move all floor tiles to tiles.dmi, origin_tech materials=1 for base tile object, rename tranquillite tile item state

This commit is contained in:
uraniummeltdown
2017-02-06 21:39:17 +04:00
parent 385db6d240
commit 3e7dafe21a
5 changed files with 5 additions and 3 deletions
@@ -3,6 +3,7 @@
gender = PLURAL
singular_name = "wired glass floor tile"
desc = "A glass tile, which is wired, somehow."
icon = 'icons/obj/tiles.dmi'
icon_state = "glass_wire"
w_class = 3
force = 3.0
@@ -58,8 +58,7 @@
name = "silent tile"
singular_name = "silent floor tile"
desc = "A tile made out of tranquillite, SHHHHHHHHH!"
icon_state = "tile_silent"
origin_tech = "materials=1"
icon_state = "tile_tranquillite"
turf_type = /turf/simulated/floor/mineral/tranquillite
mineralType = "tranquillite"
materials = list(MAT_TRANQUILLITE=500)
@@ -2,7 +2,7 @@
name = "broken tile"
singular_name = "broken tile"
desc = "A broken tile. This should not exist."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/tiles.dmi'
icon_state = "tile"
item_state = "tile"
w_class = 3
@@ -12,6 +12,7 @@
throw_range = 20
max_amount = 60
flags = CONDUCT
origin_tech = "materials=1"
var/turf_type = null
var/mineralType = null
@@ -86,6 +87,7 @@
singular_name = "wood floor tile"
desc = "an easy to fit wood floor tile"
icon_state = "tile-wood"
origin_tech = "biotech=1"
turf_type = /turf/simulated/floor/wood
burn_state = FLAMMABLE