Conflict resolution.

This commit is contained in:
KasparoVy
2016-09-26 12:17:35 -04:00
349 changed files with 3513 additions and 3245 deletions
+6 -6
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@@ -277,7 +277,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
source.layer = FLOAT_LAYER
A.overlays += source
source.layer = old_layer
to_chat(src, "<span class='ghostalert'><a href=?src=\ref[src];reenter=1>(Click to re-enter)</a></span>")
to_chat(src, "<span class='ghostalert'><a href=?src=[UID()];reenter=1>(Click to re-enter)</a></span>")
if(sound)
src << sound(sound)
@@ -550,18 +550,18 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if((!target) || (!ghost)) return
if(isAI(target)) // AI core/eye follow links
var/mob/living/silicon/ai/A = target
. = "<a href='byond://?src=\ref[ghost];follow=\ref[A]'>core</a>"
. = "<a href='byond://?src=[ghost.UID()];follow=\ref[A]'>core</a>"
if(A.client && A.eyeobj) // No point following clientless AI eyes
. += "|<a href='byond://?src=\ref[ghost];follow=\ref[A.eyeobj]'>eye</a>"
. += "|<a href='byond://?src=[ghost.UID()];follow=\ref[A.eyeobj]'>eye</a>"
return
else if(istype(target, /mob/dead/observer))
var/mob/dead/observer/O = target
. = "<a href='byond://?src=\ref[ghost];follow=\ref[target]'>follow</a>"
. = "<a href='byond://?src=[ghost.UID()];follow=\ref[target]'>follow</a>"
if(O.mind && O.mind.current)
. += "|<a href='byond://?src=\ref[ghost];follow=\ref[O.mind.current]'>body</a>"
. += "|<a href='byond://?src=[ghost.UID()];follow=\ref[O.mind.current]'>body</a>"
return
else
return "<a href='byond://?src=\ref[ghost];follow=\ref[target]'>follow</a>"
return "<a href='byond://?src=[ghost.UID()];follow=\ref[target]'>follow</a>"
//BEGIN TELEPORT HREF CODE
/mob/dead/observer/Topic(href, href_list)
+3 -3
View File
@@ -163,14 +163,14 @@
if(changed_voice)
if(impersonating)
track = "<a href='byond://?src=\ref[src];track=\ref[impersonating]'>[speaker_name] ([jobname])</a>"
track = "<a href='byond://?src=[UID()];track=\ref[impersonating]'>[speaker_name] ([jobname])</a>"
else
track = "[speaker_name] ([jobname])"
else
if(istype(follow_target, /mob/living/simple_animal/bot))
track = "<a href='byond://?src=\ref[src];trackbot=\ref[follow_target]'>[speaker_name] ([jobname])</a>"
track = "<a href='byond://?src=[UID()];trackbot=\ref[follow_target]'>[speaker_name] ([jobname])</a>"
else
track = "<a href='byond://?src=\ref[src];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
track = "<a href='byond://?src=[UID()];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
if(isobserver(src))
if(speaker && (speaker_name != speaker.real_name) && !isAI(speaker)) //Announce computer and various stuff that broadcasts doesn't use it's real name but AI's can't pretend to be other mobs.
+4 -4
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@@ -534,7 +534,7 @@
if(drone_only && !istype(S,/mob/living/silicon/robot/drone))
continue
else if(istype(S , /mob/living/silicon/ai))
message_start = "<i><span class='game say'>[name], <a href='byond://?src=\ref[S];track=\ref[speaker]'><span class='name'>[speaker.name]</span></a>"
message_start = "<i><span class='game say'>[name], <a href='byond://?src=[S.UID()];track=\ref[speaker]'><span class='name'>[speaker.name]</span></a>"
else if(!S.binarycheck())
continue
@@ -617,14 +617,14 @@
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
if(default_language)
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
dat += "Current default language: [default_language] - <a href='byond://?src=[UID()];default_lang=reset'>reset</a><br/><br/>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
if(L == default_language)
dat += "<b>[L.name] (:[L.key])</b> - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
dat += "<b>[L.name] (:[L.key])</b> - default - <a href='byond://?src=[UID()];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
else
dat += "<b>[L.name] (:[L.key])</b> - <a href=\"byond://?src=\ref[src];default_lang=[L]\">set default</a><br/>[L.desc]<br/><br/>"
dat += "<b>[L.name] (:[L.key])</b> - <a href=\"byond://?src=[UID()];default_lang=[L]\">set default</a><br/>[L.desc]<br/><br/>"
src << browse(dat, "window=checklanguage")
@@ -319,19 +319,19 @@ In all, this is a lot like the monkey code. /N
user.set_machine(src)
var/dat = {"<table>
<tr><td><B>Left Hand:</B></td><td><A href='?src=\ref[src];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Right Hand:</B></td><td><A href='?src=\ref[src];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Left Hand:</B></td><td><A href='?src=[UID()];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Right Hand:</B></td><td><A href='?src=[UID()];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td>&nbsp;</td></tr>"}
dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Head:</B></td><td><A href='?src=[UID()];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Pouches:</B></td><td><A href='?src=\ref[src];item=pockets'>[((l_store && !(l_store.flags&ABSTRACT)) || (r_store && !(r_store.flags&ABSTRACT))) ? "Full" : "<font color=grey>Empty</font>"]</A>"
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=[UID()];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Pouches:</B></td><td><A href='?src=[UID()];item=pockets'>[((l_store && !(l_store.flags&ABSTRACT)) || (r_store && !(r_store.flags&ABSTRACT))) ? "Full" : "<font color=grey>Empty</font>"]</A>"
dat += {"</table>
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
"}
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 500)
@@ -47,7 +47,7 @@
/obj/item/device/mmi/posibrain/proc/request_player()
for(var/mob/dead/observer/O in player_list)
if(check_observer(O))
to_chat(O, "<span class='boldnotice'>\A [src] has been activated. (<a href='?src=\ref[O];jump=\ref[src]'>Teleport</a> | <a href='?src=\ref[src];signup=\ref[O]'>Sign Up</a>)</span>")
to_chat(O, "<span class='boldnotice'>\A [src] has been activated. (<a href='?src=[O.UID()];jump=\ref[src]'>Teleport</a> | <a href='?src=[UID()];signup=\ref[O]'>Sign Up</a>)</span>")
/obj/item/device/mmi/posibrain/proc/check_observer(var/mob/dead/observer/O)
if(O.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
+9 -9
View File
@@ -591,27 +591,27 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
user.set_machine(src)
var/dat = {"<table>
<tr><td><B>Left Hand:</B></td><td><A href='?src=\ref[src];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Right Hand:</B></td><td><A href='?src=\ref[src];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Left Hand:</B></td><td><A href='?src=[UID()];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Right Hand:</B></td><td><A href='?src=[UID()];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td>&nbsp;</td></tr>"}
dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
dat += "<tr><td><B>Back:</B></td><td><A href='?src=[UID()];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "&nbsp;<A href='?src=[UID()];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr><tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Head:</B></td><td><A href='?src=[UID()];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Mask:</B></td><td><A href='?src=[UID()];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
if(handcuffed)
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=\ref[src];item=[slot_handcuffed]'>Remove</A></td></tr>"
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=[UID()];item=[slot_handcuffed]'>Remove</A></td></tr>"
if(legcuffed)
dat += "<tr><td><A href='?src=\ref[src];item=[slot_legcuffed]'>Legcuffed</A></td></tr>"
dat += "<tr><td><A href='?src=[UID()];item=[slot_legcuffed]'>Legcuffed</A></td></tr>"
dat += {"</table>
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
"}
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 500)
@@ -819,6 +819,9 @@
src.gib()
else if(TOXIC_FARTS in mutations)
message = "<b>[src]</b> unleashes a [pick("horrible","terrible","foul","disgusting","awful")] fart."
else if(SUPER_FART in mutations)
message = "<b>[src]</b> unleashes a [pick("loud","deafening")] fart."
newtonian_move(dir)
else
message = "<b>[src]</b> [pick("passes wind","farts")]."
m_type = 2
@@ -468,8 +468,8 @@
if(R.fields["id"] == E.fields["id"])
criminal = R.fields["criminal"]
msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=\ref[src];criminal=1'>\[[criminal]\]</a>\n"
msg += "<span class = 'deptradio'>Security records:</span> <a href='?src=\ref[src];secrecord=`'>\[View\]</a> <a href='?src=\ref[src];secrecordadd=`'>\[Add comment\]</a>\n"
msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=[UID()];criminal=1'>\[[criminal]\]</a>\n"
msg += "<span class = 'deptradio'>Security records:</span> <a href='?src=[UID()];secrecord=`'>\[View\]</a> <a href='?src=[UID()];secrecordadd=`'>\[Add comment\]</a>\n"
if(hasHUD(user,"medical"))
var/perpname = "wot"
@@ -490,8 +490,8 @@
if(R.fields["id"] == E.fields["id"])
medical = R.fields["p_stat"]
msg += "<span class = 'deptradio'>Physical status:</span> <a href='?src=\ref[src];medical=1'>\[[medical]\]</a>\n"
msg += "<span class = 'deptradio'>Medical records:</span> <a href='?src=\ref[src];medrecord=`'>\[View\]</a> <a href='?src=\ref[src];medrecordadd=`'>\[Add comment\]</a>\n"
msg += "<span class = 'deptradio'>Physical status:</span> <a href='?src=[UID()];medical=1'>\[[medical]\]</a>\n"
msg += "<span class = 'deptradio'>Medical records:</span> <a href='?src=[UID()];medrecord=`'>\[View\]</a> <a href='?src=[UID()];medrecordadd=`'>\[Add comment\]</a>\n"
if(print_flavor_text()) msg += "[print_flavor_text()]\n"
+30 -30
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@@ -525,46 +525,46 @@
var/list/obscured = check_obscured_slots()
var/dat = {"<table>
<tr><td><B>Left Hand:</B></td><td><A href='?src=\ref[src];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Right Hand:</B></td><td><A href='?src=\ref[src];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Left Hand:</B></td><td><A href='?src=[UID()];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Right Hand:</B></td><td><A href='?src=[UID()];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td>&nbsp;</td></tr>"}
dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
dat += "<tr><td><B>Back:</B></td><td><A href='?src=[UID()];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(back, /obj/item/weapon/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "&nbsp;<A href='?src=[UID()];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr><tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Head:</B></td><td><A href='?src=[UID()];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_wear_mask in obscured)
dat += "<tr><td><font color=grey><B>Mask:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Mask:</B></td><td><A href='?src=[UID()];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
if(!issmall(src))
if(slot_glasses in obscured)
dat += "<tr><td><font color=grey><B>Eyes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags&ABSTRACT)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=[UID()];item=[slot_glasses]'>[(glasses && !(glasses.flags&ABSTRACT)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_l_ear in obscured)
dat += "<tr><td><font color=grey><B>Left Ear:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Left Ear:</B></td><td><A href='?src=\ref[src];item=[slot_l_ear]'>[(l_ear && !(l_ear.flags&ABSTRACT)) ? l_ear : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Left Ear:</B></td><td><A href='?src=[UID()];item=[slot_l_ear]'>[(l_ear && !(l_ear.flags&ABSTRACT)) ? l_ear : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_r_ear in obscured)
dat += "<tr><td><font color=grey><B>Right Ear:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Right Ear:</B></td><td><A href='?src=\ref[src];item=[slot_r_ear]'>[(r_ear && !(r_ear.flags&ABSTRACT)) ? r_ear : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Right Ear:</B></td><td><A href='?src=[UID()];item=[slot_r_ear]'>[(r_ear && !(r_ear.flags&ABSTRACT)) ? r_ear : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=[UID()];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
if(wear_suit)
dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags&ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=[UID()];item=[slot_s_store]'>[(s_store && !(s_store.flags&ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(s_store, /obj/item/weapon/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "&nbsp;<A href='?src=[UID()];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
else
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Suit Storage:</B></font></td></tr>"
@@ -572,17 +572,17 @@
if(slot_shoes in obscured)
dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags&ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=[UID()];item=[slot_shoes]'>[(shoes && !(shoes.flags&ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_gloves in obscured)
dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags&ABSTRACT)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=[UID()];item=[slot_gloves]'>[(gloves && !(gloves.flags&ABSTRACT)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_w_uniform in obscured)
dat += "<tr><td><font color=grey><B>Uniform:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags&ABSTRACT)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=[UID()];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags&ABSTRACT)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
if(w_uniform == null || (slot_w_uniform in obscured))
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Pockets:</B></font></td></tr>"
@@ -591,30 +591,30 @@
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Suit Sensors:</B></font></td></tr>"
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>PDA:</B></font></td></tr>"
else
dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags&ABSTRACT)) ? belt : "<font color=grey>Empty</font>"]</A>"
dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=[UID()];item=[slot_belt]'>[(belt && !(belt.flags&ABSTRACT)) ? belt : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(belt, /obj/item/weapon/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "&nbsp;<A href='?src=[UID()];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags&ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
dat += "&nbsp;<A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags&ABSTRACT)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags&ABSTRACT)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>PDA:</B></td><td><A href='?src=\ref[src];item=[slot_wear_pda]'>[(wear_pda && !(wear_pda.flags&ABSTRACT)) ? wear_pda : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=[UID()];pockets=left'>[(l_store && !(l_store.flags&ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
dat += "&nbsp;<A href='?src=[UID()];pockets=right'>[(r_store && !(r_store.flags&ABSTRACT)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>ID:</B></td><td><A href='?src=[UID()];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags&ABSTRACT)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>PDA:</B></td><td><A href='?src=[UID()];item=[slot_wear_pda]'>[(wear_pda && !(wear_pda.flags&ABSTRACT)) ? wear_pda : "<font color=grey>Empty</font>"]</A></td></tr>"
if(istype(w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/U = w_uniform
dat += "<tr><td>&nbsp;&#8627;<B>Suit Sensors:</b></td><td><A href='?src=\ref[src];set_sensor=1'>[U.has_sensor >= 2 ? "</a><font color=grey>--SENSORS LOCKED--</font>" : "Set Sensors</a>"]</td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>Suit Sensors:</b></td><td><A href='?src=[UID()];set_sensor=1'>[U.has_sensor >= 2 ? "</a><font color=grey>--SENSORS LOCKED--</font>" : "Set Sensors</a>"]</td></tr>"
if(U.accessories.len)
dat += "<tr><td>&nbsp;&#8627;<A href='?src=\ref[src];strip_accessory=1'>Remove Accessory</a></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<A href='?src=[UID()];strip_accessory=1'>Remove Accessory</a></td></tr>"
if(handcuffed)
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=\ref[src];item=[slot_handcuffed]'>Remove</A></td></tr>"
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=[UID()];item=[slot_handcuffed]'>Remove</A></td></tr>"
if(legcuffed)
dat += "<tr><td><A href='?src=\ref[src];item=[slot_legcuffed]'>Legcuffed</A></td></tr>"
dat += "<tr><td><A href='?src=[UID()];item=[slot_legcuffed]'>Legcuffed</A></td></tr>"
dat += {"</table>
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
"}
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 540)
@@ -888,7 +888,7 @@
to_chat(usr, "<b>Major Crimes:</b> [R.fields["ma_crim"]]")
to_chat(usr, "<b>Details:</b> [R.fields["ma_crim_d"]]")
to_chat(usr, "<b>Notes:</b> [R.fields["notes"]]")
to_chat(usr, "<a href='?src=\ref[src];secrecordComment=`'>\[View Comment Log\]</a>")
to_chat(usr, "<a href='?src=[UID()];secrecordComment=`'>\[View Comment Log\]</a>")
read = 1
if(!read)
@@ -919,7 +919,7 @@
counter++
if(counter == 1)
to_chat(usr, "No comment found")
to_chat(usr, "<a href='?src=\ref[src];secrecordadd=`'>\[Add comment\]</a>")
to_chat(usr, "<a href='?src=[UID()];secrecordadd=`'>\[Add comment\]</a>")
if(!read)
to_chat(usr, "\red Unable to locate a data core entry for this person.")
@@ -1019,7 +1019,7 @@
to_chat(usr, "<b>Major Disabilities:</b> [R.fields["ma_dis"]]")
to_chat(usr, "<b>Details:</b> [R.fields["ma_dis_d"]]")
to_chat(usr, "<b>Notes:</b> [R.fields["notes"]]")
to_chat(usr, "<a href='?src=\ref[src];medrecordComment=`'>\[View Comment Log\]</a>")
to_chat(usr, "<a href='?src=[UID()];medrecordComment=`'>\[View Comment Log\]</a>")
read = 1
if(!read)
@@ -1050,7 +1050,7 @@
counter++
if(counter == 1)
to_chat(usr, "No comment found")
to_chat(usr, "<a href='?src=\ref[src];medrecordadd=`'>\[Add comment\]</a>")
to_chat(usr, "<a href='?src=[UID()];medrecordadd=`'>\[Add comment\]</a>")
if(!read)
to_chat(usr, "\red Unable to locate a data core entry for this person.")
@@ -1,100 +0,0 @@
/datum/species/drask
name = "Drask"
name_plural = "Drask"
icobase = 'icons/mob/human_races/r_drask.dmi'
deform = 'icons/mob/human_races/r_drask.dmi'
path = /mob/living/carbon/human/drask
default_language = "Galactic Common"
language = "Orluum"
unarmed_type = /datum/unarmed_attack/punch
eyes = "drask_eyes_s"
darksight = 5
speech_sounds = list('sound/voice/DraskTalk.ogg')
speech_chance = 20
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
burn_mod = 2
//exotic_blood = "cryoxadone"
body_temperature = 273
blurb = "Hailing from Hoorlm, planet outside what is usually considered a habitable \
orbit, the Drask evolved to live in extreme cold. Their strange bodies seem \
to operate better the colder their surroundings are, and can regenerate rapidly \
when breathing supercooled gas. <br/><br/> On their homeworld, the Drask live long lives \
in their labyrinthine settlements, carved out beneath Hoorlm's icy surface, where the air \
is of breathable density."
suicide_messages = list(
"is self-warming with friction!",
"is jamming fingers through their big eyes!",
"is sucking in warm air!",
"is holding their breath!")
flags = IS_WHITELISTED | HAS_LIPS
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT
bodyflags = FEET_CLAWS | HAS_SKIN_TONE | HAS_BODY_MARKINGS
dietflags = DIET_OMNI
cold_level_1 = -1 //Default 260 - Lower is better
cold_level_2 = -1 //Default 200
cold_level_3 = -1 //Default 120
cold_env_multiplier = -1
heat_level_1 = 300 //Default 360 - Higher is better
heat_level_2 = 340 //Default 400
heat_level_3 = 400 //Default 460
heat_level_3_breathe = 600 //Default 1000
hot_env_multiplier = 2
flesh_color = "#a3d4eb"
reagent_tag = PROCESS_ORG
base_color = "#a3d4eb"
blood_color = "#a3d4eb"
butt_sprite = "drask"
has_organ = list(
"heart" = /obj/item/organ/internal/heart/drask,
"lungs" = /obj/item/organ/internal/lungs/drask,
"metabolic strainer" = /obj/item/organ/internal/liver/drask,
"eyes" = /obj/item/organ/internal/eyes/drask,
"brain" = /obj/item/organ/internal/brain/drask
)
/datum/species/drask/handle_temperature(datum/gas_mixture/breath, var/mob/living/carbon/human/H)
if( abs(310.15 - breath.temperature) > 50)
if(H.status_flags & GODMODE) return 1 //godmode
if(breath.temperature < 260)
if(prob(20))
to_chat(H, "<span class='notice'> You feel an invigorating coldness in your lungs!</span>")
if(breath.temperature > heat_level_1)
if(prob(20))
to_chat(H, "<span class='warning'>You feel your face burning and a searing heat in your lungs!</span>")
switch(breath.temperature)
if(-INFINITY to 60)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
H.throw_alert("temp", /obj/screen/alert/cold/drask, 3)
if(61 to 200)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2)
H.throw_alert("temp", /obj/screen/alert/cold/drask, 2)
if(201 to 260)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1*0.5) //0.5 healed every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1)
H.throw_alert("temp", /obj/screen/alert/cold/drask, 1)
if(heat_level_1 to heat_level_2)
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat")
if(heat_level_2 to heat_level_3_breathe)
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat")
if(heat_level_3_breathe to INFINITY)
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
@@ -236,4 +236,4 @@
H.adjust_fire_stacks(0.5)
H.IgniteMob()
return 1
return 1
@@ -908,3 +908,103 @@
if(H)
H.update_hair()
H.update_fhair()
/datum/species/drask
name = "Drask"
name_plural = "Drask"
icobase = 'icons/mob/human_races/r_drask.dmi'
deform = 'icons/mob/human_races/r_drask.dmi'
path = /mob/living/carbon/human/drask
default_language = "Galactic Common"
language = "Orluum"
unarmed_type = /datum/unarmed_attack/punch
eyes = "drask_eyes_s"
darksight = 5
speech_sounds = list('sound/voice/DraskTalk.ogg')
speech_chance = 20
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
burn_mod = 2
//exotic_blood = "cryoxadone"
body_temperature = 273
blurb = "Hailing from Hoorlm, planet outside what is usually considered a habitable \
orbit, the Drask evolved to live in extreme cold. Their strange bodies seem \
to operate better the colder their surroundings are, and can regenerate rapidly \
when breathing supercooled gas. <br/><br/> On their homeworld, the Drask live long lives \
in their labyrinthine settlements, carved out beneath Hoorlm's icy surface, where the air \
is of breathable density."
suicide_messages = list(
"is self-warming with friction!",
"is jamming fingers through their big eyes!",
"is sucking in warm air!",
"is holding their breath!")
flags = IS_WHITELISTED | HAS_LIPS
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT
bodyflags = FEET_CLAWS | HAS_SKIN_TONE | HAS_BODY_MARKINGS
dietflags = DIET_OMNI
cold_level_1 = -1 //Default 260 - Lower is better
cold_level_2 = -1 //Default 200
cold_level_3 = -1 //Default 120
cold_env_multiplier = -1
heat_level_1 = 300 //Default 360 - Higher is better
heat_level_2 = 340 //Default 400
heat_level_3 = 400 //Default 460
heat_level_3_breathe = 600 //Default 1000
hot_env_multiplier = 2
flesh_color = "#a3d4eb"
reagent_tag = PROCESS_ORG
base_color = "#a3d4eb"
blood_color = "#a3d4eb"
butt_sprite = "drask"
has_organ = list(
"heart" = /obj/item/organ/internal/heart/drask,
"lungs" = /obj/item/organ/internal/lungs/drask,
"metabolic strainer" = /obj/item/organ/internal/liver/drask,
"eyes" = /obj/item/organ/internal/eyes/drask,
"brain" = /obj/item/organ/internal/brain/drask
)
/datum/species/drask/handle_temperature(datum/gas_mixture/breath, var/mob/living/carbon/human/H)
if( abs(310.15 - breath.temperature) > 50)
if(H.status_flags & GODMODE) return 1 //godmode
if(breath.temperature < 260)
if(prob(20))
to_chat(H, "<span class='notice'> You feel an invigorating coldness in your lungs!</span>")
if(breath.temperature > heat_level_1)
if(prob(20))
to_chat(H, "<span class='warning'>You feel your face burning and a searing heat in your lungs!</span>")
switch(breath.temperature)
if(-INFINITY to 60)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
H.throw_alert("temp", /obj/screen/alert/cold/drask, 3)
if(61 to 200)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2)
H.throw_alert("temp", /obj/screen/alert/cold/drask, 2)
if(201 to 260)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1*0.5) //0.5 healed every 4 ticks
H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1)
H.throw_alert("temp", /obj/screen/alert/cold/drask, 1)
if(heat_level_1 to heat_level_2)
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat")
if(heat_level_2 to heat_level_3_breathe)
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat")
if(heat_level_3_breathe to INFINITY)
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
+2 -1
View File
@@ -29,7 +29,8 @@ var/list/department_radio_keys = list(
":U" = "Supply", "#U" = "Supply", ".U" = "Supply",
":Z" = "Service", "#Z" = "Service", ".Z" = "Service",
":P" = "AI Private", "#P" = "AI Private", ".P" = "AI Private",
":-" = "Special Ops", "#-" = "Special Ops", ".-" = "Special Ops"
":-" = "Special Ops", "#-" = "Special Ops", ".-" = "Special Ops",
":_" = "SyndTeam", "#_" = "SyndTeam", "._" = "SyndTeam"
)
+4 -4
View File
@@ -634,7 +634,7 @@ var/list/ai_verbs_default = list(
var/d
var/area/bot_area
d += "<A HREF=?src=\ref[src];botrefresh=\ref[Bot]>Query network status</A><br>"
d += "<A HREF=?src=[UID()];botrefresh=\ref[Bot]>Query network status</A><br>"
d += "<table width='100%'><tr><td width='40%'><h3>Name</h3></td><td width='20%'><h3>Status</h3></td><td width='30%'><h3>Location</h3></td><td width='10%'><h3>Control</h3></td></tr>"
for(var/mob/living/simple_animal/bot/Bot in simple_animal_list)
@@ -644,8 +644,8 @@ var/list/ai_verbs_default = list(
//If the bot is on, it will display the bot's current mode status. If the bot is not mode, it will just report "Idle". "Inactive if it is not on at all.
d += "<td width='20%'>[Bot.on ? "[Bot.mode ? "<span class='average'>[ Bot.mode_name[Bot.mode] ]</span>": "<span class='good'>Idle</span>"]" : "<span class='bad'>Inactive</span>"]</td>"
d += "<td width='30%'>[bot_area.name]</td>"
d += "<td width='10%'><A HREF=?src=\ref[src];interface=\ref[Bot]>Interface</A></td>"
d += "<td width='10%'><A HREF=?src=\ref[src];callbot=\ref[Bot]>Call</A></td>"
d += "<td width='10%'><A HREF=?src=[UID()];interface=\ref[Bot]>Interface</A></td>"
d += "<td width='10%'><A HREF=?src=[UID()];callbot=\ref[Bot]>Call</A></td>"
d += "</tr>"
d = format_text(d)
@@ -1063,7 +1063,7 @@ var/list/ai_verbs_default = list(
if(tobeopened)
switch(alert(src, "Do you want to open \the [tobeopened] for [target]?","Doorknob_v2a.exe","Yes","No"))
if("Yes")
var/nhref = "src=\ref[tobeopened];aiEnable=7"
var/nhref = "src=[tobeopened.UID()];aiEnable=7"
tobeopened.Topic(nhref, params2list(nhref), tobeopened, 1)
to_chat(src, "\blue You've opened \the [tobeopened] for [target].")
if("No")
+1 -1
View File
@@ -17,7 +17,7 @@ var/const/VOX_PATH = "sound/vox_fem/"
var/index = 0
for(var/word in vox_sounds)
index++
dat += "<A href='?src=\ref[src];say_word=[word]'>[capitalize(word)]</A>"
dat += "<A href='?src=[UID()];say_word=[word]'>[capitalize(word)]</A>"
if(index != vox_sounds.len)
dat += " / "
@@ -180,28 +180,28 @@ var/datum/paiController/paiController // Global handler for pAI candidates
<table>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=\ref[src];option=name;new=1;candidate=\ref[candidate]'>Name</a>:</th>
<th rowspan="2"><a href='byond://?src=[UID()];option=name;new=1;candidate=\ref[candidate]'>Name</a>:</th>
<td class="desc">[candidate.name]&nbsp;</td>
</tr>
<tr class="d1">
<td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td>
</tr>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=\ref[src];option=desc;new=1;candidate=\ref[candidate]'>Description</a>:</th>
<th rowspan="2"><a href='byond://?src=[UID()];option=desc;new=1;candidate=\ref[candidate]'>Description</a>:</th>
<td class="desc">[candidate.description]&nbsp;</td>
</tr>
<tr class="d1">
<td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td>
</tr>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=\ref[src];option=role;new=1;candidate=\ref[candidate]'>Preferred Role</a>:</th>
<th rowspan="2"><a href='byond://?src=[UID()];option=role;new=1;candidate=\ref[candidate]'>Preferred Role</a>:</th>
<td class="desc">[candidate.role]&nbsp;</td>
</tr>
<tr class="d1">
<td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td>
</tr>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=\ref[src];option=ooc;new=1;candidate=\ref[candidate]'>OOC Comments</a>:</th>
<th rowspan="2"><a href='byond://?src=[UID()];option=ooc;new=1;candidate=\ref[candidate]'>OOC Comments</a>:</th>
<td class="desc">[candidate.comments]&nbsp;</td>
</tr>
<tr class="d1">
@@ -212,17 +212,17 @@ var/datum/paiController/paiController // Global handler for pAI candidates
<table>
<tr>
<td class="button">
<a href='byond://?src=\ref[src];option=save;new=1;candidate=\ref[candidate]' class="button">Save Personality</a>
<a href='byond://?src=[UID()];option=save;new=1;candidate=\ref[candidate]' class="button">Save Personality</a>
</td>
</tr>
<tr>
<td class="button">
<a href='byond://?src=\ref[src];option=load;new=1;candidate=\ref[candidate]' class="button">Load Personality</a>
<a href='byond://?src=[UID()];option=load;new=1;candidate=\ref[candidate]' class="button">Load Personality</a>
</td>
</tr>
</table><br>
<table>
<td class="button"><a href='byond://?src=\ref[src];option=submit;new=1;candidate=\ref[candidate]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
<td class="button"><a href='byond://?src=[UID()];option=submit;new=1;candidate=\ref[candidate]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
</table><br>
<body>
@@ -333,7 +333,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
</tr>
</table>
<table class="download">
<td class="download"><a href='byond://?src=\ref[src];download=1;candidate=\ref[c];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
<td class="download"><a href='byond://?src=[UID()];download=1;candidate=\ref[c];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
</td>
</table>
<br>
@@ -351,7 +351,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
if(O.client && (ROLE_PAI in O.client.prefs.be_special))
if(player_old_enough_antag(O.client,ROLE_PAI))
if(check_recruit(O))
to_chat(O, "<span class='boldnotice'>A pAI card activated by [user.real_name] is looking for personalities. (<a href='?src=\ref[O];jump=\ref[P]'>Teleport</a> | <a href='?src=\ref[src];signup=\ref[O]'>Sign Up</a>)</span>")
to_chat(O, "<span class='boldnotice'>A pAI card activated by [user.real_name] is looking for personalities. (<a href='?src=[O.UID()];jump=\ref[P]'>Teleport</a> | <a href='?src=[UID()];signup=\ref[O]'>Sign Up</a>)</span>")
//question(O.client)
proc/check_recruit(var/mob/dead/observer/O)
@@ -38,12 +38,12 @@
dat += "<BR>[D.real_name] ([D.stat == 2 ? "<font color='red'>INACTIVE" : "<font color='green'>ACTIVE"]</FONT>)"
dat += "<font dize = 9><BR>Cell charge: [D.cell.charge]/[D.cell.maxcharge]."
dat += "<BR>Currently located in: [get_area(D)]."
dat += "<BR><A href='?src=\ref[src];resync=\ref[D]'>Resync</A> | <A href='?src=\ref[src];shutdown=\ref[D]'>Shutdown</A></font>"
dat += "<BR><A href='?src=[UID()];resync=\ref[D]'>Resync</A> | <A href='?src=[UID()];shutdown=\ref[D]'>Shutdown</A></font>"
dat += "<BR><BR><B>Request drone presence in area:</B> <A href='?src=\ref[src];setarea=1'>[drone_call_area]</A> (<A href='?src=\ref[src];ping=1'>Send ping</A>)"
dat += "<BR><BR><B>Request drone presence in area:</B> <A href='?src=[UID()];setarea=1'>[drone_call_area]</A> (<A href='?src=[UID()];ping=1'>Send ping</A>)"
dat += "<BR><BR><B>Drone fabricator</B>: "
dat += "[dronefab ? "<A href='?src=\ref[src];toggle_fab=1'>[(dronefab.produce_drones && !(dronefab.stat & NOPOWER)) ? "ACTIVE" : "INACTIVE"]</A>" : "<font color='red'><b>FABRICATOR NOT DETECTED.</b></font> (<A href='?src=\ref[src];search_fab=1'>search</a>)"]"
dat += "[dronefab ? "<A href='?src=[UID()];toggle_fab=1'>[(dronefab.produce_drones && !(dronefab.stat & NOPOWER)) ? "ACTIVE" : "INACTIVE"]</A>" : "<font color='red'><b>FABRICATOR NOT DETECTED.</b></font> (<A href='?src=[UID()];search_fab=1'>search</a>)"]"
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
@@ -295,14 +295,14 @@
module = new /obj/item/weapon/robot_module/drone(src)
var/dat = "<HEAD><TITLE>Drone modules</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
dat += {"<A HREF='?src=\ref[src];mach_close=robotmod'>Close</A>
dat += {"<A HREF='?src=[UID()];mach_close=robotmod'>Close</A>
<BR>
<BR>
<B>Activated Modules</B>
<BR>
Module 1: [module_state_1 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_1]>[module_state_1]<A>" : "No Module"]<BR>
Module 2: [module_state_2 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_2]>[module_state_2]<A>" : "No Module"]<BR>
Module 3: [module_state_3 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_3]>[module_state_3]<A>" : "No Module"]<BR>
Module 1: [module_state_1 ? "<A HREF=?src=[UID()];mod=\ref[module_state_1]>[module_state_1]<A>" : "No Module"]<BR>
Module 2: [module_state_2 ? "<A HREF=?src=[UID()];mod=\ref[module_state_2]>[module_state_2]<A>" : "No Module"]<BR>
Module 3: [module_state_3 ? "<A HREF=?src=[UID()];mod=\ref[module_state_3]>[module_state_3]<A>" : "No Module"]<BR>
<BR>
<B>Installed Modules</B><BR><BR>"}
@@ -319,7 +319,7 @@
else if(activated(O))
module_string += text("[O]: <B>Activated</B><BR>")
else
module_string += text("[O]: <A HREF=?src=\ref[src];act=\ref[O]>Activate</A><BR>")
module_string += text("[O]: <A HREF=?src=[UID()];act=\ref[O]>Activate</A><BR>")
if((istype(O,/obj/item/weapon) || istype(O,/obj/item/device)) && !(istype(O,/obj/item/stack/cable_coil)))
tools += module_string
@@ -334,7 +334,7 @@
else if(activated(module.emag))
dat += text("[module.emag]: <B>Activated</B><BR>")
else
dat += text("[module.emag]: <A HREF=?src=\ref[src];act=\ref[module.emag]>Activate</A><BR>")
dat += text("[module.emag]: <A HREF=?src=[UID()];act=\ref[module.emag]>Activate</A><BR>")
dat += resources
@@ -1030,15 +1030,15 @@ var/list/robot_verbs_default = list(
if(!module)
pick_module()
return
var/dat = {"<A HREF='?src=\ref[src];mach_close=robotmod'>Close</A>
var/dat = {"<A HREF='?src=[UID()];mach_close=robotmod'>Close</A>
<BR>
<BR>
<B>Activated Modules</B>
<BR>
<table border='0'>
<tr><td>Module 1:</td><td>[module_state_1 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_1]>[module_state_1]<A>" : "No Module"]</td></tr>
<tr><td>Module 2:</td><td>[module_state_2 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_2]>[module_state_2]<A>" : "No Module"]</td></tr>
<tr><td>Module 3:</td><td>[module_state_3 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_3]>[module_state_3]<A>" : "No Module"]</td></tr>
<tr><td>Module 1:</td><td>[module_state_1 ? "<A HREF=?src=[UID()];mod=\ref[module_state_1]>[module_state_1]<A>" : "No Module"]</td></tr>
<tr><td>Module 2:</td><td>[module_state_2 ? "<A HREF=?src=[UID()];mod=\ref[module_state_2]>[module_state_2]<A>" : "No Module"]</td></tr>
<tr><td>Module 3:</td><td>[module_state_3 ? "<A HREF=?src=[UID()];mod=\ref[module_state_3]>[module_state_3]<A>" : "No Module"]</td></tr>
</table><BR>
<B>Installed Modules</B><BR><BR>
@@ -1049,18 +1049,18 @@ var/list/robot_verbs_default = list(
else if(activated(obj))
dat += text("<tr><td>[obj]</td><td><B>Activated</B></td></tr>")
else
dat += text("<tr><td>[obj]</td><td><A HREF=?src=\ref[src];act=\ref[obj]>Activate</A></td></tr>")
dat += text("<tr><td>[obj]</td><td><A HREF=?src=[UID()];act=\ref[obj]>Activate</A></td></tr>")
if(emagged)
if(activated(module.emag))
dat += text("<tr><td>[module.emag]</td><td><B>Activated</B></td></tr>")
else
dat += text("<tr><td>[module.emag]</td><td><A HREF=?src=\ref[src];act=\ref[module.emag]>Activate</A></td></tr>")
dat += text("<tr><td>[module.emag]</td><td><A HREF=?src=[UID()];act=\ref[module.emag]>Activate</A></td></tr>")
dat += "</table>"
/*
if(activated(obj))
dat += text("[obj]: \[<B>Activated</B> | <A HREF=?src=\ref[src];deact=\ref[obj]>Deactivate</A>\]<BR>")
dat += text("[obj]: \[<B>Activated</B> | <A HREF=?src=[UID()];deact=\ref[obj]>Deactivate</A>\]<BR>")
else
dat += text("[obj]: \[<A HREF=?src=\ref[src];act=\ref[obj]>Activate</A> | <B>Deactivated</B>\]<BR>")
dat += text("[obj]: \[<A HREF=?src=[UID()];act=\ref[obj]>Activate</A> | <B>Deactivated</B>\]<BR>")
*/
var/datum/browser/popup = new(src, "robotmod", "Modules")
popup.set_content(dat)
@@ -1301,7 +1301,7 @@ var/list/robot_verbs_default = list(
return
switch(notifytype)
if(1) //New Cyborg
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - New cyborg connection detected: <a href='byond://?src=\ref[connected_ai];track2=\ref[connected_ai];track=\ref[src]'>[name]</a></span><br>")
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - New cyborg connection detected: <a href='byond://?src=[connected_ai.UID()];track2=\ref[connected_ai];track=\ref[src]'>[name]</a></span><br>")
if(2) //New Module
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - Cyborg module change detected: [name] has loaded the [designation] module.</span><br>")
if(3) //New Name
+5 -5
View File
@@ -176,15 +176,15 @@
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
if(default_language)
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
dat += "Current default language: [default_language] - <a href='byond://?src=[UID()];default_lang=reset'>reset</a><br/><br/>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
var/default_str
if(L == default_language)
default_str = " - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a>"
default_str = " - default - <a href='byond://?src=[UID()];default_lang=reset'>reset</a>"
else
default_str = " - <a href='byond://?src=\ref[src];default_lang=[L]'>set default</a>"
default_str = " - <a href='byond://?src=[UID()];default_lang=[L]'>set default</a>"
var/synth = (L in speech_synthesizer_langs)
dat += "<b>[L.name] (:[L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
@@ -326,7 +326,7 @@
to_chat(src, "\The [A.alarm_name()].")
if(alarm_raised)
to_chat(src, "<A HREF=?src=\ref[src];showalerts=1>\[Show Alerts\]</A>")
to_chat(src, "<A HREF=?src=[UID()];showalerts=1>\[Show Alerts\]</A>")
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
@@ -338,7 +338,7 @@
/mob/living/silicon/ai/raised_alarm(var/datum/alarm/A)
var/cameratext = ""
for(var/obj/machinery/camera/C in A.cameras())
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>"
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=[UID()];switchcamera=\ref[C]>[C.c_tag]</A>"
to_chat(src, "[A.alarm_name()]! ([(cameratext)? cameratext : "No Camera"])")
/mob/living/silicon/adjustToxLoss(var/amount)
@@ -880,9 +880,9 @@ Pass a positive integer as an argument to override a bot's default speed.
var/hack
if(issilicon(user) || check_rights(R_ADMIN, 0, user)) //Allows silicons or admins to toggle the emag status of a bot.
hack += "[emagged == 2 ? "Software compromised! Unit may exhibit dangerous or erratic behavior." : "Unit operating normally. Release safety lock?"]<BR>"
hack += "Harm Prevention Safety System: <A href='?src=\ref[src];operation=hack'>[emagged ? "<span class='bad'>DANGER</span>" : "Engaged"]</A><BR>"
hack += "Harm Prevention Safety System: <A href='?src=[UID()];operation=hack'>[emagged ? "<span class='bad'>DANGER</span>" : "Engaged"]</A><BR>"
else if(!locked) //Humans with access can use this option to hide a bot from the AI's remote control panel and PDA control.
hack += "Remote network control radio: <A href='?src=\ref[src];operation=remote'>[remote_disabled ? "Disconnected" : "Connected"]</A><BR>"
hack += "Remote network control radio: <A href='?src=[UID()];operation=remote'>[remote_disabled ? "Disconnected" : "Connected"]</A><BR>"
return hack
/mob/living/simple_animal/bot/proc/showpai(mob/user)
@@ -892,9 +892,9 @@ Pass a positive integer as an argument to override a bot's default speed.
eject += "Personality card status: "
if(paicard)
if(client)
eject += "<A href='?src=\ref[src];operation=ejectpai'>Active</A>"
eject += "<A href='?src=[UID()];operation=ejectpai'>Active</A>"
else
eject += "<A href='?src=\ref[src];operation=ejectpai'>Inactive</A>"
eject += "<A href='?src=[UID()];operation=ejectpai'>Inactive</A>"
else if(!allow_pai || key)
eject += "Unavailable"
else
@@ -203,10 +203,10 @@
Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"},
text("<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>"))
text("<A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A>"))
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
dat += text({"<BR>Cleans Blood: []<BR>"}, text("<A href='?src=\ref[src];operation=blood'>[blood ? "Yes" : "No"]</A>"))
dat += text({"<BR>Patrol station: []<BR>"}, text("<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"))
dat += text({"<BR>Cleans Blood: []<BR>"}, text("<A href='?src=[UID()];operation=blood'>[blood ? "Yes" : "No"]</A>"))
dat += text({"<BR>Patrol station: []<BR>"}, text("<A href='?src=[UID()];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"))
return dat
/mob/living/simple_animal/bot/cleanbot/Topic(href, href_list)
@@ -104,7 +104,7 @@ Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]<BR>"},
"<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>" )
"<A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
if(!lasercolor)
@@ -117,12 +117,12 @@ Operating Mode: []<BR>
Report Arrests[]<BR>
Auto Patrol[]"},
"<A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
"<A href='?src=[UID()];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=[UID()];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=[UID()];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=[UID()];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=[UID()];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=[UID()];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
return dat
@@ -65,25 +65,25 @@
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Floor Repairer Controls v1.1</B></TT><BR><BR>"
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Status: <A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Tiles left: [amount]<BR>"
dat += "Behvaiour controls are [locked ? "locked" : "unlocked"]<BR>"
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
dat += "Add tiles to new hull plating: <A href='?src=\ref[src];operation=autotile'>[autotile ? "Yes" : "No"]</A><BR>"
dat += "Replace floor tiles: <A href='?src=\ref[src];operation=replace'>[replacetiles ? "Yes" : "No"]</A><BR>"
dat += "Finds tiles: <A href='?src=\ref[src];operation=tiles'>[eattiles ? "Yes" : "No"]</A><BR>"
dat += "Make pieces of metal into tiles when empty: <A href='?src=\ref[src];operation=make'>[maketiles ? "Yes" : "No"]</A><BR>"
dat += "Transmit notice when empty: <A href='?src=\ref[src];operation=emptynag'>[nag_on_empty ? "Yes" : "No"]</A><BR>"
dat += "Repair damaged tiles and platings: <A href='?src=\ref[src];operation=fix'>[fixfloors ? "Yes" : "No"]</A><BR>"
dat += "Traction Magnets: <A href='?src=\ref[src];operation=anchor'>[anchored ? "Engaged" : "Disengaged"]</A><BR>"
dat += "Patrol Station: <A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
dat += "Add tiles to new hull plating: <A href='?src=[UID()];operation=autotile'>[autotile ? "Yes" : "No"]</A><BR>"
dat += "Replace floor tiles: <A href='?src=[UID()];operation=replace'>[replacetiles ? "Yes" : "No"]</A><BR>"
dat += "Finds tiles: <A href='?src=[UID()];operation=tiles'>[eattiles ? "Yes" : "No"]</A><BR>"
dat += "Make pieces of metal into tiles when empty: <A href='?src=[UID()];operation=make'>[maketiles ? "Yes" : "No"]</A><BR>"
dat += "Transmit notice when empty: <A href='?src=[UID()];operation=emptynag'>[nag_on_empty ? "Yes" : "No"]</A><BR>"
dat += "Repair damaged tiles and platings: <A href='?src=[UID()];operation=fix'>[fixfloors ? "Yes" : "No"]</A><BR>"
dat += "Traction Magnets: <A href='?src=[UID()];operation=anchor'>[anchored ? "Engaged" : "Disengaged"]</A><BR>"
dat += "Patrol Station: <A href='?src=[UID()];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
var/bmode
if(targetdirection)
bmode = dir2text(targetdirection)
else
bmode = "disabled"
dat += "Bridge Mode : <A href='?src=\ref[src];operation=bridgemode'>[bmode]</A><BR>"
dat += "Bridge Mode : <A href='?src=[UID()];operation=bridgemode'>[bmode]</A><BR>"
return dat
@@ -140,37 +140,37 @@
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Medical Unit Controls v1.1</B></TT><BR><BR>"
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Status: <A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Beaker: "
if(reagent_glass)
dat += "<A href='?src=\ref[src];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
dat += "<A href='?src=[UID()];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
else
dat += "None Loaded"
dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
dat += "<TT>Healing Threshold: "
dat += "<a href='?src=\ref[src];adj_threshold=-10'>--</a> "
dat += "<a href='?src=\ref[src];adj_threshold=-5'>-</a> "
dat += "<a href='?src=[UID()];adj_threshold=-10'>--</a> "
dat += "<a href='?src=[UID()];adj_threshold=-5'>-</a> "
dat += "[heal_threshold] "
dat += "<a href='?src=\ref[src];adj_threshold=5'>+</a> "
dat += "<a href='?src=\ref[src];adj_threshold=10'>++</a>"
dat += "<a href='?src=[UID()];adj_threshold=5'>+</a> "
dat += "<a href='?src=[UID()];adj_threshold=10'>++</a>"
dat += "</TT><br>"
dat += "<TT>Injection Level: "
dat += "<a href='?src=\ref[src];adj_inject=-5'>-</a> "
dat += "<a href='?src=[UID()];adj_inject=-5'>-</a> "
dat += "[injection_amount] "
dat += "<a href='?src=\ref[src];adj_inject=5'>+</a> "
dat += "<a href='?src=[UID()];adj_inject=5'>+</a> "
dat += "</TT><br>"
dat += "Reagent Source: "
dat += "<a href='?src=\ref[src];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
dat += "<a href='?src=[UID()];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
dat += "Treat Viral Infections: <a href='?src=\ref[src];virus=1'>[treat_virus ? "Yes" : "No"]</a><br>"
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=\ref[src];togglevoice=[1]'>Toggle</a><br>"
dat += "Critical Patient Alerts: <a href='?src=\ref[src];critalerts=1'>[declare_crit ? "Yes" : "No"]</a><br>"
dat += "Patrol Station: <a href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
dat += "Stationary Mode: <a href='?src=\ref[src];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
dat += "Treat Viral Infections: <a href='?src=[UID()];virus=1'>[treat_virus ? "Yes" : "No"]</a><br>"
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=[UID()];togglevoice=[1]'>Toggle</a><br>"
dat += "Critical Patient Alerts: <a href='?src=[UID()];critalerts=1'>[declare_crit ? "Yes" : "No"]</a><br>"
dat += "Patrol Station: <a href='?src=[UID()];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
dat += "Stationary Mode: <a href='?src=[UID()];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
return dat
@@ -285,31 +285,31 @@
dat += "<b>Power level:</b> [cell ? cell.percent() : 0]%"
if(locked && !ai && !check_rights(R_ADMIN, 0, user))
dat += "&nbsp;<br /><div class='notice'>Controls are locked</div><A href='?src=\ref[src];op=unlock'>Unlock Controls</A>"
dat += "&nbsp;<br /><div class='notice'>Controls are locked</div><A href='?src=[UID()];op=unlock'>Unlock Controls</A>"
else
dat += "&nbsp;<br /><div class='notice'>Controls are unlocked</div><A href='?src=\ref[src];op=lock'>Lock Controls</A><BR><BR>"
dat += "&nbsp;<br /><div class='notice'>Controls are unlocked</div><A href='?src=[UID()];op=lock'>Lock Controls</A><BR><BR>"
dat += "<A href='?src=\ref[src];op=power'>Toggle Power</A><BR>"
dat += "<A href='?src=\ref[src];op=stop'>Stop</A><BR>"
dat += "<A href='?src=\ref[src];op=go'>Proceed</A><BR>"
dat += "<A href='?src=\ref[src];op=home'>Return to Home</A><BR>"
dat += "<A href='?src=\ref[src];op=destination'>Set Destination</A><BR>"
dat += "<A href='?src=\ref[src];op=setid'>Set Bot ID</A><BR>"
dat += "<A href='?src=\ref[src];op=sethome'>Set Home</A><BR>"
dat += "<A href='?src=\ref[src];op=autoret'>Toggle Auto Return Home</A> ([auto_return ? "On":"Off"])<BR>"
dat += "<A href='?src=\ref[src];op=autopick'>Toggle Auto Pickup Crate</A> ([auto_pickup ? "On":"Off"])<BR>"
dat += "<A href='?src=\ref[src];op=report'>Toggle Delivery Reporting</A> ([report_delivery ? "On" : "Off"])<BR>"
dat += "<A href='?src=[UID()];op=power'>Toggle Power</A><BR>"
dat += "<A href='?src=[UID()];op=stop'>Stop</A><BR>"
dat += "<A href='?src=[UID()];op=go'>Proceed</A><BR>"
dat += "<A href='?src=[UID()];op=home'>Return to Home</A><BR>"
dat += "<A href='?src=[UID()];op=destination'>Set Destination</A><BR>"
dat += "<A href='?src=[UID()];op=setid'>Set Bot ID</A><BR>"
dat += "<A href='?src=[UID()];op=sethome'>Set Home</A><BR>"
dat += "<A href='?src=[UID()];op=autoret'>Toggle Auto Return Home</A> ([auto_return ? "On":"Off"])<BR>"
dat += "<A href='?src=[UID()];op=autopick'>Toggle Auto Pickup Crate</A> ([auto_pickup ? "On":"Off"])<BR>"
dat += "<A href='?src=[UID()];op=report'>Toggle Delivery Reporting</A> ([report_delivery ? "On" : "Off"])<BR>"
if(load)
dat += "<A href='?src=\ref[src];op=unload'>Unload Now</A><BR>"
dat += "<A href='?src=[UID()];op=unload'>Unload Now</A><BR>"
dat += "<div class='notice'>The maintenance hatch is closed.</div>"
else
if(!ai)
dat += "<div class='notice'>The maintenance hatch is open.</div><BR>"
dat += "<b>Power cell:</b> "
if(cell)
dat += "<A href='?src=\ref[src];op=cellremove'>Installed</A><BR>"
dat += "<A href='?src=[UID()];op=cellremove'>Installed</A><BR>"
else
dat += "<A href='?src=\ref[src];op=cellinsert'>Removed</A><BR>"
dat += "<A href='?src=[UID()];op=cellinsert'>Removed</A><BR>"
dat += wires.GetInteractWindow()
else
@@ -117,7 +117,7 @@ Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"},
"<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>" )
"<A href='?src=[UID()];power=1'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
dat += text({"<BR>
@@ -128,12 +128,12 @@ Operating Mode: []<BR>
Report Arrests[]<BR>
Auto Patrol: []"},
"<A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
"<A href='?src=[UID()];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=[UID()];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=[UID()];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=[UID()];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=[UID()];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=[UID()];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
return dat
@@ -54,14 +54,14 @@
var/dat = {"<table>"}
dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];[inventory_head?"remove_inv":"add_inv"]=head'>[(inventory_head && !(inventory_head.flags&ABSTRACT)) ? inventory_head : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];[inventory_back?"remove_inv":"add_inv"]=back'>[(inventory_back && !(inventory_back.flags&ABSTRACT)) ? inventory_back : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Head:</B></td><td><A href='?src=[UID()];[inventory_head?"remove_inv":"add_inv"]=head'>[(inventory_head && !(inventory_head.flags&ABSTRACT)) ? inventory_head : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Back:</B></td><td><A href='?src=[UID()];[inventory_back?"remove_inv":"add_inv"]=back'>[(inventory_back && !(inventory_back.flags&ABSTRACT)) ? inventory_back : "<font color=grey>Empty</font>"]</A></td></tr>"
if(can_collar)
dat += "<tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=\ref[src];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=[UID()];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += {"</table>
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
"}
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 500)
@@ -131,13 +131,13 @@
var/dat = {"<table>"}
dat += "<tr><td><B>Headset:</B></td><td><A href='?src=\ref[src];[ears?"remove_inv":"add_inv"]=ears'>[(ears && !(ears.flags&ABSTRACT)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Headset:</B></td><td><A href='?src=[UID()];[ears?"remove_inv":"add_inv"]=ears'>[(ears && !(ears.flags&ABSTRACT)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
if(can_collar)
dat += "<tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=\ref[src];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=[UID()];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += {"</table>
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
"}
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 500)
@@ -582,13 +582,13 @@
/mob/living/simple_animal/show_inv(mob/user as mob)
user.set_machine(src)
var/dat = {"<table>
<tr><td><B>Left Hand:</B></td><td><A href='?src=\ref[src];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Right Hand:</B></td><td><A href='?src=\ref[src];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Left Hand:</B></td><td><A href='?src=[UID()];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Right Hand:</B></td><td><A href='?src=[UID()];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td>&nbsp;</td></tr>"}
if(can_collar)
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=\ref[src];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Collar:</B></td><td><A href='?src=[UID()];[collar?"remove_inv":"add_inv"]=collar'>[(collar && !(collar.flags&ABSTRACT)) ? collar : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += {"</table>
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
"}
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 250)
+2 -2
View File
@@ -18,10 +18,10 @@
spawn() alert("You have logged in already with another key this round, please log out of this one NOW or risk being banned!")
if(matches)
if(M.client)
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=\ref[usr];priv_msg=\ref[src]'>[key_name_admin(src)]</A> has the same [matches] as <A href='?src=\ref[usr];priv_msg=\ref[M]'>[key_name_admin(M)]</A>.</font>", 1)
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=[usr.UID()];priv_msg=\ref[src]'>[key_name_admin(src)]</A> has the same [matches] as <A href='?src=[usr.UID()];priv_msg=\ref[M]'>[key_name_admin(M)]</A>.</font>", 1)
log_access("Notice: [key_name(src)] has the same [matches] as [key_name(M)].")
else
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=\ref[usr];priv_msg=\ref[src]'>[key_name_admin(src)]</A> has the same [matches] as [key_name_admin(M)] (no longer logged in). </font>", 1)
message_admins("<font color='red'><B>Notice: </B><font color='blue'><A href='?src=[usr.UID()];priv_msg=\ref[src]'>[key_name_admin(src)]</A> has the same [matches] as [key_name_admin(M)] (no longer logged in). </font>", 1)
log_access("Notice: [key_name(src)] has the same [matches] as [key_name(M)] (no longer logged in).")
/mob/Login()
+1
View File
@@ -1,5 +1,6 @@
/mob/Logout()
nanomanager.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
unset_machine()
player_list -= src
log_access("Logout: [key_name(src)]")
if(admin_datums[src.ckey])
+4 -4
View File
@@ -512,11 +512,11 @@ var/list/slot_equipment_priority = list( \
/mob/proc/show_inv(mob/user)
user.set_machine(src)
var/dat = {"<table>
<tr><td><B>Left Hand:</B></td><td><A href='?src=\ref[src];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Right Hand:</B></td><td><A href='?src=\ref[src];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Left Hand:</B></td><td><A href='?src=[UID()];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Right Hand:</B></td><td><A href='?src=[UID()];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td>&nbsp;</td></tr>"}
dat += {"</table>
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
<A href='?src=[user.UID()];mach_close=mob\ref[src]'>Close</A>
"}
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 250)
@@ -681,7 +681,7 @@ var/list/slot_equipment_priority = list( \
if(lentext(msg) <= 40 || !shrink)
return "<span class='notice'>[html_encode(msg)]</span>" //Repeat after me, "I will not give players access to decoded HTML."
else
return "<span class='notice'>[copytext_preserve_html(msg, 1, 37)]... <a href='byond://?src=\ref[src];flavor_more=1'>More...</a></span>"
return "<span class='notice'>[copytext_preserve_html(msg, 1, 37)]... <a href='byond://?src=[UID()];flavor_more=1'>More...</a></span>"
/mob/proc/is_dead()
return stat == DEAD
+1 -1
View File
@@ -424,7 +424,7 @@ var/list/intents = list(I_HELP,I_DISARM,I_GRAB,I_HARM)
if(subject != M)
follow = "([ghost_follow_link(subject, ghost=M)]) "
if(M.stat != DEAD && check_rights(R_ADMIN|R_MOD,0,M))
follow = "([admin_jump_link(subject, M.client.holder)]) "
follow = "([admin_jump_link(subject)]) "
var/mob/dead/observer/DM
if(istype(subject, /mob/dead/observer))
DM = subject
+9 -9
View File
@@ -25,17 +25,17 @@
/mob/new_player/proc/new_player_panel_proc()
var/real_name = client.prefs.real_name
var/output = "<center><p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</A><br /><i>[real_name]</i></p>"
var/output = "<center><p><a href='byond://?src=[UID()];show_preferences=1'>Setup Character</A><br /><i>[real_name]</i></p>"
if(!ticker || ticker.current_state <= GAME_STATE_PREGAME)
if(!ready) output += "<p><a href='byond://?src=\ref[src];ready=1'>Declare Ready</A></p>"
else output += "<p><b>You are ready</b> (<a href='byond://?src=\ref[src];ready=2'>Cancel</A>)</p>"
if(!ready) output += "<p><a href='byond://?src=[UID()];ready=1'>Declare Ready</A></p>"
else output += "<p><b>You are ready</b> (<a href='byond://?src=[UID()];ready=2'>Cancel</A>)</p>"
else
output += "<p><a href='byond://?src=\ref[src];manifest=1'>View the Crew Manifest</A></p>"
output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</A></p>"
output += "<p><a href='byond://?src=[UID()];manifest=1'>View the Crew Manifest</A></p>"
output += "<p><a href='byond://?src=[UID()];late_join=1'>Join Game!</A></p>"
output += "<p><a href='byond://?src=\ref[src];observe=1'>Observe</A></p>"
output += "<p><a href='byond://?src=[UID()];observe=1'>Observe</A></p>"
if(!IsGuestKey(src.key))
establish_db_connection()
@@ -52,9 +52,9 @@
break
if(newpoll)
output += "<p><b><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
output += "<p><b><a href='byond://?src=[UID()];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
else
output += "<p><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A></p>"
output += "<p><a href='byond://?src=[UID()];showpoll=1'>Show Player Polls</A></p>"
output += "</center>"
@@ -458,7 +458,7 @@
dat += "<fieldset style='border: 2px solid [color]; display: inline'>"
dat += "<legend align='center' style='color: [color]'>[jobcat]</legend>"
for(var/datum/job/job in categorizedJobs[jobcat]["jobs"])
dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [activePlayers[job]])</a><br>"
dat += "<a href='byond://?src=[UID()];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [activePlayers[job]])</a><br>"
dat += "</fieldset><br>"
dat += "</td></tr></table></center>"
+11 -11
View File
@@ -26,7 +26,7 @@
while(select_query.NextRow())
pollid = select_query.item[1]
pollquestion = select_query.item[2]
output += "<tr bgcolor='[ (i % 2 == 1) ? color1 : color2 ]'><td><a href=\"byond://?src=\ref[src];pollid=[pollid]\"><b>[pollquestion]</b></a></td></tr>"
output += "<tr bgcolor='[ (i % 2 == 1) ? color1 : color2 ]'><td><a href=\"byond://?src=[UID()];pollid=[pollid]\"><b>[pollquestion]</b></a></td></tr>"
i++
output += "</table>"
@@ -91,8 +91,8 @@
output += "<font size='2'>Poll runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
if(!voted) //Only make this a form if we have not voted yet
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
output += "<input type='hidden' name='src' value='\ref[src]'>"
output += "<form name='cardcomp' action='?src=[UID()]' method='get'>"
output += "<input type='hidden' name='src' value='[UID()]'>"
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
output += "<input type='hidden' name='votetype' value='OPTION'>"
@@ -135,8 +135,8 @@
output += "<font size='2'>Feedback gathering runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
if(!voted) //Only make this a form if we have not voted yet
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
output += "<input type='hidden' name='src' value='\ref[src]'>"
output += "<form name='cardcomp' action='?src=[UID()]' method='get'>"
output += "<input type='hidden' name='src' value='[UID()]'>"
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
output += "<input type='hidden' name='votetype' value='TEXT'>"
@@ -146,8 +146,8 @@
output += "<p><input type='submit' value='Submit'>"
output += "</form>"
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
output += "<input type='hidden' name='src' value='\ref[src]'>"
output += "<form name='cardcomp' action='?src=[UID()]' method='get'>"
output += "<input type='hidden' name='src' value='[UID()]'>"
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
output += "<input type='hidden' name='votetype' value='TEXT'>"
output += "<input type='hidden' name='replytext' value='ABSTAIN'>"
@@ -178,8 +178,8 @@
output += "<br><b>[optiontext] - [rating]</b>"
if(!voted) //Only make this a form if we have not voted yet
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
output += "<input type='hidden' name='src' value='\ref[src]'>"
output += "<form name='cardcomp' action='?src=[UID()]' method='get'>"
output += "<input type='hidden' name='src' value='[UID()]'>"
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
output += "<input type='hidden' name='votetype' value='NUMVAL'>"
@@ -264,8 +264,8 @@
output += "<font size='2'>Poll runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
if(!voted) //Only make this a form if we have not voted yet
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
output += "<input type='hidden' name='src' value='\ref[src]'>"
output += "<form name='cardcomp' action='?src=[UID()]' method='get'>"
output += "<input type='hidden' name='src' value='[UID()]'>"
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
output += "<input type='hidden' name='votetype' value='MULTICHOICE'>"
output += "<input type='hidden' name='maxoptionid' value='[maxoptionid]'>"
+2 -2
View File
@@ -50,7 +50,7 @@ var/obj/cult_viewpoint/list/cult_viewpoints = list()
for(var/mob/spirit/mask/currentMask in spirits)
if(currentMask.is_active())
to_chat(owner, "\red \b You feel the reassuring presence of your god.")
to_chat(currentMask, "<span class='cultspeech'><span class='name'><a href='byond://?src=\ref[currentMask];track2=\ref[currentMask];track=\ref[usr]'>[get_display_name()]</a></span><span class='message'> has reached out to you.</span></span>")
to_chat(currentMask, "<span class='cultspeech'><span class='name'><a href='byond://?src=[currentMask.UID()];track2=\ref[currentMask];track=\ref[usr]'>[get_display_name()]</a></span><span class='message'> has reached out to you.</span></span>")
return
to_chat(owner, "\b You feel a chilling absence.")
@@ -85,7 +85,7 @@ var/obj/cult_viewpoint/list/cult_viewpoints = list()
to_chat(owner, "<span class='cultspeech'><b>You pray to Nar'Sie</b>: [input]</span>")
for(var/mob/spirit/spirit in spirits)
to_chat(spirit, "<span class='cultspeech'><span class='name'><a href='byond://?src=\ref[spirit];track2=\ref[spirit];track=\ref[usr]'>[get_display_name()]</a> prays : </span><span class='message'>[input]</span></span>")
to_chat(spirit, "<span class='cultspeech'><span class='name'><a href='byond://?src=[spirit.UID()];track2=\ref[spirit];track=\ref[usr]'>[get_display_name()]</a> prays : </span><span class='message'>[input]</span></span>")
// PROCS