"
|
||||
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Status: <A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
|
||||
dat += "Tiles left: [amount]<BR>"
|
||||
dat += "Behvaiour controls are [locked ? "locked" : "unlocked"]<BR>"
|
||||
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
|
||||
dat += "Add tiles to new hull plating: <A href='?src=\ref[src];operation=autotile'>[autotile ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Replace floor tiles: <A href='?src=\ref[src];operation=replace'>[replacetiles ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Finds tiles: <A href='?src=\ref[src];operation=tiles'>[eattiles ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Make pieces of metal into tiles when empty: <A href='?src=\ref[src];operation=make'>[maketiles ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Transmit notice when empty: <A href='?src=\ref[src];operation=emptynag'>[nag_on_empty ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Repair damaged tiles and platings: <A href='?src=\ref[src];operation=fix'>[fixfloors ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Traction Magnets: <A href='?src=\ref[src];operation=anchor'>[anchored ? "Engaged" : "Disengaged"]</A><BR>"
|
||||
dat += "Patrol Station: <A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Add tiles to new hull plating: <A href='?src=[UID()];operation=autotile'>[autotile ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Replace floor tiles: <A href='?src=[UID()];operation=replace'>[replacetiles ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Finds tiles: <A href='?src=[UID()];operation=tiles'>[eattiles ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Make pieces of metal into tiles when empty: <A href='?src=[UID()];operation=make'>[maketiles ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Transmit notice when empty: <A href='?src=[UID()];operation=emptynag'>[nag_on_empty ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Repair damaged tiles and platings: <A href='?src=[UID()];operation=fix'>[fixfloors ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Traction Magnets: <A href='?src=[UID()];operation=anchor'>[anchored ? "Engaged" : "Disengaged"]</A><BR>"
|
||||
dat += "Patrol Station: <A href='?src=[UID()];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
|
||||
var/bmode
|
||||
if(targetdirection)
|
||||
bmode = dir2text(targetdirection)
|
||||
else
|
||||
bmode = "disabled"
|
||||
dat += "Bridge Mode : <A href='?src=\ref[src];operation=bridgemode'>[bmode]</A><BR>"
|
||||
dat += "Bridge Mode : <A href='?src=[UID()];operation=bridgemode'>[bmode]</A><BR>"
|
||||
|
||||
return dat
|
||||
|
||||
|
||||
@@ -140,37 +140,37 @@
|
||||
dat += hack(user)
|
||||
dat += showpai(user)
|
||||
dat += "<TT><B>Medical Unit Controls v1.1</B></TT><BR><BR>"
|
||||
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Status: <A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
|
||||
dat += "Beaker: "
|
||||
if(reagent_glass)
|
||||
dat += "<A href='?src=\ref[src];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
|
||||
dat += "<A href='?src=[UID()];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
|
||||
else
|
||||
dat += "None Loaded"
|
||||
dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
|
||||
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
|
||||
dat += "<TT>Healing Threshold: "
|
||||
dat += "<a href='?src=\ref[src];adj_threshold=-10'>--</a> "
|
||||
dat += "<a href='?src=\ref[src];adj_threshold=-5'>-</a> "
|
||||
dat += "<a href='?src=[UID()];adj_threshold=-10'>--</a> "
|
||||
dat += "<a href='?src=[UID()];adj_threshold=-5'>-</a> "
|
||||
dat += "[heal_threshold] "
|
||||
dat += "<a href='?src=\ref[src];adj_threshold=5'>+</a> "
|
||||
dat += "<a href='?src=\ref[src];adj_threshold=10'>++</a>"
|
||||
dat += "<a href='?src=[UID()];adj_threshold=5'>+</a> "
|
||||
dat += "<a href='?src=[UID()];adj_threshold=10'>++</a>"
|
||||
dat += "</TT><br>"
|
||||
|
||||
dat += "<TT>Injection Level: "
|
||||
dat += "<a href='?src=\ref[src];adj_inject=-5'>-</a> "
|
||||
dat += "<a href='?src=[UID()];adj_inject=-5'>-</a> "
|
||||
dat += "[injection_amount] "
|
||||
dat += "<a href='?src=\ref[src];adj_inject=5'>+</a> "
|
||||
dat += "<a href='?src=[UID()];adj_inject=5'>+</a> "
|
||||
dat += "</TT><br>"
|
||||
|
||||
dat += "Reagent Source: "
|
||||
dat += "<a href='?src=\ref[src];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
|
||||
dat += "<a href='?src=[UID()];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
|
||||
|
||||
dat += "Treat Viral Infections: <a href='?src=\ref[src];virus=1'>[treat_virus ? "Yes" : "No"]</a><br>"
|
||||
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=\ref[src];togglevoice=[1]'>Toggle</a><br>"
|
||||
dat += "Critical Patient Alerts: <a href='?src=\ref[src];critalerts=1'>[declare_crit ? "Yes" : "No"]</a><br>"
|
||||
dat += "Patrol Station: <a href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
|
||||
dat += "Stationary Mode: <a href='?src=\ref[src];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
|
||||
dat += "Treat Viral Infections: <a href='?src=[UID()];virus=1'>[treat_virus ? "Yes" : "No"]</a><br>"
|
||||
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=[UID()];togglevoice=[1]'>Toggle</a><br>"
|
||||
dat += "Critical Patient Alerts: <a href='?src=[UID()];critalerts=1'>[declare_crit ? "Yes" : "No"]</a><br>"
|
||||
dat += "Patrol Station: <a href='?src=[UID()];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
|
||||
dat += "Stationary Mode: <a href='?src=[UID()];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
|
||||
|
||||
return dat
|
||||
|
||||
|
||||
@@ -285,31 +285,31 @@
|
||||
dat += "<b>Power level:</b> [cell ? cell.percent() : 0]%"
|
||||
|
||||
if(locked && !ai && !check_rights(R_ADMIN, 0, user))
|
||||
dat += " <br /><div class='notice'>Controls are locked</div><A href='?src=\ref[src];op=unlock'>Unlock Controls</A>"
|
||||
dat += " <br /><div class='notice'>Controls are locked</div><A href='?src=[UID()];op=unlock'>Unlock Controls</A>"
|
||||
else
|
||||
dat += " <br /><div class='notice'>Controls are unlocked</div><A href='?src=\ref[src];op=lock'>Lock Controls</A><BR><BR>"
|
||||
dat += " <br /><div class='notice'>Controls are unlocked</div><A href='?src=[UID()];op=lock'>Lock Controls</A><BR><BR>"
|
||||
|
||||
dat += "<A href='?src=\ref[src];op=power'>Toggle Power</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];op=stop'>Stop</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];op=go'>Proceed</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];op=home'>Return to Home</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];op=destination'>Set Destination</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];op=setid'>Set Bot ID</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];op=sethome'>Set Home</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];op=autoret'>Toggle Auto Return Home</A> ([auto_return ? "On":"Off"])<BR>"
|
||||
dat += "<A href='?src=\ref[src];op=autopick'>Toggle Auto Pickup Crate</A> ([auto_pickup ? "On":"Off"])<BR>"
|
||||
dat += "<A href='?src=\ref[src];op=report'>Toggle Delivery Reporting</A> ([report_delivery ? "On" : "Off"])<BR>"
|
||||
dat += "<A href='?src=[UID()];op=power'>Toggle Power</A><BR>"
|
||||
dat += "<A href='?src=[UID()];op=stop'>Stop</A><BR>"
|
||||
dat += "<A href='?src=[UID()];op=go'>Proceed</A><BR>"
|
||||
dat += "<A href='?src=[UID()];op=home'>Return to Home</A><BR>"
|
||||
dat += "<A href='?src=[UID()];op=destination'>Set Destination</A><BR>"
|
||||
dat += "<A href='?src=[UID()];op=setid'>Set Bot ID</A><BR>"
|
||||
dat += "<A href='?src=[UID()];op=sethome'>Set Home</A><BR>"
|
||||
dat += "<A href='?src=[UID()];op=autoret'>Toggle Auto Return Home</A> ([auto_return ? "On":"Off"])<BR>"
|
||||
dat += "<A href='?src=[UID()];op=autopick'>Toggle Auto Pickup Crate</A> ([auto_pickup ? "On":"Off"])<BR>"
|
||||
dat += "<A href='?src=[UID()];op=report'>Toggle Delivery Reporting</A> ([report_delivery ? "On" : "Off"])<BR>"
|
||||
if(load)
|
||||
dat += "<A href='?src=\ref[src];op=unload'>Unload Now</A><BR>"
|
||||
dat += "<A href='?src=[UID()];op=unload'>Unload Now</A><BR>"
|
||||
dat += "<div class='notice'>The maintenance hatch is closed.</div>"
|
||||
else
|
||||
if(!ai)
|
||||
dat += "<div class='notice'>The maintenance hatch is open.</div><BR>"
|
||||
dat += "<b>Power cell:</b> "
|
||||
if(cell)
|
||||
dat += "<A href='?src=\ref[src];op=cellremove'>Installed</A><BR>"
|
||||
dat += "<A href='?src=[UID()];op=cellremove'>Installed</A><BR>"
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];op=cellinsert'>Removed</A><BR>"
|
||||
dat += "<A href='?src=[UID()];op=cellinsert'>Removed</A><BR>"
|
||||
|
||||
dat += wires.GetInteractWindow()
|
||||
else
|
||||
|
||||
@@ -117,7 +117,7 @@ Status: []<BR>
|
||||
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
|
||||
Maintenance panel panel is [open ? "opened" : "closed"]"},
|
||||
|
||||
"<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>" )
|
||||
"<A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A>" )
|
||||
|
||||
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
|
||||
dat += text({"<BR>
|
||||
@@ -128,12 +128,12 @@ Operating Mode: []<BR>
|
||||
Report Arrests[]<BR>
|
||||
Auto Patrol: []"},
|
||||
|
||||
"<A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
|
||||
"<A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
|
||||
"<A href='?src=[UID()];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[UID()];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[UID()];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[UID()];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
|
||||
"<A href='?src=[UID()];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
|
||||
"<A href='?src=[UID()];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
|
||||
|
||||
return dat
|
||||
|
||||
|
||||
@@ -54,14 +54,14 @@
|
||||
|
||||
var/dat = {"<table>"}
|
||||
|
||||
dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];[inventory_head?"remove_inv":"add_inv"]=head'>[(inventory_head && !(inventory_head.flags&ABSTRACT)) ? inventory_head : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];[inventory_back?"remove_inv":"add_inv"]=back'>[(inventory_back && !(inventory_back.flags&ABSTRACT)) ? inventory_back : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Head:</B></td><td><A href='?src=[UID()];[inventory_head?"remove_inv":"add_inv"]=head'>[(inventory_head && !(inventory_head.flags&ABSTRACT)) ? inventory_head : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Back:</B></td><td><A href='?src=[UID()];[inventory_back?"remove_inv":"add_inv"]=back'>[(inventory_back && !(inventory_back.flags&ABSTRACT)) ? inventory_back : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
if(can_collar)
|
||||
dat += "<tr><td> </td></tr>"
|
||||
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=\ref[src];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=[UID()];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
dat += {"</table>
|
||||
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
|
||||
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
|
||||
"}
|
||||
|
||||
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 500)
|
||||
|
||||
@@ -131,13 +131,13 @@
|
||||
|
||||
var/dat = {"<table>"}
|
||||
|
||||
dat += "<tr><td><B>Headset:</B></td><td><A href='?src=\ref[src];[ears?"remove_inv":"add_inv"]=ears'>[(ears && !(ears.flags&ABSTRACT)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Headset:</B></td><td><A href='?src=[UID()];[ears?"remove_inv":"add_inv"]=ears'>[(ears && !(ears.flags&ABSTRACT)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
if(can_collar)
|
||||
dat += "<tr><td> </td></tr>"
|
||||
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=\ref[src];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=[UID()];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
|
||||
dat += {"</table>
|
||||
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
|
||||
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
|
||||
"}
|
||||
|
||||
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 500)
|
||||
|
||||
@@ -582,13 +582,13 @@
|
||||
/mob/living/simple_animal/show_inv(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat = {"<table>
|
||||
<tr><td><B>Left Hand:</B></td><td><A href='?src=\ref[src];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
|
||||
<tr><td><B>Right Hand:</B></td><td><A href='?src=\ref[src];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
|
||||
<tr><td><B>Left Hand:</B></td><td><A href='?src=[UID()];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
|
||||
<tr><td><B>Right Hand:</B></td><td><A href='?src=[UID()];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
|
||||
<tr><td> </td></tr>"}
|
||||
if(can_collar)
|
||||
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=\ref[src];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=[UID()];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += {"</table>
|
||||
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
|
||||
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
|
||||
"}
|
||||
|
||||
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 250)
|
||||
|
||||
@@ -18,10 +18,10 @@
|
||||
spawn() alert("You have logged in already with another key this round, please log out of this one NOW or risk being banned!")
|
||||
if(matches)
|
||||
if(M.client)
|
||||
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=\ref[usr];priv_msg=\ref[src]'>[key_name_admin(src)]</A> has the same [matches] as <A href='?src=\ref[usr];priv_msg=\ref[M]'>[key_name_admin(M)]</A>.</font>", 1)
|
||||
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=[usr.UID()];priv_msg=\ref[src]'>[key_name_admin(src)]</A> has the same [matches] as <A href='?src=[usr.UID()];priv_msg=\ref[M]'>[key_name_admin(M)]</A>.</font>", 1)
|
||||
log_access("Notice: [key_name(src)] has the same [matches] as [key_name(M)].")
|
||||
else
|
||||
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=\ref[usr];priv_msg=\ref[src]'>[key_name_admin(src)]</A> has the same [matches] as [key_name_admin(M)] (no longer logged in). </font>", 1)
|
||||
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=[usr.UID()];priv_msg=\ref[src]'>[key_name_admin(src)]</A> has the same [matches] as [key_name_admin(M)] (no longer logged in). </font>", 1)
|
||||
log_access("Notice: [key_name(src)] has the same [matches] as [key_name(M)] (no longer logged in).")
|
||||
|
||||
/mob/Login()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/mob/Logout()
|
||||
nanomanager.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
|
||||
unset_machine()
|
||||
player_list -= src
|
||||
log_access("Logout: [key_name(src)]")
|
||||
if(admin_datums[src.ckey])
|
||||
|
||||
@@ -512,11 +512,11 @@ var/list/slot_equipment_priority = list( \
|
||||
/mob/proc/show_inv(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = {"<table>
|
||||
<tr><td><B>Left Hand:</B></td><td><A href='?src=\ref[src];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
|
||||
<tr><td><B>Right Hand:</B></td><td><A href='?src=\ref[src];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
|
||||
<tr><td><B>Left Hand:</B></td><td><A href='?src=[UID()];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
|
||||
<tr><td><B>Right Hand:</B></td><td><A href='?src=[UID()];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
|
||||
<tr><td> </td></tr>"}
|
||||
dat += {"</table>
|
||||
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
|
||||
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
|
||||
"}
|
||||
|
||||
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 250)
|
||||
@@ -681,7 +681,7 @@ var/list/slot_equipment_priority = list( \
|
||||
if(lentext(msg) <= 40 || !shrink)
|
||||
return "<span class='notice'>[html_encode(msg)]</span>" //Repeat after me, "I will not give players access to decoded HTML."
|
||||
else
|
||||
return "<span class='notice'>[copytext_preserve_html(msg, 1, 37)]... <a href='byond://?src=\ref[src];flavor_more=1'>More...</a></span>"
|
||||
return "<span class='notice'>[copytext_preserve_html(msg, 1, 37)]... <a href='byond://?src=[UID()];flavor_more=1'>More...</a></span>"
|
||||
|
||||
/mob/proc/is_dead()
|
||||
return stat == DEAD
|
||||
|
||||
@@ -424,7 +424,7 @@ var/list/intents = list(I_HELP,I_DISARM,I_GRAB,I_HARM)
|
||||
if(subject != M)
|
||||
follow = "([ghost_follow_link(subject, ghost=M)]) "
|
||||
if(M.stat != DEAD && check_rights(R_ADMIN|R_MOD,0,M))
|
||||
follow = "([admin_jump_link(subject, M.client.holder)]) "
|
||||
follow = "([admin_jump_link(subject)]) "
|
||||
var/mob/dead/observer/DM
|
||||
if(istype(subject, /mob/dead/observer))
|
||||
DM = subject
|
||||
|
||||
@@ -25,17 +25,17 @@
|
||||
|
||||
/mob/new_player/proc/new_player_panel_proc()
|
||||
var/real_name = client.prefs.real_name
|
||||
var/output = "<center><p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</A><br /><i>[real_name]</i></p>"
|
||||
var/output = "<center><p><a href='byond://?src=[UID()];show_preferences=1'>Setup Character</A><br /><i>[real_name]</i></p>"
|
||||
|
||||
if(!ticker || ticker.current_state <= GAME_STATE_PREGAME)
|
||||
if(!ready) output += "<p><a href='byond://?src=\ref[src];ready=1'>Declare Ready</A></p>"
|
||||
else output += "<p><b>You are ready</b> (<a href='byond://?src=\ref[src];ready=2'>Cancel</A>)</p>"
|
||||
if(!ready) output += "<p><a href='byond://?src=[UID()];ready=1'>Declare Ready</A></p>"
|
||||
else output += "<p><b>You are ready</b> (<a href='byond://?src=[UID()];ready=2'>Cancel</A>)</p>"
|
||||
|
||||
else
|
||||
output += "<p><a href='byond://?src=\ref[src];manifest=1'>View the Crew Manifest</A></p>"
|
||||
output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</A></p>"
|
||||
output += "<p><a href='byond://?src=[UID()];manifest=1'>View the Crew Manifest</A></p>"
|
||||
output += "<p><a href='byond://?src=[UID()];late_join=1'>Join Game!</A></p>"
|
||||
|
||||
output += "<p><a href='byond://?src=\ref[src];observe=1'>Observe</A></p>"
|
||||
output += "<p><a href='byond://?src=[UID()];observe=1'>Observe</A></p>"
|
||||
|
||||
if(!IsGuestKey(src.key))
|
||||
establish_db_connection()
|
||||
@@ -52,9 +52,9 @@
|
||||
break
|
||||
|
||||
if(newpoll)
|
||||
output += "<p><b><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
|
||||
output += "<p><b><a href='byond://?src=[UID()];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
|
||||
else
|
||||
output += "<p><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A></p>"
|
||||
output += "<p><a href='byond://?src=[UID()];showpoll=1'>Show Player Polls</A></p>"
|
||||
|
||||
output += "</center>"
|
||||
|
||||
@@ -458,7 +458,7 @@
|
||||
dat += "<fieldset style='border: 2px solid [color]; display: inline'>"
|
||||
dat += "<legend align='center' style='color: [color]'>[jobcat]</legend>"
|
||||
for(var/datum/job/job in categorizedJobs[jobcat]["jobs"])
|
||||
dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [activePlayers[job]])</a><br>"
|
||||
dat += "<a href='byond://?src=[UID()];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [activePlayers[job]])</a><br>"
|
||||
dat += "</fieldset><br>"
|
||||
|
||||
dat += "</td></tr></table></center>"
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
while(select_query.NextRow())
|
||||
pollid = select_query.item[1]
|
||||
pollquestion = select_query.item[2]
|
||||
output += "<tr bgcolor='[ (i % 2 == 1) ? color1 : color2 ]'><td><a href=\"byond://?src=\ref[src];pollid=[pollid]\"><b>[pollquestion]</b></a></td></tr>"
|
||||
output += "<tr bgcolor='[ (i % 2 == 1) ? color1 : color2 ]'><td><a href=\"byond://?src=[UID()];pollid=[pollid]\"><b>[pollquestion]</b></a></td></tr>"
|
||||
i++
|
||||
|
||||
output += "</table>"
|
||||
@@ -91,8 +91,8 @@
|
||||
output += "<font size='2'>Poll runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
|
||||
|
||||
if(!voted) //Only make this a form if we have not voted yet
|
||||
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
output += "<form name='cardcomp' action='?src=[UID()]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='[UID()]'>"
|
||||
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
|
||||
output += "<input type='hidden' name='votetype' value='OPTION'>"
|
||||
|
||||
@@ -135,8 +135,8 @@
|
||||
output += "<font size='2'>Feedback gathering runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
|
||||
|
||||
if(!voted) //Only make this a form if we have not voted yet
|
||||
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
output += "<form name='cardcomp' action='?src=[UID()]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='[UID()]'>"
|
||||
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
|
||||
output += "<input type='hidden' name='votetype' value='TEXT'>"
|
||||
|
||||
@@ -146,8 +146,8 @@
|
||||
output += "<p><input type='submit' value='Submit'>"
|
||||
output += "</form>"
|
||||
|
||||
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
output += "<form name='cardcomp' action='?src=[UID()]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='[UID()]'>"
|
||||
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
|
||||
output += "<input type='hidden' name='votetype' value='TEXT'>"
|
||||
output += "<input type='hidden' name='replytext' value='ABSTAIN'>"
|
||||
@@ -178,8 +178,8 @@
|
||||
output += "<br><b>[optiontext] - [rating]</b>"
|
||||
|
||||
if(!voted) //Only make this a form if we have not voted yet
|
||||
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
output += "<form name='cardcomp' action='?src=[UID()]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='[UID()]'>"
|
||||
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
|
||||
output += "<input type='hidden' name='votetype' value='NUMVAL'>"
|
||||
|
||||
@@ -264,8 +264,8 @@
|
||||
output += "<font size='2'>Poll runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
|
||||
|
||||
if(!voted) //Only make this a form if we have not voted yet
|
||||
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
output += "<form name='cardcomp' action='?src=[UID()]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='[UID()]'>"
|
||||
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
|
||||
output += "<input type='hidden' name='votetype' value='MULTICHOICE'>"
|
||||
output += "<input type='hidden' name='maxoptionid' value='[maxoptionid]'>"
|
||||
|
||||
@@ -50,7 +50,7 @@ var/obj/cult_viewpoint/list/cult_viewpoints = list()
|
||||
for(var/mob/spirit/mask/currentMask in spirits)
|
||||
if(currentMask.is_active())
|
||||
to_chat(owner, "\red \b You feel the reassuring presence of your god.")
|
||||
to_chat(currentMask, "<span class='cultspeech'><span class='name'><a href='byond://?src=\ref[currentMask];track2=\ref[currentMask];track=\ref[usr]'>[get_display_name()]</a></span><span class='message'> has reached out to you.</span></span>")
|
||||
to_chat(currentMask, "<span class='cultspeech'><span class='name'><a href='byond://?src=[currentMask.UID()];track2=\ref[currentMask];track=\ref[usr]'>[get_display_name()]</a></span><span class='message'> has reached out to you.</span></span>")
|
||||
|
||||
return
|
||||
to_chat(owner, "\b You feel a chilling absence.")
|
||||
@@ -85,7 +85,7 @@ var/obj/cult_viewpoint/list/cult_viewpoints = list()
|
||||
to_chat(owner, "<span class='cultspeech'><b>You pray to Nar'Sie</b>: [input]</span>")
|
||||
|
||||
for(var/mob/spirit/spirit in spirits)
|
||||
to_chat(spirit, "<span class='cultspeech'><span class='name'><a href='byond://?src=\ref[spirit];track2=\ref[spirit];track=\ref[usr]'>[get_display_name()]</a> prays : </span><span class='message'>[input]</span></span>")
|
||||
to_chat(spirit, "<span class='cultspeech'><span class='name'><a href='byond://?src=[spirit.UID()];track2=\ref[spirit];track=\ref[usr]'>[get_display_name()]</a> prays : </span><span class='message'>[input]</span></span>")
|
||||
|
||||
|
||||
// PROCS
|
||||
|
||||
Reference in New Issue
Block a user