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Replaced Monkeyized() with working method
commented out old monkeyized() that was causing the ghosting problems and put a new one in that sends it through the safe method of monkeyizing. Tested with all currently used monkeyize() calls so won't break stuff
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@@ -58,9 +58,7 @@
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finish(mob/living/carbon/human/H)
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if(!H.reagents.has_reagent("anti_toxin"))
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// H.monkeyize() This proc causes the player to be ghosted if their DNA is changed back. Needs fixing. Below is hotfix
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H.dna.SetSEState(MONKEYBLOCK,1)
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domutcheck(H, null, )
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H.monkeyize()
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/datum/genetics/side_effect/confuse
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name = "Confuse"
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@@ -1,3 +1,9 @@
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/mob/living/carbon/human/proc/monkeyize()
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var/mob/H = src
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H.dna.SetSEState(MONKEYBLOCK,1)
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domutcheck(H, null)
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/*
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/mob/living/carbon/human/proc/monkeyize()
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if (monkeyizing)
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return
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@@ -49,6 +55,7 @@
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del(animation)
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return O
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*/
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/mob/new_player/AIize()
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spawning = 1
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