mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Merge branch 'Paradise-clean' into buffs_duffs
This commit is contained in:
@@ -89,51 +89,4 @@
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// Make it possible to escape from bodybags in morgues and crematoriums
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if(loc && (isturf(loc) || istype(loc, /obj/structure/morgue) || istype(loc, /obj/structure/crematorium)))
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if(!open())
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to_chat(user, "<span class='notice'>It won't budge!</span>")
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/obj/item/bodybag/cryobag
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name = "stasis bag"
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desc = "A folded, non-reusable bag designed for the preservation of an occupant's brain by stasis."
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icon = 'icons/obj/cryobag.dmi'
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icon_state = "bodybag_folded"
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attack_self(mob/user)
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var/obj/structure/closet/body_bag/cryobag/R = new /obj/structure/closet/body_bag/cryobag(user.loc)
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R.add_fingerprint(user)
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qdel(src)
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/obj/structure/closet/body_bag/cryobag
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name = "stasis bag"
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desc = "A non-reusable plastic bag designed for the preservation of an occupant's brain by stasis."
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icon = 'icons/obj/cryobag.dmi'
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item_path = /obj/item/bodybag/cryobag
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var/used = 0
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var/locked = 0
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req_access = list(access_medical)
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open()
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. = ..()
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if(used)
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var/obj/item/O = new/obj/item(src.loc)
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O.name = "used stasis bag"
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O.icon = src.icon
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O.icon_state = "bodybag_used"
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O.desc = "Pretty useless now.."
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qdel(src)
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MouseDrop(over_object, src_location, over_location)
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if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
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if(!ishuman(usr)) return
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to_chat(usr, "<span class='warning'>You can't fold that up anymore..</span>")
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..()
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attackby(W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
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if(src.allowed(user))
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src.locked = !src.locked
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to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]")
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else
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to_chat(user, "<span class='warning'>Access denied.</span>")
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return
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to_chat(user, "<span class='notice'>It won't budge!</span>")
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@@ -97,7 +97,7 @@ REAGENT SCANNER
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if(H.reagents.reagent_list.len)
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user.show_message("<span class='notice'>Subject contains the following reagents:</span>")
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for(var/datum/reagent/R in H.reagents.reagent_list)
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user.show_message("<span class='notice'>[R.volume]u of [R.name][R.overdosed == 1 ? "</span> - <span class = 'boldannounce'>OVERDOSING</span>" : ".</span>"]")
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user.show_message("<span class='notice'>[R.volume]u of [R.name][R.overdosed ? "</span> - <span class = 'boldannounce'>OVERDOSING</span>" : ".</span>"]")
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else
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user.show_message("<span class = 'notice'>Subject contains no reagents.</span>")
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if(H.reagents.addiction_list.len)
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@@ -1,5 +1,3 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/*
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CONTAINS:
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RCD
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@@ -55,7 +55,8 @@
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proc/dead_legs(mob/living/carbon/human/H as mob)
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var/obj/item/organ/external/l = H.get_organ("l_leg")
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var/obj/item/organ/external/r = H.get_organ("r_leg")
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if(l && !(l.status & ORGAN_DESTROYED))
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l.status |= ORGAN_DESTROYED
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if(r && !(r.status & ORGAN_DESTROYED))
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r.status |= ORGAN_DESTROYED
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if(l)
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l.droplimb(0, DROPLIMB_SHARP)
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if(r)
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r.droplimb(0, DROPLIMB_SHARP)
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@@ -5,49 +5,6 @@
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* Bike Horns
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*/
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/*
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* Soap
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*/
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/obj/item/weapon/soap/Crossed(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist
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if(istype(AM, /mob/living/carbon))
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var/mob/living/carbon/M = AM
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M.slip("soap", 4, 2)
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/obj/item/weapon/soap/afterattack(atom/target, mob/user, proximity)
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if(!proximity) return
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//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
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//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
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if(user.client && (target in user.client.screen))
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to_chat(user, "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>")
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else if(target == user && user.a_intent == INTENT_GRAB && ishuman(target))
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var/mob/living/carbon/human/muncher = user
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if(muncher && muncher.get_species() == "Drask")
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to_chat(user, "You take a bite of the [src.name]. Delicious!")
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playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0)
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user.nutrition += 2
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else if(istype(target,/obj/effect/decal/cleanable))
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user.visible_message("<span class='warning'>[user] begins to scrub \the [target.name] out with [src].</span>")
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if(do_after(user, src.cleanspeed, target = target) && target)
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to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
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qdel(target)
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else
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user.visible_message("<span class='warning'>[user] begins to clean \the [target.name] with [src].</span>")
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if(do_after(user, src.cleanspeed, target = target))
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to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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target.clean_blood()
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if(istype(target, /turf/simulated))
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var/turf/simulated/T = target
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T.dirt = 0
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return
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/obj/item/weapon/soap/attack(mob/target as mob, mob/user as mob)
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if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == "mouth" )
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user.visible_message("<span class='warning'>\the [user] washes \the [target]'s mouth out with [src.name]!</span>")
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return
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..()
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/*
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* Bike Horns
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*/
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@@ -152,7 +152,7 @@
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var/turf/bombturf = get_turf(loc)
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var/area/A = bombturf.loc
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message_admins("[key_name_admin(usr)] has completed [name] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> [contained].")
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log_game("[key_name(usr)] has completed [name] at [bombturf.x], [bombturf.y], [bombturf.z].")
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log_game("[key_name(usr)] has completed [name] at [bombturf.x], [bombturf.y], [bombturf.z]. [contained]")
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else
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to_chat(user, "<span class='notice'>You need to add at least one beaker before locking the assembly.</span>")
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else if(stage == READY && !nadeassembly)
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@@ -50,24 +50,20 @@
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*/
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/obj/item/weapon/grown/bananapeel/traitorpeel
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trip_stun = 0
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trip_weaken = 7
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trip_tiles = 4
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trip_walksafe = FALSE
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trip_chance = 100
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/obj/item/weapon/grown/bananapeel/traitorpeel/Crossed(AM as mob|obj)
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var/burned = rand(2,5)
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if(istype(AM, /mob/living/carbon))
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var/mob/living/carbon/M = AM
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if(ishuman(M))
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if(isobj(M:shoes))
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if(M:shoes.flags & NOSLIP)
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return
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else
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to_chat(M, "<span class='warning'>Your feet feel like they're on fire!</span>")
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M.take_overall_damage(0, max(0, (burned - 2)))
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if(!istype(M, /mob/living/carbon/slime) && !isrobot(M))
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M.slip("banana peel!", 0, 7, 4)
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M.take_organ_damage(2) // Was 5 -- TLE
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M.take_overall_damage(0, burned)
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/obj/item/weapon/grown/bananapeel/traitorpeel/on_trip(mob/living/carbon/human/H)
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. = ..()
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if(.)
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to_chat(H, "<span class='warning'>Your feet feel like they're on fire!</span>")
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H.take_overall_damage(0, rand(2,8))
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H.take_organ_damage(2) // Was 5 -- TLE
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/obj/item/weapon/grown/bananapeel/traitorpeel/throw_impact(atom/hit_atom)
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var/burned = rand(1,3)
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@@ -37,7 +37,7 @@
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
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if(E)
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E.damage += 8
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E.take_damage(8, 1)
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if(M.flash_eyes(affect_silicon = 1))
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M.Stun(max(10/distance, 3))
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@@ -0,0 +1,11 @@
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/obj/item/weapon/implant/health
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name = "health implant"
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activated = FALSE
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var/healthstring = ""
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/obj/item/weapon/implant/health/proc/sensehealth()
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if(!imp_in)
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return "ERROR"
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else
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healthstring = "[round(imp_in.getOxyLoss())] - [round(imp_in.getFireLoss())] - [round(imp_in.getToxLoss())] - [round(imp_in.getBruteLoss())]"
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return healthstring
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@@ -1,5 +1,3 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/obj/machinery/implantchair
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name = "mindshield implanter"
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desc = "Used to implant occupants with mindshield implants."
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@@ -1,5 +1,3 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/obj/item/weapon/implantpad
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name = "implantpad"
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desc = "Used to modify implants."
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@@ -4,11 +4,11 @@
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name = "glass shard"
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icon = 'icons/obj/shards.dmi'
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icon_state = "large"
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sharp = 1
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sharp = TRUE
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desc = "Could probably be used as ... a throwing weapon?"
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w_class = WEIGHT_CLASS_TINY
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force = 5.0
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throwforce = 10.0
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force = 5
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throwforce = 10
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item_state = "shard-glass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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attack_verb = list("stabbed", "slashed", "sliced", "cut")
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@@ -20,19 +20,18 @@
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return (BRUTELOSS)
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/obj/item/weapon/shard/New()
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src.icon_state = pick("large", "medium", "small")
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switch(src.icon_state)
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if("small")
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||||
src.pixel_x = rand(-12, 12)
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||||
src.pixel_y = rand(-12, 12)
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||||
if("medium")
|
||||
src.pixel_x = rand(-8, 8)
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||||
src.pixel_y = rand(-8, 8)
|
||||
if("large")
|
||||
src.pixel_x = rand(-5, 5)
|
||||
src.pixel_y = rand(-5, 5)
|
||||
else
|
||||
..()
|
||||
icon_state = pick("large", "medium", "small")
|
||||
switch(icon_state)
|
||||
if("small")
|
||||
pixel_x = rand(-12, 12)
|
||||
pixel_y = rand(-12, 12)
|
||||
if("medium")
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
if("large")
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
/obj/item/weapon/shard/afterattack(atom/movable/AM, mob/user, proximity)
|
||||
if(!proximity || !(src in user))
|
||||
@@ -53,7 +52,7 @@
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||||
H.updatehealth()
|
||||
|
||||
/obj/item/weapon/shard/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
if(iswelder(I))
|
||||
var/obj/item/weapon/weldingtool/WT = I
|
||||
if(WT.remove_fuel(0, user))
|
||||
var/obj/item/stack/sheet/glass/NG = new (user.loc)
|
||||
@@ -65,7 +64,8 @@
|
||||
G.attackby(NG, user)
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed glass to the stack. It now contains [NG.amount] sheet\s.</span>")
|
||||
qdel(src)
|
||||
..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/shard/Crossed(AM as mob|obj)
|
||||
if(isliving(AM))
|
||||
@@ -73,7 +73,7 @@
|
||||
if(M.incorporeal_move || M.flying || M.throwing)//you are incorporal or flying or being thrown ..no shard stepping!
|
||||
return
|
||||
to_chat(M, "<span class='danger'>You step on \the [src]!</span>")
|
||||
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
@@ -87,4 +87,42 @@
|
||||
if(affecting.take_damage(5, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
..()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/shard/plasma
|
||||
name = "plasma shard"
|
||||
desc = "A shard of plasma glass. Considerably tougher then normal glass shards. Apparently not tough enough to be a window."
|
||||
force = 8
|
||||
throwforce = 15
|
||||
icon_state = "plasmalarge"
|
||||
sharp = TRUE
|
||||
|
||||
/obj/item/weapon/shard/plasma/New()
|
||||
..()
|
||||
icon_state = pick("plasmalarge", "plasmamedium", "plasmasmall")
|
||||
switch(icon_state)
|
||||
if("plasmasmall")
|
||||
pixel_x = rand(-12, 12)
|
||||
pixel_y = rand(-12, 12)
|
||||
if("plasmamedium")
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
if("plasmalarge")
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
/obj/item/weapon/shard/plasma/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(iswelder(W))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
var/obj/item/stack/sheet/plasmaglass/NG = new (user.loc)
|
||||
for(var/obj/item/stack/sheet/plasmaglass/G in user.loc)
|
||||
if(G == NG)
|
||||
continue
|
||||
if(G.amount >= G.max_amount)
|
||||
continue
|
||||
G.attackby(NG, user, params)
|
||||
to_chat(usr, "You add the newly-formed plasma glass to the stack. It now contains [NG.amount] sheets.")
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
@@ -9,8 +9,51 @@
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
discrete = 1
|
||||
|
||||
trip_stun = 4
|
||||
trip_weaken = 2
|
||||
trip_chance = 100
|
||||
trip_walksafe = FALSE
|
||||
trip_verb = TV_SLIP
|
||||
|
||||
var/cleanspeed = 50 //slower than mop
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/soap/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
|
||||
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
|
||||
if(user.client && (target in user.client.screen))
|
||||
to_chat(user, "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>")
|
||||
else if(target == user && user.a_intent == INTENT_GRAB && ishuman(target))
|
||||
var/mob/living/carbon/human/muncher = user
|
||||
if(muncher && muncher.get_species() == "Drask")
|
||||
to_chat(user, "You take a bite of the [src.name]. Delicious!")
|
||||
playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0)
|
||||
user.nutrition += 2
|
||||
else if(istype(target,/obj/effect/decal/cleanable))
|
||||
user.visible_message("<span class='warning'>[user] begins to scrub \the [target.name] out with [src].</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target) && target)
|
||||
to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
|
||||
qdel(target)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] begins to clean \the [target.name] with [src].</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.clean_blood()
|
||||
if(istype(target, /turf/simulated))
|
||||
var/turf/simulated/T = target
|
||||
T.dirt = 0
|
||||
|
||||
/obj/item/weapon/soap/attack(mob/target as mob, mob/user as mob)
|
||||
if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == "mouth" )
|
||||
user.visible_message("<span class='warning'>\the [user] washes \the [target]'s mouth out with [src.name]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/soap/nanotrasen
|
||||
desc = "A Nanotrasen brand bar of soap. Smells of plasma."
|
||||
icon_state = "soapnt"
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/weapon/storage/lockbox
|
||||
name = "lockbox"
|
||||
desc = "A locked box."
|
||||
|
||||
@@ -216,6 +216,14 @@
|
||||
for(var/i = 0, i < storage_slots - 2, i++)
|
||||
handle_item_insertion(new /obj/item/stack/spacecash/c1000, 1)
|
||||
|
||||
/obj/item/weapon/storage/secure/briefcase/reaper/New()
|
||||
..()
|
||||
handle_item_insertion(new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, 1)
|
||||
handle_item_insertion(new /obj/item/weapon/gun/projectile/revolver/mateba, 1)
|
||||
handle_item_insertion(new /obj/item/ammo_box/a357, 1)
|
||||
handle_item_insertion(new /obj/item/weapon/grenade/plastic/c4, 1)
|
||||
|
||||
|
||||
// -----------------------------
|
||||
// Secure Safe
|
||||
// -----------------------------
|
||||
|
||||
@@ -568,6 +568,8 @@
|
||||
for(var/thing in data["content"])
|
||||
if(islist(thing))
|
||||
list_to_object(thing, src)
|
||||
else if(thing == null)
|
||||
log_runtime(EXCEPTION("Null entry found in storage/deserialize."), src)
|
||||
else
|
||||
log_runtime(EXCEPTION("Non-list thing found in storage/deserialize."), src, list("Thing: [thing]"))
|
||||
..()
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/weapon/tank/jetpack
|
||||
name = "Jetpack (Empty)"
|
||||
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
|
||||
@@ -109,6 +107,14 @@
|
||||
..()
|
||||
air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
|
||||
/obj/item/weapon/tank/jetpack/oxygen/captain
|
||||
name = "Captain's jetpack"
|
||||
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
|
||||
icon_state = "jetpack-captain"
|
||||
item_state = "jetpack-captain"
|
||||
volume = 90
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/weapon/tank/jetpack/oxygen/harness
|
||||
name = "jet harness (oxygen)"
|
||||
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/* Tools!
|
||||
* Note: Multitools are /obj/item/device
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user