Merge pull request #4331 from KasparoVy/voxhair

Refactors Hair so it's on the Head + Adds a Vox Hairstyle + Fixes/Refactors Morph + Features to Morph and CMA...
This commit is contained in:
Fox McCloud
2016-05-13 15:36:34 -04:00
37 changed files with 704 additions and 326 deletions
+10 -9
View File
@@ -126,6 +126,7 @@
proc/get_id_photo(var/mob/living/carbon/human/H)
var/icon/preview_icon = null
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
var/g = "m"
if (H.gender == FEMALE)
@@ -170,32 +171,32 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
eyes_s.Blend(rgb(H.r_eyes, H.g_eyes, H.b_eyes), ICON_ADD)
face_s.Blend(eyes_s, ICON_OVERLAY)
var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style]
var/datum/sprite_accessory/hair_style = hair_styles_list[head_organ.h_style]
if(hair_style)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
// I'll want to make a species-specific proc for this sooner or later
// But this'll do for now
if(H.get_species() == "Slime People")
if(head_organ.species.name == "Slime People")
hair_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin, 160), ICON_ADD)
else
hair_s.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
hair_s.Blend(rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair), ICON_ADD)
face_s.Blend(hair_s, ICON_OVERLAY)
//Head Accessory
if(H.species.bodyflags & HAS_HEAD_ACCESSORY)
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[H.ha_style]
if(head_organ.species.bodyflags & HAS_HEAD_ACCESSORY)
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[head_organ.ha_style]
if(head_accessory_style && head_accessory_style.species_allowed)
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
head_accessory_s.Blend(rgb(H.r_headacc, H.g_headacc, H.b_headacc), ICON_ADD)
head_accessory_s.Blend(rgb(head_organ.r_headacc, head_organ.g_headacc, head_organ.b_headacc), ICON_ADD)
face_s.Blend(head_accessory_s, ICON_OVERLAY)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style]
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[head_organ.f_style]
if(facial_hair_style && facial_hair_style.species_allowed)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(H.get_species() == "Slime People")
if(head_organ.species.name == "Slime People")
facial_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin, 160), ICON_ADD)
else
facial_s.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
facial_s.Blend(rgb(head_organ.r_facial, head_organ.g_facial, head_organ.b_facial), ICON_ADD)
face_s.Blend(facial_s, ICON_OVERLAY)
//Markings
+10 -9
View File
@@ -30,20 +30,21 @@ BONUS
var/mob/living/M = A.affected_mob
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
switch(A.stage)
if(1, 2)
to_chat(H, "<span class='warning'>Your chin itches.</span>")
if(H.f_style == "Shaved")
H.f_style = "Jensen Beard"
H.update_hair()
if(head_organ.f_style == "Shaved")
head_organ.f_style = "Jensen Beard"
H.update_fhair()
if(3, 4)
to_chat(H, "<span class='warning'>You feel tough.</span>")
if(!(H.f_style == "Dwarf Beard") && !(H.f_style == "Very Long Beard") && !(H.f_style == "Full Beard"))
H.f_style = "Full Beard"
H.update_hair()
if(!(head_organ.f_style == "Dwarf Beard") && !(head_organ.f_style == "Very Long Beard") && !(head_organ.f_style == "Full Beard"))
head_organ.f_style = "Full Beard"
H.update_fhair()
else
to_chat(H, "<span class='warning'>You feel manly!</span>")
if(!(H.f_style == "Dwarf Beard") && !(H.f_style == "Very Long Beard"))
H.f_style = pick("Dwarf Beard", "Very Long Beard")
H.update_hair()
if(!(head_organ.f_style == "Dwarf Beard") && !(head_organ.f_style == "Very Long Beard"))
head_organ.f_style = pick("Dwarf Beard", "Very Long Beard")
H.update_fhair()
return
@@ -31,18 +31,20 @@ BONUS
to_chat(M, "<span class='warning'>[pick("Your scalp itches.", "Your skin feels flakey.")]</span>")
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
switch(A.stage)
if(3, 4)
if(!(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
if(!(head_organ.h_style == "Bald") && !(head_organ.h_style == "Balding Hair"))
to_chat(H, "<span class='warning'>Your hair starts to fall out in clumps...</span>")
spawn(50)
H.h_style = "Balding Hair"
head_organ.h_style = "Balding Hair"
H.update_hair()
if(5)
if(!(H.f_style == "Shaved") || !(H.h_style == "Bald"))
if(!(head_organ.f_style == "Shaved") || !(head_organ.h_style == "Bald"))
to_chat(H, "<span class='warning'>Your hair starts to fall out in clumps...</span>")
spawn(50)
H.f_style = "Shaved"
H.h_style = "Bald"
head_organ.f_style = "Shaved"
head_organ.h_style = "Bald"
H.update_hair()
H.update_fhair()
return