Replaced Monkeyized() with working method

commented out old monkeyized() that was causing the ghosting problems
and put a new one in that sends it through the safe method of
monkeyizing. Tested with all currently used monkeyize() calls so won't
break stuff
This commit is contained in:
VampyrBytes
2014-07-15 15:32:37 +01:00
parent dfb9a40e72
commit 3ea5e2dda5
2 changed files with 8 additions and 3 deletions
+1 -3
View File
@@ -58,9 +58,7 @@
finish(mob/living/carbon/human/H)
if(!H.reagents.has_reagent("anti_toxin"))
// H.monkeyize() This proc causes the player to be ghosted if their DNA is changed back. Needs fixing. Below is hotfix
H.dna.SetSEState(MONKEYBLOCK,1)
domutcheck(H, null, )
H.monkeyize()
/datum/genetics/side_effect/confuse
name = "Confuse"
+7
View File
@@ -1,3 +1,9 @@
/mob/living/carbon/human/proc/monkeyize()
var/mob/H = src
H.dna.SetSEState(MONKEYBLOCK,1)
domutcheck(H, null)
/*
/mob/living/carbon/human/proc/monkeyize()
if (monkeyizing)
return
@@ -49,6 +55,7 @@
del(animation)
return O
*/
/mob/new_player/AIize()
spawning = 1