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Maintainers Have No Sense of Right or Wrong (#12381)
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variableundefined
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a185a1e537
commit
3eb4ad0ed5
@@ -113,9 +113,7 @@
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<A href='?src=[UID()];secretsfun=schoolgirl'>Japanese Animes Mode</A>
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<A href='?src=[UID()];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
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<A href='?src=[UID()];secretsfun=guns'>Summon Guns</A>
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<A href='?src=[UID()];secretsfun=magic'>Summon Magic</A>
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<A href='?src=[UID()];secretsfun=revolver'>Summon Revolver Duel</A>
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<A href='?src=[UID()];secretsfun=fakerevolver'>Summon Suicidal Revolver Duel</A>
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<A href='?src=[UID()];secretsfun=magic'>Summon Magic</A>
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<BR>
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<A href='?src=[UID()];secretsfun=rolldice'>Roll the Dice</A><BR>
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<BR>
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+17
-11
@@ -37,7 +37,7 @@
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return
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var/ticketID = text2num(href_list["openmentorticket"])
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SSmentor_tickets.showDetailUI(usr, ticketID)
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if(href_list["stickyban"])
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stickyban(href_list["stickyban"],href_list)
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@@ -2860,19 +2860,25 @@
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if("guns")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","SG")
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usr.rightandwrong(FALSE)
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var/survivor_probability = 0
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switch(alert("Do you want this to create survivors antagonists?", , "No Antags", "Some Antags", "All Antags!"))
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if("Some Antags")
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survivor_probability = 25
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if("All Antags!")
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survivor_probability = 100
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rightandwrong(SUMMON_GUNS, usr, survivor_probability)
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if("magic")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","SM")
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usr.rightandwrong(TRUE)
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if("revolver")
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feedback_inc("admin_secrets_fun_used", 1)
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feedback_add_details("admin_secrets_fun_used", "SRD")
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usr.rightandwrong(FALSE, revolver_fight = TRUE)
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if("fakerevolver")
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feedback_inc("admin_secrets_fun_used", 1)
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feedback_add_details("admin_secrets_fun_used", "SFD")
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usr.rightandwrong(FALSE, fake_revolver_fight = TRUE)
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var/survivor_probability = 0
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switch(alert("Do you want this to create survivors antagonists?", , "No Antags", "Some Antags", "All Antags!"))
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if("Some Antags")
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survivor_probability = 25
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if("All Antags!")
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survivor_probability = 100
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rightandwrong(SUMMON_MAGIC, usr, survivor_probability)
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if("tdomereset")
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var/delete_mobs = alert("Clear all mobs?","Confirm","Yes","No","Cancel")
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if(delete_mobs == "Cancel")
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