From 3f01a97807013bb7be083404fd1f1ba942e4c9b7 Mon Sep 17 00:00:00 2001 From: chuga-git <98280110+chuga-git@users.noreply.github.com> Date: Wed, 28 Aug 2024 18:54:56 -0500 Subject: [PATCH] makes cameras get properly dropped from the cameranet on destroy (#26613) --- code/game/machinery/camera/camera.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index d440e7624d3..131bc83a1a3 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -72,6 +72,7 @@ kick_out_watchers() QDEL_NULL(assembly) QDEL_NULL(wires) + GLOB.cameranet.removeCamera(src) GLOB.cameranet.cameras -= src var/area/our_area = get_area(src) if(our_area) // We should probably send out the warning alarms if this doesn't exist, because this should always have an area!