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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 02:24:11 +01:00
move all floor tiles to tiles.dmi, origin_tech materials=1 for base tile object, rename tranquillite tile item state
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@@ -3,6 +3,7 @@
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gender = PLURAL
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singular_name = "wired glass floor tile"
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desc = "A glass tile, which is wired, somehow."
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icon = 'icons/obj/tiles.dmi'
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icon_state = "glass_wire"
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w_class = 3
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force = 3.0
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@@ -58,8 +58,7 @@
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name = "silent tile"
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singular_name = "silent floor tile"
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desc = "A tile made out of tranquillite, SHHHHHHHHH!"
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icon_state = "tile_silent"
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origin_tech = "materials=1"
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icon_state = "tile_tranquillite"
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turf_type = /turf/simulated/floor/mineral/tranquillite
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mineralType = "tranquillite"
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materials = list(MAT_TRANQUILLITE=500)
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@@ -2,7 +2,7 @@
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name = "broken tile"
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singular_name = "broken tile"
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desc = "A broken tile. This should not exist."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/tiles.dmi'
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icon_state = "tile"
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item_state = "tile"
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w_class = 3
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@@ -12,6 +12,7 @@
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throw_range = 20
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max_amount = 60
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flags = CONDUCT
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origin_tech = "materials=1"
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var/turf_type = null
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var/mineralType = null
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@@ -86,6 +87,7 @@
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singular_name = "wood floor tile"
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desc = "an easy to fit wood floor tile"
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icon_state = "tile-wood"
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origin_tech = "biotech=1"
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turf_type = /turf/simulated/floor/wood
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burn_state = FLAMMABLE
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